#R18 (suspended)
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Yeah I cant get it to let me do anything
https://drive.google.com/file/d/1O4GcBZcn5AAabWwOylxuq1fQHhDYJb0F/view?usp=sharing Just in case here it is with the textures fixed and right way round.
I'll see
didn't fix it
not sure why it's broke for me
even if it is a conflict on the save, I've only ever used weather probability and blade runner rain on it
both of which are disabled
Almost there the damn sun and then I'll show you what values I used
Is this the newest build with the tweaks that null recently made?
cause he changed fog and shit
No! I spent the day working on it and I will upload it to GitHub soon, there are still things to do
sun has destroyed me
Ah ok, was just wondering
also yeah the sun, scattering, and fog/volumetrics seem like the biggest hurdles right now
ooo
that looks super nice
game looks so much better with that sun pos
But there is still a LOT to be done!
This is 07:00 AM and I need to figure out how to keep the same look for the hours ones until 12:00
This game is a mess
haha yeah
I'm still wondering how the hell you guys can get that old light scattering code to work
I feel like that's one of the biggest aspects of the demo
gunna need a response from CDPR
or someone that knows their shit
If know how to increase the brightness of the sky to make it a little more light blue that would be great,
but you can't increase the atmosphere alphas or you'll fuck everything up
CDShitRED
lmao
I have no idea how to mod any of this shit
but it sounds very tempermental
i suppose that code is interlaced. You change one thing, everything crumbles.
yeppers
https://www.nexusmods.com/cyberpunk2077/mods/5179?
This mod is very similar to the streets of the demo, but the author has no idea when it will finish, could someone do it for all the textures (replace the missing ones)?
@sharp bone
this sounds like a job for you
Ill check but I think mine covers all of them. Either way when I get up later Ill see if I can improve them a bit
Oh ok, wasn't aware it did literally all of the roads
Skater made these
they are really good
I did all the road textures that popped up in wolven kit. Same thing I did with the clouds which I lightened them up.
Oh ok, awesome
it's funny how simple some of this stuff is compared to other games I've worked on, like New Vegas
But ill check and see if there are some like or patches textures I didnt do. Little things but I think I got all the Major ones
fair
Also right now before I lay down im going to post up a light cloud version of my mod. The normal one when combined with their values in r18 is covering the whole sky with clouds
yeah I noticed
so non r18 can use my normal one. The light one use with r18
yep
that's actually for the better, means the clouds can be even more white, like the demo ones
But the mod right now for r18 is so good that I cant wait for L3X4r's tweaks cause I even went back to 4k no rtx lighting cause it doesnt need it.
yeah fr
I still use it just cause I can
but even without it, it looks great
I wonder if it'll work with RTX once they figure out the 2018 light scattering
it might not
which if not, that's fine, because that scattering will make it look just how it looks in the demo
which looks incredible
https://drive.google.com/file/d/1uyGABPKCcKuAEIVELL28AVuKZxTYxWm5/view?usp=sharing Here is the light version
Idk that is a good question. I guess it depends how much the game is setup to calculate rays bouncing. But seeing as how good the reflections are in rtx. I think the lighting system will be ok. Might use some more fps though.
Yeah, I think that 2018 demo light scattering technique is the main part that's missing from R18 rn regarding the sun
no other mod has tried using that code yet
because nobody knows how
except for CDPR
when I say light scattering, I mean like this
Yeah same but also can be tricky like earlier lol. But still better then redoing whole textures. Like the one I did for Spider-Man.
this isn't possible without that line of code
true
but idk if it'll be possible to use with RTX
since it was implemented way before the game had RTX
Will find out hopefully
indeed
I just really hope they get that working
it looks so damn good
the way the light bounces off of characters and shines onto hair and shit with that line of code working properly is so juicy
And yeah RTX itself just debut after E3 that year. Crazy to think about
yeah fr lol
they prob had to redo like all the lighting for RTX
at that stage
Yup for sure. Maybe hence alot of the changes. Would even affect non rtx cause of changing the base as well
yeah that's also why I think it may have changed so much
over the years
just wish they would have at least been consistent with the original 2018 style
it's pretty clear a lot of the assets and world were heavily influenced by that demo and subsequently the lighting
Even 2019 would have been good to aim more for the final product. It had some 18 stuff still in there as well. But before release they just changed everything from color scheme to layouts etc.
yeah exactly
that's why when you look at the world with lighting like this, and all the assets, it just looks right
cause it was designed around lighting like this
When I saw 2019 I ledgit thought most of that would be final product. I mean was only a bit over a year later for release. Cause had new and old stuff in it. But literally none of it became the final product lol. First Playthrough I remember I tried to hack the bot to punch the guy out and thought cause of my level I couldnt do it. But nope just wasnt there lol
yeah I'd argue the 2019 shit was a lot less representative of the final product than the 2018 demo
like I was re watching the 2018 demo, and so much of it is legitimately the same as final
aside from visuals and placeholders and stuff
like the script is all the same
very true
And stuff from 2018 is actually hidden in the files. I dont think Ive seen anything from 2019
yeah
There is data for 2019 intro. idk what that is and have no clue how to look at it.
like, I love the 2018 lighting, I think it was the absolute best version of the game, same with it's HUD and UI, but other aspects are really shit and were almost all changed for the better. The 2019 version is just kinda meh, I don't even think I remember anything from it
I think thats it and something for crowd
yeah
I did like 2019 alot for what looked like great additions for quality of life. But 2018 set the fantastic base and 19 just added. So I feel the same way. But also I like to mix the 2 when I can cause I feel like thats how it should have come out
fair
I do like some aspects from 2019 better, but not many
final version made a lot of improvements too though
so idk man
they all have their own perks
I just prefer 2018 the best I think
True and yup
and with the modern visual upgrades that vanilla has, along with all the placeholders being removed and shit, I think vanilla with 2018 lighting and hud is the best way to play
and a few balance mods
and shit
Like if it wasnt for whatever they did to the color gamut. The Lighting they have now for stock is actually pretty good. But just the damn color is like too sharp idk hard to explain. But also hate the color choices for the stock UI. Its all over the place
Amen
Yeah fr
the vanilla game looks like if you took the 2019 build and then applied a really shit clickbait reshade to it with like 20% sharpening and a greenish filter
like honestly
I just don't get why they deliberately did that
when the E3 lighting from 2018 is totally feasible to do
and looks so much better
Its a recent change also cause I dont think colors were like that around like 1.3 or so of the game. Cause I wasnt bugged by it and now I cant stand it.
But also the lighting back then was ass. So I guess normal Cdpr one step forward two steps back with some things
Would have been less demanding for the consoles as well that had such a hard time.
God I feel so sorry for those people lol. Pc wasnt perfect but thank god that was my first experience cause was alot better lol
exactly
lmfao yeah
I played launch week and had barely any issues
thank god
yup
a lot of annoyances, but no major issues
Yeah usually nothing a reloaded save couldnt fix
Alright Im off to bed. Talk to you all later
Yeah you too man, good talk and ty for making R18 even better
Thanks just glad to be able to help at all.
fart
@lofty thistle what's your time zone?
okay
How's the current build?
Only possible with older versions?
Oh, yep, just had to scroll up.
I have 1.5, so if you still need that, I can probably do it.
I think the right thing would be to force the sun to change its position via script
That would work
ohh very nice
Hey man, I was talking to Null about the streets, can I talk to you in private?
Ok alot of the patches are like dark grey with some black asphault around the edges. Ok im going to start working
We need to remove the tracks
@acoustic sandal
you can update to 1.6 now!
you can add variables now
wait for nightly and update!
Oh, thx
Nice
17pm
oh my godddd
Ooooooo my goodness

