#Help me understand /Dynmap stats

1 messages · Page 1 of 1 (latest)

wind pond
#

Hey i did a chunky rendering for a radius of 10.000 blocks and then started a fullrender.
I placed a worldborder at 10.000/10.000 so it won’t try to render any unloaded chunks.
It’s now been rendering for about 12 hours and the server has been lagging since, I would like to know how far the render is yet because the server is pretty much unplayable with it rendering on max load and I don’t understand the rendering statistics

rustic quartzBOT
#

Thank you! Please provide any errors you are experiencing and upload your configuration.txt. Someone from our <@&801354402010628138> team will respond to help shortly. As a general reminder, everyone on our support team is a volunteer, please be kind!

#

(optional) Please upload your configuration.txt to https://pastebin.org and send us the link. BE SURE TO REMOVE PASSWORDS

mint lion
#

it needs to render 2586066 tiles, at the speed it says, just calculate the duration

wind pond
#

Thank you very much

#

then it has to render 62 more hours with it running already for like 24

#

Isnt that crazy much for rendering a 10 000x10 000 area? I read about fullrendering taking days, but i assumed speaking of days were speaking about an entire minecraft map which is several million blocks wide

#

And as the server is quiete laggy with it rendering at max load, i would like to pause the rendering with /dynmap pause all to later confirm it with /dynmap pause none. Can i really do this and then resume at the tiles that have already been loaded? I would hate if all these hours would go to waste.
And can i restart the server during this or will restarting the server cancel all the progress so far?

mint lion
#

no, not for default settings

rustic quartzBOT
#

renderaccelerateinterval: .001 tiles-rendered-at-once: 10 maxchunkspertick: 400 parallelrendercnt: 10 fullrenderplayerlimit: 0 per-tick-time-limit: 200 fullrender-min-tps: 5 (configuration.txt) here the server has 10 cores, change the parallelrenderct to the amount of cores you have. Next do /dynmap pause all, restart and finally do /dynmap pause none.

mint lion
wind pond
#

Oh thats really Great thank you very much

mint lion
#

np

wind pond
#

Hey i did the parallelrendercnt to 8 (cores of the server) and the fullplayerlimit to 1 and it seemed to work fine but it wasnt faster for what i noticed

#

with it still having about 500 000 tiles to render i wanted to switch it back to 4 parallelrendercnt and fullplayerlimit 0 as it had no bad impact on the server performance

#

i then paused all render and made those changes, restarted and unpaused but the render wont start again and i also dont get any notifications ingame about the tiles being rendered as it was before

#

with /dynmap stats the tiles which are left to render even got slightly more and i dont know how to finish the render now

#

its been rendering for days now and i really would love to render the last few tiles to the end, can you help me fix it?

rustic quartzBOT
wind pond
#

and the update queue size actually slightly gets higher as you can see here

mint lion
#

you need to also change the tiles-rendered-at-once value, as per the guide

rustic quartzBOT
#

renderaccelerateinterval: .001 tiles-rendered-at-once: 10 maxchunkspertick: 400 parallelrendercnt: 10 fullrenderplayerlimit: 0 per-tick-time-limit: 200 fullrender-min-tps: 5 (configuration.txt) here the server has 10 cores, change the parallelrenderct to the amount of cores you have. Next do /dynmap pause all, restart and finally do /dynmap pause none.

wind pond
#

Thank you for the Info

mint lion
#

np

wind pond
#

Thank you so much for your Support

#

The Server is empty and Running since about 12 hours and ive checked the Progress singe about 6 hours and its completely Stuck

mint lion
#

what is the output of dynmap pause?

wind pond
#

Thats /dynmap pause:

wind pond
#

somehow it also added 2 tiles again

mint lion
#

then idk, just wait and see

wind pond
#

it hasnt been rendering a single tile for almost 24 hours, do you really think it will continue? when it rendered it rendered pretty quick and continiously before

wind pond
#

it keeps adding tiles however

#

there really isnt too much thats missing

#

it should just finish the circle

wind pond
#

Still nothing

mint lion
#

odd, did you restart at all during this render?

wind pond
#

Yes everytime when i made changes in the config

mint lion
#

i would suggest to cancel this render and re execute a fullrender, and not restart while it is doing so

wind pond
#

Allright ill do that thanks

mint lion
#

np

rustic quartzBOT
#

This support thread has been archived due to inactivity. Click the button below to reopen it.

rustic quartzBOT
#

This support thread has been archived due to inactivity. Click the button below to reopen it.

rustic quartzBOT
#

This support thread has been archived due to inactivity. Click the button below to reopen it.

rustic quartzBOT
#

This support thread has been archived due to inactivity. Click the button below to reopen it.

rustic quartzBOT
#

This support thread has been archived due to inactivity. Click the button below to reopen it.

rustic quartzBOT
#

This support thread has been archived due to inactivity. Click the button below to reopen it.

rustic quartzBOT
#

This support thread has been archived due to inactivity. Click the button below to reopen it.

rustic quartzBOT
#

This support thread has been archived due to inactivity. Click the button below to reopen it.

rustic quartzBOT
#

This support thread has been archived due to inactivity. Click the button below to reopen it.

rustic quartzBOT
#

This support thread has been archived due to inactivity. Click the button below to reopen it.

rustic quartzBOT
#

This support thread has been archived due to inactivity. Click the button below to reopen it.

rustic quartzBOT
#

This support thread has been archived due to inactivity. Click the button below to reopen it.

rustic quartzBOT
#

This support thread has been archived due to inactivity. Click the button below to reopen it.

rustic quartzBOT
#

This support thread has been archived due to inactivity. Click the button below to reopen it.

rustic quartzBOT
#

This support thread has been archived due to inactivity. Click the button below to reopen it.

rustic quartzBOT
#

This support thread has been archived due to inactivity. Click the button below to reopen it.

rustic quartzBOT
#

This support thread has been archived due to inactivity. Click the button below to reopen it.

rustic quartzBOT
#

This support thread has been archived due to inactivity. Click the button below to reopen it.

rustic quartzBOT
#

This support thread has been archived due to inactivity. Click the button below to reopen it.

rustic quartzBOT
#

This support thread has been archived due to inactivity. Click the button below to reopen it.

rustic quartzBOT
#

This support thread has been archived due to inactivity. Click the button below to reopen it.

rustic quartzBOT
#

This support thread has been archived due to inactivity. Click the button below to reopen it.