#Modular Military Mask - ArchiveXL
1 messages Β· Page 11 of 1
very nice
Will try to see if I can get some preview pics
aw
Can relate
I need a good tight top for vanilla that sits under ST's plates
That doesn't show midriff
Preferred turtleneck
My bodysuit 
arasaka turtleneck (vanilla)
It's going to be a while till I release that project
I can't find it in my Atelier, got a code?
Otherwise I'm stick with an XRX top like this
It's not released
Thanks. I'll try and find one
I need to diversify my shirts too
I love the pose names π
rifle stand 1 pulls in the pistol prop though
oh, they all do.. maybe because I have a shotgun equipped
march2 gave me an assault rifle
I believe handguns are the only firearms that spawn correctly in player-made poses, if you use rifles and whatnot it just doesn't work. My rifle prop registers as a pistol though, so it will work with these
And there's a no prop category for you to play with your own items as well
March 2 is special because idk how to put real weapons into the offhand, so that's an actual prop
ah, okay π
just bind them to the main hand and move either the bone or their offset
0.0
You can do this with equipable weapons? :0
I probably should have asked about this first
Think so, yeah?
rip
That would be optimal so that people can customize the gun a little bit
I'm gonna put my gun props in the mega too if you'd like to use those
It'll save me from making own ones
It's just one gun, but you can customize it a little bit. It also has a customizable AMM version (with a magazine in it)
They are there u_u
remade the entire mlmask from scratch, improved some layers too. damn this one took me forever because the mesh was trash, all disconnected in blender lmao
veri veri sick
beautiful though 

Sprinting













Ever seen the video of the mountain lion following a guy down a trail? Crazy shit
Prbably
A man's terrifying encounter with a cougar on a hiking trail in Utah has gone viral after he managed to record a six-minute video of the incident.
Full story: https://abc7.com/pets-animals/viral-video-shows-cougar-stalking-utah-hiker/6975946/
yeah saw this one
military vest and mask are basically done
i have the ballistic vest and the opscore to make some corrections
and a bunch of stitches corrections across the board later
i made a mistake but that looks lowkey kinda baller 
you should keep it like this
looks highkey baller
will pspsps, no regrets
lmao
that does look amazing
If I wanted to start learning Redscript from scratch, is there any particular method that you'd recommend? Is the wiki hand holdy enough for someone with no coding experience?

Morning me kinda agrees 
the wiki has a few beginner tutorials, yeah

originally i was going for this variant
imma keep this one 
Right, that leaves the ballistic vest and opscore left for new corrections
that's way better

u wanna know?
ye

"Hmmm, is scripting my only option to achieve this? I'd like to change the appearance of a story NPC based on the quest you see them in and/or time of day" - This
I was hoping I didn't need to script to do it because it sounded simple, but everyone is telling me to script
sadge

Ladies and gentlemen, REAL Militech ballistic vest:
hmm, how about i switch their olive accesory painting to gray? or maybe their camo
it does
we matching quite well
they have a laye of dust all over which makes their clothes be a bit washed
compared to mine
Veri fire post
Is that how it sits by default?
no, just slightly different angle and posing
Ohhh
I turned her torso
me too! Great poses :3
tytyty
fellas which version do you prefer more
this one
or
ths
this has adjusted olive
its more faded away so it matches near perfectly with ingame militech
but the camo is quite faded
I do like the very clean look, but the fading and wear matches and has a nice aesthetic too
I choose the fade
@nimble basin yo yo
henlo
That looks good, even has a good looking nvg mount
the only problem i see, well there's 2
poly count is quite yikes, probably barely manageable
and the work needed to port this with the amount of crap it has... sheesh

