#render

1 messages · Page 1 of 1 (latest)

old zealot
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Hello I accidently rendered some place that I didn't I want to like set corners so that anything outside that corner won't be rendered how can I do this

whole fiberBOT
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Thank you! Please provide any errors you are experiencing and upload your configuration.txt. Someone from our <@&801354402010628138> team will respond to help shortly. As a general reminder, everyone on our support team is a volunteer, please be kind!

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(optional) Please upload your configuration.txt to https://pastebin.org and send us the link. BE SURE TO REMOVE PASSWORDS

deft comet
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You can use fullrenderlimits with hidestyle air to define that

whole fiberBOT
old zealot
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i cant find fullrenderlimit anyway on the link

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or hidestyle

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could i not like purge the map then full render it then pause the render?

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but will that update blocks on the map when people build when its paused?

deft comet
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No

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It's there, at the bottom of the dmap commands list

old zealot
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i might be blind but i literatly cant find it

old zealot
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oh did you mean worldaddlimit command

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i ran /dmap worldaddlimit EarthSMP corner1:-20481/-10241 corner2:20480/10240

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still shows here

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maybe becayse it was rednered before

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is there a way i can remove that bit without purging the entire map

deft comet
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No

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But you also need to set the style to air

old zealot
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/dmap worldaddlimit EarthSMP corner1:-20481/-10241 corner2:20480/10240 limittype:air like this?

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i ran that also and it still shows outsdie the border

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or do i have to purge the map @deft comet

floral laurelBOT
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Rehan#1000 has been warned, this is their first warning.

deft comet
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That works, but you probably also have to remove the old render limit

old zealot
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how do i know the "index" in /dmap worldremovelimit <world> <index>

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assuming i need to use that command to remove the old render limit

deft comet
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Index is the number of limits in the list limits command

old zealot
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i think i have done this very wrong

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/dmap worldaddlimit EarthSMP corner1:-20481/-10241 corner2:20480/10240 limittype:air i think thats not the command i should run

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do i do /dmap worldaddlimit <world> corner1:<x1>/<z1> corner2:<x2>/<z2> then /dmap worldaddlimit <world> style:air ?

deft comet
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Remove the limit type and then execute the 2nd cmd yes

old zealot
deft comet
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What is the output of the dmap worldgetlimits <world> CMD?

old zealot
deft comet
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Only world should be required iirc

old zealot
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i ran exactly /dmap worldremovelimit EarthSMP

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<@&801354402010628138>

sharp raft
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Please be patient no need to ping everyone here after 10 mins with no answer..

deft comet
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That is not the proper syntax... You first need to list the limits, then remove the ones that are no longer needed

old zealot
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omd

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now its stop rendering

deft comet
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Then you now can define your one

old zealot
deft comet
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Yes

old zealot
deft comet
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What does the worldgetlimits command say now

old zealot
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is what /dmap worldgetlimits says now

old zealot
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Still those chunks on the border tho

deft comet
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Did you rerender?

old zealot
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no. Should i purge the map then full render?

deft comet
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Yes

old zealot
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its saying i am starting a full render but its not sending me any of those messages

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before i think i fucked it up so i reset my folder for dynmap and when i joined back i ran /dmap worldaddlimit EarthSMP style:air /dmap worldaddlimit EarthSMP corner1:-20481/-10241 corner2:20480/10240 then /dynmap fullrender EarthSMP

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its not rendering not telling me in game or in console but i started it

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it was paused mb

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alright this going to take like 1 or 2 days to fully render

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ill be back thanks so much for your help so far

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so after this fully renders

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nothing should render outside my corners?

deft comet
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It shouldn't if the corners are set correctly

old zealot
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and the commands i did should have set the corners correctly. if the cords are right?

deft comet
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Yes

old zealot
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It works thanks so much

deft comet
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Np

old zealot
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i want to remove a map from the website how can i do this

deft comet
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#faq 4

whole fiberBOT
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whole fiberBOT
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whole fiberBOT
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