#Ultra+ 2.21 Patch Patch Patch Patch :)

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fallow thicket
plucky tulip
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mooahahah

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according to gpt 4o they're 30% to 50% more diffuse during dusk/dawn

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freaking done

fallow thicket
plucky tulip
fallow thicket
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forget about it kekw

plucky tulip
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oh ๐Ÿ˜‚

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you'll only encourage me ๐Ÿ˜„

fallow thicket
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ofc i am since i wanted this mods to be good and better

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even so im not a modders im doing everything to support it

plucky tulip
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ty i appreciate it

plucky tulip
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number 5 is alive stephanie

plucky tulip
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  • Sun shadows are normally more diffused at dusk and dawn, Ultra+ now emulates this behaviour by adjusting the sun shadow sharpness throughout the day
  • PTNext is now working without the separate denoiser - removed this setting from the front panel, it's still in Debug if you need it
  • Added a few more quality settings to the perceptual auto-scaler. Ultra+ will try to adjust image quality subtly to hit your FPS target without you noticing
  • Fixed a missing quality setting for RT-Only mode
  • If the weather gets stuck, Ultra+ will now unstuck it for you
long galleon
plucky tulip
long galleon
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You had said you would before =(

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When I'm debugging other mods with the console it helps to be able to turn off messages from the mods I'm not debugging XD

plucky tulip
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wooaaww

plucky tulip
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don't be sad hugs

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๐Ÿ˜ฎ

plucky tulip
patent minnow
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PTnext

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so rtxdi off with ptnext

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should RR be on?

plucky tulip
plucky tulip
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yes it's not used with ptnext ๐Ÿ˜Š

patent minnow
# plucky tulip that's up to you

with rr off everything looks sparkly and grainy and then with rr on everything look swierdly smoothed like plastic this normal idk sorry im new to the game

hazy gazelle
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Wow, lot of cool stuff added lately. Great work. If I may ask, exactly what is ScreenScale? At a glance, I didn't see what changed between Insane or Low besides a slight FPS change, but I wasn't sure what to look for (truthfully, I'll probably just set it on Insane to match my PTNext setting, but I'm academically curious as to what it is)

plucky tulip
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that's why some people prefer NRD (non-RR) ๐Ÿ˜Š

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but it shouldn't look grainy, i'll see what's going on

patent minnow
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with no rr its grainy and filled with sparkles kinda idk

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like noise or sm

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like this

fleet geode
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Film grain?

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Anyway...
Not bad I guess. Regardless, RT+PT is still my favourite.

fallow thicket
fleet geode
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And performance I never have to worry about, not even in Dog Town kek

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But the real reason for me is simply visuals, I'm picky that way.

fallow thicket
hazy gazelle
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Yeah, with all the new stuff, I just took PTNext Insane and ScreenScale Insane (I'm still curious what that does) with all the rest of my mods to the Dogtown market and with frame gen it still runs great in there. Haven't felt the need to try the FPS Target feature, but I might just to see it in action. Exciting stuff; I oughta start playing more again

patent minnow
plucky tulip
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except NRD was working perfectly ๐Ÿ˜ญ

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fix one thing break something else lol

patent minnow
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confused

fleet geode
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Target FPS setting and Scene Scale - I have it scale set to insane. Do I need a high or low FPS setting ideally for "insane"? (I want max quality regardless of FPS)

plucky tulip
# patent minnow confused

"oh my God it's full of stars" is a famous quite from 2001: A Space Odyssey. you said it's filled with sparkles, so I'm just making a reference ๐Ÿ˜Š

vivid grail
fallow thicket
fallow thicket
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@plucky tulip it looks awesome i hope u keep going on LUT

plucky tulip
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insane is actually often inaccurately bright

fleet geode
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bright? thonk

plucky tulip
plucky tulip
plucky tulip
fallow thicket
plucky tulip
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  • Fixed broken PT20
  • Fixed weather wasn't properly being detected / unstuck
  • Slightly reduced sun shadow diffusion at dawn/dusk
  • Fixed the full perceptual scaler wasn't working correctly. It's now auto-scaling more settings, and its console message of what it's doing is clearer
  • Clarified the SceneScale settings (now called "Radiance Cache Accuracy")
  • Fixed minor inconsistencies between settings
plucky tulip
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i'd love to see @unreal pilot do a version of this. while it looks cool the CDPR lut is "pretty bad", technically. neon future vibes ๐Ÿ˜Ž

vivid grail
fallow thicket
vivid grail
fallow thicket
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i love when placide is mad

plucky tulip
plucky tulip
plucky tulip
fallow thicket
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im gonna test them both and see

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yeah i dont see any diff

plucky tulip
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really?

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wow

plucky tulip
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Handz really should have just let me into Heavy Hearts and everyone wouldnt' have had to die

hazy gazelle
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Slightly off-topic, but by the way, just tried out your Robocop mod earlier and Iโ€™m really digging it. Didnโ€™t get a lot of time to play but it looked like a nice boost over maxed vanilla and ran a bit smoother. ๐Ÿ˜€

idle jasper
plucky tulip
plucky tulip
idle jasper
wheat robin
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what are yalls specs if u dont mind

long galleon
wheat robin
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mf is a grown ass man

fleet geode
hazy gazelle
hazy gazelle
wheat robin
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goddamn

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how do yall run the game with pt? at what res?

fleet geode
wheat robin
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ah for me rtpt doesnt hit it right for me

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tho it means playing 1440p performance

fleet geode
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PT Next, also at "insane":

wheat robin
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gonna try out the latest ver of ultraplus

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without ultra plus and with framegen enabler, as well as overdrive optimisation, i can get 60-75fps at pt, 1440 dlss performance

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the new target fps mode seems interestin

fleet geode
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Yup, plenty of great options to tinker with

wheat robin
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pretty good

long galleon
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I've got a 4090, I try to max everything, play at 4K

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Been a while since I've played CP though, taking a break to play kingdom hearts, since I've been waiting for it to come to PC

idle jasper
wheat robin
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ngl playing without ultra plus gives me better performance

idle jasper
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PTNext is the version with more performance cost

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With an 8GB VRAM GPU, I'd only go up to PT20. Even on my 4090, I prefer to use PT20 so I can use highest scaling possible

plucky tulip
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I was freaking out lol

plucky tulip
plucky tulip
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  • Added the ability to filter the debug page contents
  • Fixed window opening too small
  • Added a few fps to PTNext
  • Radically reworked PTNext, disabling variable rate shading, and completely disabling RTXDI (very experimental)
wheat robin
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i think for me rr loses fps

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but all the pt presets in UP that ive tried keeps it on

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no ultraplus, but with overdrive optimisation (+ other mods), path tracing, 1440p dlss performance, frame gen, 67fps

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all of the above + ultraplus, pt20, vanilla, fastest, 8gb, 56fps

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pt21 60fps

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pt next, 66fps ????

plucky tulip
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use fast if you want it similar to overdrive optimizer

plucky tulip
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vanilla = the games default settings (not ultra+'s)

wheat robin
plucky tulip
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no it's the crappiest. but you're right, I might move it

wheat robin
wheat robin
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and is there a way to disable rr being turned on every time a save is loaded?

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rr gives me worse performance

plucky tulip
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yet the lighting quality is superior

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it's basically not finished

wheat robin
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still very interesting

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excited for the future

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btw in game graphics settings shouldnt impact too much? i have it set on low preset but with pt, motionblur, ca, film grain, dof on

plucky tulip
plucky tulip
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  • Now correctly detects fast travel & prepares PTNext
  • Completely reworked game load/unload detector circuit
  • Fixed crazy window sizing
tired terrace
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heya! i just reported a bug on nexus, but u said in ur sticky that its okay to mention them here (unless i misunderstood, im kinda dumb xP) but in 4.8.1 im having an issue with hair being very dark / shadowy / shiny when using RTPT, im not noticing it at all when using any of the PT modes. it happens in the character creator and in the actual game, in the screenshot im using hair color 2 (the white one) and its still very dark :< ive tried a fresh install of ultra+ but that doesnt fix it, so i dont think ive done anything wrong x3 the problem also goes away when i uninstall ultra+ so i know its causing the issue. im going to bed now but lmk if u need any more info and i can get it when i wake up (unless its suuuper important :p)

plucky tulip
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  • Improved detection of fast travel detection and enablement for PTNext (it still needs some work, I will come back to this)
  • Re-enabled DLSS and FSR2 sampling at higher rates
fallow thicket
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this one is from ultra plus but without cet RT+PT Quality.