And yup Im looking at them now
is this with R18?
can you give me the env so i can merge with my current values?
I could finally add distant fog albedo
just wolvenkit update
Was I doing something wrong or my version wasnt working either?
Oh ok nice
thank god
I could've done it at any time using JSON but it would've taken literal hours
too much time
oh but it is way too bright
Oh so I was making life hard on myself trying to mess with env as json. Good to know now lol
@acoustic sandal do you know how to make the sun bigger and hide it?
like how you said, HIDE THAT BALL
Really is intense isnt it
i want it to be MORE intense
right now you can see the sun clearly
IRL you can't
neither in 2018
Oh true I didnt even see that the sun is visible there. Yeah not use to seeing it in CP lol
Want to hide the ball? Increase alpha in LightColor
thx
big ball
null should add a mechanic where if you look at the sun, it actually burns your eyes irl
realism
ugh forgot how long it takes to pack a bunch of files
Ooooo
What will give the biggest impression of the demo are the roads, that's why we need the roads
Yeah Im going to try out what I did now after its done packing. And see if I need to make more little details or not
I'm still studying a possibility of the sun
In the demo, the sun was at the 07:00 am position in the final game and demo is 17:00. They changed it because they're too boring
Demo is 17pm
Did you toss that watermark up at the top on there or am I losing it? 
Is my mod ๐
Yeah I think we're gonna need a script for the sun :/
script sun
For position
wait so is POOP3R considered the best e3 lighting mod currently?
modus likes it
sorry if thats a silly question
R18 is pretty nice ;)
ngl with POOP3R the enviornment is really dark at night
yes it is
does r18 suffer the same issue?
no
github
@acoustic sandal can you give me your sun colors?
I didn't change anything there
I will never forgive myself for not backing it up! Now I don't know how to change the sun position
Not works for me
I've never done anything scripted for this game, I don't even know where to find them,
but I believe the sun would be better changed either in the script or in some time file
Im repacking to see if I fixed the issue. But still need to find what controls the tire marks etc. I found some textures im looking at. It might be meshes but I have never messed with those before.
well lexar, can you just send your files over?
Not finished yet, I'm fixing issues
I lied, it sucks

