#Modular Military Mask - ArchiveXL

1 messages Β· Page 6 of 1

warped dome
#

absolutely

nimble basin
#

I may do these after the gas mask

#

combat crocs

warped dome
red reef
#

no heels

#

you can't fight in heels XD

warped dome
#

This is the one i wanted to do for april fools but i was like

#

nahhh

nimble basin
#

lmfao

warped dome
#

and i was going to do them in "armed" and "defense" mode

#

you know, with the little adjustable strap

nimble basin
nimble basin
#

Are you sure about this

warped dome
#

@red reef sick implementation, even less copy paste

warped dome
#

well i am utterly lost why my dynamic materials dont function. i sent to a friend and he couldnt spot the issue either

warped dome
#

I checked your implementation in mesh, it's exactly same as mine with Soft tag in both the mlsetup and the base

#

appearance name needs to be same as chunkmaterial name?

red reef
#

nah, that's optional. I think.

warped dome
#

you use () instead of {}, does it matter?

#

like, i just dont know what to try anymore, doing it the standard way works, im only changing stuff in mesh

red reef
#

no, that's just for stability in the yaml

#

are you on the most recent version of everything? The only thing I haven't updated yet is ArchiveXL to 1.14

warped dome
#

Yeah im on 1.14

#

but your mod works

#

on 1.14

red reef
#

wutcat that makes no sense

warped dome
#

thats why i said that i can rule out dependencies issues, because your rope mod functions

red reef
#

ok, turns out that the main material flag is soft

#

and file validation is right

warped dome
#

the validation is not telling me anything else wrong

red reef
#

as I said, the validation is a pretty rough draft

#

do you have spaces in any of the keys?

warped dome
#

ok hold on, now something extremely sus is happening, i switched to classic and im also getting void textures

#

validation is not picking up anything again

#

ah wait i think i know,

#

yeah, so classic way works

#

I forgot to change flags back to default

#

the mlsetup is real and working

#

so its just something about the dynamic materials not functioning on my end

red reef
#

I'd ask in #psiberstuff at this point HideThePain

nimble basin
#

sad day in the kingdom

warped dome
#

Well that's the fucking headache of dynamic materials mystery solved, jeez

warped dome
#

Its in #psiberstuff but basically i needed 2 appearance entries at least

nimble basin
#

saved tf out of that link

#

thank you for your suffering

warped dome
nimble basin
#

Okay, this thing is starting to come together a little bit. I know I need to increase the resolution of my mlmask, but for this:

#

I'm guessing this is a matter of me weight painting since there aren't any gas masks similar to this? That circular part isn't supposed to be deforming like that

red reef
#

working on file validation...

nimble basin
#

γ…‡_ γ…‡

warped dome
#

Transfer weight from glasses

#

or my mask

#

or helmet

#

basically everything must be full red

nimble basin
warped dome
#

you can paint manually too, you need literally 1 bone

#

Head

#

all red

nimble basin
#

That model is looking kinda hidethepain up close, but I think I'll still finish this

#
#

And it also happens to be the same type I want

warped dome
#

This the one you making?

nimble basin
#

Yeah, an FM12

red reef
#

restart your WKit, peeps

#

FileValidation is updated

nimble basin
#

0.0

warped dome
#

Automatically updates itself?

red reef
#

when you restart wkit, yeah

#

all the scripts do

nimble basin
#

Do I just need to keep increasing the resolution of my mlmask until these go away or is this another issue?

#

I doubled it and I can still see those little gaps all over

warped dome
#

whats your res

nimble basin
#

1024

warped dome
#

you sure this is the mlmask

nimble basin
#

idk brah

warped dome
#

put a random mlmask

nimble basin
#

I started at 512, and it looked like this:

warped dome
#

looks the same to me

#

try an ingame mlsetup

#

random one

nimble basin
#

Oka

warped dome
#

as you can see

#

problem is your mlsetup

nimble basin
#

I didn't realize it was possible to destroy a setup in that way

warped dome
#

me neither

nimble basin
#

xd

warped dome
#

what you did is quite outstanding if i do say so myself

#

because i dont know how you did that

nimble basin
#

I'm very good at breaking things

#

Believe me

warped dome
#

I trust

nimble basin
#

The only thing I remember touching in mlsetup was luminosity, beyond changing the materials to what I wanted of course

warped dome
#

luminosity doesnt do anything

#

its just there to make those squares be more visible

nimble basin
#

oh

#

rofl

#

Those little triangles also go away when I use this random mlsetup

warped dome
#

yeah its something weird happening

nimble basin
#

Well, at least that triangle thing is also caused by this error

warped dome
nimble basin
#

Changed the filters

#

One of them has more polys than the entire mask

nimble basin
#

It's more like

warped dome
#

he be cookin

#

And so am I

nimble basin
#

I KNOW IT

nimble basin
#

True, true

#

g key, g key, x z y key, g key

warped dome
warped dome
#

I believe the "asset" is ready for recolors. I finished the mlmask and initial color layers wellwellwell

nimble basin
#

I'm almost there too, I decided to make the filters modular so I need to do mlmasks for the 50th time

#

Then I need make a normal, and I'll be rdy for colors

warped dome
#

you mean add more layers to mlmask?

nimble basin
#

Hmm, I could do that too

warped dome
#

well yes, do that

#

less files less pain

nimble basin
#

I need to think thru about what the best way to do them is

#

But I would have to solve this to do that?

