#Ultra+ 2.21 Patch Patch Patch Patch :)
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mooahahah
according to gpt 4o they're 30% to 50% more diffuse during dusk/dawn
freaking done
W you keep farming some Ws
some Ws?
ofc i am since i wanted this mods to be good and better
even so im not a modders im doing everything to support it
ty i appreciate it
number 5 is alive stephanie
- Sun shadows are normally more diffused at dusk and dawn, Ultra+ now emulates this behaviour by adjusting the sun shadow sharpness throughout the day
- PTNext is now working without the separate denoiser - removed this setting from the front panel, it's still in Debug if you need it
- Added a few more quality settings to the perceptual auto-scaler. Ultra+ will try to adjust image quality subtly to hit your FPS target without you noticing
- Fixed a missing quality setting for RT-Only mode
- If the weather gets stuck, Ultra+ will now unstuck it for you
You do have an option to hide these messages right? XD
no ๐ would you like one
You had said you would before =(
When I'm debugging other mods with the console it helps to be able to turn off messages from the mods I'm not debugging XD
wooaaww
oh, sure. okay i do it ๐
don't be sad hugs
๐ฎ
here you go ๐
- Enable or disable console output
- Fixed a bug where the daytime logic wasn't firing
that's up to you
i'm not sure what you mean by rtxdi off?
yes it's not used with ptnext ๐
with rr off everything looks sparkly and grainy and then with rr on everything look swierdly smoothed like plastic this normal idk sorry im new to the game
Wow, lot of cool stuff added lately. Great work. If I may ask, exactly what is ScreenScale? At a glance, I didn't see what changed between Insane or Low besides a slight FPS change, but I wasn't sure what to look for (truthfully, I'll probably just set it on Insane to match my PTNext setting, but I'm academically curious as to what it is)
yes, RR looks like pastic
that's why some people prefer NRD (non-RR) ๐
but it shouldn't look grainy, i'll see what's going on
sweet
with no rr its grainy and filled with sparkles kinda idk
like noise or sm
like this
same my fav is RT+PT
And performance I never have to worry about, not even in Dog Town 
But the real reason for me is simply visuals, I'm picky that way.
i dont like dog town anyway so idc 
Yeah, with all the new stuff, I just took PTNext Insane and ScreenScale Insane (I'm still curious what that does) with all the rest of my mods to the Dogtown market and with frame gen it still runs great in there. Haven't felt the need to try the FPS Target feature, but I might just to see it in action. Exciting stuff; I oughta start playing more again
its off
except NRD was working perfectly ๐ญ
fix one thing break something else lol
confused
Target FPS setting and Scene Scale - I have it scale set to insane. Do I need a high or low FPS setting ideally for "insane"? (I want max quality regardless of FPS)
"oh my God it's full of stars" is a famous quite from 2001: A Space Odyssey. you said it's filled with sparkles, so I'm just making a reference ๐
Yeah, well, you shouldn't be out on the streets after curfew
Bad citizen, make Kurt angry
Kurt can go and do his own business I donโt have anything to do with it fuck myers in general
songbird 
@plucky tulip it looks awesome i hope u keep going on LUT
I like it on "High" ๐
insane is actually often inaccurately bright
bright? 
Kurt's dead baby, Kurt's dead
ty! it's actually just the LUT from the laser game with the kids and River
it still looks great
it's so pretty hey. I suppose I could expand it's color range (or RenoDX can do it)
yeah it looks better with renodex
- Fixed broken PT20
- Fixed weather wasn't properly being detected / unstuck
- Slightly reduced sun shadow diffusion at dawn/dusk
- Fixed the full perceptual scaler wasn't working correctly. It's now auto-scaling more settings, and its console message of what it's doing is clearer
- Clarified the SceneScale settings (now called "Radiance Cache Accuracy")
- Fixed minor inconsistencies between settings
wow that looks cool
i'd love to see @unreal pilot do a version of this. while it looks cool the CDPR lut is "pretty bad", technically. neon future vibes ๐
Placide ๐ก
im doin it only the main quest nothin much also fuck voodoo boys
just beat him up with Meredith's gift
it's canon
im never side in voddoo boys im listen to netrunner agent just to make him mad
i love when placide is mad
actually just looking, Cy has already done it i reckon โค๏ธ
https://www.nexusmods.com/cyberpunk2077/mods/13931
they all had an accident 
fr
does it work with ur lut? 
no it's similar to my lut but better I think
Handz really should have just let me into Heavy Hearts and everyone wouldnt' have had to die
Slightly off-topic, but by the way, just tried out your Robocop mod earlier and Iโm really digging it. Didnโt get a lot of time to play but it looked like a nice boost over maxed vanilla and ran a bit smoother. ๐
I posted on nexus too but it seems that on 4.7.3 (PT20), Enable ReGIR DI is checked by default, which makes it so that basically no light is illuminated onto V indoors, so you do have to uncheck it indoors. There's like 15-20% performance gain with ReGIR DI enabled, so I'm guessing that's why it was checked by default
it should only be checked for PTNext... is that not the case?
oh nice ๐. it probably needs an update, i think they've updated the game a few times
I don't think so, it happened when I did the clean install/uninstall of ultra plus, cleaning out my settings and starting from default. I'll check again later. On another note, the UI can't be expanded or compressed
what are yalls specs if u dont mind
I'm 5'8", brown hair, blue eyes, male, turn 42 in a couple weeks, single
mf is a grown ass man
I'm sure they have. Haha. It seems to be working fine, but I don't have the expertise to say whether every bit of it is working as intended. Still, thanks for the mod.
AMD Ryzen 5900X, Gigabyte RTX 4080 Super OC, 64GB DDR4 RAM, 2x 1TB Gen4 NVMe, 1x 4TB Gen4 NVMe, 1x 1TB SATA SD, 1x 4TB SATA HDD
This is my preference (RT+PT setting, "insane"):
PT Next, also at "insane":
gonna try out the latest ver of ultraplus
without ultra plus and with framegen enabler, as well as overdrive optimisation, i can get 60-75fps at pt, 1440 dlss performance
the new target fps mode seems interestin
Yup, plenty of great options to tinker with
pretty good
I've got a 4090, I try to max everything, play at 4K
Been a while since I've played CP though, taking a break to play kingdom hearts, since I've been waiting for it to come to PC
Just did a clean reinstall of Ultra Plus, and you're right, it's unchecked by default this time. Not sure what caused it to be checked last time I did the clean reinstall
ngl playing without ultra plus gives me better performance
PTNext is the version with more performance cost
With an 8GB VRAM GPU, I'd only go up to PT20. Even on my 4090, I prefer to use PT20 so I can use highest scaling possible
okay phew
I was freaking out lol
what mode are you in and what fps?
- Added the ability to filter the debug page contents
- Fixed window opening too small
- Added a few fps to PTNext
- Radically reworked PTNext, disabling variable rate shading, and completely disabling RTXDI (very experimental)
even at pt20 vanilla quality, fastest drops hard
i think for me rr loses fps
but all the pt presets in UP that ive tried keeps it on
no ultraplus, but with overdrive optimisation (+ other mods), path tracing, 1440p dlss performance, frame gen, 67fps
all of the above + ultraplus, pt20, vanilla, fastest, 8gb, 56fps
pt21 60fps
pt next, 66fps ????
don't use vanilla
use fast if you want it similar to overdrive optimizer
PTNext isn't slow!
vanilla = the games default settings (not ultra+'s)
i see, i assumed it was the fastest cus it was at the very left
no it's the crappiest. but you're right, I might move it
i thought it was cus it was meant to be even higher fidelity than pt20 or 21
and you mean low for the quality level right?
and is there a way to disable rr being turned on every time a save is loaded?
