#ToolKitty

8045 messages ยท Page 9 of 9 (latest)

zenith void
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Truly ideological anti-capitalist it

dark bay
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I think GTK was under GNU licence. Not sure about now.

zenith void
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The relationship between OSS and Big Tech is a bit tricky imo

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Lots of free labor to go into the pockets of VCs

dark bay
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Ohh.... its still under GNU ๐Ÿ˜…

zenith void
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Yup

dark bay
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Thats a trap

zenith void
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The Gnu Tool Kit

dark bay
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It's in the title lol

zenith void
dark bay
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Like if you build something awesome using GTK, and you think... I could sell this... then you realise you can not.

zenith void
dark bay
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Its like... why learn a tech that you can not earn from?

zenith void
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You can earn, but different business model

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Open source business model

dark bay
dark bay
zenith void
zenith void
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Consultancy and the like

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There are plenty of examples

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Linux foundation for example

dark bay
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Is that how solid survives?

zenith void
dark bay
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... thought I was in DM, not under ToolKitty... but it's OK for all to read ๐Ÿคฃ ... forgot where I was.

zenith void
zenith void
dark bay
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Yeah exposure is hard in the closed world.

zenith void
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ye, that's then even the third category i guess: FOSS (GNU)- OSS (MIT) - Closed Source

FOSS and Closed Source stay in their own place, OSS can flow to both FOSS and Closed Source (although ig FOSS people would prefer to use software with also FOSS license)

dark bay
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I think Inigo's math is MIT

zenith void
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ye, he even adds license headers to his shadertoy shaders

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kinda fun

dark bay
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Lastly, all code snippets you'll find are under the MIT license so you can easily reuse them.

dark bay
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I read the licenses should be readable from the user interface (help -> about...) so non-technical users can read the licenses.

vocal saffron
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Do you have a live demo of it somewhere? I checked the site but couldn't find it (or don't know how to use it). Once you make something interesting with it we can demo it on there! Something that will show people how to use it. The main idea for the site it to be inspirational and educational, to get people started making cool things based on prior art.

dark bay
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Max Iter of 100, with Tol of 0.001 tends to produce nicer renders.

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and chaning Max Iter does keep recompiling the GLSL each key stroke, so you may want to set that in advance before loading something on the screen.

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Also it doesn't bother me if the tool doesn't make it's way into webgl.com, she is a bit rough at the moment.

dark bay
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It does not really teach people about webgl, because it is all abstracted away by the node-graph DSL.

vocal saffron
dark bay
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And probably need to write an article on GPU ray marching to go with it.