#Modular Military Mask - ArchiveXL
1 messages · Page 9 of 1
Do they take your emonies too? 
but if you already made it?
ah
I would, if I knew what the heck I did lmfao
It was invisible, missing mod slots
Like holy cow
That was just the tutorial, now I'm doing it for real
look at youuu
yaml -> xl -> factory -> root entity
I checked it so many times, but I was also finding weird things like localmaterialinstances with no values at all
But I was also making many large changes at once so idk
yeah, don't do that 
I sprinted to the finish line and stepped on an s-mine
it was almost completely done 
what is s map
an explosive map
roughness specular metallic maybe?
IDK, normally they don't use specular
how does the s map look?
is this from another game?
yes
Which would be metal in cp?
🤷 ditch it?
looks pretty important 
might be emissiveness
you can reproduce that effect with cyberpunk materials though
IDK, maybe read up on shaders for the game you have it from?
or look at the blender import
this is emmissive stuff?
🤷

know what? 👀
That I'm throwing mymesh9000 on the ground to make sure the one I spawn in loads correctly
I would never do this, my workflow is perfect
MYMESH9000 








a term coined by the master herself
I remember seeing someone ask why there weren't 9000 files after coming from the wiki
That would have been me if I was slightly more extroverted
Okay, so my yaml was destroying every ranged weapon slot
in the game
every day I stray further from the machine spirit
WHEN I REALIZED THE WEAKNESS OF MY FLESH
IT DISGUSTED ME
wtf lmao
I need this
They don't have blowout panels
One hit and they all explode, 0/10 cannot enjoy, poor engineering
This is epic
Russian tank moment
I already nuked everything
, I just did it again and realize this probably happened previously
i am klutz


no, archiveXL etc. too
Hmmm, I do be needing to update that
I gave them a go but I'm guessing the oddness I had happen is due to that
ahh, then that will fix it, I think
I could only see the decal on the Arasaka socks, and after peepin through enough my game would crash
ahh, yeah. Psi fixed that.
verigud verigud
I like them though, can def see myself making some comfy outfits around them
@ me with the results lmao
Will do will do
Are there rope props
https://www.nexusmods.com/cyberpunk2077/mods/13630 best ones I know of

I want tactical climbing rope
not yet, I think. Feel free to disect those rope props
<sighs>
is it a me issue?
sadge
really? 
I have too many socks 
Yeah i need some spandex high stockings to go with shorts
will make pantyhoses some time soon™️
yeap
I will probably comission one of my own to go with my sets
nobody wanna do conservative drip
but they be disconnecting, i swear they weren't doing thise before
wdym

I was talking about content creators
I haven't seen many leggings out there that go beyond thigh length

egs de
mood
I need simple, semi tactical poses
what do you mean by semi-tactical?
Such as walking, investigating, exploring
With a weapon in hand
nothing "action"
As a matter of fact it's likely people would use these more often
More "neutral" poses
That something you'd do for something specific
yeah, I think so too
Like kicking a door
Hmmm
I gotcha
You need to bend the body into a natural position and this is not easy
It's an art for sure
If you send me refs I'll add them to this pack, I think I have a few ideas already
I don't have any refs
Not easy to find any either
Imagine it like walking in a deserted wasteland
You're not like, ready for action, but more like vigilant
I was thinkin about this for one
Very slightly alert because as calm is it is you don't know what could happen next
damn photo tiny
It can be adjusted
Yuh
Eaxctly
Standing poses preferably because most people shoot upper body
but not going uphill, allign for flat surfaces
We shoot on flat ground every time
and if you end up doing a set of casual military just drop 2 mods, one action one chill
I love all the standing casual gun holding poses you made already. There’s some other ones here and some sitting ones
ty ty
giving something or taking something with the gun in hand
like. right hand gun, left hand shopping bag
or you're holding your iron while handing your buddy a spare mag
but instead of shopping bag, thermonuclear bomb
yeah, well, any prop 😄
Hmm
Would you be able to help me through your weapon guide a little bit? I have a 90% solution rn, but the appearances keep randomizing no matter what I do
I can try
Well, that's really all there is to it. It shows up completely fine, but I can't pick my custom appearance out of a set of vanilla ones I left for troubleshooting
Earlier someone was kind enough to show me that my data arrays weren't matching up in my factory, so I fixed that, but still no dice. I feel like it may be something with the ents since I don't completely grasp them
In the root .app right? I have those set for everything there
yeah
you need to have a unique match. If you have two appearances matching the same tag, it'll just pick any
random appearance usually means that something isn't matching
I tried to leave it as vanilla as possible to test, so my custom one currently has "default" as a tag
But in my yaml I have the appearanceName specified
put that as tag
instead of default
Ahh, they're both "default", should I change them both to something unique (and matching)?
yeah, that's your appearancename
usually it points at the root entity, but for guns, it points here
I didn't even know you could do that 
From the watch tab I guess? Is there a way to search it?
not sure, I think not?
When I drop it on the ground and scan it it says the appearance is default, but I guess that's different than holding it in your hands?
I don't think so, no 
this thing is cursed