rr gives me worse performance
it is and it isn't... I don't have good control over it
yet the lighting quality is superior
it's basically not finished
still very interesting
excited for the future
btw in game graphics settings shouldnt impact too much? i have it set on low preset but with pt, motionblur, ca, film grain, dof on
no they shouldn't. the main one that does is screenspace reflections. I have it set to psycho
- Now correctly detects fast travel & prepares PTNext
- Completely reworked game load/unload detector circuit
- Fixed crazy window sizing
heya! i just reported a bug on nexus, but u said in ur sticky that its okay to mention them here (unless i misunderstood, im kinda dumb xP) but in 4.8.1 im having an issue with hair being very dark / shadowy / shiny when using RTPT, im not noticing it at all when using any of the PT modes. it happens in the character creator and in the actual game, in the screenshot im using hair color 2 (the white one) and its still very dark :< ive tried a fresh install of ultra+ but that doesnt fix it, so i dont think ive done anything wrong x3 the problem also goes away when i uninstall ultra+ so i know its causing the issue. im going to bed now but lmk if u need any more info and i can get it when i wake up (unless its suuuper important :p)
hi, yes Nexus is a little difficult to track. ty, i'll look into this ๐
- Improved detection of fast travel detection and enablement for PTNext (it still needs some work, I will come back to this)
- Re-enabled DLSS and FSR2 sampling at higher rates
with ultra plus CET only download from manual yeah it weird
this one is from ultra plus but without cet RT+PT Quality.
i have to see and test them both
and yes the first is dark and shiny thats weird

it looks like it's using the path tracing hair settings for ray tracing ๐ค
never knew this ๐
i always thought that was something from other mods and not ultra+
nope. it's all my fault ๐
it fine we gonna let you cook
also when i use ray reconstruction in first pic then the shiny hair is gone it becomes like in sec pic
i dont think the pathtracer even is active in CC or when using backgrounds in photomode
sorry just want to make it clear, theres no fast option in quality level. So low = fast?
yes they're the same
Fast is probably clearer isn't it ๐ค
i guess, or use same terms Low/Fastest similar to Radiance Cache Accuarcy. less ambiguity?
okay ๐
appreciate it!!! ngl ive been using vanilla for couple days, interesting to test the low quality after this
if everything's working correctly "Low" (or "fast") uses twice as many samples as vanilla, so should be a noticable improvement
how is it? I haven't played that way for ages
lol cant imagine what kind of witchcraft is this but low quality sure has more stable performance
it's just regular witchcraft ๐
what does the SHaRC Scene Scale / Radiance Cache Accuracy actually do?
Iโve wondered that myself.
it caches bounces ๐
it's supposed to do more, but it doesn't in CP
so it just makes lighting more accurate
Ahhh, neat. Quality it is, then!
it will generally make PT look more lifelike, but it's difficult to pinpoint why
does the Radiance Cache Accuracy expect the ShaRC bounce cache to be enabled? Also does it do anything if your using RT Only?
I'm having issues with photo mode and ptnext
It looks good in photo mode then when I take the photo PT stops working and I end up with a very dark photo
it is the SHaRC bounce cache. sharc stands for Spatial Hash Radiance Cache ๐
no it doesn't do anything for RT. RT+PT and above only
is PT enabled for photo mode? and are you using standard DLSS resolutions?
there's a new RR dll btw https://www.techpowerup.com/download/nvidia-dlss-3-ray-reconstruction-dll/
A way of monitoring gpu ram in real time would be nice also a way of tracing back what caused memory/write access violations. Itโs taken way too long but Iโve tracked down nearly all my self inflicted crashes but still get random memory access violations
Hi guys! Just a fast question about Ultra plus mod.
I'm using PTNext setting but it's not really clear to me if it's ok if I can let the DLSS option on Qulity or I've to decrease.
I've this doubt because it's written in the PTNext description in CET: Run PTNext as high as you can and turn upscaling down a step.
What does it mean?
It's mostly for performance reasons. The nice thing about it is, you can change it on the fly (yes, you might need to quick save/load, but still).
If your FPS are fine with DLSS Quality, then stick with it. If you need more FPS, drop to balanced or performance
Thanks for the answer firstly. What I don't get is what do I have to set down a step?
Ah ok
basically experiment a little until you find what is best for you - everyone has different hardware and varying preferences.
Personally I prefer everything at DLSS quality and all max settings, but RT+PT mode.
But PTNext uses Path tracing and ray tracing too right?
Yes, for PTNext and the other two PT options, you need pathtracing active. For RT only and RT+PT, you just need RT active in your game settings
Ok thank you
Anyway can I ask you some other questions?
Despite RTNext and NovaLUT installed, expecially in low light environments, I see a lot of shadows and ghosting problems
In general with PTNext I see much less artifacts of DLSS compared with Vanilla, but it still doesn't look how I would (or it should I guess)
(I could record a video to show what I mean)
Apparently using particular DLSS presets help with that (RT+PT doesn't have much ghosting), there's a post on the mod page that explains the usage.
Actually I'll quote it
You need to install a separate mod called DLSSTweaks ๏ปฟ(https://www.nexusmods.com/cyberpunk2077/mods/7415). There's a config app within the files of that mod that allows you to select presets for all DLSS quality levels (Ultra Quality, Quality, Balanced, Performance, Ultra Performance). Choose "C" for each level, then click save. That's it! It'll apply that preset to all DLSS presets in-game. Just note that Cyberpunk doesn't offer an "Ultra Quality" setting - DLSSTweaks just offers that for games that do. Also, if you choose to download through Vortex, it'll refuse to install the files and throw up a warning. Don't worry, the files in the mod are virus free. Just go to downloads within Vortex , right click on the dlsstweaks compressed file, and select Unpack (as-is). Or you can just manually install the files yourself. ๐
Ok I'll give it a look asap
Seems that pt21 is much better than PTNext
hmm, idk if CET has access to this information ๐ค
hiya! could you post a screenshot? PTNext should look the best, but it can also be tricky to get right
Hi! I'll do some screenshot for sure
Anyway the weaknesses were visible in the first parts of the game where there are a lot of dark scenes. I'll have to find good places to do videos of screenshot
np, thank you! ๐
FYI, an alternative for setting DLSS presets: you can do it in Nvidia Profile Inspector as well.
I've set DLSS C profile
unchecking "enable rtxdi rejitter" removes the intrusive noise from pt20
you can use hwinfo, and integrate it into msi afterburners rivatuner overlay right click allocated, and there should be an option to do it
available/allocated
Hi! I've uploaded 2 videos on yt one with PTNext and one with PT21
https://www.youtube.com/watch?v=vx62ffV9Wmg
https://www.youtube.com/watch?v=qg15kNSEfZg
I would like to know if, in your opinion, the graphic is acceptable or if there are any issues. I have noticed some aspects I dislike in both versions, but these might be normal and perhaps characteristic of how the CP77 engine operates.
For instance, with PTNext, the shadows of people are more detailed, but I find the ghosting effect quite unpleasant, giving a sense of slowness. In PT21, the shadows are less prominent, and the global illumination seems better, although this might be a matter of personal preference.
Additionally, there's a "streaming effect" that occurs, for example, when I turn to face a wall. As I do so, the background that was previously not visible becomes visible, creating a kind of pixelation effect. I'm not sure how to describe it better.
Are these artifacts present for you as well? Furthermore, I suspect video compression might be concealing a lot of details.
In the Ultra+ PT mod, there is a VRAM configuration option. What happens if I set this to 4GB vs all the way up to 24GB of my rtx 4090?