compared to this one, anyway
:)
I NEEED light CATTERING
SCattering
AWWWWWWWWWW
ask cdpr
hehe
hmm
what if the police overhaul just makes it so more cops spawn behind you?
You've prob already been doing this, but you may wanna recheck how it looks in demo
cause maybe that'll indicate how it was done properly before
idk
Yeah I did already. Asphalt looks exact and got the patches to be a dark grey.
Concrete I might just have to go more grey to try and hide the tire marks cause I cant figure out where those are.
nice
maybe if you make them lighter
it'd look better
if possible
Yeah If I could find them
yeah
@acoustic sandal what do u think of the Asphalt ones
Ahh crap. They are meshes
I looked up road dirt and its a mesh so I assume tire marks are as well
Hmmm
That's annoying
I will try but cant gurantee anything. Blender is still a big learning experience for me
man holy shit i just realized we're in a forum thread right now, discord got forums. Nutty to think about
yup
nutty
going to sleep early
im fuckin done
exhausted
hell im thinking of cancelling the project for a little
good thing is lexar is working on it
if he can figure something out, i'll get back on but for now im all out of ideas
says this and then comes back tomorrow and adds 50k things
but seriously, just take a break for a while
no need to rush
@sharp bone I actually noticed the road marks aren't in the demo
so I don't think it'll matter if they are removed
Yeah I want them gone but just might be beyond me to do
Not that simple. Atleast I havent figure out a way to delete anything using wolvenkit. I assume for safety it keeps all the original files
Hmm weird
Now i need works in 12:00 and figure out the sun positioning solution
Fog has been changed to have the same colors as the demo
Wowzers
Also played with the clouds (The LOD of this game is horrible)
lol yeah LOD is so fucking bad now
I was playing yesterday, and prop LOD is like a 2 inch difference from being rendered or not
it's so immersion breaking
Yeah there are mods, I just think it's stupid that it needs to be modded
Finally getting somewhere
this looks really good
Yeah I have been going through a bunch of stuff and still going to tweak more. But now I also have an archive full of junk but finally found a file that had the black patchwork in it. No luck still on the Tire Mark decals
yup
10:00 am is not so bad
yeah, looks alright
that fog recoloring definitely helped
the stuff in the background looks a lot more like the demo now
before it looked too washed out and kinda redish
it had no depth
now it looks almost just like demo
in that regard
It cost me 10 hours
worth it
What doesn't help much is the texture of the streets, but I hope Skater manages to bring in some great work!
Wish I could help somehow
Texture maybe?
texture? Well the problem is that I have no experience in modding cp yet. If somebody teaches me and sends me yt vids to start I'm in
Im learning myself so its taking me some time. But Im getting there. Actually think I just found the tire decals
Can we work together and teach me?
you can kinda see what I'm trying to say in this comparison
@inner tendon Once I finish these up yeah I can show what I did for basic textures. I still havent learned meshes yet though
CDPR could easily bring the demo look if they wanted, without having to change that engine
okay
that vanilla looks shit
because it's not even like they cut demo looks out of necessity, they just did it to do it
lmfao
only thing that actually requires any big changes is that light scattering thing
Interesting, if I delete all your variables in expossure, it gets a little browner
Clouds! I loved the demo clouds
Yes, they look awesome
But you got night in that area really close
to demo
already
holy shit
that's actually so close
this is why I love R18, because you get the demo lighting and all the good stuff from it, while also retaining all the visual upgrades the base game has over the demo

