#Modular Military Mask - ArchiveXL
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lmao
Hey Mana is it possible for wkit to affect a mesh during export?
Like, I managed to get the eye fix working on my Npv, but a few saves later while working on my Npv, the eye fix i's no longer working. I didn't do anything except export the head mesh to glb to use in blender as refit reference
it shouldn't, no
Ok upon further investigation, I think I cam across the weirdest, most inconsistent bug ever
So yes as you said, the export had no effect on it
Simply put, sometimes the eye fix works, sometimes it doesn't
I have found no consistent pattern to make it either work or not work consistently
maylin might know more, ping her in #mod-dev-chat?
I am not even joking btw. I move 2 steps, it works, I move back 2 steps, it doesn't work when I open photomode there. Another time it was working when opening photomode every odd time.
Another it was working every time I open photomode.
I found no consistency whatsoever
It makes no sense. The bone data is into the meshes, it can't just not exist half the time
I am more consistent hitting a ping pong ball in a cup from 30 meters in one throw than this eye fix thing
sadge
She didn;t know
then rip
Also for Mana, do you know why an entry with appearance_01 for a spawned npv always picks a randomized outfit instead of appearance 01?
this only happens when i name the outfits
yeah - you didn't change the name in the root ent
oh yeah my bad
thanks
i called it main here instead of 'modern' in root

does this line do anything?
I thought it would spawn the npv with that appearance, but it seems it just picks random
ok, that's odd, it should work
are you sure that you don't have an older version of the mod somewhere else? are you modifying the rihgt .ent file?
this absolutely never happened to me, before you ask
this is the only ent i have
It's old i think
Unles you updated your resources?
I honestly don't know from where i fetched this ent file
well, get fixing! ๐
There's a bunch of these, but I don't know what it wants? The appearances work on unmodded game
there is a massive spam of these, I assume it's complaining because the mesh doesn't exist (it doesn't)
but there is nothing said about the ent
I will redownload your resources
And use your latest ent
that's a warning. You can ignore it or turn it off in the settings somewhere (I think)
I just noticed something, when I spawn the NPV, for a fraction of a second the first appeareance is visibile, but then in randomizes
your ent is much different than mine, i have 0 resolvedDependencies, yours have 59, and you also have more components
ok, then you maybe have a prop ent or so
or it got corrupted, or... is form some ancient preset, or whateverest ๐
yeah the components you have in your ent are totally different
mine is ancient i guess
probably. A miracle that WKit can resolve it at all ๐
She still spawns with random appearance, and I changed to your new ent, then i changed the default "random" you put there with another one, and I see it spawning with it for a fraction of a second before randomizing

do you have any script mods fucking with that?
everything up-to-date? amm, codeware? 
try...?
Well I guess

she runs like a helpless npc when combat starts
I guess my lua is also kaputt

do you have another version of the archive somewhere, or..? I don't understand this ๐
i don't
ah whatever, she is just for photomode
I ain't a cool script modder
Just some sad appearance one

I have 20 years of experience in the field, and I don't think I'll ever be as cool as psiberx ๐