Max quality PT seems to work regardless of the setting. I am using PTNext and high
I've got a hunch its a milage may vary thing, I dunno. I've tried C and notice no real difference in ghosting compared to E so I went back to using E globally. I may try C again in Cyberpunk sometime.
hello , jus want to start out by saying this mod is a banger. I am getting a bug with black colors looking more red and washed . was wondering if this is on my end and if there is something i can do to fix it . Or is this just a side effect of pt?
is there a way to not use ray reconstruction
With which mode? RT+PT doesn't need it, for example
all pt modes
It's really a game issue, from what I can recall. I'll have to check when I get home
oh nice thank you
(falling asleep i will respond tomorrow ๐)
Related question - does PTNext still work with ray reconstruction, and it is better than all other options in terms of quality? (Base game, RT+PT, 2.0, 2.1)
A very nice person by the name of ษ
ฦฒแนจฦษ
in the Cyberpunk 2077 Modding Discord asked me: 'Give a definitive answer on what to use โ PT20 or PT21'
My answer was:ย [b]Use PT20 or PTNe
i definitely prefer not using ray reconstruction as i get worse performance and the visuals look "painterly" at lower dlss qualities
I don't like RR at any quality
its a net downside for me
but without it, in ptnext i get lots of noise
little lights boiling and swimming around on every surface like fireflies
Itโs not a popular opinion but I like RT only the best Iโve tried them all but RT seems the one with the least issues and best performance but not the most realistic
I read this but there is a lot of technical details I don't understand ๐ and it's still not clear to me whether PTNext is just better at everything, or most things (compared to PT20 or RT+PT). I know PT21 sounds to be pretty bad and so I'm not considering this one at all
Yeah, that is the purpose of RR. And I don't like the drawbacks either - Another reason for me to stick to RT+PT.
for now im just gonna stick to vanilla pt bc then even without rr it goes back to its old denoiser
can you try forcing auto exposure in DLSSTweaks?
hmm is that GITS LUT?
GITS has a magenta cast
I'll take a look when I'm on a screen ๐
yep! it works with RR. it's the one I keep going back to. CyanideX and and I think Rem NL and I were discussing this the other day, there's a lot of lighting environments to consider and all the options behave differently... for example the H10 apartments behave differently from inside a garage in the badlands with sunlight streaming in... behaves differently than somewhere in Dogtown. but I think his consensus and I agree is that PTNext is the one with the fewest issues and most accurate lighting.
PT20 is a very close contender
or I would very happily play on RT+PT for probably the "least fuss" option. it's exactly the same as ray tracing but ads path traced global illumination ๐
use DLSS preset C and force auto exposure on
Hm? I don't use DLSSTweaks anymore. Not since I found you can set presets and/or DLAA in Nvidia Inspector.
Though I suppose I could drop it back in; it isn't any trouble really
thank you! Does this setting matter? #1225966190439170178 message
In the Ultra+ PT mod, there is a VRAM configuration option. What happens if I set this to 4GB vs all the way up to 24GB of my rtx 4090?
Max quality PT seems to work regardless of the setting. I am using PTNext and high
Ok, I briefly compared C with exposure forced on vs E and truthfully, its a mixed bag. C seemed slightly better when opening the door to V's apartment (the light across the way was "cloudy" either way but might be less with C; it dissapears either way as soon as you look away and look back). I seem to get less ghosting with E on the computer terminal but this seems more dependent on how the light is reflecting on the screen (as in dictating how bad the ghosting is).
Honestly, though, others probably have a better eye for this than I do; I usually don't notice and ghosting out in the world unless I'm deliberately looking for it.
there shouldn't be any ghosting with 4.8.2 ... ๐ค what i don't understand is why some people have ghosting and others don't. what's different??
i do know some people are extremely sensitive to PT ghosting. if this is you, CP is not your game. use RT+PT
I do seem to remember finding a while back a least some of what I see is from RR, and it doesn't bug me enough to lose out on RR's benefits, so I leave it on. I wouldn't worry about it; I don't. 
Are debug options persistent? I usually have to reenable options there everytime I start up CP
Ghosting also happens on the computer for me
Actually, to clarify...the two examples I was using earlier manifest without Ultra+ too, so it certainly isn't the cause (I just yanked the folder out and loaded my save).
Computer terminal ghosting disappears if I turn off Ray Reconstruction. Frankly, I'd rather have RR.
This weird effect, however, happens regardless. I'm not sure if its ghosting in the sense of the word, but I can trigger it reliably opening V's apartment door; it clears up after a few seconds or after looking away. These two shots were taken with vanilla PT; no RR (it happens with it on too; I hadn't turned it back on from the prior test yet); no Ultra+ (it occurs with U+ too).
could you link me a guide on how to setup dlss profiles though profile inspector, im very curious how involved this is. DLSStweaks was a bit mental for me ๐
Download and unzip the latest Nvidia Inspector from here: https://github.com/Orbmu2k/nvidiaProfileInspector
Drop this xml file into the folder you extracted to above.
Original source of file: https://github.com/Orbmu2k/nvidiaProfileInspector/issues/156 (specifically: https://www.nexusmods.com/site/mods/781?tab=files under Optional Files)
Note: Inspector has fewer options than DLSSTweaks, but if all you need is setting a DLSS preset globally or on a per-game basis (for forcing DLAA), it does the trick.
tnx bud
From there, run Nvidia Inspector and you can change options globally or on a per-game basis (this is similar to the Nvidia Control Panel on steroids). You'll see the DLSS section is you placed the custom XML file properly; change the preset either globally and/or per-game, and hit Save Changes in the upper right-hand corner
Note: you'll have to redo it anytime to change drivers unless you opt to keep settings. This is exactly like changing driver settings in the Nvidia Control Panel/Nvidia app (there's just a LOT more options)
tnx again, i have used it in the past but this info is helpfull, what dlss profile would you recommend? @hazy gazelle
ill try E with 0.999 scaling
E seems to be the new hotness, C was the old go-to, (I think; I didn't dink with specifying presets until semi-recently). Sammi suggests C with Cyberpunk; I couldn't tell a difference at a cursory comparison, but I don't have the best eyes for this sort of thing. lol I'd say maybe set E as the global for other games you play with DLSS (why not? /shrug), and for Cyberpunk, try both C and E and see which looks better to you.
E looks good so far
To be fair, Sammi knows this stuff way better than I do; I'd certainly try C too. I'm going to again myself when I sit down to play longer than a couple minutes
hey thank you for replying , no I donโt use gits . This is what I was told
โThe washed out blacks is partly due to ultra plus lowering the black floor for HD monitors and a side effect of the light โbouncesโ in path tracing you can reduce the effect if you edit the common ini and comment out the part that lowers the black floorโ
But when I open the common ini I canโt find any array about black floors
oh, if you're HDR i would consider using RenoDX... cyberpunk's HDR is pretty terrible
these are fog voxels. kind of like "really big pixels" you shoudln't even see them.
this is path tracing boiling noise
that's due to too few samples in vanilla - they used 8 initial samples for RTXDI (path traced direct lighting)
hmm. < thinking music > ... i don't think this is correct. to me it looks like there is skin subsurface scattering (SSS) happening on the black plastic. the vanilla SSS is very blue, so probably the modder created the mod for this, and it looked black on their monitor. however, the blue SSS causes dark skintones to look quite purple in some lighting in path tracing (i consider this a vanilla bug), so i changed the SSS colour to a more red/purple colour (basically, you would expect it to be the colour of muscle, like in a real body), and that fixes the blue skin tone issue.
however, the issue here appears to be that SSS is being used at all on the black plastic material. ideally, they would exclude this area from having any SSS at all. basically treat it like clothing, not skin. i don't know if the engine allows this.
you could try doing GameOptions.SetFloat("Editor/Characters/Skin","SubsurfaceSpecularTintWeight",0) in the console which turns off SSS, and should make that material completely black. i guess that would prove my theory
I donโt use hdr rip. Sorry I am ass at all this technical stuff . I am also who made that neck mod so itโs even more confusing why itโs doing that . But I will try that . Thank you for taking time out and replying . Do you think Reshade would be able to fix the weird colors ?
Ha, I didnโt even notice the artifacts in that second picture. Yeah, I was referring to the fog voxels in my post. Weird effect, but it fades quick.
oh cool! well that's easy then. i would just ask if anyone knows how to stop subsurface being applied to that material. i suspect the Songbird body mod had to address the same issue, or subsurface would have been applied all over the cyberware. (i will state i am NOT an asset modder, i think what you guys do is black magic ๐)
yes, i've never seen it in CP! are you using a fog or env mod? ... i've seen it in unreal most definitely
i had that problem a lot in Hogwarts
i just don't understand why many people have a flawless experience with U+ and then there's people who have things i've never seen before ๐ญ
No ENVs per se, but I am using Nova City, which I reckon is essentially the same thing in this case.