Thanks for trying though, I'll keep at it 
welcome. I hate weapon modding lmao
It is kind of awful
yeah
whats the best priced backpack we saw
They're both on sale rn
oh my
This one may actually be very worth at this price
Yep, the black one is greenlit from me at that price
has everything we need
verigud, I'll see if I can pick it up then
Also looking that the topology on it, should easily be converted to mlsetup
not so much the green one sadly
but the black one is twice the polygons too, it looks better
remember, children: only as many polygons as necessary, not one more
its very good
20k for a relatively large piece of clothing
the boots were 81k so this is like, just excellent
the other backpack does feel a bit too low polygon for cyberpunk
ok 😄
u_U
ah, both are very good
right one looks more like biz
but that one has problem
see here at the back
well, no one will really see this part anyway but still
those lines are just painted
should be part of the normal though, no?
Can't you just paint it on still?
ahh both are very good
but the black one is cheaper and easier to mlsetup
and is double the polygon
that's the only advantages
black is more "tactical", green one is more "military"
I like both, but I do like the price of the other one better
yeah
it do be shapely
Which one of you can test my helmet mod
The one that's up
The night vision just doesn't work
May have been borked by recent core updates
I'll update everything soon to properly test socc and helmet
did we understand the assignment tho
lmao
o ye pretty much that
top left still looks quite action
bottom left looks a little like she coming while stomping the ground
you may want to relax that pose a bit more
bottom right looks good
top right too although what is she doing with her hand
Yee I thought the same about the top left, but I like how it turned out, I can relax the other one
Just holdin the blaster, that is a bad angle tho
Oh
lmao
It's supposed to be like pressing a headset to your ear
Will prob look good with your headsets but haven't sized it yet
also in each of your poses, move and tilt the head in accordance to the action of the pose
we can reset head position ingame anyway
but we cant tilt it
True
I try not to touch them too much until I see how they look ingame, but I'll fix this too
I like that one. Mabye make another with the gun lowered further?
I can do this u_u
you could make one where the gun is behind the back like the "I have a surprise" but it's not a flower 
lmfao
I can also do this
Very open to suggestions from any of yall still btw, I'm at 5 something poses
50
lmfao
Hmmmmm
veri pretty
I'm pickin' up what ya'll are putting down but I need to find some references
Take this gun, choom
But behave, alright?
awesome ❤️
tytyty
Basically bottom left but with pistol in 1 hand and much more relaxed, similar to bottom right
People also like standing poses with gun in whichever position
I'll do this as well
Yeah I think you're right, it's getting messy
Make action poses for one, and relaxed gun poses for another mod
I need to figure out how to easily move these keyframes around on the nla track
I was trying to organize them by standing, kneeling, prone, but that got out of hand quickly when I got ideas from other sets after I was finished with that area
Very nice
How about holding a flashlight in left hand and pistol right hand, holstered down
Heck yeah, I was going to do this one
As if you entered a darker room, not completely pitch black so you can see there is no enemy, but you use the flashlight to see better
Ahhh
One of my partners volunteered to optimize it, and my god it looks top tier
UVed with many masks roo
Too
dam
With another person
blender chad
or w/e he uses
Very sick
about to preview these fixed poses for the first time

