#Render up to a certain coordinate and not the whole world

1 messages · Page 1 of 1 (latest)

zealous fulcrum
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Is there a way that the map only renders me up to the close coordinate? 24575 12287 and the other is -24576 -12288

lethal quiverBOT
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Thank you! Please provide any errors you are experiencing and upload your configuration.txt. Someone from our <@&801354402010628138> team will respond to help shortly. As a general reminder, everyone on our support team is a volunteer, please be kind!

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(optional) Please upload your configuration.txt to https://pastebin.org and send us the link. BE SURE TO REMOVE PASSWORDS

wraith topaz
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@zealous fulcrum did you get it to work?

zealous fulcrum
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Well, I haven't finished rendering the map, it's been 2 days, is there any way to render faster even if it consumes more of the server?

lethal quiverBOT
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renderaccelerateinterval: .001 tiles-rendered-at-once: 10 maxchunkspertick: 400 parallelrendercnt: 10 fullrenderplayerlimit: 0 per-tick-time-limit: 200 fullrender-min-tps: 5 (configuration.txt) here the server has 10 cores, change the parallelrenderct to the amount of cores you have. Next do /dynmap pause all, restart and finally do /dynmap pause none.

zealous fulcrum
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Before it was at 0.2 now I put it at 0.001?

renderaccelerateinterval: 0.2
renderaccelerateinterval: 0.001
wraith topaz
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Yep

zealous fulcrum
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Thanks I'll try to see if it generates faster now

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If I put fullrender, it ignores the limit or does it fullrender to the limit that I have set?

wraith topaz
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Fullrender should render all the tiles, and replace the ones outside of the area with air

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Also, make sure you remove some #s in front of those settings, some are commented out by default

zealous fulcrum
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Will this be fixed later?

wraith topaz
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Is the map custom?

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(earthmc/worldpainter)

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Then follow:

lethal quiverBOT
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The EarthMC map has many known issues with Dynmap such as, incomplete render, only rendering where players have visited, or not rendering leaves and other foliage. This is a result of how the map was made and is not an issue with Dynmap, luckily there is a fix. 1. Download the WorldBorder plugin: https://www.spigotmc.org/resources/worldborder.60905/ 2. Pause Dynmap: /dynmap pause all 3. Set the world border radius and center: /wb [worldname] set [radiusX] [radiusZ] [X] [Z] - [worldname] is the name of the world you want to set the border in. - [radiusX] is the horizontal radius of the world border - [radiusZ] is the vertical radius of the world border - [X] is the horizontal center point of the world border - [Z] is the vertical center point of the world border 4. Run worldborder with the force flag: /wb [worldname] fill [freq] [pad] [force] - [worldname] is the world you want to be pregenerated - [freq] is how many chunks a second are generated, 20 is the default. WARNING: setting this too high will cause server lag - [pad] how many chunks beyond the border to generate, this makes sure that if a player visits the border, all chunks are already generated. The default is 208, We recommend setting this to 0 for EarthMC. - [force] This must be set to true 5. Wait for worldborder to finish 6. Unpause Dynmap: /dynmap pause none, you may have to start the fullrender using /dynmap fullrender [worldname]

wraith topaz
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Did you get it working @zealous fulcrum

zealous fulcrum
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Yes!

wraith topaz
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Nice

covert lance
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Oh right ping off my bad

wraith topaz
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Idk, the guide is for wb, which should still work

covert lance
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Will WB work even tho the plugin is for 1.14

covert lance
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ATM seems to only render where players are

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even tho chunky apparently has support with dynmap

wraith topaz
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Not if using custom maps, either use chunky with the force setting enabled, or wn with the force flag

covert lance
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Yeah, sadly using custom maps so gonna have to do that ig

wraith topaz
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@covert lance did you get it working?

covert lance
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Still rendering, had to do a bit of server maintenance so didn't get it done yet

wraith topaz
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👍