GITS has been updated. I've added another color profile "KURIA", and have finally taken the time to break the LM into modular parts. You can find potato lighting in the misc sections, but the primary ENV and AIO will carry my other VFX mods. Metro Glass will be added later.
https://www.nexusmods.com/cyberpunk2077/mods/9274
#GITS 3.0
156 messages · Page 1 of 1 (latest)
Holy moly. This is a beautiful surprise. Thank you for your effort, sir
A lot of work went into this. Its top shelve stuff man. Congrats on the update. I am loving Fuiji so far the best. Although the noise in game is gone, which I would love back (i can add it back though wolvenkit). Any way I can show my apreciation though a donation thats not linked with nexus or paypal? Preferable direct bank transfer. Although privacy might be an issue for that. LMK please I insist. *Anoniem1 on nexus
I'll consider it. Sorry about the film grain. I would like to have kept it myself, but some things still don't work in 2077 and many of the photomode effects are among them. Only solution was to kill it entirely
pls be sure to update - error on my part. don't mod behind the wheel
GITS 3.1 underway - focused more on fixing CDPR's mess and general improvements
How did you create your overcast weather, where it’s brighter than the original which created a very realistic look? I heard apparently that it can be created using a massive softbox
@gleaming crow
thoughtfully adjusting the cloud cover and atmosphere settings
Perhaps 3.5 will be more fitting as I finally managed to fix a bug with city street lighting
damn well done
Real lights for fast travels points, too
Oh, damn! I knew something was off with those but it never clicked. That looks amazing.
WHO WOULD WIN???
A multi-billion dollar dev studio
Or a random internet guy
Both are with path tracing btw
Will these fixes also be available as a standalone mod? 🙂
please?
Where is that light even coming from? 😄
nowhere... this is CDPR's take on hero lighting
It's always active too, you can go there at anypoint at night and see it 😄
It's a perfect way to break immersion. Gotta love it.
I'm working on an optional to null quest forced weather. One is mandatory - the GIM. forces sunny weather no matter what - before/after quest has even been started/concluded. GITS already nulls some of the streaming sector blunders, but reLIGHT will do more
I wish, but 3.X will be it
In another universe perhaps
reLIGHT is the final goal I had for this game. GITS will follow along it's updates but I think for features it will be complete soon
Does reLIGHT happen to fix vegetation shadows? 😛
still testing NPC RT fix
What’s the advantages of having HDR? Can’t we just use like reshade or sumthin?
The issue there, if I'm right, is not going to be easy to fix because nulling lower LODs means the items will vanish at distance because of how LOD streaming works post 1.5. I saw your wind mod name change - did it correct that?
It's not a fix. Just happens to hide the issue.
more color depth and more precise contrast
That's why I was hoping you could actually fix it.
Ignore this message but, cyanide, you’re eligible for the nexus mod author role, lucky
I'll look at it but until they produce tools to properly deal with LOD I think it will be bad news. RTDEBRIS can usually get away with this because the distance LOD 0 streams in and the objects being small. trees streaming in from nothing will be hard to miss 
It's more than CDPR could muster, give yourself credit
I found that they disappeared when I set speedTreeWind to null but as soon as I added a value of 0, they were visible. Not sure how things work with LOD since I've only ever looked into that one time.
ye. Maybe I'm wrong though, restore hair shadows hasn't show me a bunch of bald people running around, and it zeroes out LOD 1/2 - which in turn also fixes the bad shadowing on hair
so perhaps nulling the lod on the trees won't look terrible
You just have to delete those LODs from the mesh file
I mean, if you want to see if you can have wind and proper shadowing
no wind fixes it already and solves another issue that bothered plenty of people
I could give it a go. 😅 Just wasn't sure how LODs were related to shadows. I'm very inexperienced in that area.
the meshes are clipping.
- LOD are bulkier because they're meant to visually register with the player at a distance, 2. possibly the animations are out of sync
Oh I see! They're all there at any point but they switch as you move closer/further? (Or am I still out to lunch?)
for some reason trees and some NPC lower LOD aren't being dropped from the gbuffer so they're rendered with those shadows because the API reads that
yes
Although, would't removing wind still have the bulkier LODs sticking through?
depends on the LOD and area. I mean bulkier in principle, sometimes low LOD can even be a "billboard" - flat object. So if the wind is working around the issue, then the problem is that lower LOD either does not have the wind shader or it's out of sync
LOD in 2077 are actually pretty good so, bulkier only applies to proxy mesh - super low LOD. like PS4 bug LOD 😄
things like Quadra 66, caliburn, almost all 6th street goons - that's LOD. working on that right now but not the priority atm.
gtg, hopefully I'll have time to check out Wind Begone
😅 much to do
See yah!
Forgot to mention - the above is an assumption based on how everything else behaves. Since wind is involved it could even be that LOD 0 is stationary in the gbuffer. I think I mentioned that before on Nexus, just wanted to make sure everything is covered
If they really wanted Jackie to be that lit up, couldn't they just make the dash of the car brighter? 😕
I guess. Left is reLIGHT, right is vanilla tho
that's because the light from outside the vehicle isn't masked out how it is in vanilla
these are from a good friend's recording for an upcoming video
Ah, I assumed darker meant no "hero lighting" but you bamboozled me! I guess it depends on the surroundings but it looked like there was a glow coming from nowhere in the first image. 😅
The light on Jackie's jacket (and the cars interior) in the left on the second set of images looks a lot better though. Seems like there are some lights just outside his window. It's really hard to compare accurately without entirely identical shots, though.
I got ya. Nah, that's a barricade light. Thing is they are identical, that's just how fogged, darkwashed, and vignetted the basegame is.