Me sitting waiting for wkit to validate my entire npv project for several minutes after i forgot to turn off file validation for this one:
Thanks boss
It still has some problems, but I pretty much had to make a real gun to get what I wanted lmao. I needed a way for these poses to be used with rifles
ty ty
when is this pose pack usable
It's usable now, but I have a few poses that need their hands redone. Also need to go back through fix the jitter, all simple things
The biggest thing now is separating the ones I want for this pack
I can send you what I have today if you wanna take a look, I'll try to solve these issues today
send me sure
Ah, I also need to connect the non-weapon props to the appropriate poses, was having a little trouble with that today but I'm sure I can overcome that too
Then it's just modpage work I think, seeing how I wanna stick images on it, pose reference sheet
Looking forward to it
😦
possible that it's on my end, ngl
I haven't overhauled that mod yet, and what with the 48516251230123 different refits...
sadge
The time has come
My own mods are getting entagled in my library of textures
I need to separate it and put it as dependency
o boy

I see firepower
hypothetically
that i want to port a 1.7 million polygon prop
would the game live?

I send you in DM
okai
tru facts
Do i even dare
that's a lot of submeshes


my blender died attempting to triangulate faces

oh on wait it alive wtf
just took 10 minutes
lmao
sadge
Was I wrong?


xd
There's some lower poly variants out there tho, but that one is quite nice
quite nice indeed
big sad
I should have enough content to release something every weekend for like a month if all this stuff comes together
Just make sure to refine the poses with what Elf said
For sure, I haven't even started on that yet 
Still fixing the props
But that's the fun stuff, so I'm saving it for last
Does anyone have a mouse I can borrow
I didn't beat it, it just stopped working lmao
I SWEAR
How much kinetic energy did it have to withstand
Truthful statement
I totally believe that
Why not I ask the table your mouse is sitting on. Perhaps it has an opposing opinion about that
Is it possible to generate new cruids for an entire array?
the spouse and I have like 10 or 12 Roccat Kovas
they used to break down so we stocked up whenever we could get them
but then we found out how to repair the issues
and now we will never have to buy mice again
lmao that's amazing
Hmmmm
It does look quite comfy
I don't think I've used anything from them before though
yeah, but they don't make it anymore 
damn

I just wanted a prop man
yeah i also wanted to do some poses once, then shit happened and now im modder idk
I wanted to do these to avoid weapons lmao, I should have listened to me
But I have learned a lot, if I get through this I can continue my original project with ease
that looks incredibly routinized
artificially prepared catdrop
Are there any experienced weapon modders that wouldn't mind me bugging them about the process? I think I've done everything possible that makes sense (to me) to try and get this to work
the #merchants-of-death folks

When you win, you will teach me
the back of my head, where the paranoid imaginary people live, approves
Hey Mana you have mods with a dedicated shadow mesh that does something?
"does something"? I usually just... it just works?
Is there guides on shadow meshes? This is more of an fpp issue
not really, no. I'm thinking about writing one as we speak... 😄
Well what's the implementation anyway, just grab the whole mesh, mark it as shadow mesh and put it in ent with a special tag?
no, you have to change a RenderProperty
I mean, we have some documentation on shadow meshes? I think. I remember writing some.
You uhm, have a link to it? 
no, I'd use the search...
I saw this one
But it's my problem exists in RT
and PT
that should be covered by the castShadow property?
Hello again, I've been sent this video showing my AXL items shadows' (vest and elbow pads) being "out of sync" with the first person perspective when having a weapon drawn. I don't have the slightest of clue what to do or what the problem is :SadMan:
I can also replicate this consistently.
Anyone knows anything about this?
This is one problem
and second problem, some items just don't have shadow in FPP at all
maybe they need an fpp shadow mesh. I dunno, I never checked
but it'd be best to compare an item with a working shadow to one with a non-working one?
Well I guess yes
Never ran into it myself
My game is crashing on equipping my item and the file validation doesn't tell me what I did wrong 
Aha, i had a mesh.ent overwriting this in another mod, back when I was fucking around with GS


