#ToolKitty
8045 messages ยท Page 9 of 9 (latest)
I think GTK was under GNU licence. Not sure about now.
The relationship between OSS and Big Tech is a bit tricky imo
Lots of free labor to go into the pockets of VCs
Ohh.... its still under GNU ๐
Yup
Thats a trap
The Gnu Tool Kit
It's in the title lol
If u want to make closed software, yes
Like if you build something awesome using GTK, and you think... I could sell this... then you realise you can not.
But u can flip it around and say that MIT is a trap if you don't want your work to end up in closed software
Its like... why learn a tech that you can not earn from?
Kinda... you can actually change the license later on for future versions.
Via donations and technical support?
Sure, but in 99% of the time that is also the end of the project
For example
Consultancy and the like
There are plenty of examples
Linux foundation for example
Is that how solid survives?
Redis upto recently, but they flipped the license and lost all the goodwill of the community
... thought I was in DM, not under ToolKitty... but it's OK for all to read ๐คฃ ... forgot where I was.
There is the OpenCollective thingy. I wouldn't say Solid "survives" from an economic pov tho, nobody works on it full time
Ooooooooops hahaha
Me too
Changing a license is really tricky. I think with all Successful Art it is 10% about making the thing and the rest about finding your audience.
Licenses are kind of a way of picking your audience and there is not a lot of overlap between the true FOSS- and permissive OSS-community.
Yeah exposure is hard in the closed world.
ye, that's then even the third category i guess: FOSS (GNU)- OSS (MIT) - Closed Source
FOSS and Closed Source stay in their own place, OSS can flow to both FOSS and Closed Source (although ig FOSS people would prefer to use software with also FOSS license)
I think Inigo's math is MIT
Lastly, all code snippets you'll find are under the MIT license so you can easily reuse them.
I read the licenses should be readable from the user interface (help -> about...) so non-technical users can read the licenses.
Do you have a live demo of it somewhere? I checked the site but couldn't find it (or don't know how to use it). Once you make something interesting with it we can demo it on there! Something that will show people how to use it. The main idea for the site it to be inspirational and educational, to get people started making cool things based on prior art.
Yeah... not very user friendly though:
https://clinuxrulz.github.io/kitty/#/model-editor
Also attached is some test files you can load into it: (via the up arrow)
Max Iter of 100, with Tol of 0.001 tends to produce nicer renders.
and chaning Max Iter does keep recompiling the GLSL each key stroke, so you may want to set that in advance before loading something on the screen.
Also it doesn't bother me if the tool doesn't make it's way into webgl.com, she is a bit rough at the moment.
It does not really teach people about webgl, because it is all abstracted away by the node-graph DSL.
A cool. I'll try these soon.
I was confused, didn't know what to do. Highly recommend defaulting to showing file(s) out of the box, so that the default experience isn't a blank
Yeah. I probably need to work on it a bit more to make it demo worthy.
And probably need to write an article on GPU ray marching to go with it.