Can't see a damn thing
does the game always add artificial lighting?
The issue isn't the artificial lights themselves but that some infringe on the very immersion they're trying to create. Most are placed to create an enhanced sense of GI - think of ambient skylight filling a room from an open door. These lights sample the skylight color group, but there are a few problems with this
- I don't understand yet how to independently control the lights - no visible controls
- Some are very overblown, they sample the sky but multiply it's value to a degree it's obviously a fake light - this is even worse with GITS because of the changes made to create (mostly) more natural lighting and atmosphere
- Some aren't even placed correctly. One problematic setting in the badlands has these pointing outward... for a building with virtually no power and thus no interior lighting.
The issue with Meyers in the Skybridge scene isn't largely due to fake lighting - though it does play it's part, the issue is dogshit setting for ray trace shadow rendering.
Human negligence.
There are several I will allow to stay because they work well - and when they work well the results are fantastic. I hope they do this again... just don't screw it up next time.
yeah, saw one with claire in the beast of me, had yellow light coiming out of no where
hope you release some fixes as stand alone mods

i can't wait for this @dawn delta , fantastic work
- Fixed an stall where vanilla game runs out of RT acceleration structures
- Fixed crazy skin on some NPCs
- Disabled negative mip bias because I believe CDPR are doing this in-engine already in CP 2.1
- Re-enabled underwater screenspace rendering
- Fixed a stall streaming in new sectors when driving at high speed
- Enabled path tracing for hair so hair no longer has to rely on environment probes for its lighting
- Adjusted streaming threads
- Adjusted RTXDI / ReSTIRGI samples to better balance performance and quality for Fast / Full / High
- Slightly reduced PT edge (disocclusion) noise in most scenarios by adjusting sampling radii and variable rate shading
- Reduced SHARC frame blend bias for Fast to account for lower FPS and to reduce smearing
- Fixed some non-breaking typos
- Reduced bloom clamping to fit better with Ultra Fog
this version has been really good in testing (ty especially to @VelvetThundR). fixes so many random problems with PT, including that CDPR is mostly using NVidia's settings which are designed for higher real frame rates, so I've adjusted SHARC / ReSTIR settings to match CP's actual performance to help reduce smearing and disocclusion (edge) noise.
b-bbear?
Carlos brought something to my attention. Some of the doors aren't casting light - well, they are actually but there's a channel volume blocking them from rendering. By the time I realized that I had already added fading diodes and I think that will give H10 more character.
oops
that's awesome
Is this an inventation to send more examples? I think I know 1 other, and might easily find a few more
This guy took everything from GITS. I've about had it with this shit
I had a sneaking suspicion they were using something that wasn't theirs but, when I opened the archive I didn't see anything I recognized. Truly sad that people would completely rip off the hard work others put into their mods.
How do you report this? Reported, in case it helps. 🤷♂️
thx. He stole everything. weather, weapons fx, vehicles, streaming sectors, etc
Not sure how he thought he could get away with that.
Well an update, the mod was taken down 👍
👍
How's the new Gits update coming along? Been looking forward to it since I saw those preview images 
That’s fucked up man, thank god it’s resolved
Bit of delay. Having to account for all of the 2.11 changes that have wrecked the mod and relaying my findings back to CDPR. Will they do anything aobut? I dunno...
I got something that'll keep you wet for owaaas
did you just add light sources to models that are supposed to have light sources
It's truly impressive just how badly they've broken path tracing since 2.0. This is gonna take a while...
@gleaming crow you think you might ever release your Perfect Rain and Less Perfect Rain as a seperate mod for when Gits isn't available? I found repacking Sosuine's Improved Rain in the latest Wkit resolves the performance issues but the fog flickering is insane lol I miss the gits rain
Less Perfect Rain is separate; It's in the misc section. You don't need GITS for that :). Perfect Rain won't be separated from GITS though
Is that just in a specific sector? I don't recall things looking like that in my game. 😕
Is that actually PT?
yep, this one area among a handful of others - like the train tower where you setup the basilisk heist with Panam. I remember this place being like this in RT hybrid last I played with it before overdrive released. And yes2 - this is with PT. I only play with PT. There is another one like this outside Dex's limo as well , which I have fixed already, so I should be able to fix this.
Just go into 03_night_city.streamingworld and check the box that says enableGlobalPT. That's the easiest way. ||/s||
I need to backup the misc files next time the Gits page is up XD
other than looking "generally crap" here, what specifically are you referring to?
I feel like we need to recruit some people to help you on this. like divide up the map
I appreciate the thought, but it's unnecessary; the most outstanding issues have been addressed. now I'm merely dotting the i
one thing i dont really like about GITS is the cloud weather cutting off buildings
They're called skyscrapers for a reason. 😉
wasntexpecting the clouds to be that loow tho
That's one of my favorite things about gits
I just hope gits shows back up on Nexus soon lol
we call them cloud scratchers in dutch 😄
Makes more sense.
soon™
TM = this month?
TM = this millennial?
TM = tomorrow at midnight?
tomorrow
tomorrow, tomorrow i love you tomorrow https://youtu.be/6PtdpI-D6mM?si=LkNYorQlZ_ALIQXn&t=57
Relive and sing along to your favorite songs from the beloved classic, Annie!
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Well, It probably won't be today. Everything is functioning, but I'm in the middle of revising the Heist and getting it to look a specific way is important to me. you'll be fine.
So tomorrow then lmao
well... today
Fair fair, I didn't realize it was after 12 am when I sent that cus I had just ended my stream lol
hours
Disclaimer: hours can mean as little as 2 up to a maximum of 1 million.
I still have 2.4 hours, thank you very much
where gits legacy env? 😭