But the eye fix inconsistency is the wildest thing ive ever seen
the only consistent thing that is consistent is that it works in some areas while in some areas it doesnt
waht is even the correlation damn 
oh there's a whole ass minecraft beacon in dlc area
damn
I still havent played
Same
https://www.nexusmods.com/cyberpunk2077/mods/14056 just released this today :3
Damn that's awesome!
thanks ๐
really happy with that picture, too
it was such a PITA to get the weapons on their backs...
You had to drop them and move them around from there right? I feel your pain
And the pic is verigud
yeah, they're props ๐
So painful lmao, esp working with two
I wonder why you can't reselect them after changing targets
I kinda wanna figure out who I need to beg for better weapon options in AMM, I'd really like to be able to do that easily as well as customize the things npcs carry
that would be Max, I guess? But you can already customize that if you change the NPCs' tweak records or their lua files
Hmm, even down to things like specific attachments? I've embraced the lazy tho, and was thinking about was an expansion of the "take my gun" feature that's there
Not entirely sure. Probably?
I will investigate
"bad"
u_u
https://www.nexusmods.com/cyberpunk2077/mods/14056 btw, I don't know if you've seen this one? You can customize it pretty easily
0.0
It has been acquired, I'm sure I'll put these to use
you can also just change the textures to whatever you want them to be
For suuuure
I have a question for ya'll npv experts
Am I correct in my understanding of NPVs that the only thing that goes into Blender is the head?
yeah
So if I wanted to rip an entire player V incl their outfit into Blender, that's a whole 'nother animal ?
Hmmmm
Okay, I think I'm understanding
And if I wanted to be giga tetra lazy, I could just do this and export it? https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators/modding-guides/npcs/amm-custom-npcs
yeah, pretty much
Thank you 
sus
Not quite what I had in mind, but I can work with it
I audibly laughed at this
Good, good
It's true
Hey Mana, do you know what this component does? its in wkit npv tutorial
IDK - presumably it's involved in facial animations
Well damn
Isnโt this Johnnyโs vest?
Not reallyโฆ
I stopped using it a while ago 
It might be involved with some clothing components
Nope it's dlc vest
lmao
I wonder if they had it in the game already but just added it for the player when PL dropped
lazy: 100
@red reef If you have the time, would you mind helping me through a few issues I'm having with custom NPCs?
not at alll
Okay, the things that are kinda killing me to death are hair and exporting materials to Blender. For hair, wkit keeps saying in one way or another that it can't find associated files, even though I thought I pathed everything correctly. For materials, mostly everything shows in game fine, but in Blender just about every modded item I export is a mess (or has no materials at all)
the warnings might be false positives
they shouldn't, but I can't rule it out. If it works in-game, then that's fine
[4/19/2024 12:24:00 AM] [Warning ] 'custom npc tutorial\source\archive\grovacs_npcs\amm\custom_npc\panam_militech\meshes\para_pads_w_l.mesh' includes spaces. Please use _ instead.
[4/19/2024 12:24:00 AM] [Warning ] app.s1: c:\c2077mct\projects\custom npc tutorial\source\archive\grovacs_npcs\amm\custom_npc\panam_militech\meshes\para_pads_w_l.mesh not found in game or project files. This can crash your game.
[4/19/2024 12:24:00 AM] [Warning ] 'custom npc tutorial\source\archive\grovacs_npcs\amm\custom_npc\panam_militech\meshes\para_pads_w_l.mesh' includes spaces. Please use _ instead.
[4/19/2024 12:24:00 AM] [Warning ] Mesh appearances not found. Here's a list:
[4/19/2024 12:24:00 AM] [Warning ] grovacs_npcs\amm\custom_npc\panam_militech\meshes\hh_033_wa__player.mesh with the appearances [ blonde_platinum, red_merlot, blue_sapphire, brown_ombre, red_apple, ginger_copper, gray_gunmetal, brown_liquorice, ginger_strawberry, pink_magenta, teal_ash, black_carbon, blonde_golden, pink_rose, blonde_dishwater, blue_steel, teal_ombre, black_salt_n_pepper, liliac, blond_platinum, goblin_green, blue_red_ombre, cyberpunk_yellow, green_toxic, mermaid_aquamarine, cold_white, purple_ombre, brown_medium }
[4/19/2024 12:24:00 AM] [Warning ] Source | Appearance
[4/19/2024 12:24:00 AM] [Warning ] app.c1 (hh_095_wa__panam5886) | default ```
?code
Please format your code like this:
```
your code here
```
This will disable discord's auto-formatting:
your code here
c:\c2077mct\projects\custom npc tutorial\source\archive\grovacs_npcs\amm\custom_npc\panam_militech\meshes\para_pads_w_l.mesh
it needs relative paths, not absolute ones
and the last oen complains about you trying to use an appearance "default" that doesn't exist in the mesh
Hmmmm
I do have one appearance that's default, but in the other I put a name from the hair mesh's appearance section into meshAppearance
It didn't seem to change anything, but I'm trying again now with a more noticeable color
Ahhhh, I see what you mean now

