#Render optimization

1 messages · Page 1 of 1 (latest)

crystal bone
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Hi, when the map is rendered it greatly increases the MSPT value of my server. The map itself is already preloaded and I simply re-run the command /dynmap fullrender world (because it did not want to update itself).
Now I'm experiencing performance issues during rendering and especially when players are playing on the server during it.
My questions:

  1. How can I optimize the map rendering process so that the load is not heavy and the render can go while players are playing.
  2. How can I set up an automatic renderer after a full render, when the map itself is loaded and does not update itself.
urban sphinxBOT
#

Thank you! Please provide any errors you are experiencing and upload your configuration.txt. Someone from our <@&801354402010628138> team will respond to help shortly. As a general reminder, everyone on our support team is a volunteer, please be kind!

eternal trellis
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You can automatically pause the fullrender while players are online, enable and change fullrenderplayerlimit, in configuration.txt

crystal bone
eternal trellis
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That is already what dynmap does

crystal bone
eternal trellis
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dynmap renders all maps independently, so if it cannot keep up with emptying the queue, only flat will get updated afaik

urban sphinxBOT
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urban sphinxBOT
#

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urban sphinxBOT
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urban sphinxBOT
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