still, id like an IVAS version, if im saying that right
Hmm
It'd be great if it didn't have those issues, the IVAS is cool but this is a lot more versatile
If you will one day buy this, and do the blender side, then not only i pay you with dp from mod but you also help me actually make it into the game 
its too much for me
no more new projects for a while
unless its a collaboration
I can't do on my own
in a reasonable time
but you must do the blender side, that one at least you know
dont need to do the axl and mlsetups stuff
I wouldn't mind that
meaning you fit it properly, dont make it too bulky, then decide on modularity
and make the masks
basically you're exporting UV of the parts you want colored one way
i got it from there
basically you do this
I gotcha
split it all up how you want it to be colored
then you roughly color it
in blender
so you get an idea how it would look
and then you simply select the submesh and export the UV of it
and that's a mask
simple, but tedious
axl-ing i got it, im fast asf on this by now
and texturing is my next step
i dont want to see blender for a while 
We do a little porting 
you may have noticed that the Wolvenkit editor has gotten significantly smaller? π
I'm still scared of nightlies 
I think it was in the most recent release...?
not sure though
i finished the hull separation
mesh editor looking like this?

Damn that detail
that's the compact on ethen π
you can bring the full view back by double-clicking on the mesh button
but I'm making this transparent now, because a bunch of cool things are hidden in the context menu
verigud
(That should already work though)
I see I see
This is very cool, I do get lost in the sauce sometimes looking for the array I want
π IKR?
think I'm done 
naisu
thaenk
Oh, question for anyone
How exactly does hat hair work? I wanted to do a simple beret but realize I know nothing about hair 
somehow (I think via tags?) the game switches out your full hair for teh hat's hair
hmmmm
Oh snap, I think I get it now
So it's not that when you put on a hat, a hat hair mesh replaces your hair. The hat itself has hair associated with it?
Check vanilla hats?
I think this is enough for me to fafo though if you don't know more, thank you 
We finally get to drive a tank around NC?
Also this is the Rheinmetall Mantis Gun which your turret reminds me of
I see I see
it will be a prop, but this will stay private anyway
its just a project for me to learn texturing in substance
Hey Mana, the way psiberx shown is the usual dynamic axl stuff right? we can't actually use the same instances over multiple items
we can do that, i've been using that all along
I think so

Ok so Mana, here is my shadow problem
it should be this
what do i do, I have all shadow toggles on
is there any documentation? i dont know how to make one
wiki doesnt say much
i will ty the one thing thats in wiki
ehh, pretty mcuh just any regular low poly mesh with a default metal_base material
and then the renderMode
just steal another
I'm stealing I'm stealing
it's not stealing, it's, um, lawful acquisition π
well i tried multiple variations, nothing work

whats wrong with raytraced player shadows
is there a modded clothing item that casts shadows in first person?
no clue maybe ask outside?
i tried literally copy pasting the shadow mesh from a vanilla item that i see working but still nothing
which leads me to believe the problem is elsewhere
yeah, but does that actually show up in redhottool
?rht
Don't ask what you can do for RedHotTools, ask what RedHotTools can do for you! (Just kidding. Don't ask, read the wiki page.)
install it, then get extra CET popups
ok i got this
there is a lot of stuff there 
it doesnt seem to find the nvg at all
i see that requipping stuff makes them go at bottom of the list
but everything except the nvg appears
nvg = shadow?
Same
I can't really have 7835 appearance variants for my knives
so now I'm wondering which to purge 
Me over here struggling with one
I'm going to try and learn dynamic axl today though, veri excite
Are these new knives? :O
wtf 
yeah, better kunai
yeah, but i have so many cool options that I can use on them
emissive is just the start π
show some
yeeeeessss
Looking sharp
Looking like it could cause some damage
verigud
bodysuit shorts supposed to have yellow line, i corrected now
I also redid the entire opscore mlmask
there we go
kang tao color set
sicccccc
Hmmm
I remember you saying something about using visual tags to hide stuff when you equip certain items, is it possible to replace them as well?
Sad

I'm trying to add all these extra features before even understanding axl well 



Zetatech doesn't have anything ingame but i was thinking i can represent them with a black, light grey and whiite accent
based on their logo idk
Idk what they're even supposed to look like but that sounds like a good combo
hm
Oh god I need that suit

