#CCXL Tattoo Toolkit

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cursive saddle
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https://www.nexusmods.com/cyberpunk2077/mods/20279
This is a modder's resource containing seven project templates designed to assist in the creation of CCXL tattoo additions for multiple areas of the body. The .inkcharcustomization files in these templates create new switchers in the character creator that are pre-configured to work with any mods using these templates, allowing them to share the same switchers while creating a conventional layout for CCXL tattoo additions. Each template project contains meshes and corresponding UV templates to assist in creating custom tattoos, and a written tutorial can be found via link in the description on the mod page.

Nexus Mods :: Cyberpunk 2077

New tattoo slots for different body parts to maximize character customization! Everything you need to get started making your own CCXL tattoo additions!

halcyon zenith
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Amazing! Now all that's left to do is updating the wiki :D

carmine lark
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what about localization?
if you don't include slot names, there's a chance that tattoo slots translation mod will become a new dependency (instead of framework)

cursive saddle
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halcyon zenith
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Always <3

cursive saddle
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Fact checking would be appreciated as well ๐Ÿ˜‰

tawny cobalt
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Hello, first of all, congratulations on the release. I've taken a closer look and I have a few questions.

  1. The meshes aren't cleanly unwrapped, so there's some squashing at the edges when tattoos cross over several parts. What's your plan for this? Will this be improved? Can I use my own mesh and insert it?

  2. You've limited yourself to certain body parts. Is there a reason for this? Is there a plan to make the entire body available?

cursive saddle
# tawny cobalt Hello, first of all, congratulations on the release. I've taken a closer look an...

You can absolutely use your own meshes with this toolkit! This is more of a starter setup for people who want to learn to make CCXL tattoo mods and expand the character creator options, so the included meshes serve to expedite process. All you need to do is change the paths in the .app file to your desired meshes and ensure you reference the correct mesh appearances, then configure them as you would with the template meshes. Additional tattoo slots are also possible with ArchiveXL as-is, they just aren't defined in the toolkit. More templates may become available in the future, but I'm also trying to avoid cluttering the character creator with dozens of extra switchers.

tawny cobalt
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OK, thanks for the answers, that helps me a lot. I'll look into it.
cat_love

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halcyon zenith
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trasher is working on wiki documentation (I hope) cat_love

halcyon zenith
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halcyon zenith
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and/or run the guide past psi before hitting the merge button :D

tawny cobalt
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halcyon zenith
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yeah :D

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halcyon zenith
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personally, on the wiki I'd have put an info box like as we're currently in phase 1 of FAFO, the info in this guide might be subject to change. If you notice that anything here is wrong, please sign up (link) and correct it!

cursive saddle
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The biggest fear of mine was publishing the tutorial and being like 90% wrong about switcher parameters

halcyon zenith
halcyon zenith
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no - you need a sockpuppet account, and then you post a wrong answer

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that will draw out all the people who know better

cursive saddle
halcyon zenith
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so yeah, never be afraid of being publicly wrong! think of it as knowledge bait

cursive saddle
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Sometimes I picture psi in my shoes at my day job, being the person EVERYONE comes to for EVERYTHING

halcyon zenith
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I do try to screen him a little

cursive saddle
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At least discord notifications can be turned off. Can't turn my phone off at work ๐Ÿ˜ฆ

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Though I'd MUCH rather prefer discord notifications all day

halcyon zenith
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phone go ๐Ÿค

tawny cobalt
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I have more questions. cat_hmm2

Currently, switchers from 3300 to 3309 are created in the demo project.
The Tutorial said that these switchers are placed "out of the way of other vanilla switchers." What does that mean? What numbers do the vanilla switchers have, and if I want to create my own switchers, which numbers can I use?

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@cursive saddle

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tawny cobalt
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ok โค๏ธ

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this file doesn't look right ๐Ÿ‘€

tawny cobalt
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In the game, the tattoo is only displayed in the character editor

cursive saddle
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All groups should be the same as 'character_creation'

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And appearanceInfo #5 should have the same name as shown in the groups

tawny cobalt
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Holy smokes, I accidentally pack my debug version ๐Ÿ˜…

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Thank you for bringing that to my attention

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This will be fixed after work tonight

tawny cobalt
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Gotta change the last appearanceInfo name to "your_right_arm_tattoo" instead of "your_arm_tattoo_right"

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Or change it in the groups

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I think technically the name in the groups was supposed to be "your_arm_tattoo_right"

tawny cobalt
# cursive saddle

Well, I'm afraid I have to tell you, that didn't help. It doesn't work. I'll wait for the new file.

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tawny cobalt
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Interesting. New file is coming, but I won't be able to upload for about 8 hours

tawny cobalt
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tawny cobalt
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Hello, please don't hit me, but maybe I was talking nonsense yesterday when I said the arms don't work and I meant the shoulders (of which I took screenshots). hidethepain

Unfortunately, they still don't work.

Do they work for you, in FPP? Maybe the problem is mine.
@cursive saddle

cursive saddle
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Appears so

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Second one should be 'TPP_Body'

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Fixing it rn

cursive saddle
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1.0.2-beta is now available on Nexus, and everything should be configured correctly now

tawny cobalt
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Thanks cat_love it work

tawny cobalt
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Hello its me again cat_hi_animated ,
I've teamed up with someone who's helping me build new meshes for the template. Once we're finished, we'd like to make them available to others on Nexus. But we wanted to ask if that's okay first? We don't want to upset anyone. cat_pleading

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tawny cobalt
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hi cat_hi_animated,

in the .inkcharcustomization file for the neck tattoo, the **definition ** part is filled out in neck_tattoo_off (see picture)

This is only the case with these files, is this correct as it is?

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