#[1.19.2] Missing Chunks on map
1 messages · Page 1 of 1 (latest)
Thank you! Please provide any errors you are experiencing and upload your configuration.txt. Someone from our <@&1086854037040812224> team will respond to help shortly. As a general reminder, everyone on our support team is a volunteer, please be kind!
[FYI, the dynmap version is 3.5].
Configuration.txt link: https://pastebin.com/CRcL6BQi
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Are the chunks there when you zoom in?
No, unfortunately
My friend's on there right now too. He walked straight through one of the "void spaces" and it didn't update at all.
Nether seems to be behaving similarly.
Walking doesn't update it, only block update, chunk-generate and chunk-populate do
So maybe try the forge generator to see if that works
Using /forge generate for 4000 chunks didn't update the map at all. I will check in a bit if entering the world after having done so has any influence.
If not, try a fullrender of said map
Fullrender appears to be clearing it up. Also, it seems like me having generated 4000 chunks is taking a pretty hefty strain on the server's CPU. Is that normal or do you think that's something else? If it is because of that, is there a way to reverse it?
the generation itself is quite resource heavy, both the chunk and tile generation, after a fullrender is completed the process usage should die down again
It was pretty high before I even started the fullrender.
Like, floating around 100% for just me on it
maybe dynmap found the chunkgenerate trigger and started rendering it
But once it's actually done generating it should go back to normal?
it should, what is the output of /dynmap stats?
yeah its processing the queue, keep an eye on the size, and if it is 0 + 0 the usage should die down
Okie dokie
Does having that many chunks generated put any strain on memory or just storage
memory no, as per player the loaded amount is the same
Oh, I see
I will let you know if I'm having performance problems when it's done
The only thing I could think it would be is that I aborted the chunk generation some ways through by stopping the server because the whole thing was really slowing down.
But I doubt it.
that would be really bad coding if that would be the case
I know right? lmao
Queue is 0+0 and CPU still reads 120%
You mean that?
Got it. It was Dynmap. The queue said zero but it was still running that much, I guess.
Feel free to close this ticket.
Thanks for the assistance!
Odd, maybe it was still rendering some zoomouts or sth
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