Game doesn't start if i add this block, is it synthax error?
No, but use yamllint?
Can such entries be made with dynamic materials?
sure, yeah
I missed : on the second mesh 
sad
it's always shit like that >.<
patching is cool though
and soon i shall add linking too
any new AXL feature I can add? 
I fucking adore linking
all the fucking body shapes
atlas gymfiend whomst? I just have "buff"
Also I had an idea that I must ask Mana again if its possible:
I equip item VEST with 2 submeshes. submesh_02 is hidden
But when I equip item POUCHES, submesh_02 from item VEST becomes visible.
Possible?
yes, via custom tags
😄
that's what I'm doing for the kimono/hakama
it floofs, but when you put the kimono over it, I switch it out for a flat version
Let me show you what id like to do
I have to rework this mod from ground up. I want to make the pouches modular. (I am also aware there's like a plate only like on Oda or Takemura, I've yet to find that variant for female but there must be)
Basically when i equip the pouches i want to make that blue strap appear
But if someone wants to equip only the pouches which ive seen people asking for, then that strap should not be there
Hence why i asked this
yeah, you can absolutely do that :))

Aight, well I shall keep this in mind because i think that mod is next for rework after my pants
me trying to figure out this gun
Does mixing base meshes with guns cause issues?
I have it to the point where 1 of the appearances works perfectly, but they're all identical
1 of the 6*
define base meshes?
Oop
Well in this case, literally the rifle base meshes
I know the other guns are split into other parts and do weird stuff when adding attachments, but the Ajax is just one piece, and I've swapped all of those out
I have no idea
You#re in deeper than I ever was
No worries
When you win, you will teach me
CLOTHING
I could have understood that maybe 2 timess over from the time
I have spent on this hellspawn
They chose me

fun fact: autism used to be called "extremely male brain syndrome"
let me help you solve your problem!!!
<was just venting>
currently making an NPV
after that, I guess I should... release a few things... 
I have the socks overhauled and edited
but I need to upload my material library, and I'm simply too lazy
sadge
IKR 
Can't wait to look into that stuff, it sounds really neat
it is - with resource patching, it simply makes no sense to have the materials around in individual mods
because in theory I can offer so much variety
Maybe even dump a mesh into the library that has everything defined
veriguuud
I am starting to understand some of the magic words you two speak
Time heckin' flies, feels like I just got here lmao
I know right?
This is gonna be my month tho, gonna see if I can release something every weekend starting next week
ooof. No, I'm not gonna do that.
I'll be in meatspace next weekend. it'll be great, but also super exhausting
my dose of social for the year
and the monday after, we will pick up those kittens
CATS
Sounds like ye got some fun stuff lined up, can't wait to see photooooos
(if you take them)
I will shower the server in cat photos

the left half of the stack
So cute
yeeeees
Hey Mana how can I reverse search this outfit? Game.AddToInventory("Items.Trauma_Team_Outfit", 1)
I checked wkit but nothing helpful comes if i search any of those words
i searched via tweakdb and i think i found the thing
verigord
like that, yeah 😄
since im reworking the mod from ground up i decided to convert the "we have militech at home" variant in REAL militech custom variant
I’d maybe increase the tiling of the camo a touch
It's very sick, I need to investigate how to make camos too
Get the boys some multicam
Just one man’s opinion
Mlmasks
Yeee, I just don't know how I'd actaully do it tho
No, it's on point with vanilla
in fact its a bit denser
same as Adshield's top
but you can diy its a microblend
and its also on point with my other camos
Use substance painter I think is the easiest way
Then add a layer and put a black and white camo on it
Ya I can see it’s matching with vanilla
It works 1000%
So you know how to do this
But you haven't blessed the boys with multicam holsters
Shame
you're evolving 😄
combatmon
I'll have proper militech variants for all my mods boys
no more of that "we have at home militech" shit

