#[Solved] Error when compile nice!nano v2 japanese duplex split firmware

1 messages · Page 1 of 1 (latest)

timber grove
fleet bay
# timber grove I have two questions for you: 1. What do you think this message means? https://g...

I know what this message means, i'm new in zmk, before i make firmware for rp2040 in qmk. I can't find how to make custom split shields/boards, i just watch some videos in YouTube and I wrote configs for my keyboard in the likeness of the HookyKB code https://github.com/HookyKB/zmk/commit/40221a49c8d8300a4f393b6cac7a04000a2e0af8

GitHub

Updated for Zephyr 3.2 support

timber grove
fleet bay
timber grove
#

Using a specific matrix scanning routine doesn't change the board you are creating a shield for. The board/shield distinction is an important thing to understand when working with Zephyr/ZMK, so it's probably a good idea to read the FAQ that explains that a bit: https://zmk.dev/docs/faq#what-is-a-board

You will need to set up your shield to build for a nice!nano (v2), and then you can follow the betatesting instructions to try out that pull request: https://zmk.dev/docs/features/beta-testing

fleet bay
#

What should be the directory structure? I made one like this but have no shield named error

rain pewter
#

You shouldn’t have app/ between there, and you have Kconfig.defconf instead of Kconfig.defconfig

fleet bay
rain pewter
fleet bay
rain pewter
fleet bay
fleet bay
#

all compile sucesfully but not react to typing and halves not pairing

#

if i push 2 buttons (RC(3,3) and RC(4,3)) on pc prints "a"

lilac trench
# fleet bay if i push 2 buttons (RC(3,3) and RC(4,3)) on pc prints "a"

You'll need to map them differently. The rows and columns won't have the same numbers. You'll have to define your gpios as either all the columns, then all the rows or vice versa, So your column 3 row 4 would be RC(2,6). I'm assuming it's a split, I'm not exactly sure what offseting you'll need to do for the duplex.

lilac trench
#

I'm assuming you're actually pushing col2->row4 and col3<-row4 (note the direction) which is connecting col1->col2 giving you RC(1,2) or a.

fleet bay
#

How write col0 row0 RC(0,0) and to other button row0 col0 also RC(0,0)?

fleet bay
# lilac trench I'm assuming you're actually pushing `col2->row4` and `col3<-row4` (note the dir...

this is map for default matrix

map = <
RC(0,0) RC(1,0) RC(2,0) RC(3,0) RC(4,0) RC(5,0)      RC(6,0) RC(7,0) RC(8,0) RC(9,0) RC(10,0) RC(11,0) RC(12,0)
RC(0,1) RC(1,1) RC(2,1) RC(3,1) RC(4,1) RC(5,1)      RC(6,1) RC(7,1) RC(8,1) RC(9,1) RC(10,1) RC(11,1) RC(12,1)
RC(0,2) RC(1,2) RC(2,2) RC(3,2) RC(4,2) RC(5,2)      RC(6,2) RC(7,2) RC(8,2) RC(9,2) RC(10,2) RC(11,2) RC(12,2)
                RC(2,3) RC(3,3) RC(4,3) RC(5,3)      RC(6,3) RC(7,3) RC(8,3)
        >;

if i write RC(0,0) RC(0,0) RC(1,0) RC(0,1) ...
it will not work correctly

#

maybe it's possible to duplicate col pins and write RC(0,0) RC(3,0) ?

lilac trench
#

Assuming your schema is the layout you're after, and you specify the rows first, then columns, and using a column offset (3 I think) for the right it should work with:

map = <
RC(0,4) RC(4,0) RC(0,5) RC(5,0) RC(0,6) RC(6,0)      RC(7,0) RC(0,7) RC(0,8) RC(8,0) RC(0,8) RC(9,0) RC(0,9)
RC(1,4) RC(4,1) RC(1,5) RC(5,1) RC(1,6) RC(6,1)      RC(7,1) RC(1,7) RC(1,8) RC(8,1) RC(1,8) RC(9,1) RC(1,9)
RC(2,4) RC(4,2) RC(2,5) RC(5,2) RC(2,6) RC(6,2)      RC(7,2) RC(2,7) RC(2,8) RC(8,2) RC(2,8) RC(9,2) RC(2,9)
                        RC(5,3) RC(3,6) RC(6,3)      RC(7,3) RC(3,7) RC(3,8)
        >;

