#GITS 3.0

156 messages · Page 1 of 1 (latest)

gleaming crow
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GITS has been updated. I've added another color profile "KURIA", and have finally taken the time to break the LM into modular parts. You can find potato lighting in the misc sections, but the primary ENV and AIO will carry my other VFX mods. Metro Glass will be added later.
https://www.nexusmods.com/cyberpunk2077/mods/9274

Nexus Mods :: Cyberpunk 2077

Visual Overhaul inspired by Ghost in the Shell.SUPPORTS FULL HDR.NOT A RESHADE

chrome crown
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damn

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well done

limber nymph
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Holy moly. This is a beautiful surprise. Thank you for your effort, sir

frigid elk
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A lot of work went into this. Its top shelve stuff man. Congrats on the update. I am loving Fuiji so far the best. Although the noise in game is gone, which I would love back (i can add it back though wolvenkit). Any way I can show my apreciation though a donation thats not linked with nexus or paypal? Preferable direct bank transfer. Although privacy might be an issue for that. LMK please I insist. *Anoniem1 on nexus

gleaming crow
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I'll consider it. Sorry about the film grain. I would like to have kept it myself, but some things still don't work in 2077 and many of the photomode effects are among them. Only solution was to kill it entirely

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pls be sure to update - error on my part. don't mod behind the wheel

gleaming crow
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GITS 3.1 underway - focused more on fixing CDPR's mess and general improvements

elfin oxide
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How did you create your overcast weather, where it’s brighter than the original which created a very realistic look? I heard apparently that it can be created using a massive softbox

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@gleaming crow

gleaming crow
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thoughtfully adjusting the cloud cover and atmosphere settings

gleaming crow
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Perhaps 3.5 will be more fitting as I finally managed to fix a bug with city street lighting

gleaming crow
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To further illustrate the importance...

chrome crown
gleaming crow
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Real lights for fast travels points, too

gleaming crow
dawn trout
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Oh, damn! I knew something was off with those but it never clicked. That looks amazing.

gleaming crow
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WHO WOULD WIN???

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A multi-billion dollar dev studio

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Or a random internet guy

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Both are with path tracing btw

dawn trout
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Will these fixes also be available as a standalone mod? 🙂

elfin oxide
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please?

gleaming crow
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hmmmm.... hmmmm

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hmmmm

dawn trout
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Where is that light even coming from? 😄

gleaming crow
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nowhere... this is CDPR's take on hero lighting

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It's always active too, you can go there at anypoint at night and see it 😄

dawn trout
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It's a perfect way to break immersion. Gotta love it.

gleaming crow
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I'm working on an optional to null quest forced weather. One is mandatory - the GIM. forces sunny weather no matter what - before/after quest has even been started/concluded. GITS already nulls some of the streaming sector blunders, but reLIGHT will do more

elfin oxide
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GITS 5.0

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Leaked

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Don’t delete message BB88

gleaming crow
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I wish, but 3.X will be it

elfin oxide
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In another universe perhaps

gleaming crow
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reLIGHT is the final goal I had for this game. GITS will follow along it's updates but I think for features it will be complete soon

dawn trout
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Does reLIGHT happen to fix vegetation shadows? 😛

gleaming crow
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still testing NPC RT fix

elfin oxide
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What’s the advantages of having HDR? Can’t we just use like reshade or sumthin?

gleaming crow
dawn trout
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It's not a fix. Just happens to hide the issue.

gleaming crow
dawn trout
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That's why I was hoping you could actually fix it.

elfin oxide
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Ignore this message but, cyanide, you’re eligible for the nexus mod author role, lucky

gleaming crow
gleaming crow
dawn trout
gleaming crow
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so perhaps nulling the lod on the trees won't look terrible

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You just have to delete those LODs from the mesh file

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I mean, if you want to see if you can have wind and proper shadowing