I will try to find a solution for the sun, but so far, no luck
yup still looks really good
yeah but now it's getting to the point where it's almost indistinguishable from the demo
at least in those specific screenshots at night
in that scene
could've fooled me
Not
okay
still working on it
This scene is also accurate but there isn't a point in really comparing since the demo version had different geometry with sunlight coming through the building
Ok im going to tweak just a couple things then Ill post up what I did but wont be final. Im starting to get tired
Yeah dude you can always continue tomorrow
don't push yourself too hard
at the end of the day, it's just a game
THIS IS THE NEXT GENERATION OF OPEN WORLD ADVENTURE SIMULATION RPG ULTRA MEGA UE5 GRAPHICS CRAZY
RTX
โข๏ธ
this is the next generation of gaming, watch as we downgrade the lighting while also making it somehow harder to run despite looking 10x worse

rtx fucked up
im sure that's why they redone it
but i just cannot understand why they changed the 2019 version
cause that used rtx
doubtful
only thing that may have been incompatible with the demo lighting is that light scattering thing
other than that, it works perfect with RTX
na-ah
you don't get it
they redone the lighting because of rtx
to look good
better for them
bruh that doesn't make sense though
not because it didn't worked
demo lighting looks great with RTX, way better than vanilla lighting with RTX
it does, rtx makes lights shine
The chromatic aberation is a tad much atm and night is a bit well dark. Just figured I should let you know (you prob are). also the rain is extremly visible (white raindrops all over).
looks way better at 4k, which I think is what the demo was running at
ah
I'd just say, turn it off
it was 4k with dual 1080s
yeah
CA at 4k looks a lot clearer and way more like the demo
at 1080p it looks too blurry
and over the top
because it wasn't designed for 1080p
it is indeed very strong at 1080p
ye, I am playing at 1440p and its a tad much. shame really, as it does look good
Hmm, may be able to be tweaked for 1080p as like an optional version
they probably would tweak it in the main mod, but it's trying to replicate the demo as close as possible
so
๐คทโโ๏ธ
Next Youtube title right there lmfao
Download the Cyberpunk 2077 graphics mod here! https://www.patreon.com/posts/59471348
Come join my discord to see the full PC specs!
https://discord.gg/vj8qHG5

๐
yup I saw that earlier lol
this trend of making everything into UE5 has gone too far
I've seen so many shit videos of tech demos using store bought assets very poorly remaking games
in UE5
Thats console people for you. Not to sound like an elitist cause I grew up on the consoles in the 90s and early 2000s and have my ps5 for well what is timed exclusives now which I dont mind and actually thank god lol. But yeah they hear a new term that they have no idea wth it means and they go crazy and run with it like a dog with a new toy. And all the other dogs run after it also. Wondering what is this new thing? Must be good if he is running with it. Best way to sum up some morons on Youtube lol
Yeah fr lmao
It'll die out once some real UE5 games release and people realize it's just a very powerful engine rather than some shitty demo maker
Also Pc people just know better. Cause yeah have to be somewhat knowledgeable in the first place lol
yup
True, not trying to be elitist but some console players act like they know everything about anything tech
when in reality consoles are very limiting
Yeah
I am assuming that a lot of correcting of shadows/gamma etc are still being worked on, but figured I would showcase this. Interiors can be still be a bit too dark. Especially night time (interior and exterior).
yooo
somebody test out the limo scene with dex
that would be a very great comparison
Yeah it's still heavily wip, tons of big changes are made every single day
facts
also newest really good build isn't uploaded rn
ye I know just figured I would give my 2 cents. The current is way better than the days old build tho (duh..)
Haha yeah no worries man, I just don't want you to waste too much time testing shit that has already been changed
That's my job

