#R18 (suspended)
1 messages · Page 2 of 1
What is rt set at in your ini?
Yeah I toned down draw distance and radiuses in my ini tweak but its old and dont think its that effective anymore
nice
the problem with exposure is that it exposes even dark areas
so i got to tweak that
I talk too much
hahaha
What would really come in handy is I saw for witcher 3 there is an in game env preview mod. Would really help right now in Cyberpunk to see values in real time
lol
just add more contrast i guess :)
Looks like yeah bit more cause of how the hud is a bit more red
not e3, but really pretty :')
POOP3R 2
Yeah I hate Wolven
seems to be working alright with my vortex mods though now
prob did a user error moment
lighting isn't laid out the same at all, but yeah it looks a lot closer now
colorgrading does wonders
as close as I could get it
looks nothing like the demo but it also looks good
UFFA both look great
Time of day and gamma are factors as well
true
I'm on 1.0 gamma at 12 pm
in that screen
honestly I think it's the shadows
like
not sure what the term is
for it
it needs like
depth
a little yellow and pink on the sun
yeah
less blue more yellow on the sun
would look better
it really needs that sun bleached look
that the demo had
pretty perfect imo
yeah that is pretty damn close, it's hard to make direct comparisons without the sun being exactly the same
unfortunately
position wise I mean
mhmm
no problem
I am really proud right now lmao
shadows are literally on point, you must admit
yeah you got the shadows down
that's for sure
I think the sun and contrast still need fiddling, just a tad, I know I sound like a broken record
just trying to get it like
perfect
well, speaking of shadows, they need just a tiny itty bit less blue
they were like
black
you are probably right
can you upload the newest build with those changes? I wanna see for myself
looks good to me
I tried to mess with the exposure myself and somhow it turned super blue lol. Learning this stuff is tricky
It is looking better and better
hmmm
I'm gonna be kinda mean for a sec, but dammit lexar, get on the project!
lol
lol yeah I feel bad that you are doing it all rn
it could be because of the sidewalk coloration, but it seems a tad bluer than demo
Wish i was a bit more knowledgeable to help out with the env more
yeah same
I feel bad constantly suggesting shit but not knowing how to fix it
cause I'd just do it myself
and test
or like, maybe it has too much contrast
someting
rip
didn't mean to push so hard if that's what did it, was just trying to help
ty for working so hard on it though
just take a break
all good. You got results already
@lofty thistle Do you have that beta text thing after all?
yes! I do
Null e3 UI mod when?
ohhh you mean that thing
that's funny
I could tell my friends I got the demo build
"Yeah bro, real demo build, right here, it's preem, they actually finished the whole game, contrary to popular belief"
I believe actually alot of it was done before Keanu. I think that build is still out there which was basically 2018. Then 2019 you could see the changes that started happening like it was another game.
maybe
No
the build is not out there
Fuzzo has it but just won't sacrifice his complete workplace reputation and get blacklisted on the game development profession for us :(((((
There was atleast obvious story changes cause 2018 had the line about Silverhand was only missing for a year.
and well by out there meant in a drawer at cdpr somewhere lol
that never made sense to me lmao
can you imagine how disjointed the story would be if Johnny was in his 80's and it never addressed what happened to him in the TTRPG?
Yeah cause 2023 is canon and was long before the demo. They were prob just going to have him get out originally. And be a side character like Rogue. But then Keanu was brought on and then they went more how they should have and did the relic thing to have him be in the whole game.
I guess yeah
as much as people wanna deny it, the game did need some sort of bigger plot like Johnny
If you were just a solo, and there was no bigger objective or story to the game, it'd get real old real fast
I agree I love the Johnny aspect
But also heard interesting stuff about how your choice of background would change the side character involved in your story with you. Street Kid Johnny, Corpo Saburo, and Nomad Blackhand. Or something like that.
that'd be.. interesting
saburo sidecharacter would be so interesting
So yeah could have been interesting before the final version with relic Johnny as well
overall, I think the final story is good
yup
if the beta thing is a mod could u upload it by chance Null?
