#Bloom missing in PostProcessing example

1 messages · Page 1 of 1 (latest)

slim rune
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Seems like the Bloom effect is missing even though its says its in the example. Or did i miss it?

earnest pecanBOT
# slim rune Seems like the Bloom effect is missing even though its says its in the example. ...

Thanks for reaching out @slim rune

Please describe the issue that you're seeing. Please be as detailed as possible e.g. is this issue happening in Unity or Blender, which Needle Engine version are you using, do you see any errors in the Editor or Browser console, etc.

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maiden sand
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The bloom effect is part of the postprocessing volume in the sample. Make sure you are on urp for the sample to work. Bloom itself is supported tho

slim rune
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Ah i see. I opened it up in URP and all of the options opened up includin Bloom on the Volume/PP object.
Am i able to do selective bloom? on a specific object?

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In the Docs it says it has to be with a volume object

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Even though im sure it wont be very performant

maiden sand
slim rune
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Selective bloom

maiden sand
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Selective Bloom can be enabled by setting Bloom.useSelectiveBloom = true in global scope in code or the property selectiveBloom of a specific bloom component. Note that if you change it after the effect has been created it needs to be recreated

slim rune
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A mini example would be super helpful