Note to self: test tomorrow by changing weather; it didnโt occur to me to try that at the time and come to think of it, I donโt remember if Iโve seen that voxel fog on other weathers.
Anyways, I got that without U+ too, so U+ isnโt causing it. Both of those screenshots I took were with Ultra+ uninstalled to rule it out (I was also messing with dlss presets and turning RR on and off; just trying different things).
hmm the fog might be one to raise with Cy in #cyanidex-mods ? i'm sure he'd want to know... i don't think it's U+ but we will work together if it is
the H10 apartment is a little odd in how it's constructed, i think it was one of the first areas CDPR built
yes the problems i've seen in H10 only happen with 1 or 2 specific weather types at specific times of day .. i think around 10-11am ... yes i know the weather should only be outside, but it isn't. i think some of the weather actually overlaps the interior, which is the whole problem
acctually lemme mention this to Cy
Iโve noticed that. And to be fair, I didnโt leave the building earlier when I was doing that test. Itโs probably a poor place in hindsight. Come to think of it, out in the world, I donโt recall really ever seeing any ghosting worth mentioning (the computer terminals thing in some lighting is a result of RR; Iโve ruled that out. Maybe some minor afterimages that very briefly appear when drawing or sheathing a weapon, but thatโs all I can think of offhand.
To piggyback on this, it should be noted this occurs even when using Night City Visuals Nulled (as recommended).
yeah, and it's perfect like 49 days out of 50 and then one time you go in there and are like "wtf is that?? ๐ค"
i'm sure it's been reported 100 times but no one has reproduced it
yes... i think it's that the fog overlaps the H10 interior
i know Cyanide fixed that problem in a few other places in the game, where they just kind of plonked fog everywhere. it looks okay when you're in it, but when you go nearby and look at the area it looked horrible. he's fixed pretty much all of that ๐
i don't do anything, i just send commands to the engine
Luckily the voxel fog only lasts a few seconds (or returns to normal fog instantly if you look away and look back). I never even noticed it until today and Iโve been loading that same save for over a month now just to mess around in the city or test out mods. Same rainy weather for at least a fortnight now! ๐
mm. the engine jitters the voxels every frame so after a few frames you don't see it. but it shouldn't appear at all
Hey, I'm special. ๐
is there a way to disable rendering mode?
i kinda want to disable it cause my fps is not liking ray tracing
Delete the settings json and when you restart the game just donโt select anything in that section, not sure how well everything will work though
Hello! First of all, thank you for the excellent mod.
I am having issues with noise/grain that appear to be exacerbated by the DLSS-to-FSR3 mod by Artur. With upscaling off, the grain is reduced but the image appears blurry.
I have a Radeon 7900GRE (16GB VRAM) and a 1440p display. I am not running any other graphical modifications.
i can add a raster mode if you like?
i'm adding a raster mode
Oki
@plucky tulip RT only mode is also having the same issue too
thank you, I should have a fix up this weekend ๐
Hm, iโve come across a weird bug, not sure if anyone knows or has experience with it. With Ray Reconstruction, screenshots taken with photomode result in 90% of the screen being black, while the upper half is blue. With RR off, there arenโt any issues. Iโm currently on Ultra+ version 4.8.1 with RT+PT. Medium quality & balanced Radiance Cache Accuracy & 24GB set as my VRAM (3090). Iโm also using ReShade+RenoDX. Preset is on C under Nvidiaโs profileInspector.
Skin material was also off on characters (everyone was metallic like) and the whole scene looked as if all lights were turned off
To clarify, this issue only occurs when ultraplus is installed. Can anyone confirm if FSR3 (or at least Artur's implementation) is compatible with this mod?
hmm that's DLSS not DLAA?
I've seen this before I'm trying to remember what caused it
Oh im using DLSS Ultra Performance
hmm
does it do it in Performance?
I can give it a try, give me a min or so
Same issue happens on Performance
Tried on DLSS Quality & Balanced, same issue as well. I also tried RR with PT20 & PTNext with the same issues coming up (10% top blue, 90% Black). Iโd CTD with Watchdog errors occasionally when the photos are being rendered after they are taken.
and is DLSS all at the default size ratios?
Ahhhhhh that might have been it. When I set the inspector preset to E, it forced the scaling ratio to 0.4x. I turned it off and set the preset to C again, and so far it hasnโt produced that black and blue image. Though now it crashes randomly whenever RR is enabled, or whenever the photo is being taken with 0x8/20 hash errors along with Watchdog errors as well now
Just found a mod that prevents watchdog errors from happening. The author made it specifically to prevent photomode from causing that issue. Iโd like to figure out what causes photomode to hang, but in the meantime, is that something you have experience with? @plucky tulip
hmm i think CP doesn't behave properly with custom DLSS ratios, but it's just a theory
no i haven't seen any DPC crashes i'm sorry :.
Ah its okay! Im currently bisecting and itโs due to a r6/script mod. Thanks again for the help on the DLSS ratio, that solved my initial issues!! 
Trying to pinpoint the watchdog errors atm
damn, i'm impressed! ๐ ๐
Figured it out, it was this mod that CTDs my game when RR is enabled: https://www.nexusmods.com/cyberpunk2077/mods/10629?tab=posts
10% extra frames added as well when removed ๐ค
hmm, that's unfortunate. excellent diagnostic work
Is there a way to keep PT global light on by default?
What mod did you find that prevented the watchdog crashes?
Hope it's okay to crosspost between Nexus and here - I am having issues with noise, glittering, skin artifacts, and smearing on 4.8.1 on all PT modes. This occurs on an otherwise unmodified install, and does not occur with completely vanilla PT (aka without Ultra+ installed).
I have tried versions 4.8.1, 4.7.3, and 3.5.3. These issues are greatly reduced on 3.5.3.
Attached are comparison videos between 4.8.1 and 3.5.3 showcasing the glittering artifact. (apologies for the black borders, lossless scaling does not play nice with OBS.)
photomode with more than 10 samples ~15 on my system causes the game to crash. Its just to heavy, and windows says NO, if it takes to long. Thats how i understand it
Well I fixed my crashes but game slowly slows down now, but still better than abruptly crashing at least I can save and reload
i can move it to the features panel if you like?
yes, sure thing. i won't get to Nexus for a little while
is that NRD?
Sure. It makes the game look so much better in sunlight.
I believe so, I'm on AMD (7900 GRE)
hmm okay, the denoiser isn't working. I'll look into it
Does everything on this mod work in photo mode? My shots keep ending up looking so different then they do in game.
Maybe it's PT global light?
yes it should do. send some screenshots?
Nvmd it must be some other mod
I thought about you Sam :
Are you gonna be that "cdpr" ? ๐
https://www.youtube.com/watch?v=Dc42rgJJqPU&t=7141s
@plucky tulip this mod keep casuing crashing every 5mins and i tried the vanilla vision didnt get any crashing at all yes and the mod is beautiful but i cant play the game with it
im using RT+PT quality on my 4070 super and still causing crashing ive tried to the delete the other mods and testing it fine. it just this mod
im seeing alot of people are saying with "Material and Texture Override" legacy causing crashing
It gives a lot of fps yeah it good but when going the streets close to lizzie bar or doing the โ Send in the Clownsโ side quest there always cause the crashes
Yes, that is a known issue and has nothing to do with Ultra+ but rather with RT(PT) in general.
hi, is your game slowing down before it crashes? what's the crash message?
what do you mean?
ohh i see what you mean
i think it's about time for me to do a video on how to fix UE games
Yes it is slowing down before it crashes
Have you checked your VRAM usage? I didn't have any issues with my 4070
Could be the fake varm? Iโm using the 12GB version
Iโm going to try without using any fake varm and see if it works
It's possible, it was a few Ultra+ versions ago when I still had my 4070
Iโm using the 3.53 ultra+
my VARM went to 96% with mod
i have the same Varm with vanilla version and not crashed thats the weridest thing ive seen omg
RT only give less VARM then RT+PT and vanilla Version still not crash
im gonna stick with RT only cuz it fix alot of things like the fake shadow and give less VARM
the newer ultra plus doesnt crash but i dont like to use it cuz of the path tracing hair 
hold on
i was using 3.5.3 version but when i changed to 4.8.1 it works fine
try this. hopefully i've fixed the hair and a few other things
red sorceress needs coffee badly ๐
"Wake TF up, Samurai. New Ultra+ version dropped!" ๐
no more crashes and it looks much better
thank you 
Think I found the culprit - these two denoiser options are disabled by default, enabling them (on 4.8.4) gets rid of the glittering.
for NRD?
okay, so there is a problem with ReLAX (the default denoiser for NRD)... that narrows it down a LOT, ty!