And yeah there isnt a part of the story in CP I didnt like
I think the only stupid part is the fact that the bullet somehow stayed whole despite hitting the chip in V's brain
Which is rare cause even with Fallout which I love also some stuff gets boring. Like the god damn F4 settlement crap
True but also look at what happened in Mafia 3 also when he got shot
that was way different
it hit the side of his head and ricocheted off the skull
which happens a lot irl
more than you'd think
ahh I thought that was made up for the plot
the skull is a hard ass bone
Damn thats crazy. Didnt think that hard though
but in V's case, that shit didn't ricochet, it hit the chip, so any way you spin it, the bullet would have fragmented everywhere
True
so idk how they somehow got the bullet back together for that necklace
unless they glued it
Could have actually
maybe, seems like something Misty would do
It doesnt look completley perfect in the necklace
I mean, I guess it's possible it hit the chip and just got flattened I guess
but that's like
really stretching
Dex's gun would have to have had a really slow bullet velocity
I know this is a small ass detail, I just thought it was funny
prob just an oversight
Also the fact they said his revolver was a small caliber. They prob did think about like you said and tried to cover it. But no such thing as a small caliber full sized revolver
well, his gun isn't a revolver
it's an extended barrel unity
with a compensator
so it's chambered in 45.
which the bullet in the necklace does look like a 45. bullet
Oh thats right my bad lol. Was all thinking e3 mode lol
He had a revolver in the trailer
yeah lol
I forgot about Plan B lol
kinda hate all the "unique" unity reskins
would be cooler if he used a unique revolver
yeah 45. big boi caliber
don't like how the unity sounds in game though
- is big, but it doesn't sound that bassy or powerful
sorta just sounds like 9mm
in all honesty
yo also @sharp bone you see how these sidewalks are blue in vanilla?
could you maybe retex them
to grey
like in the demo
im going to take a shower
wowzies
take shower
im saying get back on topic you nerds
as if you ever followed that rule
Lol yes
why'd they make sidewalks blue
im done tbh
I think its just shadows at certain angles will have some blue. Dont know if that can be overcome
project is for now kinda on hold
nah bruh the sidewalks are blue, you can see the paint
Ahh alright. And ok Null hope you get some rest.
sadge
will get back to it one day when CDPR gives some documentation
or lexar actually helps
i have the hugest headacge
Hell yeah
Yeah I love 3, Peace Walker, and the V games
oh btw skater, those roads are very nice
it'd be cool if you could work with null to maybe make a few things look more like demo, not sure if you want to or can though
just texture wise I mean
Holly molly you guys just can't stop 😂
Well, what do I need? That alternative road textures?
And also @lofty thistle , i beg you to remove that shitty volumetric / fog from the base game. That makes everything so washed out and not e3 like. Ye ye, colorgrading, exposure and such are WAY better than yesterday but the main thing is that the demo is CONTRASTY and has little or no volumetrics / fog. That's why the sun popped bright imo.
@steady glacier What's your view on this?
Yeah I somewhat agree
like
hold on
this is mod
^
e3
the volumetrics seem to wash it out
they hide the depth
from surfaces in the background
Let me watch it on yt, I think the demo also had volumetrics but not that much.
Yeah, just fyi though, null said he's a bit burnt out
I don't wanna push him too hard cause I sorta gave a ton of feedback today
and ik it can be annoying
to constantly be critiqued
even though I meant it in good faith
hmm
maybe
it doesn't help though that his partner for R18 hasn't done anything yet
A sidenote: I checked the demo, the demo doesn't use fog. Only in the distance.
Partner?
probably to hide the unfinished map
L3X4R
Exactly, but it looks good
yeah agreed
plus without some fog, the lod in the distance can get pretty scuffed
maybe
Null
If you read this once:
Get me in the team. I can do 2D pictures, I can edit videos. I can make the nexus page or stuff like that. Sadly, I have never worked on cp but if you willing to teach me, I'm full in. I recommend you to make a trello, that helps with the workflow and burning out.
^ same goes for me
if you need extra hands I'm in
I just need to know how it all works
and I can also edit vids and pics
only got a 1080p monitor
who said dsr? i didn't, bro...