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no wind fixes it already and solves another issue that bothered plenty of people

dawn trout
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I could give it a go. 😅 Just wasn't sure how LODs were related to shadows. I'm very inexperienced in that area.

gleaming crow
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  1. LOD are bulkier because they're meant to visually register with the player at a distance, 2. possibly the animations are out of sync
dawn trout
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Oh I see! They're all there at any point but they switch as you move closer/further? (Or am I still out to lunch?)

gleaming crow
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for some reason trees and some NPC lower LOD aren't being dropped from the gbuffer so they're rendered with those shadows because the API reads that

dawn trout
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Although, would't removing wind still have the bulkier LODs sticking through?

gleaming crow
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LOD in 2077 are actually pretty good so, bulkier only applies to proxy mesh - super low LOD. like PS4 bug LOD 😄

dawn trout
gleaming crow
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things like Quadra 66, caliburn, almost all 6th street goons - that's LOD. working on that right now but not the priority atm.

gleaming crow
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😅 much to do

dawn trout
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See yah!

gleaming crow
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Forgot to mention - the above is an assumption based on how everything else behaves. Since wind is involved it could even be that LOD 0 is stationary in the gbuffer. I think I mentioned that before on Nexus, just wanted to make sure everything is covered

gleaming crow
dawn trout
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If they really wanted Jackie to be that lit up, couldn't they just make the dash of the car brighter? 😕

gleaming crow
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I guess. Left is reLIGHT, right is vanilla tho

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that's because the light from outside the vehicle isn't masked out how it is in vanilla

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these are from a good friend's recording for an upcoming video

dawn trout
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Ah, I assumed darker meant no "hero lighting" but you bamboozled me! I guess it depends on the surroundings but it looked like there was a glow coming from nowhere in the first image. 😅

The light on Jackie's jacket (and the cars interior) in the left on the second set of images looks a lot better though. Seems like there are some lights just outside his window. It's really hard to compare accurately without entirely identical shots, though.

gleaming crow
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I got ya. Nah, that's a barricade light. Thing is they are identical, that's just how fogged, darkwashed, and vignetted the basegame is. risitas Can't see a damn thing

elfin oxide
chrome crown
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omg its cyanide and bababooey

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love u2

gleaming crow
# elfin oxide does the game always add artificial lighting?

The issue isn't the artificial lights themselves but that some infringe on the very immersion they're trying to create. Most are placed to create an enhanced sense of GI - think of ambient skylight filling a room from an open door. These lights sample the skylight color group, but there are a few problems with this

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  1. I don't understand yet how to independently control the lights - no visible controls
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  1. Some are very overblown, they sample the sky but multiply it's value to a degree it's obviously a fake light - this is even worse with GITS because of the changes made to create (mostly) more natural lighting and atmosphere
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  1. Some aren't even placed correctly. One problematic setting in the badlands has these pointing outward... for a building with virtually no power and thus no interior lighting.
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The issue with Meyers in the Skybridge scene isn't largely due to fake lighting - though it does play it's part, the issue is dogshit setting for ray trace shadow rendering.

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Human negligence.

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There are several I will allow to stay because they work well - and when they work well the results are fantastic. I hope they do this again... just don't screw it up next time.

elfin oxide
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hope you release some fixes as stand alone mods

placid haven
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i can't wait for this @dawn delta , fantastic work

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  • Fixed an stall where vanilla game runs out of RT acceleration structures
  • Fixed crazy skin on some NPCs
  • Disabled negative mip bias because I believe CDPR are doing this in-engine already in CP 2.1
  • Re-enabled underwater screenspace rendering
  • Fixed a stall streaming in new sectors when driving at high speed
  • Enabled path tracing for hair so hair no longer has to rely on environment probes for its lighting
  • Adjusted streaming threads
  • Adjusted RTXDI / ReSTIRGI samples to better balance performance and quality for Fast / Full / High
  • Slightly reduced PT edge (disocclusion) noise in most scenarios by adjusting sampling radii and variable rate shading
  • Reduced SHARC frame blend bias for Fast to account for lower FPS and to reduce smearing
  • Fixed some non-breaking typos
  • Reduced bloom clamping to fit better with Ultra Fog

this version has been really good in testing (ty especially to @VelvetThundR). fixes so many random problems with PT, including that CDPR is mostly using NVidia's settings which are designed for higher real frame rates, so I've adjusted SHARC / ReSTIR settings to match CP's actual performance to help reduce smearing and disocclusion (edge) noise.

gleaming crow
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b-bbear?