@plucky tulip noticed 2 problems with the mod
vanilla vs ultra plus
the background text isn't important to me, but the blocky shadow on the pendant is odd
tried 4.8.4 and I didn't see a difference
The hair seems to be a different color lol
it's possible the highlights are just lost because of the shadows
that's not U+ causing that. do you have vegetation LOD? it happens if you use extreme / very high settings
it does change the mix of local lights vs. global lights on hair. the default CP settings make local lights very strong. I just try to make it look physically accurate. BUT I think I need to spend some time balancing all the modes again because they all need different settings
RT+PT is fine ๐
these are the mods I have on
this is the result
same result with having only CET and Ultra+ on
even went out of my way to run mod remover and install CET and ultra+ from scratch
Does that happen with all light sources?
I don't know. I just notice it in this scene. I don't know how I'd check in other places because this is basically the only time V has the pendant on and you can see it in third person
I think shadows are fine in general? So it's possible it's just an issue with this specific scene?
I could send my save so someone else can check if they get the same result as me?
Sure I can try it out
tried PT+RT as well
if I use pt20, pt21 or ptnext the scene becomes dark and the shadow is lost. And my fps also tanks :D
everything else is default. Ran disable mods, verified game and installed only CET and Ultra+ to make sure nothing else is affecting it

have to run this without sound to avoid the feels
being hit in the feels twice is enough 
have you try turn off i am the night mod?
yeah, I ran disable mods, verified game files, installed only CET and Ultra+ and still got this result.
How do you get to the part with the pendant
pick up the bag, walk out and walk to the big door
i see how about did u try 4.8.4?
yeah, same thing
well lets wait for sam and see
From my initial testing, with your settings but RT+PT instead, the shadow does indeed end up being "blocky". Going to try it now with different settings @vague ether
With 4.8.4, is the radiance cache greyed out for any of you guys? Nvm, it's only greyed for anything below PT (RT / RT+PT)
Here's what worked for me when I was testing out settings @vague ether
The weird thing is, turning off RT Lighting made the earth at the end look like how it's suppose to look. Whereas turning it on made it look abnormal
RT Lighting off
RT Light On (Any quality, same look)
Though Path Tracing definitely alleviates this issue
For context, I do have Improved vegetation & environment LOD (Extreme mode disabled). 1.5 distance multiplier for both
hmm do you have sosuine's clothing shadow fix installed? if not please try that also
wtf
Oh i don't, I'll do that now, thanks!
Yeah it tripped me out too, that scene with RT light on makes it look as if all shadows are gone- in the station and on earth
NEW ULTRA 
Whatโs the reason pt16 has much better performance?
yes i got the same fps as RT+PT
@plucky tulip W amazing work with PT16
i never thought of this but i got the same fps performance as RT+PT
what the fuck this is amazing
it's using ReBLUR which is (according to Nvidia) up to 40% faster than ReLAX (used in CP 2.0x) ๐ค
and then i just applied my regular performance tweaks from PT20 to it
ty ๐
@plucky tulip there a problem if u disable ray reconstruction it gonna have shiny light in cars and glasses as always
good work on pt16 youre a legend
im not getting that are you using that glass mod?
reglass 2.0 causes that i think
im using the clean glass
could be that maybe?
pt16 seems really bright at night
how about metal and the trash
ill check again to see what you mean
sure
hmm, i haven't had a lot of time to test it, i might have messed something up. please post screens or in #1225966190439170178 ?
oh i see what you mean damn wish you hadnt told me
disabling Ray Recon makes those tiny slithers of light like on the car seat and edges of doors
yes it is bright when u goes invisbillity
it feels like my eyes are burning inside lmao
with invisbillity and without
checking some 1.63 footage *1.6 is brighter at night https://www.youtube.com/watch?v=S2XXRX-heUM
Cyberpunk 2077 Update 1.63 vs Update 2.0 Performance/Graphics comparison benchmark at 1440p DLSS 3.5.0 Quality with Ray Tracing Ultra and Ultra settings on i7 10700F + RTX 3080
If you like this content and want to support this channel:
โ You can directly support this channel by joining this channels membership and also receive special perks and...
these are black?
without invisbillity yes it is black and great but with invisbillity on it is brighter
Damn PT16 is giving me almost the same frames and Frametime as RT+PT
no i mean, your screenshots are blank
surprise ๐
both is black but one invisbillity on and one without invisbillity lmao
do you guys know if all the new DLSS 3.7.10 files work?
your... screens are black?
is ray reconstruction disabled?
nah
you need to disable RR for PT16 ๐
the metal getting shiny if i turn off RR like the vanilla PT
yeah same issue here but i did turn off RR and its still not black but a medium grey
im gonna test it right now
PT16 with DLSS RR 3.7.10 looks amazing btw
with RR and without RR
i love PT16
hmm why is NRD broken
oh yay! ๐
where do you get 3.7.10
i dont care about NRD all i care about the fps 
from techpowerup
i see
lol i just sped it up another 7% ๐
7% of what 
oh u speed it up
damnit why cant i read today?
- sped up PT16 by 7% because why not (by enabling SHaRC which it isn't used except for the acceleration structures)
- added all the ReBLUR stuff to Debug
idk. i can't today, today
thanks now it works
without RR
finally i hated using RR
nope nvm
it still NRD broken
take ur time u done enough
im using DLSS balance
yeah it still broken but u dont have to fix it now, there always tomorrow

is the NRD noise only immediately when you turn, or is it there all the time?
is it there all the time
okay i have none of that
i try to disable it but it didnt change anything
are you loading a game with NRD already enabled?
yes
those pipe bombs aren't gonna make themselves
it fine just take a break come back tomorrow a new day sun rise up
well im going to bed now tomorrow gonna be fine 

okay
- enabled GI anti-firefly to fix NRD noise for PT20
- moved Custom [NRD] Denoiser to Features so it's saved
- moved local light importance sampling to Features so it's saved
- adjusted scaling of PT16 Low/Medium/High/Insane to give it more rays (it needs more than PT20). Low and Medium are still the same and just as fast
gonna test it before ill going to bed
๐
ofc ill do anything for this mod to be good as long as i can use PT without RR
Yay, new U+ to try tomorrow. 
hmm i fixed some more NRD noise
it is better
but not perfect?
yes not perfect cuz NRD is still broken 
so why is it working for me but not for you
could be at night?
ooh good point. trying day time
oh! okay. mine is perfect at night too
with RR
thats weird
you see the blue things its shiny
OH i thought you meant it was moving noise
if u zoom in they are moving too
if u cant this then its fine im gonna still be alive
don't zoom ๐
you can enable NRD custom denoiser in Features
yes what did you do?
did you just use gaussian blur on it all? ๐
i just turn off the NRD Rejitter LMAO
it shouldn't have been on?
custom denoiser smooths the edges of things a bit to hide the most obvious noise but otherwise mine is smooth
never mind there a color diff if u change the color of the car then if will shiny
๐คจ not sure engrish
- reduced NRD noise a bit more
- renamed stupid 'Low' to stupid 'Fast'
the color of the car if u change it to gold then there gonna be alot of noise
english is not my first language 
it's spelled "engrish"
lol you're good
i wouldn't ever take me seriously tbh ๐
well don't change it ๐
idk i believe you (kind of) but i'm just getting so little noise here i don't get it
im always take modders seriously but fine i not gonna do that with you 
nope it the same
gonna test it now and see
idk how nobody's worked out i'm a pretty massive troll ๐
otay
the only other thing i can think of is i'm using DLSS preset C. tbh i'm not convinced preset E works correctly
nah you not a troll
why is black colors always have some rainbow noise?
cuz they are gay? or something pride month is already over
black + sliver is the noice king
its perfect now
@plucky tulip do i need to download Not So Good Draw Distance Mod or ultra+ already have it own?
have you try higher quality?