I'm still a little baffled by this hair, I thought that error was the cause of me not being able to change its color
you need to pick one of the appearances from the mesh
Am I doing it in the wrong way? I just kept the original component and replaced the mesh/meshAppearance with what I wanted. I get the hair, but it's just black no matter what
Oily-slick black?
what's the topmost material in the mesh's material entry?
err, "appearances"; sorry
No worriess
OK, this is odd - because that looks like black_liquorice to me
Yes yes
I think I'm getting warmer though, and maybe I should have started learning about hair with vanilla ones first lmao
"How hard can it be"
That's a very generous angle for me
I was looking into the mi and saw that it was referencing hp files, had no idea what those were, but when I was exporting for Blender wkit was throwing a fit about them being missing
I added and properly pathed those to where wkit is cool exporting them, but pink_magenta is still very slicky oily blacc
finally
I CAN SLEEP
Thanks for the assistance u_u
sleep well ๐
tytytytytytyttyty
Hey Mana, what could be the cause of instant crash when equipping an item
I have all variants working except one that keeps crashing on equip
Ah wait I think I figured out 
Was it a non-existing mesh? ๐
yeah i missed an entry in material buffer and i didnt see it was missing
i didnt separate stitches this time so the buffer is a bit more messy
Use file validation

you would have the whole console full of warnings about invalid material assignments
Or you keep ignoring it and waste time on debugging I guess
It was just 1 issue
Darn, new blender addon got rid of that weird purple and green tints of black colors, but now it doesn't import my camo textures 
i sort of fixed, i put it to go straight into here, previously it was going on the red line
vgud
lol
When I first started messing with this a month ago I didn't realize you could select linked vertices, so I was trying to clean the model up by deleting them individually
Jesus Christ on a stick

this is something for the "Blender stuff I wish I would have known before I started" wiki page
This is what happens when you don't make donut
yeah, well, I didn't know it either
I just did ctrl numpad+ and held it for hours like a gonk ๐
I opened it up again just to see how fast I could do what I wanted the first time and I'm almost done after about an hour
Wot does that do
I have a 60% keyboard
lmao
"select more"
Need to NOT
polygon by polygon?
I think that's where I learned I could select faces
What I remember most vividly was trying to do that on this
to get the dood the unhand the minigun
i am not a clever man
But I am more cleverer than I was before, I might release this today
I wanna come back through and spruce both of my heli models up, do them properly with 2077 materials, and I will eventually
Do ittttt
I'm.. procrastinating on several fronts
Which means that I was actually productive, by accident
Tell me moar
I have found new student
verigud verigud
https://github.com/WolvenKit/WolvenKit/pulls check out my pull requests u_u
yespls
what is this
It's the list of pending code changes for Wolvenkit
As in: I
- fixed the entity preview for ArchiveXL dynamic variants
- fixed the "copy absolute path to raw folder" not working properly
- and made a better edit box for depot paths (that one even has a video of the result in action)
that text truncating thing looks godly
I only have one screen so
lmao
its suffering
i have one screen too
yeah :))
the only thing I don't like about it is that it resets on an edge case
if you paste something into the field and then select another node
you have to press any other key first
rip
bless your heart
what you making
Some Scav tracksuit pants and that little computer arm thingy
Might have to go into blender to get garment support working on it. Changing stuff in the .ent did nothing
tragic
i dont even know garment support
im making that vest i said i will
its practically done
going to release next weekend
Can we get a sneak peak
I can teach you the garment support though :3
very sick
I'ma be honest I barely understand it ha
I have understood it enough to use it and write wiki guides on it, which is sufficient
When u have time 
I just shut off pc, but it's that dlc vest
It's already available for player
speaking of garment support I think I've gotten it to look as good as vanilla at least. What do you guys think?
yeah!
It's Reed vest
Looks decent to me
ah I know the one. sick
thanks! for some reason these pants don't seem to confrom as well as others to the holster straps
theres another nice vest from the DLC that's player available but I think it looks much better with a bunch of the submeshes disabled. Really makes it more streamlined and realistic
Yeeee, I kinda like that groin plate though
But it prob should be a bit bigger
side ones def no
would be easy to do a version with it and a version with both
True
That's what I'm talkin' bout
I can throw together one for you
U wanna me do this?
you don't wanna get shot there, right? ๐
MODELAGEM 3D PARA A COMBAT SHIRT
A Combat Shirt Vanguard F1078 passou por um minucioso processo de modelagem 3D, utilizando a tecnologia CLO3d como base. Cada elemento, desde os detalhes dos bolsos atรฉ a disposiรงรฃo dos tecidos, foi criado para simular com precisรฃo a realidade e a funcionalidade do produto. Os bolsos foram projetados para serem ...
lmfaoo
700k polygons and it's already hitting the limit on path tracing
working with Blender makes me feel like it's happened sometimes
same though
Personally the only vest Iโm ever going to use is the AVS probably
But just as far as vanilla tactical vests goes I see that one I sent as the next likely candidate for a mod
You wanna do it?
I mean it's vanilla asset you can just do it regardless
I have my own set of colors, you have your own
I will maybe do more accessories after this vest though
I have a bunch more meshes I ripped
sheeeeee
But we shall see
Thereโs someone I know whoโs already working on a pretty extensive mod of that vest actually
Oh, what's the progress.
Same author as this mod and the trauma team one
He has some progress pics on one of the mod pages
I don't see anywhere
Well anyway as I said, vanilla assets, everyone can just do them however they want, there's like 10 variations of alts clothes on nexus
yeah ๐
I don't think the creators intended for the doors to be ripped off, but it's happening
filling in the holes kinda messed up the texture, but that's a problem for later me