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i have to see and test them both

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and yes the first is dark and shiny thats weird

plucky tulip
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it looks like it's using the path tracing hair settings for ray tracing ๐Ÿค”

fallow thicket
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i always thought that was something from other mods and not ultra+

plucky tulip
fallow thicket
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also when i use ray reconstruction in first pic then the shiny hair is gone it becomes like in sec pic

pastel ridge
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i dont think the pathtracer even is active in CC or when using backgrounds in photomode

visual basin
plucky tulip
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Fast is probably clearer isn't it ๐Ÿค”

visual basin
visual basin
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appreciate it!!! ngl ive been using vanilla for couple days, interesting to test the low quality after this

plucky tulip
plucky tulip
visual basin
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lol cant imagine what kind of witchcraft is this but low quality sure has more stable performance

plucky tulip
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it's just regular witchcraft ๐Ÿ˜„

tidal karma
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what does the SHaRC Scene Scale / Radiance Cache Accuracy actually do?

hazy gazelle
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Iโ€™ve wondered that myself.

plucky tulip
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it's supposed to do more, but it doesn't in CP

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so it just makes lighting more accurate

hazy gazelle
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Ahhh, neat. Quality it is, then!

plucky tulip
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it will generally make PT look more lifelike, but it's difficult to pinpoint why

tidal karma
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does the Radiance Cache Accuracy expect the ShaRC bounce cache to be enabled? Also does it do anything if your using RT Only?

idle crest
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I'm having issues with photo mode and ptnext

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It looks good in photo mode then when I take the photo PT stops working and I end up with a very dark photo

plucky tulip
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no it doesn't do anything for RT. RT+PT and above only

plucky tulip
vivid grail
tidal karma
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A way of monitoring gpu ram in real time would be nice also a way of tracing back what caused memory/write access violations. Itโ€™s taken way too long but Iโ€™ve tracked down nearly all my self inflicted crashes but still get random memory access violations

halcyon elk
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Hi guys! Just a fast question about Ultra plus mod.
I'm using PTNext setting but it's not really clear to me if it's ok if I can let the DLSS option on Qulity or I've to decrease.
I've this doubt because it's written in the PTNext description in CET: Run PTNext as high as you can and turn upscaling down a step.

What does it mean?

fleet geode
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If your FPS are fine with DLSS Quality, then stick with it. If you need more FPS, drop to balanced or performance

halcyon elk
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Ah ok

fleet geode
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basically experiment a little until you find what is best for you - everyone has different hardware and varying preferences.
Personally I prefer everything at DLSS quality and all max settings, but RT+PT mode.

halcyon elk
fleet geode
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Yes, for PTNext and the other two PT options, you need pathtracing active. For RT only and RT+PT, you just need RT active in your game settings

halcyon elk
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Ok thank you

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Anyway can I ask you some other questions?
Despite RTNext and NovaLUT installed, expecially in low light environments, I see a lot of shadows and ghosting problems

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In general with PTNext I see much less artifacts of DLSS compared with Vanilla, but it still doesn't look how I would (or it should I guess)

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(I could record a video to show what I mean)

fleet geode
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Apparently using particular DLSS presets help with that (RT+PT doesn't have much ghosting), there's a post on the mod page that explains the usage.

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Actually I'll quote it

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You need to install a separate mod called DLSSTweaks ๏ปฟ(https://www.nexusmods.com/cyberpunk2077/mods/7415). There's a config app within the files of that mod that allows you to select presets for all DLSS quality levels (Ultra Quality, Quality, Balanced, Performance, Ultra Performance). Choose "C" for each level, then click save. That's it! It'll apply that preset to all DLSS presets in-game. Just note that Cyberpunk doesn't offer an "Ultra Quality" setting - DLSSTweaks just offers that for games that do. Also, if you choose to download through Vortex, it'll refuse to install the files and throw up a warning. Don't worry, the files in the mod are virus free. Just go to downloads within Vortex , right click on the dlsstweaks compressed file, and select Unpack (as-is). Or you can just manually install the files yourself. ๐Ÿ™‚

halcyon elk
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Ok I'll give it a look asap

halcyon elk
plucky tulip
plucky tulip
halcyon elk
halcyon elk
hazy gazelle
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FYI, an alternative for setting DLSS presets: you can do it in Nvidia Profile Inspector as well.

wheat robin
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unchecking "enable rtxdi rejitter" removes the intrusive noise from pt20

pastel ridge
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available/allocated

halcyon elk
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I would like to know if, in your opinion, the graphic is acceptable or if there are any issues. I have noticed some aspects I dislike in both versions, but these might be normal and perhaps characteristic of how the CP77 engine operates.

For instance, with PTNext, the shadows of people are more detailed, but I find the ghosting effect quite unpleasant, giving a sense of slowness. In PT21, the shadows are less prominent, and the global illumination seems better, although this might be a matter of personal preference.

Additionally, there's a "streaming effect" that occurs, for example, when I turn to face a wall. As I do so, the background that was previously not visible becomes visible, creating a kind of pixelation effect. I'm not sure how to describe it better.

Are these artifacts present for you as well? Furthermore, I suspect video compression might be concealing a lot of details.

lusty lotus
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In the Ultra+ PT mod, there is a VRAM configuration option. What happens if I set this to 4GB vs all the way up to 24GB of my rtx 4090?
Max quality PT seems to work regardless of the setting. I am using PTNext and high

hazy gazelle
# halcyon elk I've set DLSS C profile

I've got a hunch its a milage may vary thing, I dunno. I've tried C and notice no real difference in ghosting compared to E so I went back to using E globally. I may try C again in Cyberpunk sometime.

valid anchor
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hello , jus want to start out by saying this mod is a banger. I am getting a bug with black colors looking more red and washed . was wondering if this is on my end and if there is something i can do to fix it . Or is this just a side effect of pt?

wheat robin
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is there a way to not use ray reconstruction

fleet geode
wheat robin
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all pt modes

fleet geode
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It's really a game issue, from what I can recall. I'll have to check when I get home

plucky tulip
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(falling asleep i will respond tomorrow ๐Ÿ˜Š)

lusty lotus
fleet geode
wheat robin
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i definitely prefer not using ray reconstruction as i get worse performance and the visuals look "painterly" at lower dlss qualities

fleet geode
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I don't like RR at any quality

wheat robin
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its a net downside for me

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but without it, in ptnext i get lots of noise

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little lights boiling and swimming around on every surface like fireflies

tidal karma
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Itโ€™s not a popular opinion but I like RT only the best Iโ€™ve tried them all but RT seems the one with the least issues and best performance but not the most realistic

lusty lotus
# fleet geode https://www.nexusmods.com/cyberpunk2077/articles/1027

I read this but there is a lot of technical details I don't understand ๐Ÿ˜ and it's still not clear to me whether PTNext is just better at everything, or most things (compared to PT20 or RT+PT). I know PT21 sounds to be pretty bad and so I'm not considering this one at all

fleet geode
wheat robin
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for now im just gonna stick to vanilla pt bc then even without rr it goes back to its old denoiser

plucky tulip
plucky tulip
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GITS has a magenta cast

plucky tulip
plucky tulip
# lusty lotus Related question - does PTNext still work with ray reconstruction, and it is bet...

yep! it works with RR. it's the one I keep going back to. CyanideX and and I think Rem NL and I were discussing this the other day, there's a lot of lighting environments to consider and all the options behave differently... for example the H10 apartments behave differently from inside a garage in the badlands with sunlight streaming in... behaves differently than somewhere in Dogtown. but I think his consensus and I agree is that PTNext is the one with the fewest issues and most accurate lighting.