Gentlemen, Kang Tao:
Gorgeous!
Stitches will be corrected later in final version
otherwise i'd have to keep resetting the codes and it gets tedious
Which trousers are those by the way? Your Panam ones?
Yes
Nice.
Indeed
I'm biased to Militech but both sets look phenomenal!
My custom camos will look the same, I guess after trauma team I'll do those next
They have red as accent color and white as their hard plating color, but I think I'll ditch the white, I already have very good variety of colors and patterns in the sets above
Don't think I can squeeze a fifth color and have it look good
Big sad
Enlarged sad
I shall seeeee
First without white, then I'll try white, see how it looks
The white is what makes them imo, otherwise it kinda looks like any other military camo
Like UN without blue
Ok ill try
I'm sure it'll still look great if you can't do it, just my opinion
yes
Hmmmmm
Is it also possible to replace both items? For example, I have a hat and a pair of sunglasses (worn on top of the head), with tags I could spawn specific meshes to make them fit perfectly with one another?
yes
with ArchiveXL custom tags
I did that to switch out the entire hakama on mascV when you wear a kimono
Here is trauma, i am using their red color code, but its kinda orange
i tried a few more variatons of red, the one above stays
its best

Verigud
@nimble basin yo this looks like that armor mod that had the British flag and MI6 ID on it
Did the mod author update it with a Japanese flag and Arasaka ID? Cus thatβs cool af
Oh, no, it's a personal edit I made
Very sick
Looks good to me!
ty
Perhaps 
Maybe I can help
I did a lot of suffering
where do I even begin to look?
What exactly is invisible, the handgrip thing? And what's this weapon based on?
Oh, hm
the weird thing is that first person works? 
Actually, I have this isssue with my gun too, but I don't care because it's meant for photomode 
damn π
It only happens sometimes though, hmmm
Might throw out the app and start over, then
at least I built another feature in Wolvenkit
What's new
Are you using .ents?
not yet
I'll try hooking up the projectile ent as base ent, I guess?
Actually I was going to suggest taking them off, they caused issues for me lmfao
But maybe adding them will work?
yes :3
fair lmao
why?
Sometimes when I open an NPV, instead of mesh there is blank field
The ID of the correct mesh is still there
oh, that's a good edge case actually
I don't know why this happens
It doesn't happen with mine, although I built that one
it happens when Wolvenkti can't resolve the path because it had been made with an older version
Aha
that's what the "scan mod archives" is for
Currently hooking up a button, because most people I know turn it off to save time when switching to the mod browser
here we go
o_o
oh, and I found a hint on what might be wrong with my weapon
I only see the default appearance in FPP, so maybe something is borked about the tags
verigoooood
sheeeee
I like it, but I also like the variance solid colors give
I'd prefer a solid color if you had to choose one, but I could see myself using both
I'm with grovac
Solid color then across all?
Yes
Just like before
Those would also be a good place to add white if you were interested in doing that still
I will add white after I finish the set without white to have backup
npnp
Why not both?
because its too much work
Im thinking of a rather controversial decision 
See as of late I had quite a few people just dm me with issues with my mods not working or other my mods related questions, so thought maybe I make my own small server
I see
Some guy a few days ago asked me if I have a server where I share mods early
Actually didn't even ask, straight up asked for invite

lmao
I would never do that. It's disrespectful. But I also cannot wait! Your mods are soooo good
I am grateful Grovac asks though
you could get a channel here
But I already have this one 
Yeah but this one feels more like our chat
that's why we should keep the plebs somewhere else 

I came here as a pleb, but now
I am a pleb
Never forget your roots. Always post photos related to your general chat conversation in screenshots
o_O
smol
babie
man is porting a whole ass boat
ebunike? the seamurai?
Hmm, I forgot about that one
But I wanted something a little more combat looking anyway
And also not whale sized u_u
Port a battlecruiser
Can you take photos in space? π€
||In the main story endings||
Idk if you can actually go out there though with the camera
And donn't tell me bids are real because they're not
Tell, have you seen birds in cyberpunk? I think not
One
I feel like some sort of alchemist
exporting a toothbrush mesh and bringing it back as a fast assault craft
these stripey stripes?
Hmmm
I was just about to say, I'd start with doing it how Trauma does it
On all the upper body armor pieces (helmet, vest, shoulder protectors)