This assumes your left and right are wired the same. 🤞

#

Relabel (on your schema) your rows/col as pin numbers (their array index - zero based - in the overlay) and use that number, with the driving pin first, and the output pin second.

fleet bay
#

I change main halve to right, and now with your map what i change when i press RC(3,7) RC(3,8) typing r, when press other buttons one at a time, nothing happened, but when I press some buttons together, something is printed

lilac trench
#

Have you changed your overlay files to include all the rows and columns in the map, and changed the row offset to a column offset?

fleet bay
#

now change offset on right to 3 and RC(3,7) RC(3,8) not printing r, RC(7,0) RC(8,0) prints w

#

Left

/*
 * Copyright (c) 2023 ZMK
 *
 * SPDX-License-Identifier: MIT
 */

#include "synth_wave.dtsi"

&kscan0 {
    gpios
        = <&pro_micro 4 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 5 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 6 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        ;
};

Right

/*
 * Copyright (c) 2023 ZMK
 *
 * SPDX-License-Identifier: MIT
 */

#include "synth_wave.dtsi"

&default_transform {
    col-offset = <3>;
};

&kscan0 {
    gpios
        = <&pro_micro 6 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 5 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 4 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        ;
};
lilac trench
#

You only have the column pins in the gpios, you need to have the row pins and column pins in there.

fleet bay
#

i have row pins in dtsi file

lilac trench
#

Nope, that gets over written by the overlay, not added to.

fleet bay
#

oh

lilac trench
#

You're not defining row_gpios and col_gpios, just all of them together.

fleet bay
#

What should the code for row and cols pins look like?

#

What's the order?

lilac trench
#

Just put the ones from the dtsi file at the end of the ones in the overlay(s). In the same block.

#

(The pins will be in order for the left side)

fleet bay
#

Now worked, but need to edit map

#

Thanks)

fleet bay
# lilac trench Just put the ones from the dtsi file at the end of the ones in the overlay(s). I...

Left side work perfectly but right duplicate left side buttons, maybe you know how to fix it?

map = <
            RC(3,0) RC(0,3) RC(3,1) RC(1,3) RC(3,2) RC(2,3)      RC(7,3) RC(3,7) RC(7,4) RC(4,7) RC(7,5) RC(5,7)
            RC(4,0) RC(0,4) RC(4,1) RC(1,4) RC(4,2) RC(2,4)      RC(8,3) RC(3,8) RC(8,4) RC(4,8) RC(8,5) RC(5,8)
            RC(5,0) RC(0,5) RC(5,1) RC(1,5) RC(5,2) RC(2,5)      RC(9,3) RC(3,9) RC(9,4) RC(4,9) RC(9,5) RC(5,9)
                            RC(6,1) RC(1,6) RC(6,2) RC(2,6)      RC(10,3) RC(3,10) RC(10,4) RC(4,10)
        >;

Right

/*
 * Copyright (c) 2023 ZMK
 *
 * SPDX-License-Identifier: MIT
 */

#include "synth_wave.dtsi"

&kscan0 {
    gpios
        = <&pro_micro 4 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 5 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 6 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 7 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 8 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 9 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 10 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        ;
};

Left

/*
 * Copyright (c) 2023 ZMK
 *
 * SPDX-License-Identifier: MIT
 */

#include "synth_wave.dtsi"

&kscan0 {
    gpios
        = <&pro_micro 4 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 5 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 6 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 7 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 8 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 9 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 10 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        ;
};
rain pewter
#

You need to add an offset e.g. col-offset by overriding the matrix transform node on the right overlay

fleet bay
#

befor was offset 3 and same thing

rain pewter
#

I don't think your matrix transform is quite right

fleet bay
#
/*
 * Copyright (c) 2023 ZMK
 *
 * SPDX-License-Identifier: MIT
 */

#include "synth_wave.dtsi"

&default_transform {
    col-offset = <3>;
};

&kscan0 {
    gpios
        = <&pro_micro 4 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 5 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 6 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 7 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 8 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 9 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 10 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        ;
};
rain pewter
#