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PT20 is a very close contender

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or I would very happily play on RT+PT for probably the "least fuss" option. it's exactly the same as ray tracing but ads path traced global illumination ๐Ÿ˜Š

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use DLSS preset C and force auto exposure on

hazy gazelle
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Though I suppose I could drop it back in; it isn't any trouble really

lusty lotus
buoyant pollenBOT
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In the Ultra+ PT mod, there is a VRAM configuration option. What happens if I set this to 4GB vs all the way up to 24GB of my rtx 4090?
Max quality PT seems to work regardless of the setting. I am using PTNext and high

hazy gazelle
# plucky tulip can you try forcing auto exposure in DLSSTweaks?

Ok, I briefly compared C with exposure forced on vs E and truthfully, its a mixed bag. C seemed slightly better when opening the door to V's apartment (the light across the way was "cloudy" either way but might be less with C; it dissapears either way as soon as you look away and look back). I seem to get less ghosting with E on the computer terminal but this seems more dependent on how the light is reflecting on the screen (as in dictating how bad the ghosting is).
Honestly, though, others probably have a better eye for this than I do; I usually don't notice and ghosting out in the world unless I'm deliberately looking for it.

plucky tulip
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i do know some people are extremely sensitive to PT ghosting. if this is you, CP is not your game. use RT+PT

hazy gazelle
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I do seem to remember finding a while back a least some of what I see is from RR, and it doesn't bug me enough to lose out on RR's benefits, so I leave it on. I wouldn't worry about it; I don't. kek

noble marlin
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Are debug options persistent? I usually have to reenable options there everytime I start up CP

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Ghosting also happens on the computer for me

hazy gazelle
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Actually, to clarify...the two examples I was using earlier manifest without Ultra+ too, so it certainly isn't the cause (I just yanked the folder out and loaded my save).
Computer terminal ghosting disappears if I turn off Ray Reconstruction. Frankly, I'd rather have RR.
This weird effect, however, happens regardless. I'm not sure if its ghosting in the sense of the word, but I can trigger it reliably opening V's apartment door; it clears up after a few seconds or after looking away. These two shots were taken with vanilla PT; no RR (it happens with it on too; I hadn't turned it back on from the prior test yet); no Ultra+ (it occurs with U+ too).

pastel ridge
hazy gazelle
# pastel ridge could you link me a guide on how to setup dlss profiles though profile inspector...

Download and unzip the latest Nvidia Inspector from here: https://github.com/Orbmu2k/nvidiaProfileInspector

Drop this xml file into the folder you extracted to above.
Original source of file: https://github.com/Orbmu2k/nvidiaProfileInspector/issues/156 (specifically: https://www.nexusmods.com/site/mods/781?tab=files under Optional Files)

Note: Inspector has fewer options than DLSSTweaks, but if all you need is setting a DLSS preset globally or on a per-game basis (for forcing DLAA), it does the trick.

hazy gazelle
# pastel ridge tnx bud

From there, run Nvidia Inspector and you can change options globally or on a per-game basis (this is similar to the Nvidia Control Panel on steroids). You'll see the DLSS section is you placed the custom XML file properly; change the preset either globally and/or per-game, and hit Save Changes in the upper right-hand corner

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Note: you'll have to redo it anytime to change drivers unless you opt to keep settings. This is exactly like changing driver settings in the Nvidia Control Panel/Nvidia app (there's just a LOT more options)

pastel ridge
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tnx again, i have used it in the past but this info is helpfull, what dlss profile would you recommend? @hazy gazelle

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ill try E with 0.999 scaling

hazy gazelle
# pastel ridge tnx again, i have used it in the past but this info is helpfull, what dlss profi...

E seems to be the new hotness, C was the old go-to, (I think; I didn't dink with specifying presets until semi-recently). Sammi suggests C with Cyberpunk; I couldn't tell a difference at a cursory comparison, but I don't have the best eyes for this sort of thing. lol I'd say maybe set E as the global for other games you play with DLSS (why not? /shrug), and for Cyberpunk, try both C and E and see which looks better to you.

pastel ridge
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E looks good so far

hazy gazelle
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To be fair, Sammi knows this stuff way better than I do; I'd certainly try C too. I'm going to again myself when I sit down to play longer than a couple minutes

valid anchor
# plucky tulip hmm is that GITS LUT?

hey thank you for replying , no I donโ€™t use gits . This is what I was told

โ€œThe washed out blacks is partly due to ultra plus lowering the black floor for HD monitors and a side effect of the light โ€œbouncesโ€ in path tracing you can reduce the effect if you edit the common ini and comment out the part that lowers the black floorโ€

But when I open the common ini I canโ€™t find any array about black floors

plucky tulip
plucky tulip
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this is path tracing boiling noise

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that's due to too few samples in vanilla - they used 8 initial samples for RTXDI (path traced direct lighting)

plucky tulip
# valid anchor hey thank you for replying , no I donโ€™t use gits . This is what I was told โ€œTh...

hmm. < thinking music > ... i don't think this is correct. to me it looks like there is skin subsurface scattering (SSS) happening on the black plastic. the vanilla SSS is very blue, so probably the modder created the mod for this, and it looked black on their monitor. however, the blue SSS causes dark skintones to look quite purple in some lighting in path tracing (i consider this a vanilla bug), so i changed the SSS colour to a more red/purple colour (basically, you would expect it to be the colour of muscle, like in a real body), and that fixes the blue skin tone issue.

however, the issue here appears to be that SSS is being used at all on the black plastic material. ideally, they would exclude this area from having any SSS at all. basically treat it like clothing, not skin. i don't know if the engine allows this.

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you could try doing GameOptions.SetFloat("Editor/Characters/Skin","SubsurfaceSpecularTintWeight",0) in the console which turns off SSS, and should make that material completely black. i guess that would prove my theory

valid anchor
hazy gazelle
plucky tulip
plucky tulip
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i had that problem a lot in Hogwarts

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i just don't understand why many people have a flawless experience with U+ and then there's people who have things i've never seen before ๐Ÿ˜ญ

hazy gazelle
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Anyways, I got that without U+ too, so U+ isnโ€™t causing it. Both of those screenshots I took were with Ultra+ uninstalled to rule it out (I was also messing with dlss presets and turning RR on and off; just trying different things).

plucky tulip
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the H10 apartment is a little odd in how it's constructed, i think it was one of the first areas CDPR built

plucky tulip
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acctually lemme mention this to Cy

hazy gazelle
# plucky tulip the H10 apartment is a little odd in how it's constructed, i think it was one of...

Iโ€™ve noticed that. And to be fair, I didnโ€™t leave the building earlier when I was doing that test. Itโ€™s probably a poor place in hindsight. Come to think of it, out in the world, I donโ€™t recall really ever seeing any ghosting worth mentioning (the computer terminals thing in some lighting is a result of RR; Iโ€™ve ruled that out. Maybe some minor afterimages that very briefly appear when drawing or sheathing a weapon, but thatโ€™s all I can think of offhand.

hazy gazelle
plucky tulip
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yeah, and it's perfect like 49 days out of 50 and then one time you go in there and are like "wtf is that?? ๐Ÿค”"

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i'm sure it's been reported 100 times but no one has reproduced it

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yes... i think it's that the fog overlaps the H10 interior

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i know Cyanide fixed that problem in a few other places in the game, where they just kind of plonked fog everywhere. it looks okay when you're in it, but when you go nearby and look at the area it looked horrible. he's fixed pretty much all of that ๐Ÿ˜Š

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i don't do anything, i just send commands to the engine

hazy gazelle
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Luckily the voxel fog only lasts a few seconds (or returns to normal fog instantly if you look away and look back). I never even noticed it until today and Iโ€™ve been loading that same save for over a month now just to mess around in the city or test out mods. Same rainy weather for at least a fortnight now! ๐Ÿ˜‚

plucky tulip
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mm. the engine jitters the voxels every frame so after a few frames you don't see it. but it shouldn't appear at all

hazy gazelle
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Hey, I'm special. ๐Ÿ˜„

raven gyro
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is there a way to disable rendering mode?