You could potentially use that grey you have on the thigh and shoulder protectors on the knee and elbow ones instead
HOW ABOUT, I send you all my mods and you do it because damn 
But to me the white is what defines them as Trauma team, I think even if you just did it on the vest and helmet it'd be sick

No it's too much work
takes real cojones to wear 2white on a battlefield
yes, yes
"It's drip or drown"
vanity > sanity
style over substance always
(also, I still find it funny that he picked her outfit and put her in brick red and black)
(when Viktor heard of that he was like "ok, storming Arasaka Tower in matching outfits is kinda cute, but weren't you trying to be discreet")
you're not a pleb, you made it here π
q.e.d.
which parts
The plates
yeah
the chest ones. Shoulders are maybe okay?
or maybe the lower ones could be green and the upper ones white? 
the mlmask doesnt work like that
ah, pity. you're sharing these across all items?
I like it like this, is this their white?
yes
its the same white, they have a layer of dirt on it
its 37% and the next lowe value is 19% so this is it
ic ic
Well I like it
I think if you did it on jus those items and forgot the helm it'd look Trauma Team enough to me
nice





niiiiice
No fucking around when these dudes drop out of AV with armor like that 
I'm sure, I'm just messing with ya lmao
I quite like it, if you're feeling extra masochistic you could see how the vest looks white, but I think it's enough
Maybe swap what you did, white vest with camo/grey mag pouches
i though pouch white cuz they literally have white pouches
and rest is like other crap
Hmmm
I think it's enough rly, it was just another idea
It's very clearly Trauma Team now
same goes for ths
but then i lose like all red accent on pants
thats the only part there is red
on pant
Looks really good with those changes
I mean the black shin part
the red accent is great and should stay
like
this looks like it's fuck-me boots

and I qutie agree, it looks awesome
ah you mean the leather part?
i kinda like it because with my bodysuit i have this nice symmetry where i have this grey approaching on limb end
cannot unsee 
I like them that way though
maybe make just the knee pads black?
i dunno, it looks weirdly unbalanced to me, especially with the white thigh guards
but you have to like it, not me :))
this?
how about this with white kneecaps? 
nah
its going to look weird anyway even if i make like the metal white and rest greys
good niteeee
@nimble basin Do the thing for Elf
I ams u_u
She posted the announcement on her server
Well today is kinda done for me in 30 mins and I'm pretty sure she's from EU as well

I thought her profile said US o_o
I am hurri


this will affect too much in the back
but ok i try
okay okay
Hmmmm
i can also do this
I think this last one is my favorite
This one
But my 2nd favorite would be the grey background, 3rd camo background
i think i like this most
But my vote is still with the white background
It's the most faithful to their gear too
That's omega drip
i sent to 2 people and got a conflicting choice on literally every variant

np np
This is the way
with this red?
Yes, I like the way its worked in here
show
Right, so this is it for Trauma atm


I can't think of why it would, everything is in my directory this time
Is it just the black one not spawning?
black/charcoal, one of those is what I used
I am czechkings
I see people posting previews wearing your helmet though, hmmm
Let me see what the Militech one does for me though
Idk, black wasn't working either
What in the heck
It doesn't spawn at legs anymore, it's just gone
I don't understand
The last time I had your stuff in the same exact path, so of course it was going to ruin it. But this time I don't, and the only thing I'm borrowing are the .meshes
Well this thing is only happening by installing the pose pack not props
So it's in your pose archive
Yeah, I was talking about those, I fixed the prop pack and haven't made any changes except for fixing the lod
For me it seems like all the regular helmets are broken, the alt version is fine though
I will fix it, gonna let everyone know in the chitty chat
The xbm ones
very goooooooood
insanely good
True
I'll have to do a better job testing stuff like this in the future
Yeap that was it