damn that looks exactly like demo
Scrumptious ๐ค
Thank you. It took so much cause each texture would react different in different areas and Lighting etc. And had to wait 20 mins or so each time for WolvenKit to pack.
I think its pretty much final. Unless someone can find for me the tire track decals that are super hidden somewhere. I found dirt and oil stains and everything but the tire marks.
It's very good skater, sorry wolvenkit takes so much time
And yeah, I'll let you know if I find any issues
Ok thank you
once R18 is in a more complete state, I'll do a full playthrough with your roads
so I'll see
๐๐๐๐ค@ positively scrumptious
Speaking of problems. Forgot I wanted to post this. Found an exposure problem with the No Tell Motel. Latest update by Null. Havent tried with L3X4R's build
yeah the most recent build is outdated
check when l3xar uploads his
and see if it's fixed
Yup will do
I also messed with stuff like Gravel textures and made them more dark and noticeable like in the first shot I put earlier. I think its a nice touch how you can see them now built up against the curb and paths leaving parking lots and stuff.
Also messed with some sand and dirt stuff but havent left Watson yet to see how it is. Ill do that later.
nice, not sure if they show any dirt in demo though
Should just be the edge of road stuff that got tweaked
can somebody tell me why my quest tracker doesn't go up like for skater? To the top right
everything is the latest
using lhud+e3 hud
unrelated but if you have the blue_subtitles and blue_dialogs archives then delete them, they are not needed anymore and make stuff red instead

yo spicy, when the 2018 inventory droppin?

thats character creator right?
that thing is split into 5 or 6 individual fucking inkwidgets

oh shit I didn't even realize yeah it is cc
do you plan on remaking like literally every aspect of the ui including that though?
at some point
just genuinely curious
depends if i have any sanity left
no modder has any of that left, you're fooling yourself if you think otherwise

actually, blue subs work for me
clearly
those 2 archives were a bandaid fix
new color goes hard though, good job spicy
but i need the blue subs