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i kinda want to disable it cause my fps is not liking ray tracing

tidal karma
abstract jewel
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or just change config.json

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put "RASTER" internal.mode

raw prism
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Hello! First of all, thank you for the excellent mod.
I am having issues with noise/grain that appear to be exacerbated by the DLSS-to-FSR3 mod by Artur. With upscaling off, the grain is reduced but the image appears blurry.
I have a Radeon 7900GRE (16GB VRAM) and a 1440p display. I am not running any other graphical modifications.

plucky tulip
plucky tulip
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i'm adding a raster mode

raven gyro
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Oki

fallow thicket
plucky tulip
noble marlin
#

Hm, iโ€™ve come across a weird bug, not sure if anyone knows or has experience with it. With Ray Reconstruction, screenshots taken with photomode result in 90% of the screen being black, while the upper half is blue. With RR off, there arenโ€™t any issues. Iโ€™m currently on Ultra+ version 4.8.1 with RT+PT. Medium quality & balanced Radiance Cache Accuracy & 24GB set as my VRAM (3090). Iโ€™m also using ReShade+RenoDX. Preset is on C under Nvidiaโ€™s profileInspector.

#

Skin material was also off on characters (everyone was metallic like) and the whole scene looked as if all lights were turned off

raw prism
plucky tulip
#

I've seen this before I'm trying to remember what caused it

noble marlin
plucky tulip
#

hmm

plucky tulip
noble marlin
#

I can give it a try, give me a min or so

noble marlin
noble marlin
#

Tried on DLSS Quality & Balanced, same issue as well. I also tried RR with PT20 & PTNext with the same issues coming up (10% top blue, 90% Black). Iโ€™d CTD with Watchdog errors occasionally when the photos are being rendered after they are taken.

plucky tulip
noble marlin
# plucky tulip and is DLSS all at the default size ratios?

Ahhhhhh that might have been it. When I set the inspector preset to E, it forced the scaling ratio to 0.4x. I turned it off and set the preset to C again, and so far it hasnโ€™t produced that black and blue image. Though now it crashes randomly whenever RR is enabled, or whenever the photo is being taken with 0x8/20 hash errors along with Watchdog errors as well now

noble marlin
#

Just found a mod that prevents watchdog errors from happening. The author made it specifically to prevent photomode from causing that issue. Iโ€™d like to figure out what causes photomode to hang, but in the meantime, is that something you have experience with? @plucky tulip

plucky tulip
#

no i haven't seen any DPC crashes i'm sorry :.

noble marlin
#

Ah its okay! Im currently bisecting and itโ€™s due to a r6/script mod. Thanks again for the help on the DLSS ratio, that solved my initial issues!! frog20

#

Trying to pinpoint the watchdog errors atm

plucky tulip
noble marlin
#

10% extra frames added as well when removed ๐Ÿค”

plucky tulip
idle crest
#

Is there a way to keep PT global light on by default?

tidal karma
raw prism
#

Hope it's okay to crosspost between Nexus and here - I am having issues with noise, glittering, skin artifacts, and smearing on 4.8.1 on all PT modes. This occurs on an otherwise unmodified install, and does not occur with completely vanilla PT (aka without Ultra+ installed).
I have tried versions 4.8.1, 4.7.3, and 3.5.3. These issues are greatly reduced on 3.5.3.

Attached are comparison videos between 4.8.1 and 3.5.3 showcasing the glittering artifact. (apologies for the black borders, lossless scaling does not play nice with OBS.)

noble marlin
pastel ridge
tidal karma
#

Well I fixed my crashes but game slowly slows down now, but still better than abruptly crashing at least I can save and reload

plucky tulip
plucky tulip
idle crest
#

Sure. It makes the game look so much better in sunlight.

raw prism
plucky tulip
idle crest
#

Does everything on this mod work in photo mode? My shots keep ending up looking so different then they do in game.

#

Maybe it's PT global light?

plucky tulip
idle crest
#

Nvmd it must be some other mod

faint sage
fallow thicket
#

@plucky tulip this mod keep casuing crashing every 5mins and i tried the vanilla vision didnt get any crashing at all yes and the mod is beautiful but i cant play the game with it

#

im using RT+PT quality on my 4070 super and still causing crashing ive tried to the delete the other mods and testing it fine. it just this mod

#

im seeing alot of people are saying with "Material and Texture Override" legacy causing crashing

fallow thicket
#

It gives a lot of fps yeah it good but when going the streets close to lizzie bar or doing the โ€œ Send in the Clownsโ€ side quest there always cause the crashes

fleet geode
plucky tulip
plucky tulip
#

ohh i see what you mean

#

i think it's about time for me to do a video on how to fix UE games

fallow thicket
fleet geode
#

Have you checked your VRAM usage? I didn't have any issues with my 4070

fallow thicket
#

Iโ€™m going to try without using any fake varm and see if it works

fleet geode
#

It's possible, it was a few Ultra+ versions ago when I still had my 4070

fallow thicket
#

Iโ€™m using the 3.53 ultra+

fallow thicket
fallow thicket
fallow thicket
#

RT only give less VARM then RT+PT and vanilla Version still not crash

#

im gonna stick with RT only cuz it fix alot of things like the fake shadow and give less VARM

fallow thicket
#

the newer ultra plus doesnt crash but i dont like to use it cuz of the path tracing hair lul

fallow thicket
plucky tulip
#

red sorceress needs coffee badly ๐Ÿ˜œ

fallow thicket
#

im gonna try it right now and see

#

yeah the hair looks way better

hazy gazelle
#

"Wake TF up, Samurai. New Ultra+ version dropped!" ๐Ÿ˜Ž

fallow thicket
#

thank you ModHeart

raw prism
plucky tulip
vague ether
#

@plucky tulip noticed 2 problems with the mod
vanilla vs ultra plus

#

the background text isn't important to me, but the blocky shadow on the pendant is odd

#

tried 4.8.4 and I didn't see a difference

long galleon
#

The hair seems to be a different color lol

vague ether
#

it's possible the highlights are just lost because of the shadows

plucky tulip
plucky tulip
fleet geode
#

RT+PT is fine ๐Ÿ˜…

vague ether
vague ether
#

same result with having only CET and Ultra+ on

#

even went out of my way to run mod remover and install CET and ultra+ from scratch

noble marlin
#

Does that happen with all light sources?

vague ether
#

I don't know. I just notice it in this scene. I don't know how I'd check in other places because this is basically the only time V has the pendant on and you can see it in third person

#

I think shadows are fine in general? So it's possible it's just an issue with this specific scene?