If you have a good model I'll do the work
Even though I really need to update these first 
What's up with this one
For these I need to figure out how to get cyberpunk textures on them then make a few color variants after that. Next is creating variants out of the moving parts, open/closed doors, spinning rotor blades, etc.
But why didnt you start with the in-game helicopter
huge stretch, but I've seen someone working on an av mod, maybe it could work with these too
You know the one on Johnny memory?
I was too dumb at the time
With rogue
That heli has gearr down position
Like that one would be good one to start before doing ported models
Initially I wanted to just mod that to have open doors, since none of the animated variants with interiors have open doors, but I thought adding props would be easier
I can probably wrap my head around that a little better now
Well just make the whole thing into a prop
I think it might already be come to think of it

that's drip
Hmmm
Am I missing something when it comes to garment support and custom npcs? My understanding is that all you need is the prefix to be maintained in the meshcomponent name for it to work, but I'm having conflicts between vanilla items (that work fine on me)
they also need to be entGarmentSkinnedMeshComponents
whataves, i did it the hard way and refitted in blender
hmmm
I copied the components I wanted directly from the apps to try and prevent any self-sabotage, they're all in the entgarmentskinnedmeshcomponent thing but what's this about unique ids?
oh, then they will be unique
the "id" property has to not-duplicate, or there'll be glitching string cheese.
Oh I'm not having any of that, just clipping
It's this top and bottom
Looks fine there, but then
Ah, so they can support it on players but not npcs?
no, no. If it has one on player, it'll have one on NPC
Do I need to use a particular body base for stuff to play nice?
idk what else it could be, all of that stuff works on me correctly
@nimble basin is it the pants or the shirt your working on?
I'm not trying to change any of them or anything, I just want them not to clip on my custom npcs. Haven't modified them as far as I can remember, save for lifting them from their original .app into mine
now that I look at it it seems like nothing has it lmao, even the vest clips
It's not even the biggest deal for this, but I was just curious
I'll mess around with it some more lmao
Thatโs weird I have no idea
It's all good, I appreciate all of ya'll tryin'
So Mana, I want to learn garment support 
I have bodysuit, I have pants, I want to make the suit go under the pants
https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators/3d-modelling/garment-support-how-does-it-work the sub-page of this one
yeah
so this, i create myself on the bodysuit
yeah
you can pretty much ignore the lower half and the painting, that's usually optional
only need to do that if the suit shrinks too far
Right, I made the parameters, now the guide says about paint, I'm supposed to ignore that?
Black is heavy deform, I switched to Vertex paint, the whole suit is black
yeah
just make sure that it has garment support from your shrinky shapekey, and try it out
ah wait, isnt this one the guide? https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators/3d-modelling/garment-support-how-does-it-work/garment-support-from-scratch
I'm going to follow this one
yes
Alright, I do believe I've done the blender side correctly, I now have the bodysuit mesh with 2 parameters in wkit that werent there before
now back to the other guide for the wkit side i think
ok so from my undestanding, this is score table i have available. As in, this is the layering. like, a score of 100 is getting squished by score of 120
for dynamic appearance mod, i assume i add this prefix inside the mesh.ent file
alright, what about the pants now that go over them, I just add a prefix to them that has higher score than t1?
nothing to do in blender?
Well, it doesn't seem to have acomplished anything 
at least nothing is violently exploding either
It appears my mistake has something to do with the pants
As the garment support on the suit is functional, i can see it being agressively pushed by vanilla pants
by how do i activate it on modded pants
the pants need to have a prefix, too
they should be l1, probably, and maybe "wide" or so?
If I have multiple components inside ent, should all have the same prefix or just one of them
The pants ent file has the stitches and pants separated into 2 components. I add l1 prefix to both and put wide instead of normal in visual tags
aha
so the trick
Was to do the blender garment suport on the pants too
but i didnt apply any shrinkwrap thingy on them
just blank garment support
now the garment suport is a wee bit aggressive
how do i alleviate this, the painting thing or can i just apply bigger offset on the shrinky thing
Aight
why is she holding her soda like that
the straw is gonna fall out
Can you imagine, I played the game for like 20 minutes then got pissed cuz an item was clipping so I decided to spend 3 hours to learn garment support to fix it
Just modding things
biggest mood though
I do have to say though, while I somewhat learned to apply GS, i dont know how to tweak it properly
the red paint doesnt seem to do anything, this is the best i could get it to look with offset margin

