https://www.nexusmods.com/cyberpunk2077/mods/20279
This is a modder's resource containing seven project templates designed to assist in the creation of CCXL tattoo additions for multiple areas of the body. The .inkcharcustomization files in these templates create new switchers in the character creator that are pre-configured to work with any mods using these templates, allowing them to share the same switchers while creating a conventional layout for CCXL tattoo additions. Each template project contains meshes and corresponding UV templates to assist in creating custom tattoos, and a written tutorial can be found via link in the description on the mod page.
#CCXL Tattoo Toolkit
74 messages ยท Page 1 of 1 (latest)
Amazing! Now all that's left to do is updating the wiki :D
what about localization?
if you don't include slot names, there's a chance that tattoo slots translation mod will become a new dependency (instead of framework)
The localization files are still under construction, and will probably take a while for me to integrate
I'll do what I can to make this happen, but be ready to help me not break things lol
Always <3
Fact checking would be appreciated as well ๐
Hello, first of all, congratulations on the release. I've taken a closer look and I have a few questions.
-
The meshes aren't cleanly unwrapped, so there's some squashing at the edges when tattoos cross over several parts. What's your plan for this? Will this be improved? Can I use my own mesh and insert it?
-
You've limited yourself to certain body parts. Is there a reason for this? Is there a plan to make the entire body available?
You can absolutely use your own meshes with this toolkit! This is more of a starter setup for people who want to learn to make CCXL tattoo mods and expand the character creator options, so the included meshes serve to expedite process. All you need to do is change the paths in the .app file to your desired meshes and ensure you reference the correct mesh appearances, then configure them as you would with the template meshes. Additional tattoo slots are also possible with ArchiveXL as-is, they just aren't defined in the toolkit. More templates may become available in the future, but I'm also trying to avoid cluttering the character creator with dozens of extra switchers.
Adding switchers to the character creation menu hasn't really been thoroughly documented at this time, but with help from the community and a whole lot of FAFO I was able to lay out a demonstration of how it's done in the tutorial: https://ccxl-tattoo-toolkit.gitbook.io/main/tutorial/building-the-switcher#the-.inkcharcustomization-file
trasher is working on wiki documentation (I hope) 
if you want to brainstorm how to hook this up to the rest of the guides, you're more than welcome to dm me about it
Switchers are something I want to document in the wiki for sure, I'm just not even confident in my own explanations at this time ๐
that's when we put a disclaimer
and/or run the guide past psi before hitting the merge button :D
Thanks, I have read through it, I will write if I get stuck
You mean like this?
yeah :D
You are more than welcome to contact me with any questions ๐
Had to cover myself lol
personally, on the wiki I'd have put an info box like as we're currently in phase 1 of FAFO, the info in this guide might be subject to change. If you notice that anything here is wrong, please sign up (link) and correct it!
The biggest fear of mine was publishing the tutorial and being like 90% wrong about switcher parameters
you know the lifehack for getting answers on programming questions, right?
Stackoverflow?
no - you need a sockpuppet account, and then you post a wrong answer
that will draw out all the people who know better
not wrong
Sometimes I picture psi in my shoes at my day job, being the person EVERYONE comes to for EVERYTHING
I do try to screen him a little
At least discord notifications can be turned off. Can't turn my phone off at work ๐ฆ
Though I'd MUCH rather prefer discord notifications all day
phone go ๐ค
I have more questions. 
Currently, switchers from 3300 to 3309 are created in the demo project.
The Tutorial said that these switchers are placed "out of the way of other vanilla switchers." What does that mean? What numbers do the vanilla switchers have, and if I want to create my own switchers, which numbers can I use?
@cursive saddle
'Out of the way' meaning they're placed at the bottom of the character creator. You can view the base game .inkcharcustomization files to see each switcher's index to help determine where to put your switcher
In the game, the tattoo is only displayed in the character editor
Hmm is that how it came from the template? Maybe an oversight on my end when I packed the project.
All groups should be the same as 'character_creation'
And appearanceInfo #5 should have the same name as shown in the groups
Yes, that is unchanged from the template.
Holy smokes, I accidentally pack my debug version ๐
Thank you for bringing that to my attention
This will be fixed after work tonight
Thanks. 
I tried changing it, but it doesn't work. I still don't understand it. 
Gotta change the last appearanceInfo name to "your_right_arm_tattoo" instead of "your_arm_tattoo_right"
Or change it in the groups
I think technically the name in the groups was supposed to be "your_arm_tattoo_right"
These need to match
Well, I'm afraid I have to tell you, that didn't help. It doesn't work. I'll wait for the new file.

Can you send another screenshot?
Interesting. New file is coming, but I won't be able to upload for about 8 hours
It's evening here, I'm going to sleep soon and work tomorrow, no stress
The correct file is now packaged in version 1.0.1-beta
Hello, please don't hit me, but maybe I was talking nonsense yesterday when I said the arms don't work and I meant the shoulders (of which I took screenshots). 
Unfortunately, they still don't work.
Do they work for you, in FPP? Maybe the problem is mine.
@cursive saddle
Did I butcher Shoulder Tattoos too?
Appears so
Second one should be 'TPP_Body'
Fixing it rn
1.0.2-beta is now available on Nexus, and everything should be configured correctly now
Thanks
it work
Hello its me again
,
I've teamed up with someone who's helping me build new meshes for the template. Once we're finished, we'd like to make them available to others on Nexus. But we wanted to ask if that's okay first? We don't want to upset anyone. 
I don't mind at all, this tool was made to help people after all ๐
hi
,
in the .inkcharcustomization file for the neck tattoo, the **definition ** part is filled out in neck_tattoo_off (see picture)
This is only the case with these files, is this correct as it is?
I think the definition should be empty for the 'off' option. I'd have to revisit it to be sure, but the definition is referencing an appearanceDefinition in the .app file