#

I could send my save so someone else can check if they get the same result as me?

noble marlin
#

Sure I can try it out

vague ether
#

these are my RT settings

noble marlin
#

kk! I'll try it out. I'm running RT+PT currently

#

Whats your Ultra settings

vague ether
#

tried PT+RT as well

#

if I use pt20, pt21 or ptnext the scene becomes dark and the shadow is lost. And my fps also tanks :D

#

everything else is default. Ran disable mods, verified game and installed only CET and Ultra+ to make sure nothing else is affecting it

noble marlin
vague ether
#

have to run this without sound to avoid the feels

noble marlin
#

Oh no....

vague ether
#

being hit in the feels twice is enough sobbing

noble marlin
#

Oh no you're at this part sadcat

#

LOL

fallow thicket
vague ether
noble marlin
#

How do you get to the part with the pendant

vague ether
#

pick up the bag, walk out and walk to the big door

fallow thicket
vague ether
#

yeah, same thing

fallow thicket
#

well lets wait for sam and see

noble marlin
#

From my initial testing, with your settings but RT+PT instead, the shadow does indeed end up being "blocky". Going to try it now with different settings @vague ether

#

With 4.8.4, is the radiance cache greyed out for any of you guys? Nvm, it's only greyed for anything below PT (RT / RT+PT)

noble marlin
#

The weird thing is, turning off RT Lighting made the earth at the end look like how it's suppose to look. Whereas turning it on made it look abnormal

#

RT Lighting off

#

RT Light On (Any quality, same look)

#

Though Path Tracing definitely alleviates this issue

#

For context, I do have Improved vegetation & environment LOD (Extreme mode disabled). 1.5 distance multiplier for both

plucky tulip
#

(left) PT16 ... (right) PT20

plucky tulip
plucky tulip
noble marlin
noble marlin
# plucky tulip wtf

Yeah it tripped me out too, that scene with RT light on makes it look as if all shadows are gone- in the station and on earth

plucky tulip
#

i really like PT16 tbh lol

#

i never got to play it

tidal karma
#

Whatโ€™s the reason pt16 has much better performance?

fallow thicket
#

@plucky tulip W amazing work with PT16

#

i never thought of this but i got the same fps performance as RT+PT

#

what the fuck this is amazing

plucky tulip
#

and then i just applied my regular performance tweaks from PT20 to it

plucky tulip
fallow thicket
#

@plucky tulip there a problem if u disable ray reconstruction it gonna have shiny light in cars and glasses as always

pseudo scaffold
pseudo scaffold
#

reglass 2.0 causes that i think

fallow thicket
pseudo scaffold
tidal karma
#

pt16 seems really bright at night

fallow thicket
pseudo scaffold
fallow thicket
#

sure

plucky tulip
pseudo scaffold
fallow thicket
#

without

#

with

pseudo scaffold
fallow thicket
#

it feels like my eyes are burning inside lmao

#

with invisbillity and without

plucky tulip
#

checking some 1.63 footage *1.6 is brighter at night https://www.youtube.com/watch?v=S2XXRX-heUM

Cyberpunk 2077 Update 1.63 vs Update 2.0 Performance/Graphics comparison benchmark at 1440p DLSS 3.5.0 Quality with Ray Tracing Ultra and Ultra settings on i7 10700F + RTX 3080

If you like this content and want to support this channel:
โ—‹ You can directly support this channel by joining this channels membership and also receive special perks and...

โ–ถ Play video
plucky tulip
fallow thicket
noble marlin
#

Damn PT16 is giving me almost the same frames and Frametime as RT+PT

plucky tulip
fallow thicket
plucky tulip
#

do you guys know if all the new DLSS 3.7.10 files work?

plucky tulip
#

is ray reconstruction disabled?

fallow thicket
#

nah

plucky tulip
#

you need to disable RR for PT16 ๐Ÿ˜Š

fallow thicket
tidal karma
fallow thicket
fallow thicket
#

with RR and without RR

#

i love PT16

plucky tulip
plucky tulip
pseudo scaffold
fallow thicket
fallow thicket
plucky tulip
#

well that's interesting

#

that's with RR off

fallow thicket
#

i see

plucky tulip
#

lol i just sped it up another 7% ๐Ÿ˜„

fallow thicket
#

oh u speed it up

#

damnit why cant i read today?

plucky tulip
#

idk. i can't today, today

fallow thicket
#

without RR

#

finally i hated using RR

#

nope nvm

#

it still NRD broken

plucky tulip
#

idk how i'ts broken unless it's a problem with DLSSD ?

#

the DLL?

fallow thicket
#

im using DLSS balance

fallow thicket
plucky tulip
fallow thicket
plucky tulip
fallow thicket
#

is it there all the time

plucky tulip
#

okay i have none of that

fallow thicket
#

i try to disable it but it didnt change anything

plucky tulip
#

are you loading a game with NRD already enabled?

fallow thicket
#

yes

fallow thicket
#

its 6AM and im still woke what im i doin cat_kek

plucky tulip
#

those pipe bombs aren't gonna make themselves

fallow thicket
#

it fine just take a break come back tomorrow a new day sun rise up

#

well im going to bed now tomorrow gonna be fine Copege

plucky tulip
fallow thicket
plucky tulip
#

๐Ÿ˜‚

fallow thicket
#

i really said fuck it all

#

going to bed later

plucky tulip
#

hehe ๐Ÿ˜Š

#

yay partner in crime ๐Ÿ˜œ

fallow thicket
hazy gazelle
#

Yay, new U+ to try tomorrow. kek

plucky tulip
#

hmm i fixed some more NRD noise

fallow thicket
#

it is better

plucky tulip
#

but not perfect?

fallow thicket
#

yes not perfect cuz NRD is still broken lul

plucky tulip
#

so why is it working for me but not for you

fallow thicket
plucky tulip
#

ooh good point. trying day time

fallow thicket
#

in day time perfect

#

it just in night time thats shiny

plucky tulip
#

oh! okay. mine is perfect at night too

fallow thicket
#

with RR

fallow thicket
plucky tulip
fallow thicket
plucky tulip
#

OH i thought you meant it was moving noise

fallow thicket
#

if u cant this then its fine im gonna still be alive

plucky tulip
#

you can enable NRD custom denoiser in Features

fallow thicket
#

is this ok?

#

finally got it

plucky tulip
#

did you just use gaussian blur on it all? ๐Ÿ˜‚

fallow thicket
plucky tulip
#

it shouldn't have been on?

#

custom denoiser smooths the edges of things a bit to hide the most obvious noise but otherwise mine is smooth

fallow thicket
#

never mind there a color diff if u change the color of the car then if will shiny

plucky tulip
fallow thicket
#

the color of the car if u change it to gold then there gonna be alot of noise

fallow thicket
plucky tulip
#

lol you're good

#

i wouldn't ever take me seriously tbh ๐Ÿ˜„

plucky tulip
#

idk i believe you (kind of) but i'm just getting so little noise here i don't get it

fallow thicket
#

like this

plucky tulip
#

how am i not seeing that

#

you haven't modified anything in Debug?

fallow thicket
fallow thicket
plucky tulip
plucky tulip
#

the only other thing i can think of is i'm using DLSS preset C. tbh i'm not convinced preset E works correctly

fallow thicket
#

why is black colors always have some rainbow noise?

#

cuz they are gay? or something pride month is already over

#

black + sliver is the noice king

fallow thicket
#

@plucky tulip do i need to download Not So Good Draw Distance Mod or ultra+ already have it own?

noble marlin
#

Extra boil-y with the new update

fallow thicket
noble marlin
#

Yeah, only Insane gets rid of it

fallow thicket
fallow thicket
vague ether
fallow thicket
#

PT16 could be better

vague ether
#

PC can't handle any PT

fallow thicket
#

what gpu u using?

vague ether
#

6800xt

fallow thicket
vague ether
#

1440p

#

55 fps :D

fallow thicket
#

try 1080 with full screen and see KekW

vague ether
#

can't do full screen because CET crashes on AMD if you alt tab and the game is not in windowed

noble marlin
#

I know 1.6 requires NRD, but could you just use RR anyways

vague ether
#

well, it makes the entire video driver crash xD

vague ether
fallow thicket
#

im playing in 1080p in my 1440p and im getting 90 to 130 fps with my 4070S

vague ether
#

but I have to play windowed so the game doesn't crash on alt tab

#

so 1080p windowed would be pretty hidethepain

fallow thicket
#

i see

vague ether
fallow thicket
#

AMD cards is sucks at those things... yikes

fallow thicket
fleet geode
#

Windowed Borderless is recommended for CET anyway

visual basin
fleet geode
#

Yes, the changelogs differ. But peeps are going to find it confusing and THERE WILL BE QUESTIONS ๐Ÿง

noble marlin
#

"Is 4.9.0 compatible with 4.9.3"

fallow thicket
#

Better number better it is

plucky tulip
plucky tulip
fleet geode
#

aha ๐Ÿ˜‰

fallow thicket
#

Alright Iโ€™m gonna go off for today

plucky tulip
frail slate
#

@plucky tulip it is 4.9 now. The previous versions for some reason were giving me worse performance. I know that Cyanide said yesterday that PT 1.6 wasnt that good but using that doesnt seem to mess with my performance. I havent tried PT20, PT21 or PTNext with this new version yet, but in the previous versions they really lowered my performance.