#

This is how it looks unwrapped with the new filters lmfao

#

They look fine as their own thing

warped dome
#

Ah damn

nimble basin
#

I'll learn how to mess with uvs one day, maybe

warped dome
#

Since I don't know any UV, yeah go do 2 mlmask

red reef
red reef
#

also, go grab the new WKit release! πŸ™‚

nimble basin
#

WOAH

#

my nightly experience lasted two whole days

red reef
#

new Nightly will come soonℒ️

nimble basin
#

Very goooood

red reef
#

but the stable has all the latest shit. Really happy with this one 😊

nimble basin
#

"removed write protection from arrays of buffers by @red reef in #1654" MY HERO

#

whoops

#

lmao

#

It looks amazing, I understand and appreciate the magic more and more each day

#

I did get some kind of "bigint" error when I did this on the nightly, but it didn't seem to do anything to mymod9000

red reef
#

"this"?

nimble basin
#

Copying things into the arrays of write protected buffers. When making my mask, I used a mesh that was utilizing preload materials. Not sure if this is the right thing to do, but for consistency's sake I deleted those arrays and created everything in localMaterialBuffer where I'm used to seeing things

warped dome
#

New stable release out?

warped dome
#

I'm getting that shit immediately

nimble basin
#

Yes

red reef
nimble basin
#

Hmmm, I could have sworn I got this after restarting that day

#

And it would occur in the stable version when saving this mesh file

#

But now it seems to be saying this
[5/4/2024 5:26:58 AM] [Warning ] Could not verify the file you just saved due to an error in Wolvenkit. [5/4/2024 5:26:58 AM] [Important] You can ignore this warning or help us fix the problem: get in touch on Discord or create a ticket under https://github.com/WolvenKit/Wolvenkit/issues [5/4/2024 5:26:58 AM] [Important] Please include the necessary files from your project's source folder. [5/4/2024 5:26:58 AM] [Important] For more information, check https://wiki.redmodding.org/wolvenkit/wolvenkit-app/file-validation#there-was-an-error

red reef
#

it's in the scripts, not in WKit itself

nimble basin
#

oop

warped dome
#

Why is nightly still .13 if stable is .14 hhsdgafkekbutHD

#

II only use stable anyway

#

But was curious

red reef
#

because the version wasn't updated on nightly branch I guess

nimble basin
#

I hit update scripts, restarted, it still throws that most recent message at me

red reef
#

Hmm. Can you give me the file, please?

warped dome
#

Ah, but isn't like nightly where this is tested first?

red reef
#

yes, but the version is set via tag

#

so that wasn't communicated back to the Nightly yet

warped dome
#

ah

#

Damn, I'm still getting this when i hit install and launch

nimble basin
#

Same

warped dome
nimble basin
#

I usually need to launch through MO2 anyway so

#

I never see it anymore

red reef
#

do it again :3

warped dome
#

No matter how many times i try launch the game via wkit, any of the launch options, it says file name missing

red reef
warped dome
nimble basin
#

What kind of magic is this

warped dome
red reef
#

programming

red reef
warped dome
nimble basin
#

I do too, but my game and wkit are on separate drives

#

I think I saw someone else who reported this mention that too, but not sure if it matters at all

warped dome
#

mine are on same drive

#

the depot is on separte

red reef
#

that shouldn't matter

#

hm

#

maybe try deleting the settings HideThePain

red reef
#

does it still happen even after nuking the settings file?

warped dome
#

It got fixed omg

red reef
#

nice :3

warped dome
#

i deleted this config

#

(renamed)

#

Gracias

red reef
#

do you by chance remember the original error message?

warped dome
#

welll its posted above

red reef
#

"it says file name missing"

#

Not good enough for a wiki entry or exception handling HideThePain

warped dome
#

well thats literally all t was saying

#

when i pressed launch game

#

the other button

#

it said file name was not provided and thats it

red reef
#

ok

warped dome
#

2024-05-04 13:44:04.813 [ERR] Launch: error launching game! Please check your executable path in Settings.
2024-05-04 13:44:04.813 [INF] Launch: error debug info: Cannot start process because a file name has not been provided.