Yeah, only Insane gets rid of it
vanilla and high is also get rid of it
just tried it. Still the same
try the newer ultra+
tried 4.9.0
PC can't handle any PT
what gpu u using?
6800xt
if you playnig in 1080p u can
try 1080 with full screen and see 
can't do full screen because CET crashes on AMD if you alt tab and the game is not in windowed
I know 1.6 requires NRD, but could you just use RR anyways
well, it makes the entire video driver crash xD
im playing in 1080p in my 1440p and im getting 90 to 130 fps with my 4070S
but I have to play windowed so the game doesn't crash on alt tab
so 1080p windowed would be pretty 
i see
AMD cards is sucks at those things... yikes
well shit
Windowed Borderless is recommended for CET anyway
Which method is better for updating Ultra+? Deleting usersettings.json, running the game, then installing the new Ultra+ version, or just updating directly?
Yes, the changelogs differ. But peeps are going to find it confusing and THERE WILL BE QUESTIONS ๐ง
easy peeps gonna use 4.9.3 cuz of the number

Better number better it is
just update directly, you shouldn't need to delete usersettings.json unless CP chews it up ๐
ugh, ty ๐ญ fixed
aha ๐
nn, ty for your help! ๐
@plucky tulip it is 4.9 now. The previous versions for some reason were giving me worse performance. I know that Cyanide said yesterday that PT 1.6 wasnt that good but using that doesnt seem to mess with my performance. I havent tried PT20, PT21 or PTNext with this new version yet, but in the previous versions they really lowered my performance.
Also with PTNext I always had big squares in the screen no matter how many times I reloaded a save they wouldnt go away. Also, thanks for offering to help with this, much appreciated.
Thanks a lot for PT16 Sam ๐ So happy to have it back as an option !
Now I can kick DLSS up a preset (from performance to balanced @2K 21:9) and still have a somewhat decent boost in framerate and great consistency in frame times but at the cost of PT noise and compromised accuracy
So it really is a dilemma.. I mean that's way better to play like this with PT16 fast in "less complex" scenes but as soon as the scene gets "complex" (basically NC at dark hours, interiors with lots of different light sources & Dogtown, obviously), I tend to prefer vanilla for a cleaner PT resolve but blurrier overall image because I have to lower to DLSS performance..
Unfortunately something with 4.9.3 has made the game a lot less stable...
(RT+PT Insane, max quality, NSGDD mod default values, Nvidia driver 560.70)
I'm still not convinced I ever saw a difference between the two in Cyberpunk, but I can promise you have a lot more time in '77 than I do looking at them; I haven't played much in recent months. I'm tempted to take your word for it and swap just Cyberpunk to C and call it good; its not like it doesn't take 5 seconds to do. lol I might have already; I can't remember.
Ah, turns out I had left it on C after my last round of testing
Cy also hates NRD which is all PT16 has... I actually prefer NRD lol.
yw! when you say big squares do you mean black shadows across the top of the screen?
ye ๐ one trick, go into features and enable custom denoiser for PT16. you may need to turn up the sharpening, but it should help quite a bit with the noise
Can't RR be forced on for PT16 ?
can you describe the crashes or what you're seeing? there's no architectural changes that should make it less stable
I don't think so, it will revert to PT20 with RR I believe
ReBLUR only works with NRD

haha
On the other end of the spectrum, have you figured out what could be the cause of the weird "overhead shadow" with ReGIR ?
Eg. When driving any car (both FPP & TPP), I can just look down a little to see a massive dark shade "trolling me" ๐
does it happen straight away or after a while?
Straight away and won't stop
It's like there's something messing with the lighting but what and "where" (in game space or whatever), no fricking idea
Have the same as Cy on foot as well (in Yucca, a few days of convos back on his thread)
rggh okay thank you back to the drawing board
Honestly, settings-wise for Ultra+, I just set PTNext Insane, 16GB VRAM, RCA to Quality, and enable NSGDD support, and pretty much leave the rest at default. I figure its pre-configured well enough. I never could decide whether to enable RIS or not (I don't use reLIGHT); I didn't see much of a difference either way, so sometimes I've had it on, sometimes I leave it off. /shrug
Here's a couple of vids to demonstrate (hopefully it can help)
4.9.3 PTNext at vanilla settings but others are the same
On that spot, I struggled to get the headlights working properly (seems to be a new issue I didn't have that with Advanced PT or U+ 4.8.x) as you can see in the FPP one (both were on, FPP was short throw, TPP was long throw - using EVS)
And nevermind the clear spot in the upper left on both, it's a window reflection from my monitor
Random CTDs, pretty much anywhere in DT and NC.
Currently troubleshooting. I think it's probably driver related.
Ok, seems to be NSGDD with the latest drivers. It was fine with the previous drivers. But also works with the latest drivers, with NSGDD disabled.

Though I did flip on the new NRD Custom Denoiser and PT Local light Imp. Sampling settings this time wit 4.9.3. In my brief walkabout H10, nothing unusual to report (though those two settings don't seem to stay selected when shutting off the game and restarting).
I did get the hyper-noisy thing once after the game crashed when I mistakenly switched to RT (hey, it happens), then restarted the game and swapped back to PTNext, but the effect went away with a game restart.
so, disable NSGDD or revert drivers 
whyyy
I don't get this ๐ค
Man, I'm glad I didn't see anything in the new drivers to entice me to update for.
mm or busted save game
nah, see following posts
as a rule, don't use game ready drivers unless you absolutely have to. they aren't regression tested
the alternative being?
Bah, I've rarely had trouble with them over the years, but lemons do happen
I'm on 552.44 and have had no complaints
Studio ones
Oh, right
But latest game ready and studio are the same
If I do have one that acts goofy, clean uninstall with DDU, then reinstall the one I had prior. Easy, aside from having to redo my NVCP changes (mildly annoying)
Super wild guess : Simple Flashlight... I'll try with it uninstalled
Nope.. too wild of a guess
Yes, I remember you said to someone the other day to reload the save bc PTNext isnt activating but Ive reloaded the save and even the game many times and they always appear.
I haven't personally had problems, but I've seen people in posts frequently do
Although, with CP, there's an interesting case to be made about updating them :
I always run the in-game benchmark after a driver update to see which driver "sub-version" it's actually using because NV is still iterating on CP.
Most of the times, it's using a few numbers under the release one but a few times they reverted to base of the branch "sub-version" (eg with made-up numbers: Driver v545.77 using 545.75 and those few times, say v555.77 was 550.00)
average CP enjoyers ๐
Latest one is 560.70 but the benchmark will tell 560.00
Though admittedly, I'd do that with every game if any other one I own was showing this piece of info
is there any gain from the new driver?
I'm still so excited I'm running everything at DRS 4k on my new laptop ๐
Gain ? Maybe on higher end cards but my old 3080 fe just seems to handle its temps better..
DRS is a blessing but too bad it can't work work with PT ๐ญ
but... it does...?
I got this laptop and it was on the iGPU and I'm like awwww I can't DRS ๐ญ. after like 2 weeks I realized it has a mux switch and I've been on DRS ever since lol
idk
Doesn't it need a fixed pixel count ?
