Mornin' all π π
I wonder if some kind soul could help me with some advice regarding the following?
I've been running a small test in Blender to try and get a button click to play another object's animation. It feels like it should be relatively simple to do but having tried a variety of different options I can't seem to get anything to work.
I have a primitive sphere (the button) and a cube (which has an animation assigned to it). The cube has a Needle Animator component which consists of a 'Default' (ie non-playing) animator state and a 'CubePlay' animator state (ie the animation strip).
I'm assuming (possibly wrongly π ) that I need to use 'setBool' in the button options... but I don't know what to add after that to get the 'CubePlay' animator state to play (see screenshot 01). As said, I've tried adding variety of things but nothing's worked thus far.
On the other hand, maybe I'm on entirely the wrong track and ought to be using a different method altogether? (see screen shot 02).
As ever, any thoughts and suggestions will be very gratefully received π₯°