That's what it is
Well
only the cable makes it diffucult
res is equal to monitor unless you use scaling yeah
I haven't tried image scaling before
never heard anyone use it from the control panel
not scaling, come into a call and i'll show you
k
LEXAR finally did something!
Still need to make sun brighter, but I got the chromatic aberration working perfectly
shadows also look great

🤤
here the sun is perfect
🤦🏼♂️🤷🏼♂️🤣🤣
#removevolumetricfog
Nope
you guys don't know what you're talking about
the vol fog is pretty essential
than let me hear it
Just make it minimal as possible
like a LOT
It has a shorter range, but there is definitely a lot of it
it gives it its ethereal look, with the bloom of the scattering of the vol fog
Are you able to add more?
yes but i thinkj we're good for right now
yeah but it's not e3
Agreed. It looks glorious.
looks good, but not like in the demo
I agree with keeping fog. Fog isnt the problem and I think it adds to the games look with a populated poluted city. The problem is the haze is a bit to dense. Haze and fog are different things and think by making the haze be maybe a little further away would help.
And @steady glacier Thank you so much for the kind words. I would really like to help more and its not that I dont want to. Im just not experienced enough to really help like I wish I could. Hopefully over the years I can figure more out
Have you updated the build @lofty thistle ?
yes
Nice. Ill give it a try when I get back. Got some errands to do
me too
But yeah I was even trying to figure out to help out with exposure in the env file last night. And all I ended up doing was somehow making the game glow blue lol
So as long as i can help a bit and not break anything then im glad to do that lol
sun looking nice
can you please update the files on github?
I want to test it
because modus and I did some testing and on the edge of the city the sun just bugged out of existence
thanks!
Almost hard to believe that this is in-game. It looks exactly like the
demo
Great work

I think thats more of a distant GI bug. Which can be turned off with an ini tweak
Stock game has had issues like that in the past before.
Holy Crap dont go to the badlands. Im blind lol
But yeah its not a GI bug. I saw what you are talking about otw to the badlands. It gets dark like a storm is coming in. But otherwise in the city its looking great. Chromtic Aberation is a bit too strong and still a little light bleeding in interiors. But its looking so much better with color, shadows are improved, and haze and fog is looking great. Just exposure tweaks and I think some less bloom off the fog and its getting there.
Bloom is also strong underwater from the sun
This is a lighting mod, right? So I shouldn't use other lighting mods? Sorry to have to ask you to rehash this.
btw i updated e3 hud just now
that's fair
Yes
👀 What's the new version?
main colour updates and little things like this
💯
alright im convinced.
Man this makes me wonder
Has anyone ever thought about doing a mod that sets up backgrounds for characters when they're calling the player character? They had em in the E3 demo
Awesome work as always Spicy
I would Imagine probably for the same reason they cut them out is why there is none to add them back. Performance already dips a bit when you are in a call. So having a background in the back would probably tank it.
Darn shame honestly
I agree. If there was time they prob could have optimized it.
If you have the disc for console and dont update it. You can have the backgrounds still in the calls. But there a bunch of issues.
yeah agreed
yoooo
Watch 48 minutes of official 2018 gameplay from Cyberpunk 2077 and get a glimpse into the world of perils and possibilities that is Night City — the most vibrant and dangerous metropolis of the future.
This video contains work-in-progress gameplay — everything you see is potentially subject to change.
Cyberpunk 2077 is a narrative-d...
real
sun just needs more yellow, could also be time of day though
I forgor if sun actually changes colors depending on time
It does I saw in the env there are points for the sun position in the sky and each one has its own color values
hmm ok, then yeah
still I think even the sun at like 12
needs to be yellow
*more yellow
imo
idk, what do you think?