uhhh, for me the red paint worked... 
The information in the wiki conflicts with this guide https://docs.google.com/document/d/10dXta2Vicm_1iZeFy5U07_PBCwxa1AhqFvVIMZnezPk/edit
at this part
Which format is it then
I'm trusting the wiki
Idk what I did wrong, I followed the wiki guide down to each word

The weight is red, the cap and col is black
Do I need to paint red the cap around the waist?
On the bodysuit?
Or on the pants
the red should be on the cap to prevent shrinking past a certain point?
Like, half-red or so
and, not sure on which item, probably the bodysuit
do they need to have the _ at the beginning?
that was me being not certain. I updated that not long ago, I made sure to copy that...
those 3 color atributes don't seem to be doing a thing in my game
i messed around with them, now i delete them and see if that mkaes the mesh explode or not
does the body mesh also need to shrink with the clothing item?
it should do that already
why is garment support so cursed
what do i do to fix it
although still
even if the body doesnt shrink, the paint in my game aint doing anything either, i should see something at least
ok you know what
the game wants it the hard way
so be it
i will simply disable the body meshes while wearing the bodysuit



no armature?
Did I copy the wrong component or something? idk why npc clothing is giving me so many issues
All I'm doing is lifting components and putting them where I want 'em
This app in particular has stuff that works garment support (like that holster), but when I put my stuff in it goes kaput
you can try setting the parent, uh, rootTransform or bind or whatsitcalled from Component to Root
I'm not sure I understand
hmmm, make sure that the rig is correct? That it's parented? IDK
you didnt export armature in blender
I'm just moving the components from their app to my npc, I need to make modifications in blender to do that?
you shouldn't have to, no
I'm not modding the files at all, except sometimes changing the uh
meshAppearance (which I haven't doen for this)
Is this what you meant by making sure the rig is correct?
Maybe I should try a diff app or something, this one is weird af
why not?
It's for wa, but the models use male heads and animations. Unless that's normal for 2077 and I just don't know it lmfao
that's normal
I think I am beginning to understand why people commission these
so weird
I ported it over the same way I did for this vest:
okay I got it
nice, what was it?
root was the fix, it didn't work initially because I used Root (I assumed it was capitalized because Component was)
And also that's in the wiki, so shame on me
but thank ya'll