Well I'll be damned, this might be the most game changing tweak I could make ! Will try ASAP
hehe
Thank you so much for the tip, hopefully it works for me too
meanwhile I'm asking my husband if I can buy the Deadpool butt controller ๐
yeah you got this 
Looks as dope as stupid but I think it's a unique piece to be won through contest
the controller?
Yep
I just like Ryan Reynolds' butt lol
I can't use a controller, but that may change soon ๐
Before I'm back on spot, does the game need to be Fullscreen or borderless is enough?
Can't play without one, k&m hurt in long sessions
umm I think I'm running it windowed
it does say the full DRS res in game
Niice ๐
it would be so much better if the controller was his full figurine and you just play on his butt ๐
Sammi's fantasies lol

yes, just rename one of the folders to UltraPlus2 ๐
lol the most common comment of customers of the software our company makes is "it just works". we're going to try and get Todd to endorse it ๐
Lol we weren't being all too serious, because you forgot to archive 4.9.0 

i told my children one of them is an experiment but i can't say which one
lol
ooh! that's a good one. tell your children if they're naughty, one of their Christmas presents will be replaced with a potato. then just give them one or two potatoes anyway, and watch the calamity unfold ๐
Dynamic Resolution Scaling
In-game you can use it for all modes but PT ๐ข
Basically taking variable base resolutions for any upscaler (meant to try to maintain a targeted framerate)
It's what almost every modern console builds use by default
Yep, DSR is awesome when you have the horsepower to run it ๐
Iโll try it at insane when I get home I use the same options otherwise, do you use medium or high textures?
well i had to drop DLSS back from quality to performance
but it still looks way better
expectedly so but overall must look way better
Every setting at max. quality
I use max everything but texture not sure why but suddenly became unstable, but dropping it to medium I can now add all kinds of texture packs that I couldnโt on high ๐คทโโ๏ธ
Well the issue was definitely NSGDD. But it's weird because it's so totally inconsistent. It's fine one day, then the next day - with the same settings - it's totally unstable
can you describe what you mean by unstable? crash messages, how it crashes ... ?
NSGDD needs to be updated as of a few days ago, along with all dependencies
Indeed. That's the unstable one, for me at least 
I wasnโt even using ultra plus at the time, but it would be a gpu crash looking at the crash it was during lighting always at jig jig street and just before reaching lizzyโs but only when coming from the north (weird)
Setting textures to medium I can use any texture pack as long as I donโt also include a hair or skin mod that alters micro details if I do I will get the same gpu crash at those places
Thanks for telling us the coming from the north part.
I think there's a pattern here with NSGDD as I also have it varying based on which direction I approach the crash spot too
Even halkhogans 4K pack runs fine as long as I donโt add skin or hair ๐คทโโ๏ธ
Approach speed might also factor in
Itโs not that I spent a lot of time talking to sousine originally I thought it was ads as there are some at lizzyโs and as soon as they showed it would crash, removing the mod only delayed the crash until I got into the parking lot, I really think it may be related although not directly to the amount of ram that may be used for some of the micro details, currently on a 8gb card Iโm running I can run everything max Rt/pt (textures medium) hogans HD textures, ETO and the graffiti mod with no stutters at 80-120fps but add in skin crash, sometimes random but always at those 2 places and that intersection and jig jig have lots of people
Sorry I mixed up your feedback with ManyNibbles'.
This is quite a lot of factors to consider but I agree it's more than likely related to memory (or streamer budget as Sammi points it out frequently)
PT16 stayed on with RR. I can double check when I get home
LA traffic rn 
you need to do this fix. your save game is messed up. OR, you can try disabling cross-platform saves first, save the game, then load that save
#cyanidex-mods message
okay, here goes. if you're ride the metro even once, save your game, and start having crashes, there's a problem in your save file. this is apparently the fix.
i wonder what happens if i run CP with -qualityLevel=Cinematic_RTX 
i kinda miss Hansen 
OMG so detail
have you tested Fast quality at V apartment? NRD is doing alot of noise
no but i will, ty
i'm still not getting any noise at all with NRD
im gonna send you gimme a min
cinematic mode
fast insane
so are you only getting noise with fast?
yes
only fast
all other is fine
the weird thing is that fast work doesnt give any noise in cars but insane does
nvm it works itself
NRD works itself thats weird
okay ty! that helps a lot
ive never used cross paltform saves, ever, dont have another platform ๐
The setting itself can apparently cause problems
Special K โค๏ธ
wow, how did i type in red?
well followed "guide" and so far no crashes at jig jig or lizzy's drove around the city for an hour and swapped textures back to high
I gotta remember to try to look at that comparison on a proper monitor later; I can't tell squat in difference on my phone. lol
honestly even on my monitor, but with bad eye sight, i still cant tell much of a difference, i mean there is one, but it isnt crazy at least in my opinion
it's on by default
disable it ๐
oh wow
it actually works
?
A little early to tell and I have no idea why, and I forgot to reset my texture to high when I drove to h10, so my be anecdotal so Iโm going to ride the metro again then go to jig jig street and see if it crashes
If it does Iโll repeat and see if that fixes it
Thatโs litterally first thing I do if I delete the settings json or reinstall, Iโve never left it on, same with disabling the licensed music and nudity censor ๐ซฃ
alright so i launched into the game and it didnt crash and then once i changed a setting it crashed and has been unlaunchable since
and then i reinstalled the game and cleared the game folder and it still is ctd
delete your usersettings.json
Did you also delete the whole game folder before reinstalling?
yes
Then it's not a mod issue
it worked fine before though, i can reinstall drivers i guess but idk what that would do
ill update drivers and see
maybe run DDU first, before updating drivers
huh. That shouldn't be causing any problems.
i know thats why i was confused
And don't forget to reboot, even if the driver updates doesn't require it ๐
yeah
i've always had issues with this mod which is been frustrating
i am using the 4.0+ version now
Weird
Btw. I can recommend the following tool for any Nvidia owners: https://www.techpowerup.com/download/techpowerup-nvcleanstall/
okay it worked
idk why it fucking worked
wild
i still blame the mod lol
anyway
thanks for the help lolol
Could you add PT global light to features tab please?
hey Amiro, could you please try typing print(GameOptions.Get("RayTracing", "EnableNRD")) into console with ray reconstruction disabled and tell me what it says?
sure gimme a min
it says true
just true nothing else lmao
just in V apartment nothing else
what mode and quality?
PT16 and fast
medium and fast is the same i just realize
oh yes they will be in PT16 because there's no radiance cache
๐ค
good one
Mine results in the same thing as well
thats what she tryin to fix
@fallow thicket @noble marlin here you go
- fixed typo preventing higher FPS for PT16 in certain circumstances
- fixed NRD noise at Fast and Medium settings
so you finally got it so what the hell was the problem?
yes in short fallback lighting was disabled for those qualities. which is a speed hack for PT20 but needed for PT16
i see it looks better now great work 
yay that's good I didn't have much time to test
Testing it out now ๐
Hm
Ultra Performance DLSS
DLSS Performance
Going to try with higher Ultra+ quality settings to see how it looks. Just CTD'd so it'll take me a moment
It is much better
Yeah definitely, just the 20=>30~ FPS hit isn't nice to me 
The boiling isn't as bad compared to 4.9.3 for sure though. I think it's just this area that exacerbates it LOL
Medium Quality looks so much better
On Ultra performance with medium^
High quality + ultra performance
RR+Ultra Performance+PT16High. RR doesn't move 16 to 20
NRD settings doesn't look like it has changed in features+debug with RR on
Oh yeah im not complaining haha, its a step up from 9.3
High is the way to go for me now. Previously, insane would be the only mode that I could run without boiling
It massive step up
Yeah even the fast setting looks solid here with PT16
Nice performance gains ๐
Weirdly enough, PT16 fast seems more stable when moving camera/v around, as soon as I stop it gets super boily
So it was neither of those either... 
Cyberpunk's v1.63 Pathtracing. Needs to be used without RR. But it seems that NRD still needs some tweaking.
is it faster? and does it look different/worse than vanilla?