I kind of think whatever the color values are for after 3pm is what the sun should be the whole time. But thats just my opinion. Its the best balance of yellow and not too orange
Yeah that's what it seems the demo is at
around 3
cause the sun is very bright but also has a very pronounced yellowish tone
like even right here the sun is pretty damn yellow
Morning it seem to have some blue in it. noon is netural and after 3 starts to go yellow and 5 to 6 more orange before sunset
yeah, I guess it'd be helpful if we knew what time the demo took place
I tried matching the sun pos in the screen above in the base game and it was closest at 12 pm
but idk if that's actually when it took place
Problem is the sun in the demo also shines in different areas then the final game. Im guessing cause of extra buildings in the background that were added
The shaders themselves had to be different back then, no?
They prob had shaders pre cached already just for the small playable area. For the demo
In the meantime, this is the closest I've seen anyone get. Amazing work.
yup
Yeah that's 100% true, I was just trying to guess which time was most likely to be when that shot in the demo took place
if we are being honest though, it didn't take place at any time, because the demo didn't even have a time cycle yet
Oh yeahhhhhhh. Oh yeah oh yeah oh yeah- I installed R18 earlier through MO2 and everything was so washed out and bright that I couldn't see anything in the game. I think I probably installed it wrong. 😭
Yeah you need to use wolvenkit
now that looks good..
wdym use wolvenkit? I only use wolvenkit to pack files I mess with into the game. But other mods I just install manually
Just wondering if im doing it wrong lol
You need to use wolvenkit in order to deploy and enable R18
since it uses redmod
it works like R19
oh you mean for non steam version
oh idk if GoG works different, that's just what I had to do in order to make it work in my GoG game
I have steam so I either just install raw archive files or check the function on the launcher for redmod to compile
^
it's just how it works
ahh ok
i think redmod like adds itself to the files it replaces itself
not adding to archive/pc/mod
but the .archive files in archive/pc/content
Yeah I figured
Ok so im good on my installs. Just making sure I wasnt adding problems that arent actually there lol
psycho rtx and 4k makes gpu go brrr
oh yeah. Even 3090 Ti's cant stay over 60 with it unless ultra performance dlss which is just ewww lol
Nvidia really needs more dlss options. Setting between performance and ultra performance and Ultra Quality settings would be nice.
3.0 goes hard
Yeah at 4k I get like 20 on balanced
with rtx
at 1080p balanced with RTX I get 50-80
so that's how I play
problem is 3.0 is only going to be on 4000 cards. Slap in the face to people wanting to stay on 3000 and why the more powerful new cards need a better dlss makes no sense
It's because the new version requires actual hardware differences
old cards are physically incapable of running 3.0
Yeah reason im using 1440p Quality dlss right now and with good sharpening looks as good as 4k performance. But psycho rtx and everything else maxed im like 60 through 90 all the time.
Yeah just is a weird move imo
i hate sharpening
Honestly I just turn sharpening off when I use dlss on 1080p
mhmm
sharpening is the worst effect created ever
I used to play with it so much]
and oofff
I have it at 55 sharpening at 1440p does help imo get rid of the blur when compared to 4k
Adjust sun color in Light Area Settings
I play at 1080p at balanced, and it doesn't really look blurry to me
at least not on Cyberpunk
RDR2 is virtually unplayable at 1080p because of the blur
idk how to do that
he's saying to me lol
Yeah its prob mostly me with my eyes use to 4k that I can see it unless I have sharpening on. It only looks noticable to me that sharpening is on with stuff real far away. But with depth haze it covers up some of that.