Hey Mana, do you know if the old clothing buffs arre still left in game code somewhere? (and usable for modded clothes)
or is there a TweakXL expert that would know this
Apart
Where can i bother him, here or chanel or in dm
in #tweakdb, but you might wanna use the search first
Aight
Is it possible to edit the .yaml file [?] to increase the armour level? A vest this great-looking should be 40-50 at least
Is this possible?
It would mean editing something else, since right now just putting buff "presets"
You can probably just add a modiffier?
Is there wiki for this stuff?
?tweaks
The TweakDB is a database of unchanging values for the game such as item and perk definitions, weapon values, loot etc. You can browse the tweak values with WolvenKit, in game with CET, or look through the original tweak source files (/tools/redmod/tweaks) if you have REDmod installed.
:arrow_right: Edit the tweaks with TweakXL
:bulb: Check out the wiki
Thanks, I'll read
Also i used file validation because axl was crashing on equip
and it said this
am i dumb or something, all i did was name the mesh _w at the end
and put _{gender} in path
it works if the path is with _w
does the part start with *?
File validation should have checked that... 
It just said .mesh not found, not what's missing
I'll try checking it later
It doesn't hurt much

based wiki
one tries
So, according to wiki, the TweakDB is basically the whole tweaks folder inside tools
So if i want something, i need to grab it from there?
I'm browsing that folder looking for clothing stats, don't even know how they would be called
that folder is the tweakDB made human-readable
You're going to want Fuzzo's tool, probably
Hmmm, is that not linked here?
Useful for me or nah
absolutely useful!
You can maybe just set ArmorMultBonus higher
Or EffectivenessMultiplier
these?
you think this would work? (im loading in anyway)
Clearly it doesn't because the items do not spawn at all 
I will fuck around and try to find out
you need to define something first, you can't append it inline
Ok, get a load of this
Something works
because i have a slight armor buff

I'm not sure why this is happening
I think this stat is multiplying the entire armor value I have, not the one from the vest
This is from where i took it
But in clothing case, isn't the $base what's defining the item?
whatever the record is
Btw, this last one works
I get +75 armor (+25 from the base and tags and +50 from the modifier)
Ok then, the actual stat works, but what about modifying this thing
what is this even 
Maybe that CET TweakDB browser can help me
Oof, im actually clueless on this one
@steep plinth knows
I was about to ask in tweakdb-modding, I'll wait a bit then 
Search function might know too
Or check my Dante sword, they went and overhauled it a lot
Devil sword vergil?
yeah
Oh my goodness
The solution to my weapon prop issues was installed from day 1 and I didn't even know it

Unless I'm missing something, there's not really a great way to position weapons outside of dropping them and moving them, which is extraordinarily painful
The default AMM prop ones are missing magazines and appearances, https://www.nexusmods.com/cyberpunk2077/mods/5765 this is the best prop pack I've seen but it seems to also be the only one
(for guns)
but you can just... equip them?
you mean have guns in poses?
yeah?
Yeah, I'm still trying to work with assault rifles specifically and they're quite fussy with photomode v. And even if they did work, there are still some cases where I'd like the rifle to appear slung, or doing something else
maybe you can do that if you weight them to a different bone than weapon
not sure though, would require experimentation
I tried moving the weapon bone around, but it seems to act weird if it gets too far from the hand
That's what I did for this pose initially, I rigged the weap bone to my spine 
If i'm understanding you correctly
It looks like this:
which could also be a skill issue since I've only tried a couple of times
Even so, sometimes I don't wanna make a whole anim to stick a gun on someone's back or chest tho
fair
It seems like Object Spawner has some things I want, I'm not sure exactly how it works but I think it pulls from ents
I need to mess with it some more, but the fact that is has one intact rifle with a magazine in it is enough for me lmao
I am actually still confused what you try to do
You want a weapon to spawn with the pose in a certain position?
That too, but mainly I was talking about the ability to spawn a specific weapon into the world that you can adjust with ease
AMM use case, totally. Might just have to do a better weapon prop mod with all the appearancdes and parts
Purrrrhaps
Object Spawner might have a better way of going about this though, unless I'm glazing over some AMM functionality. With OS you can spawn the parts of a weapon, put them together, and have them move as a single object
AMM can't do that, but you can spawn them relative to each other
first spawn the gun and position it, then save that one's position...
You basically import the weapon in blender , do the pose with it and export as usual, idk what the setting is in wkit or yaml to make it spawn with the weapon you have equipped but essentially it's going to work the same as the vanilla gun poses
Well I ain't pose modder
yet
You can ask Elfjpeg, she does lots of poses with props
They've been really fun for me tbh
esp with the ik thing xbae has
Well, really fun except trying to figure out how to use certain gun props with them
If there any modding I'd want to learn, that'd be some tweak and script modding
You know the cool af most based modding
Ik it's gonna sound super easy but:
Use the nvg mod and change it's color, and make it have permanent ping effect based on a radius around the player. Change colors
That's thermals for you
https://youtu.be/MBXWHoiIgew?si=JICs4zzRcHbT0pZB&t=30 could it be this though?
Scan for thermal clues to find the Relic Cyberpunk 2077 The Information quest video. This video shows how to complete Scan for thermal clues to find the Relic Cyberpunk 2077 The Information mission.
Cyberpunk 2077 is a 2020 action role-playing video game developed and published by CD Projekt and available on PlayStation 5, Stadia, Windows, Xbo...
i have no idea, probably
could be neat
Entry level
Beginner
I just recolor some vanilla assets
And make fancy modpages, literally no cool script modding