#

Also with PTNext I always had big squares in the screen no matter how many times I reloaded a save they wouldnt go away. Also, thanks for offering to help with this, much appreciated.

faint sage
#

Thanks a lot for PT16 Sam ๐Ÿ™‚ So happy to have it back as an option !
Now I can kick DLSS up a preset (from performance to balanced @2K 21:9) and still have a somewhat decent boost in framerate and great consistency in frame times but at the cost of PT noise and compromised accuracy

#

So it really is a dilemma.. I mean that's way better to play like this with PT16 fast in "less complex" scenes but as soon as the scene gets "complex" (basically NC at dark hours, interiors with lots of different light sources & Dogtown, obviously), I tend to prefer vanilla for a cleaner PT resolve but blurrier overall image because I have to lower to DLSS performance..

fleet geode
#

Unfortunately something with 4.9.3 has made the game a lot less stable...
(RT+PT Insane, max quality, NSGDD mod default values, Nvidia driver 560.70)

hazy gazelle
#

Ah, turns out I had left it on C after my last round of testing

plucky tulip
plucky tulip
plucky tulip
plucky tulip
plucky tulip
#

ReBLUR only works with NRD

faint sage
plucky tulip
#

haha

faint sage
#

On the other end of the spectrum, have you figured out what could be the cause of the weird "overhead shadow" with ReGIR ?
Eg. When driving any car (both FPP & TPP), I can just look down a little to see a massive dark shade "trolling me" ๐Ÿ˜‰

plucky tulip
faint sage
#

It's like there's something messing with the lighting but what and "where" (in game space or whatever), no fricking idea

#

Have the same as Cy on foot as well (in Yucca, a few days of convos back on his thread)

plucky tulip
hazy gazelle
#

Honestly, settings-wise for Ultra+, I just set PTNext Insane, 16GB VRAM, RCA to Quality, and enable NSGDD support, and pretty much leave the rest at default. I figure its pre-configured well enough. I never could decide whether to enable RIS or not (I don't use reLIGHT); I didn't see much of a difference either way, so sometimes I've had it on, sometimes I leave it off. /shrug

faint sage
#

4.9.3 PTNext at vanilla settings but others are the same

faint sage
# faint sage Here's a couple of vids to demonstrate (hopefully it can help)

On that spot, I struggled to get the headlights working properly (seems to be a new issue I didn't have that with Advanced PT or U+ 4.8.x) as you can see in the FPP one (both were on, FPP was short throw, TPP was long throw - using EVS)
And nevermind the clear spot in the upper left on both, it's a window reflection from my monitor

fleet geode
#

Ok, seems to be NSGDD with the latest drivers. It was fine with the previous drivers. But also works with the latest drivers, with NSGDD disabled.

hazy gazelle
#

Though I did flip on the new NRD Custom Denoiser and PT Local light Imp. Sampling settings this time wit 4.9.3. In my brief walkabout H10, nothing unusual to report (though those two settings don't seem to stay selected when shutting off the game and restarting).

I did get the hyper-noisy thing once after the game crashed when I mistakenly switched to RT (hey, it happens), then restarted the game and swapped back to PTNext, but the effect went away with a game restart.

fleet geode
#

so, disable NSGDD or revert drivers hidethepain

plucky tulip
#

I don't get this ๐Ÿค”

hazy gazelle
fleet geode
#

nah, see following posts

plucky tulip
#

as a rule, don't use game ready drivers unless you absolutely have to. they aren't regression tested

fleet geode
#

the alternative being?

hazy gazelle
#

Bah, I've rarely had trouble with them over the years, but lemons do happen

#

I'm on 552.44 and have had no complaints

faint sage
fleet geode
#

Oh, right

faint sage
#

But latest game ready and studio are the same

hazy gazelle
#

If I do have one that acts goofy, clean uninstall with DDU, then reinstall the one I had prior. Easy, aside from having to redo my NVCP changes (mildly annoying)

faint sage
#

Nope.. too wild of a guess

frail slate
plucky tulip
faint sage
# plucky tulip as a rule, don't use game ready drivers unless you absolutely have to. they aren...

Although, with CP, there's an interesting case to be made about updating them :
I always run the in-game benchmark after a driver update to see which driver "sub-version" it's actually using because NV is still iterating on CP.
Most of the times, it's using a few numbers under the release one but a few times they reverted to base of the branch "sub-version" (eg with made-up numbers: Driver v545.77 using 545.75 and those few times, say v555.77 was 550.00)

plucky tulip
faint sage
#

Latest one is 560.70 but the benchmark will tell 560.00

faint sage
plucky tulip
#

I'm still so excited I'm running everything at DRS 4k on my new laptop ๐Ÿ˜‚

faint sage
faint sage
plucky tulip
faint sage
#

Can't enable it in vanilla settings

#

U+ can force it ?!

plucky tulip
#

ikr

faint sage
#

Holy smokes !!

#

But how can PT work then ?

plucky tulip
#

I got this laptop and it was on the iGPU and I'm like awwww I can't DRS ๐Ÿ˜ญ. after like 2 weeks I realized it has a mux switch and I've been on DRS ever since lol

#

idk

faint sage
#

Doesn't it need a fixed pixel count ?

faint sage
#

Well I'll be damned, this might be the most game changing tweak I could make ! Will try ASAP

plucky tulip
#

hehe

faint sage
#

Thank you so much for the tip, hopefully it works for me too

plucky tulip
#

meanwhile I'm asking my husband if I can buy the Deadpool butt controller ๐Ÿ˜‚

#

yeah you got this cruss

faint sage
#

Looks as dope as stupid but I think it's a unique piece to be won through contest

plucky tulip
#

the controller?

faint sage
#

Yep

plucky tulip
#

I just like Ryan Reynolds' butt lol

#

I can't use a controller, but that may change soon ๐Ÿ˜‚

faint sage
faint sage
plucky tulip
#

it does say the full DRS res in game

faint sage
plucky tulip
#

it would be so much better if the controller was his full figurine and you just play on his butt ๐Ÿ˜‚

#

Sammi's fantasies lol

fleet geode
plucky tulip
#

lol the most common comment of customers of the software our company makes is "it just works". we're going to try and get Todd to endorse it ๐Ÿ˜Š

fleet geode
plucky tulip
#

haha yes i know

#

dw i'm rarely serious about anything ๐Ÿ˜„

fleet geode
plucky tulip
#

i told my children one of them is an experiment but i can't say which one

fleet geode
#

lol

plucky tulip
#

ooh! that's a good one. tell your children if they're naughty, one of their Christmas presents will be replaced with a potato. then just give them one or two potatoes anyway, and watch the calamity unfold ๐Ÿ˜‚

faint sage
#

Can't find any DRS setting in Control Panel ๐Ÿ˜ข

#

Sure you didn't mean DSR ?

plucky tulip
#

i... meant DSR

#

what's DRS?

faint sage
#

Dynamic Resolution Scaling

#

In-game you can use it for all modes but PT ๐Ÿ˜ข

#

Basically taking variable base resolutions for any upscaler (meant to try to maintain a targeted framerate)