#

This is when pressing Launch Game button

#

I checked logs

nimble basin
#
[5/4/2024 6:03:29 AM] [Error    ] Message: Cannot start process because a file name has not been provided.
Source: System.Diagnostics.Process
StackTrace:    at System.Diagnostics.Process.Start()
   at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
   at WolvenKit.App.Controllers.RED4Controller.LaunchProject(LaunchProfile options) in D:\a\WolvenKit\WolvenKit\WolvenKit.App\Controllers\RED4Controller.cs:line 423
   at WolvenKit.App.ViewModels.Shell.RibbonViewModel.LaunchProfileAsync() in D:\a\WolvenKit\WolvenKit\WolvenKit.App\ViewModels\Shell\RibbonViewModel.cs:line 86
   at CommunityToolkit.Mvvm.Input.AsyncRelayCommand.AwaitAndThrowIfFailed(Task executionTask)
   at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_0(Object state)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
warped dome
#

And this is the Install and Launch one

#
Source: System.Diagnostics.Process
StackTrace:    at System.Diagnostics.Process.Start()
   at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
   at WolvenKit.App.Controllers.RED4Controller.LaunchProject(LaunchProfile options) in D:\a\WolvenKit\WolvenKit\WolvenKit.App\Controllers\RED4Controller.cs:line 435
   at WolvenKit.App.ViewModels.Shell.RibbonViewModel.LaunchProfileAsync() in D:\a\WolvenKit\WolvenKit\WolvenKit.App\ViewModels\Shell\RibbonViewModel.cs:line 87
   at CommunityToolkit.Mvvm.Input.AsyncRelayCommand.AwaitAndThrowIfFailed(Task executionTask)
   at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_0(Object state)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)```
red reef
#

Hah, thank you πŸ™‚

warped dome
nimble basin
#

me vs the mask she tells me not to worry about

warped dome
#

Wtf

#

Used subdiv?

nimble basin
#

yes

#

it looks terrible in game

#

unless im missing another way to remove those triangles

#

I was gonna see if I could upgrade mymesh9000 then learn how to normal map

warped dome
#

I think this is normals issue

nimble basin
#

I don't have a normal brah I had to rip the uv apart because it overlapped

warped dome
#

No no,

#

În blender go. To normals

#

În edit mode

#

Select all faces

#

Mesh>normals>set from faces

#

Have all faces selected in edit mode

#

Try jngame

nimble basin
#

WOW

#

Let me try this, ty

warped dome
nimble basin
#

It looks great in blender, but in game it looks about the same to me

warped dome
#

it should look better ingame

#

if you see it changed in blender

nimble basin
warped dome
#

make sure it actually changed in wkit

nimble basin
#

I'm positive this is the right one since I haven't exported one without filters yet

warped dome
#

it shouldnt look blocky in wkit

nimble basin
#

I'll try it again

warped dome
#

dont think you imported right

#

it should look like in blender

nimble basin
#

I did make a fucky wucky, not sure where but it's smooth in wkit now

#

Will try in game again

#

It still looks the same, but I'm probably doing something silly

#

Haven't sleeped yet

#

I also feel like maybe I don't fully grasp what a normal map is supposed to do

red reef
nimble basin
#

But these are questions for later me

red reef
#

basic ally, this on a flat surface gives you a stone wall

nimble basin
#

Hmm, so not helpful for smoothing out my pixelated mesh

#

I was understanding it as some magical way to put high poly data on a low poly model, like enough to fix my chunky model

red reef
#

yes, but you'd have to have a high poly version of your model

#

what you wanna do to get rid of this here

#

is to use the normal smoothing operations

#

Blender's context menu under alt+n in edit mode

#

either "reset vectors" or "smooth vectors" or "recalculate from outside" or something like that

nimble basin
#

Hmmmmmmm

#

I did get it to smooth out in wkit, but it's still looking about the same in game

red reef
#

ok, that's odd

nimble basin
red reef
#

sure the repack worked?

nimble basin
#

I'm pretty sure but let me check again

#

Reinstalled, opened mymod9000 in the mod browser to make certain it was smooth, gonna see what it looks like in game again

#

still looks the same to me, but I didn't try the methods for normal smoothing you mentioned

#

I'll come back to this later though, thank ya both cat_pray

red reef
#

sleep well πŸ™‚

warped dome
#

What's the usual garment support tag for boots if I want pants to be tucked insde

warped dome
#

Ah, but why of course, my garment support wasn't working because I didn't import the GS mesh ingame

red reef
#

πŸ˜‚

#

if you stop doing it wrong, it starts working!

warped dome
#

My mlsb just stopped working like wtf

#

I press export and nothing comes up

nimble basin
#

I feel like after I update I'll be having a casket dance done for me too

warped dome
#

And man I was speedrunnin the mod

nimble basin
#

big sad

warped dome
#

i dont understand whats going on

#

logs say nothing

#

ok get a load of this shit

#

i deleted layer 0

#

and now the export works

#

i put it back in, now it also works

#

????

