#Vanilla RTX 2.5.1 working yesterday, not working today

25 messages · Page 1 of 1 (latest)

topaz ledge
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I really can't explain it any further unfortunately, am totally lost. It was working just fine yesterday, but then today it stopped working as intended. I can tell the pack is still active because somethings don't render at all (water, Nether portal, arrows), but none of the lighting or texture effects are there. Is this a known issue with the version? Could I have changed a setting somewhere without realizing? Any help would be appreciated, thank you

umbral laurel
topaz ledge
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What’s this then?

topaz ledge
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I would still love some help, the situation hasn’t resolved itself unfortunately which would have been convenient since it did seem to just cause itself

umbral laurel
topaz ledge
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None really seemed to do anything

umbral laurel
topaz ledge
umbral laurel
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The entire process as well as the issue, I could watch and understand the issue.

topaz ledge
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Okay, I’ll take a video when I get back to my place in like twenty or so minutes

topaz ledge
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Video showing my laptop specs to show I’m on RTX, as well as me loading into Minecraft 1.21 and showing you the two resource packs I have. I have the Vanilla RTX 2.5.1 active because that was the one that worked, but I also have 1.21.0 installed and that one didn’t work either. I just updated Bedrock to 1.21.0 so it’s not that

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This is also what water looks like

umbral laurel
topaz ledge
umbral laurel
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You never went to video settings

topaz ledge
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It’s why the portal is see through, it’s not that there’s no portal it’s that the RTX is messing with how it’s rendered

topaz ledge
umbral laurel
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There is a full guide on MCPEDL, please read!

topaz ledge
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Oooh, I’m so sorry duh you did say video settings

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I kinda just conflated the two to being the same thing

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Okay I saw the Ray tracing setting and toggled it, all works now

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I really don’t understand how that got untoggled though, I wouldn’t have thought to go turn it off I didn’t even know the setting was there