#Issues with freezing/low fps when not in SteamVR Dashboard

1 messages · Page 1 of 1 (latest)

charred goblet
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So I'm actually having this same problem on Windows atm and I'm just curious if anyone knows anything about it. I see it a lot playing VRChat.

My setup:
Quest 1
AMD 7900xtx GPU
AMD 7800x3D CPU
Windows 11

https://steamcommunity.com/app/250820/discussions/0/651440877420482980/

When viewing complex 3D models, the VR display on the headset freezes, unless the SteamVR HUD (e.g., performance overlay) is visible, When frozen, the game continues running fine on the PC (ALVR preview not frozen, inputs work). Looking at simple geometry (like walls) doesn’t cause freezing, Latency increases, bitrate drops, and client-server ...

violet pilot
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I also have this issue.

Quest 2
Windows 11
AMD Ryzen 7 5800X CPU
AMD Radeon RX 6600 8GB GPU

if I'm in game, my FPS will slow to a crawl when in worlds unless I have the dashboard open. if I open the dashboard while in game, it corrects itself to the full FPS requested. when closing the dashboard, I get full video lockups where I have one frame per multiple seconds. ALVR itself drops frames visibly until I open the dashboard, where the graph immediately recovers its update rate.

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I don't think this is a vrcompositor issue. apparently the community's been deadset on claiming that the issue is with steamvr and not ALVR, more exclusively on linux.

violet pilot
magic glacier
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Saame here. I'd given up trying to resolve it, when i asked around in another Linux VR discord I got told repeatedly that it was a Steam VR issue on Linux (Broken Compositor) and gave up, but if the problem is happening on windows too, then something else is broken somewhere that's not platform specific.

charred goblet
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I thought it might just be me lol

violet pilot
tough heath
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try it with the new steamvr beta and steamlink, this is supposed to fix reprojection - which is the cause of all VRC complaints

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im not able to get this working myself so good luck tho

charred goblet
magic glacier
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I got as far as Steam Home with SteamLink, then it just crashes out. I think i have to untangle WiVRN from my OpenXR paths and try to clean-slate everything. Might end up just making a seperate user account with just steam and VR games at this rate just to rule out any broken paths from other software

inner cairn
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I wanted to make a post here to say that I am also having this same issue. I will report back if the steamvr beta fix works.

inner cairn
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I wonder if vr will ever become decent on amd systems because I'm really doubting it

tough heath
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vrc is the worse optimised software ever - amd have the best chips and even that cant run it

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this is problem specific to vr chat - other games work fine

inner cairn
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Vrc is definitely rough, I need to find another heavy game to test with to see if I still have this problem. Lighter stuff like beat saber looks and runs beautifully with almost no perceivable latency.

tough heath
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its not even graphics thats bottlenecking it, check your stats and you will see it runs one cpu core at 100% and thats the issue

inner cairn
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I'll check that, that would also explain why it tends to underperform on amd systems. They tend to have better multi core but worse single core than Intel.

tough heath
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not true - you will see same on intel

native reef
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I started having this issue about 2 weeks ago.

I have:

Windows 10 w/ the ESU Updates
Ryzen 5 2600x
RX 5500XT w/ 4 GB
Quest 2

No settings were changed, no updates were applied. I even updated my GPU driver to see if that would fix it, but it did not.

This occurs on both Wi-Fi and Wired. My PC is wired to a router in my room that I use for my trackers, which is then connected to my actual router for the whole house, but that's set up as a bridge so no double NAT situation here.

My encode latencies go up to 80ms+ and when in the dashboard, they go back to less than 10ms.

I have used stock settings and I still get the same issue. I have tried the steamvr beta and no change. I was going to switch to Steam Link, but that's wireless only and will not work for me since there are times where the interference is so bad I have to use wired.

And do not get me started on Quest Link.

I create an MMD Map on VRChat that's very performant, and I used to get 72 FPS no problem. Now I get less than 20 due to the latencies being so high.

I am honestly about to give up playing VRC in VR since it doesn't seem like there's a fix. Any suggestions would be appreciated.

inner cairn
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I would give switching to steamvr beta a shot. I feel like it helped a little bit for me. If you wanna hop in a call at some point I can go over all the settings im using to get it somewhat playable.

native reef
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i also forgot to mention, when the dashboard is closed, the recorded bitrate drops 100Mbps below the requested bitrate. but when its open, the bitrates match

i mentioned that i tried the steamvr beta and noticed no change, also i prefer to not call because anxiety </3

i noticed there was a "previous version" in the beta section of steamvr so I tried that and my latencies are lower, but i won't know if that fixed it till I try to get into an instance with multiple people. I do not dare go into a public lobby :')

inner cairn
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Mb i missed the part where you said you tried beta. And I completly get not wanting to call. I wish you luck with using the previous version of steam vr.

native reef
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thank you :)

native reef
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nope, the issue persists still

i'm just going to cut my losses and stick to desktop mode. i'm honestly getting sick of this.

inner cairn
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Sorry that you weren't able to get it working. It's a really frustrating issue, I wish there was another option (other than metas terrible software which also has problems on amd).