#

0 sense

nimble basin
#

I think my mesh is cursed

red reef
#

ghooooost-busters?

nimble basin
#

🎢 If there's something strange, in your 3D viewport, who ya gonna call? 🎢

#

Uh yknow what, I think I'm gonna gonna google it

#

gonna gonna gonna

#

But I tried all of the techniques you mentioned, they don't seem to do anything, the recalculation options seem to make it more disfigured

#

Set From Faces looks perfect in blender, but when I put it in the game it's still looking very chonky

warped dome
#

are you 100% sure you're importing it right

nimble basin
#

No

#

Unless I'm not checking some settings correctly on import or something

#

I gave this one a defect to make sure I wasn't jamming a stick in my own bicycle wheel, but it still looks funny

warped dome
#

it looks like fucked up normals to me

#

which the set faces thing should fix

nimble basin
#

I meant no as in it's very possible I could be messing something up still somewhere tho, im baby

#

But it looks smooth in wkit, so I don't get it

red reef
#

Yeah, hm, odd

#

try other options in WKit maybe?

nimble basin
#

I was just using the default settings, but nothing that needed to be changed stood out to me

red reef
#

errrr

#

in blender facepalm sorry

nimble basin
#

I will try

#

idk if this is significant but I put a random normal over it and it almost looks like it should

red reef
#

try assigning an empty normal

#

like, just yellow

#

flat_normal or so

warped dome
#

for blender just use the plugin to import export thiings

nimble basin
#

It changed all my colors to white, but the model is flawless

red reef
nimble basin
#

Is this just a matter of me reconfiguring the colors to work with this new.. normal, or do I need to mess with this normal in a specific way?

#

seems like none of the colors I had show with this, it's supposed to be gray and black

red reef
#

that's weird.

nimble basin
#

older pic, but it shows where the difference in colors should be

red reef
#

that looks white there as well though

nimble basin
#

I mean like, the darker hard plastic pieces (eyepieces, filter mounting spots)

#

They all seem like the same color when I put the normal on

#

The newer one is layered in just about the same way

#

I'm playing with the colors now to see

nimble basin
#

I may call it good enough at that for now, I can't get the black as deep as I want it, but at least it looks good to me. I appreciateee ittt

warped dome
#

depends on materialo

red reef
#

you can get it almost vantablack that way

warped dome
#

yeah but silk is not something you make a mask out of

red reef
#

yes, but you won't see that.

#

put it on low opacity

#

over the actual mask material

warped dome
#

I'd say just override the color

#

with mltemplate

red reef
#

CDPR is literally doing that as well, though

#

and it's a part of the material properties

#

I've managed to make really dark leather by overlaying it with silk... let me check

#

I can't find it, but pretty sure I wiki'd it somewhere... <digs>

#

I did not

#

but

#

anyhow

#

slap a semi-transparent layer of black matte silk over your black plastic

#

it'll look amazing, trust me

nimble basin
#

0.0

#

I will try all of these

nimble basin
#

I think I wasn't going hard enough on the black with the mltemplate override, it can get pretty dark with this rubber/plastic tech. But I also tried the silk trick and it's quite cool, I'll keep it in mind for the future

#

I think after I get the filter changed out I'll be ready to color it, what do ya'll think?

warped dome
#

Very solid bloosh

nimble basin
#

I will go with this model then

#

Thanks peepsssss

red reef
#

yeah, lookin' good!

warped dome
#

Dynamic materials can't be used in vehicle mods?

#

Doesn't look like it, rip

#

Np, might as well suffer through 120 mlsetups

warped dome
#

Port a tank

nimble basin
#

If you rip me a model from wt I will

warped dome
#

Theres plenty free on sketch fab

#

Idk how to rip

nimble basin
#

Yeah but I need it to be so accurate the CIA sends a hit team

#

But I was just joking, idk if that would get you banned or something

warped dome
#

Idk if they give a shit but then again that's gaijin

nimble basin
#

I mean from the extraction process, I don't think it's as simple as opening the game files with a tool

warped dome
#

But it probably is like that

nimble basin
#

idk brah

warped dome
#

But why settle on a tank only

#

Port a goddamn battleship

nimble basin
#

Yamato replacer for Kujira

warped dome
#

Real

#

I mean that would be really cool, just arasaka pulling in the port of NC with a whole ass battleship

nimble basin
#

lmfao

warped dome
#

Speaking of the aircraft carrier

#

Where is its escorts battlegroup?

nimble basin
#

Sunk

#

This is America

warped dome
#

It's 2077 and a carrier doesnt have escorte like bruh

#

All major navies irl have battlegroups for their carriers

#

Immersion broken

#

Smh

nimble basin
#

Literally unplayable

warped dome
red reef
warped dome
#

Well I did the dynamic thingy and the validation was saying that the thing is not a dynamic material

#

i don't have a root to put Dynamic appearance tag if that's required

red reef
#

the validation might be wrong

warped dome
#

only got ent and app

red reef
#

it shouldn't be

#

but appearances is in the mesh?

warped dome
#

yeah its like your usual standard mesh

#

i haven't tried it ingame though

red reef
#

ok, what exactly are you trying to do?

warped dome
#

simply use dynamic materials in a mesh

red reef
#

OK

#

As far as I know, that has nothing to do with cars

warped dome
#

meaning it doesn't work or it's irrelevant for what purpose the mesh is being used for

red reef
#

the latter

warped dome
#

then I will try again

red reef
#

file validation may have errors

#

that's, like

#

you need to understand that it's implemented basically on top of Wolvenkit

#

it knows nothing about the files

#

it just gets a data structure and then runs a craptonne of checks that I implemented by hand

nimble basin
#

My files getting validated in 4k

red reef
#

pretty much, yeah πŸ˜„

#

especially with new features, it's possible that file validation is just plain wrong

nimble basin
#

Is that why you were asking for my file the other day? What was going on there?