#

It's what almost every modern console builds use by default

plucky tulip
#

(my screen is 1600p)

#

hmm i guess i do need to run it fullscreen

faint sage
# plucky tulip

Yep, DSR is awesome when you have the horsepower to run it ๐Ÿ˜„

tidal karma
plucky tulip
#

well i had to drop DLSS back from quality to performance

#

but it still looks way better

faint sage
tidal karma
#

I use max everything but texture not sure why but suddenly became unstable, but dropping it to medium I can now add all kinds of texture packs that I couldnโ€™t on high ๐Ÿคทโ€โ™‚๏ธ

fleet geode
#

Well the issue was definitely NSGDD. But it's weird because it's so totally inconsistent. It's fine one day, then the next day - with the same settings - it's totally unstable

plucky tulip
#

NSGDD needs to be updated as of a few days ago, along with all dependencies

fleet geode
tidal karma
#

I wasnโ€™t even using ultra plus at the time, but it would be a gpu crash looking at the crash it was during lighting always at jig jig street and just before reaching lizzyโ€™s but only when coming from the north (weird)

#

Setting textures to medium I can use any texture pack as long as I donโ€™t also include a hair or skin mod that alters micro details if I do I will get the same gpu crash at those places

faint sage
tidal karma
#

Even halkhogans 4K pack runs fine as long as I donโ€™t add skin or hair ๐Ÿคทโ€โ™‚๏ธ

faint sage
#

Approach speed might also factor in

tidal karma
# faint sage Thanks for telling us the coming from the north part. I think there's a pattern ...

Itโ€™s not that I spent a lot of time talking to sousine originally I thought it was ads as there are some at lizzyโ€™s and as soon as they showed it would crash, removing the mod only delayed the crash until I got into the parking lot, I really think it may be related although not directly to the amount of ram that may be used for some of the micro details, currently on a 8gb card Iโ€™m running I can run everything max Rt/pt (textures medium) hogans HD textures, ETO and the graffiti mod with no stutters at 80-120fps but add in skin crash, sometimes random but always at those 2 places and that intersection and jig jig have lots of people

faint sage
noble marlin
#

LA traffic rn KEKW

plucky tulip
buoyant pollenBOT
#

okay, here goes. if you're ride the metro even once, save your game, and start having crashes, there's a problem in your save file. this is apparently the fix.

plucky tulip
#

i wonder what happens if i run CP with -qualityLevel=Cinematic_RTX fMeatRub

#

i kinda miss Hansen pepe_hmm

fallow thicket
# plucky tulip

have you tested Fast quality at V apartment? NRD is doing alot of noise

plucky tulip
#

i'm still not getting any noise at all with NRD

fallow thicket
#

im gonna send you gimme a min

plucky tulip
#

cinematic mode

fallow thicket
plucky tulip
fallow thicket
#

only fast

#

all other is fine

#

the weird thing is that fast work doesnt give any noise in cars but insane does

#

nvm it works itself

#

NRD works itself thats weird

plucky tulip
fallow thicket
#

now it better

#

lmao

#

it goes itself

plucky tulip
#

lmao wtf

#

left preset C ... right preset E SadGhost

tidal karma
faint sage
faint sage
tidal karma
#

wow, how did i type in red?

tidal karma
#

well followed "guide" and so far no crashes at jig jig or lizzy's drove around the city for an hour and swapped textures back to high

hazy gazelle
#

I gotta remember to try to look at that comparison on a proper monitor later; I can't tell squat in difference on my phone. lol

tidal karma
plucky tulip
#

disable it ๐Ÿ˜Š

tidal karma
#

A little early to tell and I have no idea why, and I forgot to reset my texture to high when I drove to h10, so my be anecdotal so Iโ€™m going to ride the metro again then go to jig jig street and see if it crashes

#

If it does Iโ€™ll repeat and see if that fixes it

tidal karma
# plucky tulip disable it ๐Ÿ˜Š

Thatโ€™s litterally first thing I do if I delete the settings json or reinstall, Iโ€™ve never left it on, same with disabling the licensed music and nudity censor ๐Ÿซฃ

marsh brook
#

alright so i launched into the game and it didnt crash and then once i changed a setting it crashed and has been unlaunchable since

#

and then i reinstalled the game and cleared the game folder and it still is ctd

marsh brook
#

i did

#

didnt work

fleet geode
#

Did you also delete the whole game folder before reinstalling?

marsh brook
#

yes

fleet geode
#

Then it's not a mod issue

marsh brook
#

it worked fine before though, i can reinstall drivers i guess but idk what that would do

#

ill update drivers and see

fleet geode
#

maybe run DDU first, before updating drivers

marsh brook
#

yeah

#

idk what happened

#

i have a 4070 super and a 7800x3d

fleet geode
#

huh. That shouldn't be causing any problems.

marsh brook
#

i know thats why i was confused

fleet geode
#

And don't forget to reboot, even if the driver updates doesn't require it ๐Ÿ˜„

marsh brook
#

yeah

#

i've always had issues with this mod which is been frustrating

#

i am using the 4.0+ version now

fleet geode
#

Weird

marsh brook
#

okay it worked

#

idk why it fucking worked

#

wild

#

i still blame the mod lol

#

anyway

#

thanks for the help lolol

idle crest
#

Could you add PT global light to features tab please?

plucky tulip
# fallow thicket

hey Amiro, could you please try typing print(GameOptions.Get("RayTracing", "EnableNRD")) into console with ray reconstruction disabled and tell me what it says?

fallow thicket
#

sure gimme a min

fallow thicket
#

just true nothing else lmao

plucky tulip
#

that's normal

#

wtf

#

i was thinking maybe disabling RR wasn't enabling NRD

fallow thicket
#

it is normal

#

its works fine

#

it just needs time to catch it maybe?

plucky tulip
#

it's working now?

#

just not in the lowest setting..

fallow thicket
fallow thicket
plucky tulip
fallow thicket
#

medium and fast is the same i just realize

plucky tulip
#

๐Ÿค”

#

good one

noble marlin
fallow thicket
noble marlin
#

Ahhh I see

#

I just popped in so I didn't get a chance to catch up

plucky tulip
fallow thicket
plucky tulip
fallow thicket
plucky tulip
noble marlin
#

Hm

#

Ultra Performance DLSS

#

DLSS Performance

#

Going to try with higher Ultra+ quality settings to see how it looks. Just CTD'd so it'll take me a moment

fallow thicket
noble marlin
#

Yeah definitely, just the 20=>30~ FPS hit isn't nice to me SadgeIntheRain

#

The boiling isn't as bad compared to 4.9.3 for sure though. I think it's just this area that exacerbates it LOL

#

Medium Quality looks so much better

#

On Ultra performance with medium^

#

High quality + ultra performance

#

RR+Ultra Performance+PT16High. RR doesn't move 16 to 20

#

NRD settings doesn't look like it has changed in features+debug with RR on

fallow thicket
#

It great btw let NRD be fixed tomorrow

#

Let Sam cook cooking

noble marlin
#

Oh yeah im not complaining haha, its a step up from 9.3

#

High is the way to go for me now. Previously, insane would be the only mode that I could run without boiling

fallow thicket
noble marlin
#

Yeah even the fast setting looks solid here with PT16

faint sage
fleet geode
wheat robin
#

what is pt16

#

i been away for a bit

fleet geode
# wheat robin what is pt16

Cyberpunk's v1.63 Pathtracing. Needs to be used without RR. But it seems that NRD still needs some tweaking.

