#Trimming Surface map

1 messages · Page 1 of 1 (latest)

jagged viper
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you want to set up visibility limits and then rerender the world

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(or just rerender the offending chunks)

autumn dirge
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but way is the surface map not stopping at the world border like the flat map does?

jagged viper
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did you rerender the surface map? or just the flat map?

autumn dirge
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i was doing a full render but the surface map was rending more tiles then the lat map 890tiles while the surface map was going pat 1000tile where i stopped it

jagged viper
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uhh

young field
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That is tiny, there can me hundreds of thousands of tiles per map

autumn dirge
young field
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Don't stop the render, just be patient and wait

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