red reef
#

yeah

#

So I can iron out the kinks in the tool

nimble basin
#

m a g i c

red reef
#

magic just works

#

this is hard work πŸ˜„

#

wizardry instead of sorcery, so to say

nimble basin
#

I like your funny words

warped dome
#

I implemeted the whole thing and the log says this:
[5/6/2024 7:06:37 PM] [Important] localMaterialBuffer.@dynamic is using Flags.Soft, but doesn't seem to be dynamic. Consider using 'Default' instead

#

i just yolo it?

#

i yolo it

red reef
#

no, ignore that warning

#

and send me the file please

warped dome
#

The log?

red reef
#

the mesh

warped dome
#

ok

red reef
#

fixed

warped dome
#

the fil validation?

red reef
#

yea

warped dome
#

ok now it doesn't say anything anymore, but it kinda aint working either ingame hhsdgafkekbutHD

red reef
#

that has a different reason then πŸ˜„

#

try spawning it with just one static appearance?

#

then after, make that one dynamic... etc. etc

warped dome
#

it works without dynamic materials

red reef
#

... oh, wait

#

actually, I think I just broke something

warped dome
red reef
#

If the material path doesn't have substitution, then you need to put "default"

warped dome
#

it has *

#

or you mean baseMaterial?

red reef
#

yeah

warped dome
#

it doesn't want to function either way madman

red reef
#

are you on the most recent AXL?

warped dome
#

im on 1.14.0

red reef
#

IDK which version is the most recent one, but... HideThePain

warped dome
#

i updated

#

and it works now

#

tf

#

But why

#

I am extremely confused

#

Ok nvm I am no longer confused

#

Wow I am so retarded

#

Guys I just took an IQ test and I scored triple digits!!!! (It has a , after the first digit)

nimble basin
#

xdd

#

When you said "," I was like wow, he really might be, but then I remembered Europe uses commas for decimals

warped dome
nimble basin
#

(i am joke)

warped dome
#

I'm a joke too

nimble basin
#

no you good

#

Modding the interior of our tanks in Cyberpunk, for... reasons

warped dome
#

I am modding some very good

#

A very secret project

#

Mana now knows the secret

warped dome
#

Also

#

The "asset" you sent me has significant progress too

#

Got the neutral colors done

#

The camo ones are a bit more difficult

nimble basin
#

amazing

#

Here is my progress

warped dome
#

madman is actually doing it

nimble basin
#

Now I need to learn real axl so I can do a lot of colors

warped dome
#

it's so easy

nimble basin
#

very good

#

I haven't rly even seen the page but these words bring me comfort

#

I just did it the old way to learn axl

warped dome
#

it rly is

#

with all this dynamic stuff

nimble basin
#

I feel like I started modding at the perfect time

warped dome
#

Eh

#

The perfect time was when the first AXL guides were out

#

Since then, it's still all perfect

#

it just gets better and better

#

The worse times were before AXL, with the rudimentary wkit or what was back then, and with HEX editing

#

I started modding as soon as dynamic appearances came out

nimble basin
#

Interesting, interesting

red reef
#

speaking of cats

#

We're gonna adopt the two in the back

nimble basin
#

0.0

#

So cute

red reef
#

yes 😭 the little boy (in the back) fell asleep while I held him

nimble basin
#

cat/10

red reef
#

look at his little faceee

nimble basin
#

What kind are they? I don't think I've seen a cat with a fur pattern quite like that

red reef
#

bengalese

nimble basin
#

he cuuuuute

warped dome
#

cutie uwu

nimble basin
#

100%

red reef
#

he will be named Cassian

#

we're still brainstorming for his sister

nimble basin
#

Another K name? :O

#

oh

red reef
#

Nu, we just reconsidered πŸ˜„

nimble basin
#

haha

#

Dynamically named Kassian

red reef
#

πŸ˜„

rigid timber
#

Ya’ll are COOKIN in here GAT damn

#

Been on vacation and not following this thread as much as I usually do

rigid timber
#

Thank you man! It’s been great so far

red reef
#

great to hear :))

warped dome
#

Mana, how does one add deformation to a vehicle. I know the wiki says that .mt file adds, but that only adds scratches all over during impacts, I'm talking about actual deformation like vanilla cars

#

Is it like with garment support?