wheat robin
fleet geode
#

I haven't really tried it. RT+PT all the way

plucky tulip
#

yayy ๐Ÿ˜Š

plucky tulip
#

now it's very stable at all performances

#

PT16 is nice, very clean especially for NRD

faint sage
faint sage
# plucky tulip PT16 is nice, very clean especially for NRD

Doesn't it also present the utmost advantage of having proper retention of off screen light sources rays & bounces in dark areas ? Can't remember where it was posted but there was a vid comparing older and newer PT technique that showcased that behavior in a room that ended up being all black with newer PT (if you kept looking opposite to said light source)

plucky tulip
#

and PT16 is definitely brighter at night

#

I'm actually really enjoying it ๐Ÿ˜‚

faint sage
#

Can't wait to try the fix ๐Ÿ™‚

#

Any leads on the "overhead shadow" in ReGIR ? ๐Ÿคž

plucky tulip
#

no that one is complicated. I have some ideas but I need a whole day or two to concentrate on it

faint sage
#

Take all the time you need and don't hesitate to sollicitate me for trying stuff about it

plucky tulip
plucky tulip
#

i been cookin' ๐Ÿ˜œ

faint sage
#

It's way more stable and clearly performs way better ! Great recipe ๐Ÿ˜‰
Only tried fast as it's really what I'm looking for using it but now there's some weird dynamics as shown in the following clip

#

Didn't capture Myers moving (took it a bit too late and I'm actually cooking frying with the PC on running CP in my room ^^) but there's some really bad disocclusion ghosting

#

I blame it on NRD ๐Ÿ˜‰

hazy gazelle
#

Ha, just when I'd installed 4.9.5, out comes 4.9.6. Cooking indeed! I haven't been using PT16 but I like having the newest version all the same. ๐Ÿ™‚

plucky tulip
faint sage
#

It is

plucky tulip
#

mmm it's basically a balance between how quickly it resolves the image vs. performance

#

it works quite differently from PT20

#

i can actually see, they used the settings from PT16 in PT20 .... which is why vanilla CP2.0 was originally quite noisy

faint sage
#

Would upping the base res help with that ?

plucky tulip
#

if you go to the debug panel and type RTX ... you can play with the Initial Samples and Spatial Samples and Max History, which will make the biggest difference to how fast the image resolves

faint sage
plucky tulip
#

no they're not

faint sage
#

๐Ÿ™‚

plucky tulip
#

but if you find a combo that works really well let me know and i can make them permanent

#

basically now 4.9.6 is out i watch for feedback to adjust my decisions

faint sage
#

I'll fiddle around with these once the night brings some fresher air.. it's exhausting for now ^^

plucky tulip
faint sage
# plucky tulip if you go to the debug panel and type `RTX` ... you can play with the `Initial S...

The first two, anything higher than your defaults 8 for each has a big impact on performance.
The third one though, simply setting it to 1 compensates a little the dynamics quirk I've shown earlier (anything higher than 1 doesn't seem to help at all - went all the way to 60 but couldn't tell a difference and no impact on performance apparently)

I shall test the other modes tomorrow but imo, fast with max history on 1 instead of 0 is very nice ! (NRD's weaknesses aside ;p )

plucky tulip
#

it's a temporal reservoir of "rays" ... meaning, if it's set to 0, it will forget all the rays from the previous frame ... but setting it to 1 gives it basically twice as many rays, because it has rays from the current frame, and the previous frame

#

but then setting it to 2 or 3 or 4 has a diminishing return (and also takes more memory, i presume)

#

you can also try initial samples at 4 ... in my testing it starts to get pretty noisy as you move around

faint sage
faint sage
plucky tulip
#

okay ๐Ÿ˜Š

plucky tulip
plucky tulip
#

here comes raster and everything mode ๐Ÿ˜œ

plucky tulip
#

here we go

stone tundra
#

hey lucia, i was wondering if u can help me with this bug where the wetness shader disappears when i get close to it

#

here it is

fallow thicket
#

btw in braindance mod pt16 looks darker then other ultra+

#

PT16 and RT+PT

#

both is fast quality level

#

the weird thing is that the sun become a black hole and the earth goes lighter then sun LOLW

#

also RT+PT with fast quality looks the same as insane Quality but with more fps

plucky tulip
#

is this dumb?

fallow thicket
plucky tulip
plucky tulip
fallow thicket
plucky tulip
#

interestunk

fallow thicket
#

have u been in lizzie bar with PT16?

#

it looks alot darker

plucky tulip
# fallow thicket have u been in lizzie bar with PT16?

noouuii

v5.0.0-rc1

  • Added full raster support
  • Added ability to control (and save) the in-game graphics menu settings, with the best tuning for Potato, Low, Medium, High. (This also fixes most of the graphics cinematic mode changes if you use it)
  • Implemented basic color theming and a new gunmetal color scheme
  • Fixed the FPS and Target FPS being in weird positions if you're using DRS
  • Now enables ray traced sun shadows on high settings (for ray tracing only, makes no difference for path tracing)
  • Fixed PT ShadowFadeFraction changing values with Fast/Medium/High/etc.
  • Reduced PT ForcedShadowLightSourceRadius for slightly less light indoors
  • Removed extra separator lines when filtering text in Debug panel
  • Fixed - the window was supposed to be a little smaller but wasn't
faint sage
plucky tulip
#

okay i'll go see Mateo ๐Ÿ˜

faint sage
#

I can't share the secret, don't want him "excommunicado" as he said ๐Ÿ˜‰

plucky tulip
#

oh youtube?

faint sage
buoyant pollenBOT
#

I will be excommunicato if word gets out I didn't change a texture setting.

plucky tulip
#

๐Ÿ˜„

fallow thicket
#

PT16 and RP+PT lighting is way darker in PT16

faint sage
fallow thicket
#

with RR on

#

the weird thing is that the mod fixes itself

#

there another bug if u have put the crowd density medium then crowd the gone if u look up like happen in the release of the game

#

you cant change the rendering features thats weird

plucky tulip
plucky tulip
faint sage
fallow thicket
plucky tulip
plucky tulip
fallow thicket
#

it fine

#

we gonna let you cook cooking

faint sage
plucky tulip
#
  • Fixed Features and Debug options couldn't be set
  • Fixed an issue where Not So Good Draw Distance compatibility wasn't being forced for low VRAM
  • Fixed an issue where VRAM of 16GB or 20GB could not be selected
#

you'd better delete your old U+ folder for this update i think

#

nothing. nothing to see here

faint sage
#

What is v5 tweaking when it comes to raster ?

#

Had forgotten how beautiful it can still look rasterized.. but.. boy oh boy is DLAA+FG heavy hitting ! GPU over temp limits all the time and spinning at over 3500rpm lmao

plucky tulip
frank stump
#

There is a bug in perceptualautoscale.lua, line 3 must changed to 'local logger = require("helpers/logger")'

plucky tulip
#

oof

#

thank you

plucky tulip
plucky tulip
#

(like how many shadows can be built per frame etc)

fallow thicket
faint sage
faint sage
fallow thicket
fallow thicket
#

nothin much

plucky tulip
#

๐Ÿค” how

fallow thicket
tidal karma
#

can color precision have an entry on the "rendering features" section, it has hidden settings that allow from low (0) to insane (4)

upper cosmos
#

Anyone else having a weird autoexposure issue with PTNEXT? I'm running an i9 12900k, RTX 4090, 3440x1440 with dlls quality and framegen with rr enabled. It also has on certain lights almost like its pulsing like a heartbeat effect, breathing effect. There is also a good bit of noise and ghosting, especially around car wheels when turning the steering wheel as well as the whole image at nighttime or areas where it's more artificial light rather than sunlight there is a good bit of ghosting, garbling and noise. Driving makes it much worse. As well as I mentioned first, it appears there's something weird going on with autoexposure as the screen sometimes brightens and darkens rapidly making artifacting worse when panning the camera around.

faint sage
upper cosmos
#

if you go to welsprings and find the lights under the bridge i believe it is and you look at the ground, it's very visible. It almost looks like the rays are shooting in different areas slightly,

faint sage
upper cosmos
#

I'm not sure what I'm looking at?

#

I don't think you can catch it in screenshots