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Carlos brought something to my attention. Some of the doors aren't casting light - well, they are actually but there's a channel volume blocking them from rendering. By the time I realized that I had already added fading diodes and I think that will give H10 more character.

placid haven
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oops

frigid elk
gleaming crow
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This guy took everything from GITS. I've about had it with this shit

dawn trout
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I had a sneaking suspicion they were using something that wasn't theirs but, when I opened the archive I didn't see anything I recognized. Truly sad that people would completely rip off the hard work others put into their mods.

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How do you report this? Reported, in case it helps. 🤷‍♂️

gleaming crow
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thx. He stole everything. weather, weapons fx, vehicles, streaming sectors, etc

dawn trout
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Not sure how he thought he could get away with that.

woven zealot
dawn trout
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👍

woven zealot
elfin oxide
gleaming crow
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Almost there lads, still working through it

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before v after

gleaming crow
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Bit of delay. Having to account for all of the 2.11 changes that have wrecked the mod and relaying my findings back to CDPR. Will they do anything aobut? I dunno...

gleaming crow
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I got something that'll keep you wet for owaaas

elfin oxide
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did you just add light sources to models that are supposed to have light sources

gleaming crow
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It's truly impressive just how badly they've broken path tracing since 2.0. This is gonna take a while...

woven zealot
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@gleaming crow you think you might ever release your Perfect Rain and Less Perfect Rain as a seperate mod for when Gits isn't available? I found repacking Sosuine's Improved Rain in the latest Wkit resolves the performance issues but the fog flickering is insane lol I miss the gits rain

gleaming crow
dawn trout
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Is that actually PT?

gleaming crow
dawn trout
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Just go into 03_night_city.streamingworld and check the box that says enableGlobalPT. That's the easiest way. ||/s||

woven zealot
placid haven
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I feel like we need to recruit some people to help you on this. like divide up the map

gleaming crow
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I appreciate the thought, but it's unnecessary; the most outstanding issues have been addressed. now I'm merely dotting the i

elfin oxide
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one thing i dont really like about GITS is the cloud weather cutting off buildings

dawn trout
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They're called skyscrapers for a reason. 😉

elfin oxide
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wasntexpecting the clouds to be that loow tho

dawn trout
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It's a common thing to see.

elfin oxide
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man i was just gonna send the same exact image

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personal preference ig

true pivot
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That's one of my favorite things about gits

woven zealot
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I just hope gits shows back up on Nexus soon lol

frigid elk
dawn trout
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Makes more sense.

gleaming crow
dawn trout
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TM = this month?

elfin oxide
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TM = this millennial?

dawn trout
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TM = tomorrow at midnight?

gleaming crow
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tomorrow

frigid elk
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tomorrow, tomorrow i love you tomorrow https://youtu.be/6PtdpI-D6mM?si=LkNYorQlZ_ALIQXn&t=57

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gleaming crow
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Well, It probably won't be today. Everything is functioning, but I'm in the middle of revising the Heist and getting it to look a specific way is important to me. you'll be fine.

gleaming crow
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well... today

dawn trout
woven zealot
gleaming crow
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hours

dawn trout
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Disclaimer: hours can mean as little as 2 up to a maximum of 1 million.

gleaming crow
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I still have 2.4 hours, thank you very much

gleaming crow
dawn trout
elfin oxide
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where gits legacy env? 😭