for me, it's grey
lmfao
for me it's hard not to
considering they become the focal point every time they change
or just don't use subs
S-U-B-S
this is like the coolest shit ever, more games need this
NCPD pulls you over and immediately opens fire
I don't see any point in changing the sun position, cause GI is prebaked and you can't redo it again
Overwise it'll look weird in a lot of areas
RT lighting can help, but still
latitude parameters
I'm talking about GI
well if anyone can do it properly, L3X4R and you can
it'll prob just take a lot of tweaking
like anything
no
I'm curious what "RT override mode" will provide... There is a chance that lighting with this mode will be fully dynamic without pre-baked GI clusters
youโd need to recalculate GI
exactly
iโve seen nothing from it
also I think the idea of DLSS 3 sucks in the first place
Yep
just use some stable diffusion ass stuff to make the supersampling even better
honestly sun pos isn't the end of the world, the main thing is just getting the general look as close as possible, sun pos is really only good for taking comparison pics and making tweaks based on that
imo
R19 looks perfect, though, and that uses different latitude
pretty sure lexar was fiddling with it earlier and said he spent like 10 hours getting it right
so idk
something to test
wish we had that live env mod
@lofty thistle look at this, it might help with clouds and sun base\materials\beyondblackwall_sky_raymarch.mt
๐คฃ๐@R13 when
Maybe this for sun?
@sharp bone honestly the road marks seem realistic in the game, just keep them
it'd make sense considering NC is a massive city
True and they arent on every street so yeah.
yeah for sure
Discovered how to change the color of water! Now I can make it the same color as the demo lol
Has the build with better shadows/darkness been uploaded yet?
Awesome. What is the color in the demo actually?
Unfortunatley @acoustic sandal It doesnt work. But I have an idea to try.
Added two new original 2018 variables to the environment
Nice
That made the signs and neon pop even more just like the demo
It should do it automatically since you have the map disabled but if not its ok. Download the mod Huditor from Nexus and you can rearrange the Hud elements yourself to your liking. Also download the patch thats an older file in the mod page for Spicy's hud.
if you check the github it'll tell you when it was updated and what the changes were
Know what would be cool? lock the visual of the environment from 17:00 for all other times until 16:00
That what I was thinking. But have no clue how that would work
We can try our luck on the env or study the time
base\gameplay\game_time.curveset
hmmm that would be sweet and could also help my population mod since density is adaptive to time of day as well
I have got to run and do something real quick. Ill be back and I think I have an idea what to do with the clouds.
What time are you trying to lock in. Around 5pm?
Guys I found the hidden E3 Flying Cop Car I think.
In the E3 Content located on base/vehicles
I looked into the ent file
And the mesh for it seems to be deleted
I'm not sure if it's that
I am talking about this car maybe
Hmm interesting. But the whole texture is gone? Just the path is left?
I'm currently looking foward to it
And trying to help restore this masterpiece maybe if it's possible enough
But for the mesh
I'll have to recreate it
Or dig deeper
If you can that would be incredible.
Yuuup
Been finishing small things here for the most part. But everything has been coming out great
You mean the combat cab?
If the police overhaul adds dynamic maxtac deployments from AV's, you guys may be able to restore AV's
with that flyable vehicle overhaul thing
bit of a reach
but maybe
There's proof that they deleted the flying cop car from the teaser trailer
that thing was sick as fuck
damn
The mesh was supposed to be in the Police_av folder
Do the advertisements from the 2018 demo show up or no?
The mesh has no properties once so ever?
That's what I'm also researching
Would have to be a complete custom mesh if thats the case
Cuz this is the first time I'm digging into the E3 stuff
And also first time modding
Yeah there is some good stuff in there and same
Well not first but im not as experienced as others
Same
Zodiac boat does have a mesh tho
Basically an inflatable boat
3 meshes check
But this
Aaaand they put the av_police to the quest folder

It was supposed to be a main police vehicle
Aaand also there is that one folder that says To_be_removed
Most content from the E3 Demo
There is one .effect file is johnny_glitch_e3
the man_child one is my fav
HAHHAHAHA
yup

the 30 year old manlet with a nintendo switch strapped to his face, tuned to reddit
man_child
โ
bruh @steady glacier
i just realised
after YEARS
Watch the E3 trailer for Cyberpunk 2077 โ the role-playing game of the dark future from CD PROJEKT RED, creators of The Witcher 3: Wild Hunt.
Cyberpunk 2077 is a narrative-driven, open world RPG set in the most vibrant and dangerous metropolis of the future โ Night City. You play as V, a hired gun on the rise, who just got their first serious c...
go to 1:29
focus on that spot
and watch the vid
it's in the middle of the screen

BRUH
even the trailed had lod poppins
fog/volumetrics/lod issue
0:54
bruh
why did everyone ignore these?
it was there
all along
these were the hints
of what happened / what's to come

This is how lover_ma.ent looks like
clearly this demo was not rushed or a waste of time
Dude! NO FUCKING WAY!!!

Asian_ma and lover_ma looks the same!
Diner_wa and Asian_wa have no model mesh
lover asia ma
deez ma
I love how these files have like no real structure or organization within file names
again, clearly this wasn't rushed
https://youtu.be/FW7yY_UymU0?t=1164 @steady glacier
Direct visual and feature comparison of Cyberpunk 2077 's original gameplay reveal in 2018 and the final retail product released in 2020.
This product was provided for free by GOG - an owned subsidiary of CD Projekt. Everything discussed in this video is from my own personal experience with the title in its current state on the PC platform.
...
E3_trailer_ma wa mf and mb have no model mesh at all
when i first heard that gay voice in the retail when the av came i literally facepalmed
your thoughts?
I had a blank reaction
what does blank mean?
No reaction
what if cdrp left these intentionally?
like for modders?
retail has better detail and assets but way worse lighting
โ
in the demo ? yeah
in the trailer?
fuck no
heck, if they would pump out a game with those graphics i would give it a 10/10 today
just look at the faces
?
His legs are like a stick
the demo has really shitty assets and a ton of placeholders
retail looks way better
on that front
I'm talking about the trailer
which trailer
e3
Yeah there is alot of e3 stuff just hidden away
it definitely isn't playable either way
and the assets in the trailer were created for it
it was in engine but with better assets
so it may as well be cgi
I mean it was basically just an in engine cgi trailer
but yeah it looks incredible