If matrix transform for the round robin works the same as other kscans: You should have RC(X, Y) for X and Y between 0 and 6 for both halves; then, add 6 to the column value (second item) for everything on the right half and use col-offset = <6>;

fleet bay
rain pewter
#

Sounds like they are paired though

fleet bay
#

Help with map please, left side work perfectly but right side no. right side col-offset=6

&kscan0 {
    gpios
        = <&pro_micro 4 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 5 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 6 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 7 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 8 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 9 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 10 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        ;
};
map = <
            RC(3,0) RC(0,3) RC(3,1) RC(1,3) RC(3,2) RC(2,3)      RC(9,6) RC(6,9) RC(9,7) RC(7,9) RC(9,8) RC(8,9)
            RC(4,0) RC(0,4) RC(4,1) RC(1,4) RC(4,2) RC(2,4)      RC(10,6) RC(6,10) RC(10,7) RC(7,10) RC(10,8) RC(8,10)
            RC(5,0) RC(0,5) RC(5,1) RC(1,5) RC(5,2) RC(2,5)      RC(11,6) RC(6,11) RC(11,7) RC(7,11) RC(11,8) RC(8,11)
                            RC(6,1) RC(1,6) RC(6,2) RC(2,6)      RC(12,7) RC(7,12) RC(12,8) RC(8,12)
        >;
    };
rain pewter
#

Do you have row or col offset on the right overlay?

fleet bay
#

col-offset=6 on right

rain pewter
#

OK, but you allso added an offset to the row values

#

RC(9,6) should be RC(3,6), I assume

fleet bay
#

that right, but not all buttons works, on right side works 1 button per col, 1 col y and u works only y, 2 col i and o works only i ...

rain pewter
#

Is this a symmetric PCB?

fleet bay
#

yep

rain pewter
#

Then you should mirror the right half, no?

#

e.g. the top right key should be RC(3,6), which is the mirror of RC(3,0) on the left half

fleet bay
#

just because of this, some keys may not work? I think it only affects the location

rain pewter
#

Yeah, that might result in a mirrored keymap

#

It looks like you still have some items like RC(8,3)

#

You should never have a row with index > 6

fleet bay
#

i'm use japanese duplex and need to swap scanning row2col and col2row, because i have row > 6

fleet bay
#

if i'm set right map without offset same as left map, right map work perfectly but left duplicate right side

rain pewter
rain pewter
fleet bay
fleet bay
fleet bay
#

fixed by adding label in encoders .dtsi file

#

but encoders not working

fleet bay
# rain pewter If you do this the keyboard can't tell whether a press comes from the left half ...

i have some problems with map RC(3,0) = RC(5,0) and RC(2,12). RC(2,12) = RC(2,12) and RC(5,0). But sometimes RC(2,12) works well and RC(3,0) = RC(2,12)

map = <
            RC(3,0) RC(0,3) RC(3,1) RC(1,3) RC(3,2) RC(2,3)      RC(3,6) RC(0,9) RC(3,7) RC(1,9) RC(3,8) RC(2,9)
            RC(4,0) RC(0,4) RC(4,1) RC(1,4) RC(4,2) RC(2,4)      RC(4,6) RC(0,10) RC(4,7) RC(1,10) RC(4,8) RC(2,10)
            RC(5,0) RC(0,5) RC(5,1) RC(1,5) RC(5,2) RC(2,5)      RC(5,6) RC(0,11) RC(5,7) RC(1,11) RC(5,8) RC(2,11)
                            RC(6,1) RC(1,6) RC(6,2) RC(2,6)      RC(6,7) RC(1,12) RC(6,8) RC(2,12)
        >;
#

can you help?

fleet bay
rain pewter
fleet bay
rain pewter
#

The key press is on the left side, right? That's weird, it isn't consistent with your matrix transform

#

Can you try increasing columns?

fleet bay
rain pewter
#

To at least 14?