that's why I prefix all of my shit with mana_
there's no other mana in the fandom right now
and if one arrives, they can be mana2_
where tf are you
I tried messing with the normals but it didn't seem to make any difference, turned it off, messed with the strength, swapped it to the cyberpunk one. What is smoothing?
It's weird because the other parts are set up the same way, it's just the bottom that does this
Some space station 
there are different options
set blender to the not-textured viewport mode (second blob) and assign a good matcap
When you say good, are you meaning one that shows some of the same errors?
This is how it looks without any smoothing
This is the closest one I see to that
yeah, this :))
Could this have something to do with me splitting this by material, then joining the pieces that used the same one back together?
Will do
Nope, nothin
meh
Every day I break something in a new way 
I'm just glad I have the opportunity to do it
That just means you found out you need to fuck around some more
it's cool though!

how'd it look with something geometric, though?
There will be a lot of that
goodgood
verigud
niiiice β€οΈ
very nice
thank
Just a point @warped dome, @rigid timber Holster doesn't work with your Panam pants, any chance you can take a look? They clip
they're not fitted to be together
And you don't have a thigh holster either right?
no
Fair enough, not a necessity just wondered if the two could work together. Thanks!
I will try my luck at microblending my camos
Pulling this off would be the biggest W ever
Luck!!
ok i discovered shit
so everything s the same color
they just have varying levels of transparency
Plan: Cut masks out of my camo, paint everything the same and lower transparency of parts

aha, i figured out
i can read opacity data in PS
now i can match opacity based on sample microblend from the basse game
π€
For real, do you know how big of a breakthrough this is
ohhhhhh, nice!!

If I understand this right, this will make better use of in game lighting on fabric?
A little, but more importantly now it looks more like a vanilla texture than ported
however, internally it the biggest change
the amount of complexitity this implementation cuts is insane
here is the new specops variant
you see the camo difference?
as opposed to original
now, the darkest bit of the camo matches darkest material on bodysuit
yes, gorgeous
Thanks mana 
and the lightest bit of the camo matches the lighter solid material on the sides
previously i was forcing this camo on _d
which meant i had to do stupid amount of file resizing and tiling
some camos weren't working very well on certain colors
etc etc
there's a lot of internal stuffs
it saves me so much time
and it looks way better and more natural
it does, yeah β€οΈ
literally any and all camo inconsistencies with colors are 100% gone, adios
damn, i got so excited about this idk what to do

And now I can do these without suffering maybe
thank you for your suffering
True hero
The fits look incredible
i changed colors
so its more like before 
the 2 sides thinngs were too dark
in comparision
o
these are so, so good

I have a situation 
so the specops set now looks like this
inventory for reference
but the problem is this
the chestplate color used to be this
but ingame its very dark
so, what do i do
the same thing applies for all acessories
with hard plating
Specops set done
I mean what was making it so dark :o
Oh I see
next up, nightops which will be same as specops but with geometric camo and blue accent
what problem
the stuff being too dark
not really, i try to make some contrast going, because everything being super dark just wouldnt look too good
the bodysuit already uses my darkest override
if i use the same override on the armor it looks like above
blends it too well with the bodysuit
next camo should be ready


The microblend conversion drops my palette library from 34mb to like... 2-3mb

and i get rid of almost 90 files
The optimization 
nightops color and camo scheme
it be like that π
Is this how I am going to be judging clothes modders by their file sizes?
Are you saying size matters?
Of course size matters
What are you more inclined to download, 300mb clothing or 3mb one? One lags your game, the other doesn't

So much innuendo I could say
I won't
I am just looking forward to your Militech suit

Downloading the collection of clothing from some modders can take literal a few GBs or even more
But that's because most people use xbm instead of converting to cyberpunk's texturing
and they use insanely high poly models for no reason
and 8k normal maps
exciting
Nahhh
I'm releasing another set next week anyway
yeesh
Any of ya'll have ideas for "couples" poses?
Here are a couple from this pack so you can see the vibe I'm going for


?






gratsss