#Combat Failures v1.0.2

3 messages · Page 1 of 1 (latest)

spare juniper
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Please endorse the mod if you like it, thanks 🙂

Added in v1.0.2
Active camo can fail. 10% chance for failure, 5% for critical failure that applies blinding
(Fixed so EMP blocks active camo, seems to be a game bug that it doesn't)

Added in v1.0.1
Double jump can fail, will result in electrocution
Charged jump can fail, will result in electrocution
Added "dry fire" when weapon jammed
Removed auto reload on shoot hotkey (so now you have to hit the reload key)

Added in v1.0.0
Every weapon fire has a risk of jamming your weapon.
All guns
All rifles
All full auto machineguns

Grenades can fail in multiple ways.
Delayed explosion
No explosion at all (can still shoot it)
Short fuse
Blow up in your face

Get it at Nexus https://www.nexusmods.com/cyberpunk2077/mods/7537

dusky wedge
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@spare juniper i like the idea of this mod.. but i am more fascinated by your V in the screenshot. do you have the presets somewhere?

spare juniper