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I'm kinda just waiting until I can afford a headset that uses steam VR natively. So I can completely avoid alvr entirely. Right now I can play on bigger worlds 25+ people, but I can't open my vrc menu in those worlds because of the lag. The vrc menu makes it 10x worse for whatever reason.

native reef
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Unity UI Components are not exactly performant </3

opening the portablepanel asset on my friends MMD World drops my FPS by 10

but yea, Meta Link is very clunky and exploded when I tried to open VRC

I wish I could get deckard when it comes out so that I can avoid any middlemen all together

i just hope something gets fixed.

violet pilot
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the curious part of this is that it's all magically fixed if you open the steam overlay for me - regardless of if you have afk detection on or not.

inner cairn
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Which is so unbelievably weird to me. What's so special about that damn steam overlay.

native reef
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update: there are times where the encode latencies stay low enough that I get a good experience by myself, but then other times where they go into 200ms or above

I tried Steam Link just to see if the experience would be better, and it is. But my current Wi-Fi situation isn't the best and I may consider resetting my Wi-Fi router that's in my room. It's currently using Open-WRT and I don't think I have it configured correctly because when I try to stream using it, I either get glitchy images, or with steam link, the audio is choppy. I have it for my trackers which work fine

The only true way to reset it would be to have it fail boot 3 times, because LinkSys. I can't just re-flash the old firmware onto it, which is why I have been avoiding to re-flash it lmao

inner cairn
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I used to have a dedicated router for VR and although it had worse quality I never had any weird latency issues like this.

native reef
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interesting

I just re-flashed the router today, it seems to be working a lot better w/ steam link but i still get occaisional hitching

now I'm trying to get ALVR working on KDE Neon, but the games don't launch lmao

manic stone
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i haven't a clue what the issue is, since being on the SteamVR dashboard actually reduces the resolution of any now-unfocused VR game massively automatically and maybe that's why it runs well with it (unless that only happens on my machine, where i normally run it at 1856x1856 Custom 100% HEVC 125Mb/s 90hz off Radeon rx6600)

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Blade & Sorcery also performs a bit poorly and its resolution gets scaled down the same way

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also yes 1800x1800 is a great VR resolution, things run well and you can see detail (i was using 2150x2150 this whole time and i got used to the lower resolution really quickly)

lime sorrel
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Just wanted to reply and say i am having the same issue. Ill post my specs and log file in here later when i get home

lime sorrel
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Device Name Dullahan
Processor AMD Ryzen 5 1600 Six-Core Processor 3.50 GHz
Installed RAM 48.0 GB
Storage 1.82 TB SSD Samsung SSD 970 EVO Plus 2TB
Graphics Card AMD Radeon RX 6700 XT (12 GB)

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using quest 2 headset with link cable

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i am also routing the video through a pcie inserted usbc expantion card so i can have high speeds and charging at the same time.

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there is a little blip

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that is where the issue is

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it seems that alvr itself seems to be stopping and lagging rather then just steam vr or some other software related issue

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another one

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anyways that should be a decent bit of information for ya...

lime sorrel
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issues persist after using nightly version. friend recomended trying that.

lime sorrel
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i have been having ocasinal freezing in resonite and other games that are rather preformance heavy

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the issue is getting on my nerves so much i am just saying fuck it and switching to steam link for now

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when headset is plugged in to just charge or anything it switches to alvr... so some help with that would be apreaceated

inner cairn
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I still haven't been able to find a consistent solution, I've also basically given up. I'm just dealing with it until I can afford to buy the steam frame. This shit sucks and I've tried every possible setting in amd, steamvr, and alvr. One of them is bugged. It sucks we weren't able to get anything figured out I feel like alvr could in theory provide the best quality and performance.

inner cairn
# lime sorrel another one

I'm not sure why yours ramps up like that, but it looks like you also have very high motion to photon latency. I think fixing that would probably fix the issue we're all having.

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I know that's not super helpful, but it seems like that's a common thread here.

inner cairn
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That's the part I'm stuck at

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I really don't know and haven't been able to find any setting to improve that

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And as others have said, the help here is a little lacking

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I have spent hours and hours working on this shit trying to get it figured out

native reef
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but yea I was experimenting yesterday after not using ALVR for a while and while my encode latencies jumped up to 20ms, i never experienced this issue during my sessions

granted, I was by myself and recording with OBS so who knows how it will react with a full instance

I would join a public lobby but I fear.

lime sorrel
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A group ran furry hideout instance is chill enough for testing