#

I use this one that adds scratches all over during impacts

#

But I'm looking for REAL damage hhsdgafkekbutHD

warped dome
#

Is there a car modder that I could ask some questions to?

nimble basin
#

I've seen MisterChedda and hgyi56 work on them quite a bit

#

esl level sentence

warped dome
#

lmaooooo deepfriedblobdeepfriedblobdeepfriedblob

nimble basin
#

You saw nothing

warped dome
nimble basin
#

xd

#

I WAS TALKING ABOUT MYSELF

#

damn

warped dome
#

Ok I will contact Chedda

nimble basin
#

very good

#

He was working with vehicle animations too last I saw, maybe you can do something veri spice

warped dome
#

Yeah I could use some of that too

warped dome
nimble basin
red reef
warped dome
#

like actual deformed meshes

#

that's wild

red reef
#

yeah XD

#

that's why you have to export cars with LODfilter off

nimble basin
#

Do any of you know what kind of error this is off the top of your heads? That little ring inside the eyepiece? If not no worries, we will fafo

warped dome
#

Check in blender you don't have random vertices around

warped dome
#

or if you have a double lens goig on, that can also be a bug, had this with nvgs

nimble basin
#

I think it does have two sides, I'll try that too

warped dome
#

meaning you can only make a single lens

#

the other must not exist

nimble basin
#

I gotcha I gotcha

nimble basin
#

I'll have what she's having

warped dome
red reef
#

πŸ‘€

nimble basin
#

You weren't there, man

warped dome
#

I revive this chat

#

With advanced WIP

warped dome
nimble basin
#

They are beautiful

warped dome
#

Got all non colors done, got most of the custom ones done

#

Just the colorful bunch left and some refit adjsutements

#

and the usual icons shenanigans

nimble basin
#

I've been slacking on my project, but I'll pick it back up soon

#

Wanna try out this Arena Breakout business

warped dome
#

i been playing the dlc

#

idk how tf is sunday now

#

got way too immersed

nimble basin
#

based

#

I need to hurry and do that too before I come across a spoiler in this place brah

warped dome
#

Yah I managed to avoid most

#

Man this dlc is so good

#

Makes the main game look like filler content

#

You'll see

nimble basin
#

That's great

#

I'm prob gonna play from the start since it's been a while

#

Damn what game is that

#

boys drippin

warped dome
#

Halo reach

red reef
#

niiiice :3

#

are those the tabi shoes?

#

can I scratch them from the list?

warped dome
#

It's those boots I showed here before

red reef
#

ahh, ok :3 then I won't scratch the tabi ones from my to-do

warped dome
#

Is it possible to have multiple compartments open up on a car?

red reef
#

I bet?

warped dome
#

My partner said its not

#

Rest

red reef
warped dome
#

So here's the thing. If I use base\materials\vehicle_destr_blendshape.mt then literally every material is unbelievably shiny and reflective.

#

If I use the standard multilayered, then it's fine

#

But then i lose the dynamic scrathches on impacts

#

How do vanilla cars do this

warped dome
#

i give up

nimble basin
red reef
warped dome
#

Why my prop failing

#

the "default" appearance is invisible

#

Its literally 3 files, how can i fuck this up

nimble basin
#

Is this your first time doing props?

warped dome
#

no hhsdgafkekbutHD

#

i mean i duped the appearance

#

and that duped one works

#

where is the fail man

#

that's literally all i have

nimble basin
#

mmm blasters

#

What does it look like in the mesh preview?

warped dome
#

it works anyway, it's just that it initially spawns with a "default" entry

#

here i replaced all default with variant

#

but

#

when i first spawn it

#

look at variants

#

idk whats going on

#

i don't have a "default"

#

Maybe Mana knows

nimble basin
#

I feel like I've had this error before but I can't remember what I did to do it

warped dome
#

well let me know if you remember

nimble basin
#

How do your ent components look?

warped dome
#

the shots are above thats literally all there is

nimble basin
#

Your defaultAppearance doesn't exist

warped dome
#

you mean that one has an effect

nimble basin
#

idk

warped dome
#

oh wow it was that lmao

#

that wasn't doing shit on my npv

#

so i disregarded it here too

#

Gracias

warped dome
#

then why isnt it doing shit on my npv

nimble basin
#

idk I've never done an npv before

warped dome
#

make one

#

its fun and engaging

#

especially for your desk

warped dome
#

My desk in particular remembers my NPV

nimble basin
#

lmfao

warped dome
#

So does my keyboard

nimble basin
red reef
#

πŸ˜›

warped dome
#

it wasnt saying anthing

#

but i fixed anyway

red reef
#

what? πŸ‘€ It should warn you about that... did you turn it off?

warped dome
#

nooooo

red reef
#

ffs

warped dome
#

ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

#

the text is now WHITE

#

i wasnt checking the logs because i was used to seeing yellow warnings

red reef
#

And here I thought I broke it

warped dome
#

why did you guys change it to white instead of yellow

red reef
#

because it's only an issue for props

#

but it'll also yell if it's a root entity for clothing items or NPCs

warped dome
#

Imo warnings (things that don't crash the game) but have some impact should be yellow

#

white is kinda you know

#

neutral

red reef
#

nah

#

white is FYI

#

it does say "important"

#

users get nervous if there's yellow text

nimble basin
#

I get nervous when I see anything that isn't green

warped dome
#

fact

warped dome
red reef
#

because it's "info"

#

the "important" is only there so we can tell people we told them so

warped dome
warped dome
#

ok dats it

#

I quit modding

#

Rest in piss

nimble basin
#

Can I have your Nexus account for premium?

