#I can't crop the map image
1 messages · Page 1 of 1 (latest)
Thank you! Please provide any errors you are experiencing and upload your configuration.txt. Someone from our <@&1086854003129864192> team will respond to help shortly. As a general reminder, everyone on our support team is a volunteer, please be kind!
you want to set up visibility limits, hidestyle air and then rerender the world: https://www.reddit.com/r/Dynmap/comments/hmkih7/new_visibility_limit_commands_in_v31_snapshot/
Thank you! Please provide any errors you are experiencing and upload your configuration.txt. Someone from our <@&1086854003129864192> team will respond to help shortly. As a general reminder, everyone on our support team is a volunteer, please be kind!
(optional) Please upload your configuration.txt to https://pastebin.com and send us the link. BE SURE TO REMOVE PASSWORDS
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i tried it. it doesnt help me
you need to re-render at least the edges for it to work
/dmap worldaddlimit world corner1:4221/3584 corner2:-2685/-6201
is this command right?
what does it give as an answer?
refreshing configuration
please send your worlds.txt in a pastebin
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please delete the file and restart the server
ok
nothing changed
what does the worlds.txt state now after you executed that command
for me it gives this answer:
maybe purge the entire dynmap folder and let it regenerate?
I think I got it. I did not wait for the message "Loaded maps ..." to appear. I immediately saved the server and went into reboot. maybe my world is too heavy for the server and it's worth waiting a little longer
I wouldn't want to do this, since it took about two days to render, and I don't want to wait again 🙂
wait untill it fully loads this time
ok. one moment
you can speed up the render if needed
renderaccelerateinterval: .001 tiles-rendered-at-once: 10 maxchunkspertick: 400 parallelrendercnt: 10 fullrenderplayerlimit: 0 per-tick-time-limit: 200 fullrender-min-tps: 5 (configuration.txt) here the server has 10 cores, change the parallelrenderct to the amount of cores you have. Next do /dynmap pause all, restart and finally do /dynmap pause none.
what is it
my host have only 3.5cpu
change the settings that have a 10 to the closest integer to your core value
you cannot have half a core, that is fysically impossible
cloud server
still doesnt helped
what is the new data in the worlds.txt?
same xd
then purge the entire folder
maybe check world.pending?
no, that stores to be rendered tiles
can't i do without clearing the folder?
idk how, there is sth wrong, don't know what, works on my fabric server
if I clear the folder and check everything again, is it guaranteed to help?
What values should I set if I use 3-4 cores?
it should fix it yeah
.
ok i will try
you can always back the folder up
does it turn out that I need to set 3.5?
.
so 3 or 4? xd
do you have 4 cores?
Idk it show me 3.5cores
so... change it to the nearest whole value that you have..
ok /
I deleted the folder and now the map is empty. Do I need to re-render or specify the limits first?
is it possible to use only worldaddlimit?
no, read the guide
.
https://pastebin.com/jZEuspu2
Now worlds.txt It looks like this. I guess that's a good sign.
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yep, hidestyle is still stone
https://pastebin.com/vL4LzJrf
Is everything okay now? Can I render? To do this, i need to enter dynmap fullrender world?
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yep
https://pastebin.com/mfX7V2sC
Thank you. I've changed the configuration settings and now I've launched fullrender, I'll be waiting. by the way, I wanted to ask if it is normal that the rendered tiles do not appear immediately, but are visible only when approaching?
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Configuration.txt link: https://pastebin.com/mfX7V2sC
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yeah, zoomout tiles are rendered in the background
so they are not rendered at the same time as the actual tiles
ty
np
the render is already underway, but I still don't see the frames. Is this how it should be? will I see the borders when the tiles reach them?
it should not render tiles outside of the area you set
ok ty ❤️
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