Hi, when the map is rendered it greatly increases the MSPT value of my server. The map itself is already preloaded and I simply re-run the command /dynmap fullrender world (because it did not want to update itself).
Now I'm experiencing performance issues during rendering and especially when players are playing on the server during it.
My questions:
- How can I optimize the map rendering process so that the load is not heavy and the render can go while players are playing.
- How can I set up an automatic renderer after a full render, when the map itself is loaded and does not update itself.