#

I think it shouldn't hurt to bump both rows and columns to make sure, e.g. rows = <7>; columns = <14>;

fleet bay
#

also RC(3,0) = RC(2,12) but added to it RC(3,7)

map = <
            RC(3,0) RC(0,3) RC(3,1) RC(1,3) RC(3,2) RC(2,3)      RC(3,6) RC(0,9) RC(3,7) RC(1,9) RC(3,8) RC(2,9)   RC(3,7) RC(1,9) RC(3,8) RC(2,9)
            RC(4,0) RC(0,4) RC(4,1) RC(1,4) RC(4,2) RC(2,4)      RC(4,6) RC(0,10) RC(4,7) RC(1,10) RC(4,8) RC(2,10)   RC(4,7) RC(1,10) RC(4,8) RC(2,10)
            RC(5,0) RC(0,5) RC(5,1) RC(1,5) RC(5,2) RC(2,5)      RC(5,6) RC(0,11) RC(5,7) RC(1,11) RC(5,8) RC(2,11)   RC(5,7) RC(1,11) RC(5,8) RC(2,11)
                              RC(6,1) RC(1,6) RC(6,2) RC(2,6)  RC(6,6) RC(0,12) RC(6,8) RC(2,12)
                              RC(7,1) RC(1,7) RC(7,2) RC(2,7)  RC(7,6) RC(0,13) RC(7,8) RC(2,13)
                              RC(8,1) RC(1,8) RC(8,2) RC(2,8)  RC(8,6) RC(0,14) RC(8,8) RC(2,14)
                              RC(9,1) RC(1,9) RC(9,2) RC(2,9)  RC(9,6) RC(0,15) RC(9,8) RC(2,15)
        >;
rain pewter
#

Not sure if you tried what I suggested yet

fleet bay
#

increasing col and row by one helped)

#

maybe you know how to make encoders work? I configure all by documentation but when rotate encoders nothing happened

rain pewter
#

Usually because steps isn’t set right, it should typically be 4x or 2x the triggers per rotation

fleet bay
rain pewter
#

That file isn't used

fleet bay
#

move to config/synth_wave.conf, but nothing change

#

thats right? config/boards/shields/synth_wave/config/synth_wave.conf

rain pewter
#

It is an absolute path W.r.t. repo root

fleet bay
fleet bay
# rain pewter No, without all the boards shields subfolders.

Sorry for many questions, but maybe you know what can i make with button map? When press RC(2,12) presses RC(2,12) and RC(5,0)

default_transform: keymap_transform_0 {
        compatible = "zmk,matrix-transform";
        columns = <13>;
        rows = <5>;

        map = <
            RC(3,0) RC(0,3) RC(3,1) RC(1,3) RC(3,2) RC(2,3)      RC(3,6) RC(0,9) RC(3,7) RC(1,9) RC(3,8) RC(2,9)
            RC(4,0) RC(0,4) RC(4,1) RC(1,4) RC(4,2) RC(2,4)      RC(4,6) RC(0,10) RC(4,7) RC(1,10) RC(4,8) RC(2,10)
            RC(5,0) RC(0,5) RC(5,1) RC(1,5) RC(5,2) RC(2,5)      RC(5,6) RC(0,11) RC(5,7) RC(1,11) RC(5,8) RC(2,11)
                            RC(6,1) RC(1,6) RC(6,2) RC(2,6)      RC(6,7) RC(1,12) RC(6,8) RC(2,12)
        >;
    };
rain pewter
#

I had suggested bumping rows = <7>; but I think you said it didn't help

fleet bay
#

but when i increase col and row, RC(3,0) and RC(5,0) fixed but now RC(2,12) always work incorrectly

#

og and when i press RC(3,6) + RC(0,9) + RC(3,7) + RC(1,9), RC(1,12) pressed by itself

#

i think it's because i'm use duplex matrix, but in qmk it works perfectly

rain pewter
#

Interesting, sounds like a duplex matrix-related thing indeed

#

So it is ghosting, if I understand correctly

fleet bay
#

and after a few minutes, the error disappeared

rain pewter
#

Hmm, maybe you can try the wait ms config options in the PR to add some extra waiting during scanning

fleet bay
rain pewter
#

You might also want to double check that it takes effect in the Kconfig file in the build output loga

rain pewter
#

Did you try CONFIG_ZMK_KSCAN_CHARLIEPLEX_WAIT_BETWEEN_OUTPUTS?

lilac trench
fleet bay
#

right side, where i get ghosting

lilac trench
#

@fleet bay https://github.com/Luerl21/zmk-config/pull/1 You had the offset as 6 instead of 7. I finished switching to row offset before noticing the offset value was wrong. This should work though.