ur cool enough already
WRONG
I'm looking forward to it
Just like I'm looking forward to having more than one mod on my mod page

Maybe I can do some poses as another interim project before my weapon
with support for vtk feet
Why stop at vtk feet, make support for ktv feet 
If I wanted to do anything with scripts tho, it'd be to figure out how to make stuff fly
for my chopper props
We all want our AH 64 D Longbow
true, true
I was thinking more along the lines of dildo hellfires
You know kinetic hellfires do exist
๐คท
you're tacticool already
See? If mana thinks your cool then you're def cool
She was talking to you
oop
Ninjaripper seems a lil intrusive from my cursory peepin tho
Not trying to get vac'd over my modding exploits lmao
they can't prove anything
I just saw a little about it injecting dlls and whatnot, but maybe the work's already done for me somewhere
Hey Mana, there were new updates to core mods, are these useful for us in any way? I'm struggling to understand the patch notes
they are! AXL supports dynamic materials in meshes
I need to document it. but it's great

Mana I am failing super hard 
What am I doing wrong here, aren't these supposed to go here like this? Ingame what happens is that i can see the item in the shop and/or "add" it via code. The notification of adding it appears but nothing exists 
check the tweakXL log?
Someone needs to have a bit patience and teach me tweakxl modding from nothing, i don't think I'm getting anywhere on my own
the wiki made this so painless
I tried to size it accurately too, so it fits with other gear

was also thinking of a mask up variant, I may have to do this without the straps at first because it's exceeding my skill level lmao
no one, even irl would wear it like this
you can't
it's just going to fall off you head
Yeah you'd probably want to stow it before fighting, but it still looks cool lmao
I also wanted to make a pose that looks like the character is taking it off
first time axlifying clothing
i wish it would texture itself, I wanna use it already lmao
I need to do that and fix the hard parts deforming
https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators/modding-guides/textures-and-luts/archivexl-dynamic-materials @warped dome here we go
I am reading this NOW
๐
lmao
If this would've also reduced appearances down to 1 somehow, it would've been incredible
But im not complaining
I am switching to this immediately
only if you like copy-pasting lmao
This is just a straight up upgrade
Like there is nothing you need from the previous way
This is just better
Like 10 < 20 better
I knew I was procrastinating for a reason
beautiful
Any more breakthroughs upcoming? 
I think I asked you once about this and you said it's not possible, the json file can't get the same dynamic treatment?
yeah, app and ent merging
No, this is outside of ArchiveXL
dAMN
You don't have to overwrite NPC files anymore
you can merge into them
replace stuff, even
@nimble basin Wanna commission me for something? 
Check what i found
If you buy me this I'll port it 
With garment support and shit
So pants get tucked in
Hey Mana, is this needed anymore in modern AXL or I can just yeet it?
that can go
Got it, ty 
I don't mind making purchases, but is it good to buy at that price?
https://www.cgtrader.com/3d-models/military/military-character/military-game-ready-rigged-western-sepecial-forces-operator You can get a whole operator for 10 more dollars