is there any other faction with camo microblend?
Is it possible to do variants with that blend? Like desert, tropical, etc
so far I just used it to add camos to some meshes that normally don't have a camo
but process should be similar for adding a camo that isn't in the game
yeah, you absolutely can
it's just the question which colour you slap underneath
yes, this is the big problem
its what doomed my green camo variants
i simply couldnt get them to match across mods
sad
the Arid version is similar, but I'm trying to streamline it a bit
I believe in you
nah
I have the texture from this model that I could try and apply to my holsters
those variants are now gone
Hmmmmm
kang tao has camo stuff?
but i dont think kang tao would be that popular
ahhh wait, barghest lmao
people would definitely be into barghest themed no?
but they use mlmask paint for their green look
ah well
21 standard and 9 camo, people can choose
i could do a kang tao but whats their colors
they'd love them, yeah
can always do clean stuff with orange highlights
that'd look rad
more minimalist than the 'Saka stuff
these dudes i see
they have microblend as camo
so i could recycle this variant
and remake it with camo
no no, some other variant i have
i have a forest and a green
which are very similar
UnU
i cant do barghest they have paint splash over their items
but this camo is pretty characteristic, no?
I like it, I'm not sure how much control you have over the pattern, but it could be a good base for a more traditional digital camo
what about other design
like not their saturated orange
that is indeed a good pattern for digital camo
you could go with almost-neon orange
yeahhh, nice. Now that digital camo and more orange stripes?
i need this vest for female
tru
Need the whole ninja set for female tbh
and kanng tao
i could really replace one of the greens with a microblend camo that doesnt have any custom overrides
I know, but
If someone else is doing it I'll do something else
divide up the work
put more new thangs out
i had a train of 20 or so people request @rigid timber uniform mod in my colors
and for female
But the uh, arasaka ninja outfit
It's the best uniform in the game imo
But just very limited in color and gender
My uniform isn’t even a matching set ha
Same mesh I used for the shirt in my mod
based
for real though, i put my partner to work on that mod while i do my main project
Oh I meant isn’t even ha
I have the trauma team jacket with the Militech pants
But I like how they looked together so
they said you're not doing it for female so they came to me 
omega based
sick
Ya I can’t be bothered
I mean it's fine ofc
I personally wouldn't do male refits, because i play female character
which prolly goes the same to you but male
which is 100% understandable
I do both, but femv be winning right now
Yup
honestly, i think it's cool to have dedicated mods only for male and female, especially in military
I just saw those comments ha
Imma try to make mine for both as much as I can, but that's easy to say when all I'm doing is poses 
what's some good digital camo combinations
i could try kang tao, or another camo pattern using that tiles microblend
Militech
would look hard
But do you hae improper militech

the "militecch at home" variants
militzneeetch
i take it you're militech fan
I like the most of the corpo soldier drips, Militech's is just more diverse
Araska still in their emo phase
Ugh mom, can you leave??? Im operating rn
arasaka is nice with black and red
he looks on crack
Wonder if that's real
hahahaha
He might be, it's Vietnam
Certified sick
has my vote
you want red and black
what about this pattern, not color
Ahhh
I'm kinda understanding how it works now
Try the red black and grey on that?
I like the size of that, but it does repeat like you say

Hmm?
hmmmm
The regular militech camo is much better, I didn't know it'd look like this
It could work, but I think you'd have to edit the pattern some more
So the colors are more grouped together
I gotcha
I could really replace one of my green camos though
That's for sure
Well green variants
I have 2 shades of green
Which are very similar
Hmmm
I like Kang Tao
ok i will try kang tao
i also think they look quite cool
oh yeah i think kang tao is the way guys
their base neutral color is the same as my militech one
o sheet
meaning i make one, the other is ready, just change camo and accent
kangTao
So I am looking for the Radio from your Military Vest, it doesn't show up in your Atelier
Ah I found the issue nevermind.

it really is. I kind of want to do an Arasaka armour store with Samurai and ninja armour...
yesplis
I'm seriously considering trying to gender swap it, because I enjoy suffering
it's not so bad actually
there's an auto refitter, and you can get really far with proportional editing
:0
just need to switch out the armature below and you're good
😄 I didn't read it
Good, good
If I want to change a mesh's position in wolvenkit, what values do I need to mess with? BoneTransforms?
can you rephrase?
For example with myweapon9000, the vanilla attachments don't fit on to it perfectly because it's a little thiccer than your average Ajax. Is there a set of values that I can adjust to transform that scope in WolvenKit, rather than exporting it into Blender, adjusting, and importing it back?
yeah, should be parentTransform or relative...Something?
let us know when you win son
I think I will have to do these poses before I win, I wanna release them this Saturday
But I am try
Ahhhh, I will give that a look
It's Sunday
I did angel refit for my pants
Eh, I always give 5 days at least to ever mod I do. Though I keep in mind people may post last minute so my deadlines are always a day before release
Hmmmmm
I'm gonna work very hard to have this done by early Monday then
And thanks Mana, I think this is it. Do you know if this has to be done through an .ent? I see these same values in the .app
Hmmm
like. app and ent files are effectively interchangeable
the game only knows one single entity that it spawns
everything else gets parsed and assembled and digested until it's in there
Innnteresting
like










Thanks