ig lol, I got 20/20 vision so it ain't bout my eyes
I got kiroshi optics
(real)
There are contacts coming out in a couple years that will actually have some features like that and even a ui. Pretty cool
only 20 grand per lense though lol
Yeah, I think the ui thing will fade out quickly though
once brain interfaces become common
because then it'll just link with your brain
I don't like the thought that there will once be bran links
exactly
and
companies can fucking read your thoughts
there is no more concept of privacy
it's not worth "cool"
eh
there already isn't privacy
every government and company already collects mass amounts of data on everything digital anyone does
but? they can't read your thoughts
you can live off the land and not report to a census and at some point they'll think you're dead
not with brain links tho
If you're willing to go that off the grid, I doubt you'd have a brain interface for some reason
well still
everything in society is digital now, there is no escaping it
but I get the sentiment
anyway here is another shot at like 4 pm
so it seems to match that demo shot, 5:15 is the best time
in terms of sun color anyway
now sun color is fucking spot on
it's now down to the details tbh
yeah, you got the general look for that scene spot fucking on
like damn
that's legit perfect
even the color in the background is near perfect now
Imagine being forced ads to your brain. Shit like that is what would happen so yeah no thank u
It'd work like a phone or computer already does
the only ads would be on like the internet
or if you don't have a spotify subscription
I took a test in the afternoon just
lmao
I know how to change the position of the sun, but it ruins some places so I need to think
I think there is a separate setup for the first quest, because the visuals suck
I just know that this is what it should look like
generally
around 12
when driving
that could be later than 12 though honestly
it's really hard to tell
I think so also. I have noticed that my population mod I made doesnt start working till after atleast the ripperdoc mission. So there very well might be some seperate parameters
The problem is: Where is this shit? Because Militech's training room is not env, it's something else
oh lexar, do you have the updated version yet?
this one.
hmmm room probably wont have an env. Its probably outside the map like other things. Maybe just the quest itself has data
Does anyone out there understand textures well? It would be nice to try to bring the cloud colors of 2018
Still trying to fix problems
What were the colors? I dont understand Textures that well just can do basic stuff. I can give a look though
ohhhh
hmm ill look
hmm idk
Maybe this
Hmm
That stuff is like
prebaked
not included in the envs
even ones with special reconstructed data that i have
If it's not the texture, it must have some parameter in the clouds file and not in the env
Ill look but prob would need blender and that thing im still trying to figure out lol
I dont think env should change cloud color. Cause I dont think sun color affects them. Doesnt seem to anyway
Especially since after it stops raing clouds just instantly go back to white after grey like its a texture change
hmm
Maybe its both?
Ill look at this one texture and see if there are others in Wolven
Hope you find out how to change the color of clouds
you can fix by deleting mod
send me your file
david martinez lives (real)
inb4 he becomes a construct in the next piece of Cyberpunk media
guaranteed
||they'll pull some cyberskeleton uploading him as a construct bullshit||
cyberpunk 2078: the wrath of david
lmao
||you now play as david inside of v's head 🙀 ||
Holy shit! So new and unique!
Never been done!
🙀
See now
well kind of what you were asking about earlier found some quest specific cloud textures
the Cloudpunk is real
Atmosphere! You can't change anything there in Sky, if it's greater than 1 eg interiors, missions etc, it will be extremely bright even if you change the envparam
prob need his master env as well
But yeah just looking at all of them. Guessing these are for the space ending?
light mode aaaahhhhh
now everywhere is like the badlands
yup
lol
no you want my eyes!
Just a minute
don't worry about that lol lexar is fixing it as we speak
what he's doing will also fix badlands
I know im just kidding around
me driving into gods chosen E3 demo
no
it does though
liar
haha
IT ACTUALLY WORKS TOHUGH
The noise texture. So should try to make it all white and see if it works on the clouds?
yes
Ill give it a shot. There is no actual mesh so should just recolor it and hopefully see a change
literal chad this guy
yup his work has been great in the past
Does anyone have any ray tracing optimization settings? My RTX fries with this game in Ray Tracing and 4K
Thx! 🙂
look it up on nexus. There is a ini setting mod and you can change it. I think its decal distance something
Can cause some slowdown though so try and mess with it like amounts of 5 at a time
I already changed the decal ini's to 50, but that's just decals
yeah ig I could use mods, but it seems like there are tons of LOD mods for different objects instead of an AIO
ahh ok im not too sure then about all settings that can change lod
Its probably an engine streaming thing that idk can be adjusted
maybe
I know the LOD in 1.0 was wayyyy better
the patches made it very bad
for performance
Cant get freakin clouds its all just clear lol but seems to have changed pollution clouds atleast
well, those pollution clouds look way more like E3
Ill keep messing with more and see what happens
bad example but only one I could find short notice
looks like the smoke was white
in this version
Yeah ok so we are onto something here
So it is kind of a texture. Also grey clouds for storms still work. I checked that right now
There is a whether clouds thing so im assuming thats it for grey clouds and will leave that alone
What do you think @acoustic sandal
these are also more realistic too
idk what exactly they are making
but most pollution is pure white
in manufacturing
it does still kind of depend on light passing through. There still some grey clouds that are in dark areas with shadows. But all the ones with no shade are now whiter
Yeah, that's perfect
exactly how it was in the demo
and realistic
Maybe this clouds?