#

Thanks

warped dome
#

why you need premium

nimble basin
#

Wabbajack brah

warped dome
#

you wanna see the supporter image section? wellwellwell

nimble basin
#

o_o

red reef
#

oh, hey

#

I took a screenshot yesterday πŸ˜„

warped dome
#

I do actually have some supporter section worthy shots to post

nimble basin
warped dome
#

You can see them on Hyst's EVB thumbnail

warped dome
#

That's the only NSFW i did

#

in my entire vp career

nimble basin
#

Suuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuure

#

bud

warped dome
#

REAL BRO

warped dome
#

It's real

nimble basin
#

I'm not judging lmao

#

This is probably my favorite out of my more recent photos

warped dome
#

very nice

nimble basin
#

ty ty

red reef
#

is. Looks as if someone'S about to drop poison in the wine any second lmao

nimble basin
#

lmao

#

Meredith would definitely do it to ya

red reef
#

In corporate circles, isn't that just "pepping up your boring drink"?

nimble basin
#

Hmm

warped dome
#

Hey Mana, any idea why my garment support is working in reverse? deepfriedblob

#

I kid you not, I put garment support on holster, with these settings, but every vanilla pants and my own custom pants squish it, instea, the holster should be squishing them

#

Quite comedic I know

red reef
#

nice πŸ˜„ no idea

warped dome
warped dome
#

I'm literally the only idiot that can get such errors deepfriedblob

#

I> successfully implements GS
/> It works in reverse

rigid timber
#

which holster is it?

#

is it this one? If so it was a nightmare getting the GS to work. Just changing the components wasn't enough

warped dome
#

I refitted mine skin tight

#

Still aded GS but it works in reverse for some reason

#

What you did to get it work?

warped dome
#

My mesh is black, i don't see my mistake

#

Man I swear this only happens to me

warped dome
#

ok i fixed it

#

And i found what's borking the file validation too

#

instead of material i wrote holster

#

file validation ain't picking this and it also broke it

red reef
warped dome
#

I don't know when updates come anyway

red reef
#

probably failed at parsing... something

warped dome
#

Also nice appearance expansion thingy

#

When did this one come

red reef
#

dropped over the last two or three weeks, because psi is insane

#

I haven't understood all of it yet, let alone documented...

warped dome
#

I don't know anything, I just followed the guide and it works so I'm using it kekwpeed

red reef
#

fair, yeah πŸ˜„

#

psi's stuff is So Good

#

It can do so much more, IslandDancer is working on that. BUt I haven't started wrapping my head around it yet

warped dome
#

I mean, what else is there to even dnamically allocate

#

Because at this point almost everything is done

#

Except the appearances array

#

Kinda approaching an upper limit

nimble basin
#

Damn that is SICK

nimble basin
#

nou

warped dome
#

I have like 6 colors left

nimble basin
#

It goin hard

rigid timber
rigid timber
warped dome
warped dome
#

that was for dynamic materials

#

GS still works in reverse

#

I disabled it for now

rigid timber
#

There’s a process in Blender that I used. I’ll send you the google doc about it when I get to my pc

warped dome
#

Something different than the one in the wiki?

#

because GS works just fine, except the holster is the one getting squished

rigid timber
warped dome
#

well yeah

#

i have a shrinkwrapped applied to it

#

It shouldn't need it because it's not going to get shrinkned by anything

#

but i added it just to confirm my GS works

#

and it does

rigid timber
#

Hmm well I’ll send it anyway. It might not be any different than the wiki though

#

There was something else too I gotta ask my boy who helped me

red reef
warped dome
red reef
#

hmmm, then idk

#

maybe ask in axl

warped dome
#

If you guys can somehow make the appearances array also be dynamically allocated, that's be top tier. it's literally the only repetitive part of axl left

#

Ultimate axl

red reef
#

you can though

#

check the last paragraph of the dynamic thing

warped dome
#

The chunk materials? Yeah I did that

#

I have 27 entries with just names

#

No chunk materials

#

I meant getting down the appearance array to literally 1 element

#

If I'm using the same mlsetup name as the name I use in appearance array, wouldn't that be able to be parsed dynamically somehow?