It was an artificial enviroment basically built just for the demo. Not the actual open world of the final game
Demo.env?
Ahh shit
R15
damnnn
Can you figure out anything about light scattering?
It has nothing
light scattering, we need it, from the 2018 demo, it's the thing that makes sun look really pretty and scatter against hair and clothes and shit
but we dunno how to implement it
or how it works
Looking foward to it
ahh ok it does
cause rn we are relying on a response from CDPR
yes, but the real question is, how does it work, and how can it be implemented?
hmmm
@acoustic sandal What do u think
we need dem pretty lightrays boi
Aww damn thats it.Yeah I saw that one earlier
Maybe someday we can find them. I combed over scene data before and didnt see any
Yeah
If the video existed could play it after V goes to sleep at the start of the game. And then change her spawn point for after the video ends and atleast restore that.
Ahh so original light settings then before rtx
There you go @steady glacier You were correct
Guys wanna see more E3 files?
Sure you are finding more then ive found
The files I've highlighted are also E3 files
All these scenerids are E3 files
Also this
Also where it says E3_prototype_mask
hmm
I wouldnt mind no RTX if it looks as good as it did in demo
is this better for the clouds @acoustic sandal
@acoustic sandal Instead of stretching the texture I left half of the Transparent Cloud texture uncolored and that is what stretched the clouds wider.
Actually stretching the textures made then into giant circles prob cause of not matching defintions
Aaaand that's all the E3 files I can find
Shit was never easy but I did it
For yall
Thanks very interesting stuff
Happy modding maybe
Hopefully. We will see
Either way I greatly Appreciate it and will save these to look up later if i want to try and mess with something
I figured cause they have tweaked them a little both mods and cdpr.
Oh Inventory nice
hmm
@acoustic sandal
weekend, woohoo
can you send over your 2018 stuff?
gonna add to github repo
doesn't matter if it's finished, I just wanna play with it too lmao
Clouds is very very closer demo
ok Glad you all like. Ill Pack it and post it here
When I get back from the doctor, I'll take a closer look at the pictures.
Ok cool
The clouds only work with R18 along with your alls values. Normal game my other cloud mod is needed to enhance the clouds
Same lol
Actually found the 2020 lut from the first year the game came out. Its still got the green crap but colors arent all horribly sharp.
I think we sorta cracked scattering
a little
@gray glacier knows the detes
I'm just wating for @acoustic sandal to upload his version
think he's at the doctor's right now
Yeah he said he will be back in a bit
What's the obstacle with scattering, specifically? Can't reinsert the value, something like that?
Idk I think they are just unaware of how it works
or how to get it working on modern build
it will be incompatible with RTX
I crammed it back in, set it to something really high, and well, it does something alright
Glad to know that it's not RTX compatible ahead of time.
I don't think that's right
WHAT
HOW
SIGJSKHJ,HJDFGKHFGS
]UJHJDFOYHKEFGP;LHUJGFDOHBLS
J KOHIFHKGGF;PUJ
WHAT?
@steady glacier
idk lmao
Maybe. Need to make sure this isn't some bug that's somehow unrelated. Gonna set it back to 0.
Uh, well, seems it isn't that simple. Setting it back to 0, or anything for that matter, now crashes the game. Have to figure out why.
he failed the code
CDPR will not let us make E3 before they release "SUPER E3 MODE OVERHAUL E3 2018
" dlc
I used 010 Editor, and alphaZomega scripts. I inserted a new string, 'scattering', duplicated absorption, changed the duplicate to use scattering, and set a value high enough to ensure I'd see changes, which was 10. Booted up the game, and took that screenshot.
It of course didn't look like that before I inserted the value.
how 2 insert string
You have 010 and those scripts?
yes






