#DynMap - How to hide worlds

1 messages · Page 1 of 1 (latest)

chrome quartz
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I was just wondering does DynMap show all the worlds all the time, or is there a way to make it so that it only shows specific ones? If so, how would you do that?

opal oasisBOT
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Thank you! Please provide any errors you are experiencing and upload your configuration.txt. Someone from our <@&801354402010628138> team will respond to help shortly. As a general reminder, everyone on our support team is a volunteer, please be kind!

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(optional) Please upload your configuration.txt to https://pastebin.org and send us the link. BE SURE TO REMOVE PASSWORDS

opal oasisBOT
sage linden
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Use the dmap worldset command

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And the dmap worldlist command

chrome quartz
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Hello! How would I remove rendered tiles outside of the worldborder?

sage linden
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Use the fullrender limits and hidestyle air to define a maximum area and then rerender the map

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The last few dmap commands on the commands page should help you

sage linden
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@chrome quartz did you get it to work?

chrome quartz
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@sage linden apologies for the late reply

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I was having a super hard time getting the commands to work, was not sure on some of them. What I ended up doing was installing worldborder and using a command they have called /wb trim, this trims all chunks outside of the border, then you can use /dynmap full render

sage linden
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True but as soon as a player moves to the worldborder those chunks will get generated

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So fullrenderlimits with hidestyle air are better

chrome quartz
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I do have a question about this though

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/dmap worldset worldname extrazoomout:<N>

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I set a zoomout level to 4, however when I zoom out all the way the rendered chunks go black and I have to zoom back in slightly, do you know how to make it so the rendered chunks stay at the extra zoomed out level?

chrome quartz
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sorry for the ping, wont do that again

sage linden
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you need to purge the map and run a new fullrender for the quickest fix

chrome quartz
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I'm at the top right border, it slightly added a line outside of the border

sage linden
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you didn't set hidestyle to air

chrome quartz
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no because I switched to using worldborder and /wb trim

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it added that trim along the side of the map

sage linden
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oh that

chrome quartz
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yeah so im pretty sure nothing gets generated past that trim

sage linden
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apart from the nice grey border that is there now

chrome quartz
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what does "hidestyle air" do? the renderlimits is self explanatory

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can I see your map if you have one please

sage linden
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hidestyle air is black replacement of chunks, ocean is water replacement and the default stone is stone replacement

chrome quartz
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thank you for sending me that. helps to see other exampls

sage linden
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that's what the setup server is for :D

chrome quartz
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apart from it turning black when you zoom out, what do you think?

sage linden
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pretty standard imo, but yeah, at least the maps are changed from default :D most of what I see in #share-your-map don't even do that

chrome quartz
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Yeah true.
Lat couple questions and I'm going to get out of your hair for good.

How do you remove one of the viewing options, such as caves?
I've seen a server have written text on their map, like labeling a place such as spawn.
Do I need a custom plugin to implement this that hooks into dmap or does it have to do with the "map/world configuration commands" on the wiki?

sage linden
chrome quartz
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oh okay thanks, probably should of checked there

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for example, something like this

sage linden
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I don't think you can do that, but not sure

opal oasisBOT
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