#

Of course I'm kinda talking out my ass here because I dont know the inner working of axl

#

I wouldn't even know what would work in there, maybe a property interpolation like with_{material}

#

But this is the last repetitive thing left in Axl, and I guess the yaml maybe? Ik we have instances now but perhaps those can be simplified further

#

Then again I'm just a sad appearance modder, these ideas are coming out my ass, they may not not even be possible

red reef
warped dome
#

I did it

red reef
#

ah, ok

#

yeah, psi is thinkig about hooking it up to the rest of the stuff, so that you can integrate it with the dynamic appearances

#

but not right now

warped dome
#

all works and nice

#

I meant if yeah, can everything be nuked so we have just the one appearance there

#

well, sick if it's possible thenn

red reef
#

will be one day

warped dome
#

@nimble basin You know what else would be cool to port, an exo skeleton of some kind, I haven't looked on many models but if you happen to find one sci-fi/cyberpunk looking, send a link, paid ones too

warped dome
#

We have better garment support (i just enlarged the base of it). it's going to look better with cargo-like pants

rigid timber
#

These look fire

rigid timber
warped dome
#

I'd port one if there was an HQ mesh somewhere

warped dome
rigid timber
#

I’ll try to find something like it. Would be sick if there was an actual Elysium one somewhere

warped dome
#

Even if it's paid (unlikely to find one free)

#

Just send link

rigid timber
#

Ya definitely

warped dome
#

And exo suit would be totally sick

#

I'd definitely port one

warped dome
#

I don't want to deal with weights too much

warped dome
#

This would be good too, but it's more of a suit than a exosuit

#

well, whateves you can find, putting stuff on my list of potential ports is good

rigid timber
#

just not sure what an exo suit looks like

warped dome
#

It's more of an exoskeleton

rigid timber
#

Ok got it!

#

The Elysium one is probably my favorite

warped dome
#

Same, but doubt someone made something like this

rigid timber
#

I found one but it’s meant to be used to be 3D printed

#

So I don’t think it’s game ready

warped dome
#

well i can't even check it, download button doesnt work

rigid timber
#

Ya the site looked pretty garbage

#

Bummer

#

Just another random one

warped dome
#

but man, it's not good

rigid timber
#

Fuck it then don’t waste time on it then

#

It was the only one I found unfortunately

warped dome
#

the whole thing is 1 million polygons

#

even if i were to assemble it in blender

#

refit and everything

#

1 million polygons just crashes the game

#

plus it has no UVs at all

rigid timber
#

Ya thats just a no all the way around

#

Rip

warped dome
nimble basin
#

Believe in yourself

warped dome
nimble basin
#
warped dome
#

Idea yes

#

This mesh is very basic though

#

not worth

#

Wait, how the hell did wkit import a 82k mesh

#

Pardon?

nimble basin
#

Sus

red reef
#

maybe you can make one from the netrunner suit somehow

warped dome
#

that one is embedded into the bodysuit, would be too much work

red reef
#

<nods>

warped dome
#

Hey Mana

#

There's some weird things going on with GS

red reef
#

hey πŸ™‚

#

really?

#

Might wanna take it to #textures-and-models then, because we need bigger brains than mine

warped dome
#

Asking, maybe you know

#

It's in relation to EEX

#

Seems like only certain leg slots activate GS

red reef
#

ah, that may be

#

EEX slots have different weights by default

warped dome
#

like it works here

#

not here

red reef
#

yeah

#

outer legs has a higher gs than middle legs

warped dome
#

Maybe that'd explain what's going on with my holster

red reef
#

yeah

warped dome
#

Aight

#

Thanks

#

Didn't know this overrides the score of the item

red reef
#

it doesn't override

#

it may add or subtract 10

warped dome
#

Hmm

#

Well, at least male refit is here with GS

#

We learn more things everyday, didn't know EEX has an effect on GS

red reef
#

at some point, I'll implement yaml parsing, and then we can scan the entire AXL project from start to finish

warped dome
#

This is for file validation?

red reef
#

eventually πŸ˜„

warped dome
red reef
#

but I also want the Wolvenkit controls to be smarter

warped dome
#

I don't know what this means, but I belkeve you it's very good

red reef
red reef
#

in general being smarter about validating things

warped dome
#

Ah

#

You managed to figure out that {material} thing from yesterday

red reef
#

no, I forgot

warped dome
#

It be

#

Well it's a replicable bug at least

nimble basin
#

Hmmm

#

Is it possible to have these work tucked and untucked?

warped dome
#

Ill put a misc file without GS

#

so whatever it is, will go over but it may clip

#

however, tucked looks really good and it's irl military way of doing it

nimble basin
#

Without clipping I mean, I've never seen anything do boots like that properly

#

It depends on the military and unit, untucked boots are sometimes the norm

warped dome
#

As far as I know it's tucked

nimble basin
#

But that doesn't matter, I'm only after style brah

warped dome
#

I like them tucked in actually

#

The boots are agressive, worth showing off

#

Rather than hiding them over with pants

#

I will have 2 versions

#

The one you see here is with the opening widened

#

so things can tuck in even withmodded bodies

#

and not clip into skin

#

and another one that you saw initially

#

that one is very tight and stuff can go over it as it is already

nimble basin
#

Very sick

warped dome
#

I will try finish the mod today

#

Definitely dropping it on 25th

red reef
#

awesome bongocat

#

If you want, Vee can model. That's her kind of footwear

warped dome
#

Vee?

red reef
#

Takemura Vee

#

Tourist fixer and part-time model

warped dome
#

Ah yeah I can send you

nimble basin
#

Just for ref tho, for US SOF it's the norm. Though sometimes it wouldn't be practical to blouse anyway because they aren't using a full boot