I haven't really tried it. RT+PT all the way
yayy ๐
it's fixed now ๐
now it's very stable at all performances
PT16 is nice, very clean especially for NRD
๐ค
Doesn't it also present the utmost advantage of having proper retention of off screen light sources rays & bounces in dark areas ? Can't remember where it was posted but there was a vid comparing older and newer PT technique that showcased that behavior in a room that ended up being all black with newer PT (if you kept looking opposite to said light source)
yes I'm not so sure. Cyanide and I were looking at that video and he pointed out that all the details was there in the v2.x video as well, it was just a lot darker... so he thought it was an exposure problem
and PT16 is definitely brighter at night
I'm actually really enjoying it ๐
Even with NRD ? Cool !
Can't wait to try the fix ๐
Any leads on the "overhead shadow" in ReGIR ? ๐ค
no that one is complicated. I have some ideas but I need a whole day or two to concentrate on it
Take all the time you need and don't hesitate to sollicitate me for trying stuff about it
- increased stability of PT16 (all qualities)
- hopefully added more FPS to all qualities
otay ๐
i been cookin' ๐
It's way more stable and clearly performs way better ! Great recipe ๐
Only tried fast as it's really what I'm looking for using it but now there's some weird dynamics as shown in the following clip
Didn't capture Myers moving (took it a bit too late and I'm actually cooking frying with the PC on running CP in my room ^^) but there's some really bad disocclusion ghosting
I blame it on NRD ๐
Ha, just when I'd installed 4.9.5, out comes 4.9.6. Cooking indeed! I haven't been using PT16 but I like having the newest version all the same. ๐
is that on Fast ?
It is
mmm it's basically a balance between how quickly it resolves the image vs. performance
it works quite differently from PT20
i can actually see, they used the settings from PT16 in PT20 .... which is why vanilla CP2.0 was originally quite noisy
Would upping the base res help with that ?
if you go to the debug panel and type RTX ... you can play with the Initial Samples and Spatial Samples and Max History, which will make the biggest difference to how fast the image resolves
Those aren't permanent, right ?
no they're not
๐
but if you find a combo that works really well let me know and i can make them permanent
basically now 4.9.6 is out i watch for feedback to adjust my decisions
I'll fiddle around with these once the night brings some fresher air.. it's exhausting for now ^^
sure thing! please play, enjoy ๐
The first two, anything higher than your defaults 8 for each has a big impact on performance.
The third one though, simply setting it to 1 compensates a little the dynamics quirk I've shown earlier (anything higher than 1 doesn't seem to help at all - went all the way to 60 but couldn't tell a difference and no impact on performance apparently)
I shall test the other modes tomorrow but imo, fast with max history on 1 instead of 0 is very nice ! (NRD's weaknesses aside ;p )
max history doesn't make much difference? ... no it won't
it's a temporal reservoir of "rays" ... meaning, if it's set to 0, it will forget all the rays from the previous frame ... but setting it to 1 gives it basically twice as many rays, because it has rays from the current frame, and the previous frame
but then setting it to 2 or 3 or 4 has a diminishing return (and also takes more memory, i presume)
you can also try initial samples at 4 ... in my testing it starts to get pretty noisy as you move around
I didn't monitor memory usage but I forgot to mention the higher that number, the slower simple flashlight (nice tool to test PT caveats on the fly) would get to "full blast" and it can bring some boiliness back along
Nah, perf is good enough as is, wouldn't want to trade more FPS for more noise
yes, i don't think it's good below 8
okay ๐
that's it, it's basically a tradeoff for performance in fast
here we go
hey lucia, i was wondering if u can help me with this bug where the wetness shader disappears when i get close to it
here it is

btw in braindance mod pt16 looks darker then other ultra+
PT16 and RT+PT
both is fast quality level
the weird thing is that the sun become a black hole and the earth goes lighter then sun 
also RT+PT with fast quality looks the same as insane Quality but with more fps
is this dumb?
nah this is fine
interesting. it looks like it might be missing a light source
yeah the lighting in PT16 is missing
interestunk
noouuii
v5.0.0-rc1
- Added full raster support
- Added ability to control (and save) the in-game graphics menu settings, with the best tuning for Potato, Low, Medium, High. (This also fixes most of the graphics cinematic mode changes if you use it)
- Implemented basic color theming and a new gunmetal color scheme
- Fixed the FPS and Target FPS being in weird positions if you're using DRS
- Now enables ray traced sun shadows on high settings (for ray tracing only, makes no difference for path tracing)
- Fixed PT ShadowFadeFraction changing values with Fast/Medium/High/etc.
- Reduced PT ForcedShadowLightSourceRadius for slightly less light indoors
- Removed extra separator lines when filtering text in Debug panel
- Fixed - the window was supposed to be a little smaller but wasn't
Is that meant to help Cy get (to) high ? ๐
okay i'll go see Mateo ๐
wdym?
Missed the "medium" episode on his channel ?
I can't share the secret, don't want him "excommunicado" as he said ๐
oh youtube?
Nah, texture stuff ๐
I will be excommunicato if word gets out I didn't change a texture setting.
PT16 and RP+PT lighting is way darker in PT16
Could an eventual rc2 save how vanilla settings are set first so we can switch back to our custom preset after using this U+ new section ?
with RR on
the weird thing is that the mod fixes itself
there another bug if u have put the crowd density medium then crowd the gone if u look up like happen in the release of the game
you cant change the rendering features thats weird
๐ค maybe but at what point would we save them? the first time it's run ever?
sorry there's a bug
For the first run, yes. Maybe also if manually changed afterwards ? But might cost too much to listen to all changes ?
its fine but you cant change rendering features its weirdest thing
yes that's the bug ๐
i think you'd be better off using Adaptive Graphics Quality instead for that ... this is designed to do all the thinking for you
im gonna use the older ultra+ until it fixed lmao
it fine
we gonna let you cook 
Indeed, but is it compatible with(tm) that new U+ section ?
- Fixed Features and Debug options couldn't be set
- Fixed an issue where Not So Good Draw Distance compatibility wasn't being forced for low VRAM
- Fixed an issue where VRAM of 16GB or 20GB could not be selected
you'd better delete your old U+ folder for this update i think
nothing. nothing to see here
What is v5 tweaking when it comes to raster ?
Had forgotten how beautiful it can still look rasterized.. but.. boy oh boy is DLAA+FG heavy hitting ! GPU over temp limits all the time and spinning at over 3500rpm lmao
that's a weird one... are you using ultra+?
There is a bug in perceptualautoscale.lua, line 3 must changed to 'local logger = require("helpers/logger")'
yes sosuine posts the most amazing shots that are all raster
mostly just shadow detail, streaming, and some engine settings
(like how many shadows can be built per frame etc)
PT16 vs RT+PT
PT21
Was just about to say v5 PT modes are abnormally all darker in dark scenes..
Guess that explains why it runs so hot (no U+ is already taxing but with it it's a barbecue ๐ )
yeah every PT in U+ v5 is darker
also insane quality makes it little lighter
nothin much
๐ค how

i like it
can color precision have an entry on the "rendering features" section, it has hidden settings that allow from low (0) to insane (4)
Anyone else having a weird autoexposure issue with PTNEXT? I'm running an i9 12900k, RTX 4090, 3440x1440 with dlls quality and framegen with rr enabled. It also has on certain lights almost like its pulsing like a heartbeat effect, breathing effect. There is also a good bit of noise and ghosting, especially around car wheels when turning the steering wheel as well as the whole image at nighttime or areas where it's more artificial light rather than sunlight there is a good bit of ghosting, garbling and noise. Driving makes it much worse. As well as I mentioned first, it appears there's something weird going on with autoexposure as the screen sometimes brightens and darkens rapidly making artifacting worse when panning the camera around.
I do get the same "pulsating" light thing but I've only noticed it clearly with vehicle headlights
if you go to welsprings and find the lights under the bridge i believe it is and you look at the ground, it's very visible. It almost looks like the rays are shooting in different areas slightly,
Playing without U+ now, do you mean one of these ?