like if you ever burn plastic
or something
you'll see the smoke is white
none of this grey shit like in vanilla
fart
Yeah im going to mess with that one
wait @sharp bone yeah make the smoke green
fart green
realism
lol
Jackie in demo looks.. scary
yeah that's a great place to be considering you guys just started like 3 days ago
yup
now that'd be hard to get
Why?
I'm not versed on how to make lighting stuff
the specific sun pos
Yeah light direction is more intense in the final game
Others were saying it would be so much better it they could use more then one giant sun for a light source
this is going to be very hard to get right in all locations without that demo sun pos
very very nice
looks great, I'm assuming this is at 5:15 like I suggested right?
looks like it
yupp
yeah, that's the closest I think you can get it
without changing sun pos
for sure
i've changed the sun as much as i want to
lol
I got an issue where clouds themselves unless it rains just arent popping up. So I need to figure out whats causing that
its just my cloud mod doing it
oh
I remove it and they come back
weird
yup
Null and Lexar carefully crafting the best fucking mod ever to grace the Cyberpunk nexus
Im going to try editing them as a different format instead of tga and see if that works
yeah
good thing you guys are working together then :)
Ok i know whats wrong. Im working on fixing it
v4.0.0-pre-alpha-rc2
As always, this is very WIP. Proceed with caution, and open issues when encountering bugs
current known issues:
Weird lighting periodically
Inaccurate scattering of light
Ful...
nice ill try it right now
My only word of caution is don't be like CDPR, make sure the final release is as perfect as you want it. I have faith in you guys though, just don't want you to release something prematurely out of excitement
not saying you will
I just see too many mods end up like that
we require more piss sun, get on it
yes
clearly
actually wait
hmm
this shit is confusing
in the demo, it looks like 5 pm but also 10 am
at the same time
like here is 10 am
looks a lot closer
hmmm
also it's probably obvious, but I think haze needs to be toned down a lot
/fog
well, not like
a lot a lot
but a lil
could just be weather though
it's missing that whole no fog type of vibe
from the demo
like if you look at the signs in the background of my pic and compare with demo
you can see what I mean
This will take me a little while to figure out. Clouds are back but arent right. And I didnt change transparancy of the texture or anything. Just brightened it up. Will work more on it
you're getting there choom
we also need to take in account the huge highway in the way
lmfao
want me to get a clearer pic?
eh I can just change the camera angle
yeah but the geometry itself is different
That's fine, I'm just tryna pinpoint what exactly I'm talking about
true
but for this example the geometry is irrelevant
even with the highway in the way, you can see what I mean
I noticed this outside of V's megabuilding too
the haze in demo is almost non existant
ok bet
but, it is turning down absorption to 0
still need someone from CDPR to reply to my forum post
regarding as to WTF the scattering var is
Ahh ok
How does this look? And they are a bit softer looking
wow
that looks cool
looks about the same
as these
density wise
and color
thats also cause this is with my lut so they should look better with r18
true
Im going to finish tweaking the weather part of the file and put it here for them to add
There we go. More of them, softer, and more white clouds
You fixed clouds texture?
yeah, he also changed the pollution color
so both now look like the demo
more white
skater pro dev
I once changed the sun position just like the demo, now I don't remember what value I used and it's making me angry
There are still some dark spots depending on lighting. But I cant make the whole texture white or will just disappear. And I cant lighten the grey too much or will blend in with the sky. The pics of the first two issues I had I posted earlier. So I just enhanced the white parts that are there in the textures and got rid of the grey around the edges which expanded the clouds.
