#Render up to a certain coordinate and not the whole world
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@zealous fulcrum did you get it to work?
Well, I haven't finished rendering the map, it's been 2 days, is there any way to render faster even if it consumes more of the server?
renderaccelerateinterval: .001 tiles-rendered-at-once: 10 maxchunkspertick: 400 parallelrendercnt: 10 fullrenderplayerlimit: 0 per-tick-time-limit: 200 fullrender-min-tps: 5 (configuration.txt) here the server has 10 cores, change the parallelrenderct to the amount of cores you have. Next do /dynmap pause all, restart and finally do /dynmap pause none.
Before it was at 0.2 now I put it at 0.001?
renderaccelerateinterval: 0.2
renderaccelerateinterval: 0.001
Yep
Thanks I'll try to see if it generates faster now
If I put fullrender, it ignores the limit or does it fullrender to the limit that I have set?
Fullrender should render all the tiles, and replace the ones outside of the area with air
Also, make sure you remove some #s in front of those settings, some are commented out by default
Will this be fixed later?
The EarthMC map has many known issues with Dynmap such as, incomplete render, only rendering where players have visited, or not rendering leaves and other foliage. This is a result of how the map was made and is not an issue with Dynmap, luckily there is a fix. 1. Download the WorldBorder plugin: https://www.spigotmc.org/resources/worldborder.60905/ 2. Pause Dynmap: /dynmap pause all 3. Set the world border radius and center: /wb [worldname] set [radiusX] [radiusZ] [X] [Z] - [worldname] is the name of the world you want to set the border in. - [radiusX] is the horizontal radius of the world border - [radiusZ] is the vertical radius of the world border - [X] is the horizontal center point of the world border - [Z] is the vertical center point of the world border 4. Run worldborder with the force flag: /wb [worldname] fill [freq] [pad] [force] - [worldname] is the world you want to be pregenerated - [freq] is how many chunks a second are generated, 20 is the default. WARNING: setting this too high will cause server lag - [pad] how many chunks beyond the border to generate, this makes sure that if a player visits the border, all chunks are already generated. The default is 208, We recommend setting this to 0 for EarthMC. - [force] This must be set to true 5. Wait for worldborder to finish 6. Unpause Dynmap: /dynmap pause none, you may have to start the fullrender using /dynmap fullrender [worldname]
Did you get it working @zealous fulcrum
Yes!
Nice
Also got this issue, would this work with ChunkyBorder?
Oh right ping off my bad
Idk, the guide is for wb, which should still work
Tried with chunky, messed it up completely
Will WB work even tho the plugin is for 1.14
Minecraft Dynamic Map
ATM seems to only render where players are
even tho chunky apparently has support with dynmap
Not if using custom maps, either use chunky with the force setting enabled, or wn with the force flag
Yeah, sadly using custom maps so gonna have to do that ig
@covert lance did you get it working?
Still rendering, had to do a bit of server maintenance so didn't get it done yet
👍