Hi Frannie,
To achieve the functionality you're looking for with a button and an Animator to run a specific state (InfoPanelOpenAction), you would typically use a combination of the Button component for the user interaction and the Animator component tied to it. You can set up your button to trigger the animation state upon being clicked.
Here's the step-by-step setup that you should follow:
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Animator Component: Ensure your Animator component is attached to the object you want to animate. This will control the animation states. Make sure the specific state (InfoPanelOpenAction) is configured within your Animator component.
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Button Component: Attach a Button component to your interactive object (the button in this context). You will need to set up event listeners to respond to users' interactions, such as clicking.
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Binding Button to Animation: In the Button component's setup, you will have the option to define actions on events like onPointerClick. Here, you can specify the animation state you want to play.
The Button component has properties such as animator and animationTriggers, which allow you to specify which Animator to control and what actions (states) to invoke upon various button states (like pressed, highlighted, etc.). By customizing these properties, you can define the InfoPanelOpenAction to be the state the Animator should transition to when the button is clicked.
Please note, you should ensure that the Animator component is correctly set up with all the necessary states and transitions beforehand. Also, if the action involves changing the Animator's state based on the button's interaction, ensure the Button component's event listeners (like onPointerClick) are properly set to call the Animator's play method with the desired state name.
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