Damn, I hope you remember
that way it'll be way easier for you guys to pinpoint exactly what needs to be changed
Understandable, it looks great as is
gosh we're making an e3 team atp
My opacity settings also softend them up to where they look nice and comfy lol. But yeah good looking and the pollution clouds are still more white but are still volumetric
today was an even bigger leap than yesterday
this shit is preem
and lexar is helping now
whole squad is doing their part
love to see it
https://drive.google.com/file/d/14mCTQCqsT3Co6OTUqsTQqFZw_jwW26k4/view?usp=sharing Here you go @lofty thistle @acoustic sandal can add this to the build
ok
oh can you link it?
sky looks pretty damn close without tweaking
I know how to integrate them into the build also so they wont have to be optional
damnnn that looks a lot better than earlier
oh that looks much better. And yeah I figured that was from movement
Now the second step is to know how to decrease the amount of clouds in the env
Thanks im just happy that I can help with my limited skillset. Loving to learn more with modding and with this game that I love. And just lmk when you are settled on the build before release to nexus. And I can integrate the roads and clouds into it. And even if you do more updates all you have to do is mess with the env and param files and wont have to mess with my stuff and it will stay.
I recommend trying to tweak those sidewalks outside of V's apartment next, you could combine that with roads if you want
I know it's minor as shit but blue sidewalks are weird
also I don't think that's the only place those blue sidewalks are used
Yeah I dont think my mod is helping with cloud amount lol. But they look good
I'll try them out in a little bit
Looking fantastic and even getting rain with some sunlight poking through. I love that cause that actually happens where I live alot
that looks cool as shit

those fog changes helped alot for sure
if lexar can get new sun pos it'll be really easy to make comparisons
He can but just they will have to check all over the map for problems
eh
it is very pretty
and here's the fog gone
holly shit you did it 
that looks so fucking close
cool
that's good for one day i think
yummy
ohhhh somehow the fog is inverted wtf
well
that might be the cause tbh
I don't want to understate skater's work, but I won't be including it for now
so remove it for now as the mod is made without it
the roads i'll be including tho
it was not cloud mod
it wasn't????
no
weirdddd
well idk what's going on but works perfectly for me
these are the kinds of bugs that bug me to death
well like I said, I have no conflicting mods
oh I know exactly what it is. I can fix it
well im logging off for today anyways
I forgot the whole wolvenkit likes to flip textures thing
im real tired
even with your mod off it still does it though
it's R18
either way it is a thing that needs to be fixed
modus i'll deal with it tomorrow
wait, was I supposed to install the clouds with wolven?
Get you rest Null. More then excellent stuff today.
Actually kind of too much great progress for just one day
lol
true
most things are identical to E3 demo
they just need tweaking
L3X4R also came in clutch today
hahah
And no Modus clouds can just be archived. It was made with 1.52 wolven kit. No redmod data
Yeah agreed, it has a good foundation, now we are entering the phase of very repetitive and meticulous tweaking to get it jussst right
k
lol and hell yeah you both are great
but the game already looks so fucking close i could uplaod it right now and people would love it to literal death
but we are still in pre-alpha and i swear to god i'll release it on halloween
mark my words
but seriously I do think sun and fog/haze/whatever are like the two things that still needs some tweaks n stuff, oh and that light beam whatever thing from demo files
based
i need scattering
yeah
come on CDPR give me what the fuck scattering is
Hell yeah they would
maybe it's what makes the light look so realistic in this scene
idk
reaching at this point
yup exactly
Interior shot on the street like exact like the demo when they are in the shootout
yeah i think so
only thing im missing
still need to set albedo
but since new wkit can't add variables
im kinda stuck
hey actually skater
do you have 010 editor?
whats that? prob no since im ignorant about it lol
sorry
Version of Wolven or something?
Oh hex. I do have a hex editor yeah. Not that exact one but I used it for the amd thing back when
no nevermind
ok sorry about that
hmm
can you add variables in both albedoNear and albedoFar
specifically 10
in this file?
within DistantFogAreaSettings
Ill look into it
ok
doesn't matter what they have inside, i jsut need the 10 variables lmao