At the original price, no, but this one is 50% off which is now fair for what we're getting
let me see
The thing is not bad
It looks like it's so cheap because they have a V2 out, but it looks good to my noobie eyes
But it's like, quite low poly
What does that mean exactly?
I can't port all of it in a timely matter
Oh that's okay, I was just trying to be cost efficient
I mean, if you want to buy it and you port it, I can teach you stuff if needed
I just prefer smaller, higher quality meshes
If you liked something from that or another similar thing, I'd rather spend 20 or 30 on a set vs 1 item. But if you say it's a good price for those boots I'll consider them
Well, do you like those boots?
They're good looking, but I see other models that look very similar which makes me suspicious 
https://www.cgtrader.com/3d-models/various/various-models/boots-56e5840f-ae49-4b9e-8367-d5bc49d94342
This one is incredibly low poly
Alright
This one is sus
Looks almost the same, but it says mixed UVs and the poly count is doubled
I'm also not sure what they mean by mixed, could be anything, it could mean the UV's are not unwrapped, or some are ovelapping
The more expensive one has a picture of the UV
And it's like, an "adjustable" low polygon
starts at 40k and i can push it up to 300k by the looks of it
Hmm interesting
I see whatcha talkin' about
And about your full kit
You do get more meshes, but you also kinda pay for stuff you won't use like rigs and perhaps textures if you're going mlsetups
True, true
Hmm hmm
When does the sale end? I was thinking maybe we could look around a bit more today before pulling the trigger
I have no idea
yah you can look around
But this boots, assuming you get everything thats said in description, is just excellent for porting
Alright alright
good starting polycount, subdivision ready, the model looks very good, UV unwrapped and you dont pay for textures
but lets look around
i did actually look on other sites
but i couldnt find something similar in quality
From the same guy there is different model https://www.cgtrader.com/3d-models/military/military-character/special-forces-assault-boots
but the first ones look more agressive to me
Yeah I agree, the 1st ones go harder
sheee
you can also browse on ArtStation
Stuff there is cheaper, but it has less info
Bit of a gamble what you buy there 
Not with me, I'll make a phone call 

Another appealing model i saw is this https://www.cgtrader.com/3d-models/character/sci-fi-character/gloves-military-combat-soldier-protection-camouflage-safety
this author has all kind of stuff
take a look
oh damn, thats real nice actually
How hard is it to make them?
someone with experience can probably do it with relative ease i suppose
but i've never done this
Well... yes in theory
Maybe I can ask him about it, what would you pay for these with and without UVs?
Probably 5 max, but then again i dont know how to do UVs
so we'd need someone that would do this for us
plus, refitting gloves is a bit yikes 
you need to refit each finger of course
and you need to do it very well, this is first person stuff
Damn rip
so ye, dats about it what i found good
I have a teammate now, so I can tackle multiple projects at once

verigud
Hey Mana, I am failing so hard that not even the file validation wants to help me anymore

nice ๐ what at?
Im getting the classic shiny void texture
I file validated every file in my project
As a matter of fact, i just changed this to the classic way of doing materials
And that works
But when i do the changes above, it doesn't work
I did update AXL and every core mod, so I'm really clueless now, file validation doesn't say anything anymore
file validation isn't fully updated to check for dynamic appearances yet
because I have to update it, and I didn't have any spoons yet ๐

I'd try to recreate the MultilayerSetup CKeyValue pair
oh, sec
this here can't be soft
only the one with the dynamic path
it did? fuck, then it's checking too generously
wait ill show
Hmmm, okay, can you double-check?
yeah im going ingame now
It's checking incorrectly
with Default for the base material?
alright
well i literally copy pasted your implementation and its the same for me

your mod does work ingame
so i can also rule out the dependencies being ghostly outdated
maybe update them again?
axl, txl, codeware
make sure that you have everything on the last version, all core mods
@warped dome Okay, just to confirm, you want these https://www.cgtrader.com/3d-models/character/clothing/balenciaga-x-crocs-platform-sandals
Oh whoops, fat finger
Man I kid you not

lmfao
But I was too lazy
I was tempted to get them too
like regular meme crocs - I sleep
platform meme crocs? real shit
Retrothruster Platform Croc replacer for Rogue
yah this is it
I will get

Are those crocs a good model and price too? Asking for a friend