Also, you can use zmk master now, Chalieplex got merged today. 🥳

fleet bay
lilac trench
# fleet bay Right side not working, i think button map wrong

Try RC(3,0) RC(0,3) RC(3,1) RC(1,3) RC(3,2) RC(2,3) RC(3,9) RC(2,10) RC(3,8) RC(1,10) RC(3,7) RC(0,10) RC(4,0) RC(0,4) RC(4,1) RC(1,4) RC(4,2) RC(2,4) RC(4,9) RC(2,11) RC(4,8) RC(1,11) RC(4,7) RC(0,11) RC(5,0) RC(0,5) RC(5,1) RC(1,5) RC(5,2) RC(2,5) RC(5,9) RC(2,12) RC(5,8) RC(1,12) RC(5,7) RC(0,12) RC(6,1) RC(1,6) RC(6,2) RC(2,6) RC(6,9) RC(2,13) RC(6,8) RC(1,13)
With your column offset (rows - on the right side - should be decreasing from left to right).

fleet bay
#

col offset = 6? Or 7

lilac trench
#

7

#

Offset is always the number of pins used for the matrix on the left (first) half.

fleet bay
#

this right version of map, but same bug

RC(3,0) RC(0,3) RC(3,1) RC(1,3) RC(3,2) RC(2,3)      RC(3,7) RC(0,10) RC(3,8) RC(1,10) RC(3,9) RC(2,10)
            RC(4,0) RC(0,4) RC(4,1) RC(1,4) RC(4,2) RC(2,4)      RC(4,7) RC(0,11) RC(4,8) RC(1,11) RC(4,9) RC(2,11)
            RC(5,0) RC(0,5) RC(5,1) RC(1,5) RC(5,2) RC(2,5)      RC(5,7) RC(0,12) RC(5,8) RC(1,12) RC(5,9) RC(2,12)
                            RC(6,1) RC(1,6) RC(6,2) RC(2,6)      RC(6,8) RC(1,13) RC(6,9) RC(2,13)
lilac trench
#

That's odd. That doesn't match with the schematic.
What do you get if you type the rows from left to right? Please give all of them. You should get:

[shift]asdfghjkl;'
[etc...]
fleet bay
#

all right

#

maybe because i have same gpios pos in file for left and right halves?
Left

&kscan0 {
    gpios
        = <&pro_micro 4 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 5 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 6 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 7 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 8 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 9 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 10 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        ;
};

Right

&kscan0 {
    gpios
        = <&pro_micro 4 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 5 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 6 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 7 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 8 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 9 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        , <&pro_micro 10 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
        ;
};
lilac trench
#

That shouldn't matter. Since they're both the same though, you can move them in to the the .dtsi file and remove the &kscan0 section in the overlay files.

#

Still need to see the keypress output.

fleet bay
lilac trench
#

When you press RC(4,9) (;) Does that generate the P, or was that a miss hit?

fleet bay
#

miss

#

and on vid no bug, because It happens sometimes

fleet bay
lilac trench
#

From your first vid, it looks like it's only the bottom row (NM...) that doesn't work?

fleet bay
fleet bay
lilac trench
#

The bottom row on the right are nevere pressed.

fleet bay
#

it's pressed, enter and ralt in the end

#

two buttons it's &trans and &mo 1 and two enter and ralt

#

because you see just two presses

lilac trench
#

The third row, MN,./[esc] they're not pressed.

fleet bay
#

oh, yep

#

you are right

#

my mistake, it works

lilac trench
#

Seems like everything in the key scan/map works, now it seems like it's more of a multi keypress issue. From the keymap/matrix side of things, there's nothing that would cause the right side to press a left side button. Have you tried increasing CONFIG_ZMK_KSCAN_EVENT_QUEUE_SIZE https://zmk.dev/docs/config/kscan#kconfig.

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Feels like when you've hit a bunch of keys together there's a memory leak somewhere that's causing that RAlt+LCtrl issue.

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I note that the RC(6,8) RC(1,13) RC(6,9) RC(2,13) part doesn't align with the rows above it. That doesn't match up with your schema.

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Ah, strike that, I see what's going on, the thumb keys just aren't pushed to the left on the schema.

fleet bay
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I don't understand what you're talking about.

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for left side, and similar for right side

lilac trench
fleet bay
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i don't know why this bug provided but, when i press ralt when it bug and presses ralt+lctrl and delete nothing happened. it turns out that this bug does not affect keyboard input and is observed only on sites where keyboard keystrokes are visible