Hi ๐๐ป
I'm having a weird problem with the lightning, although I'm not sure if the source of it is Unity or Needle.
I have an office environment in Unity that counts with two elevators. In the editor, they look like the first image. But when I make a build, the result is totally different, as seen in the second image. There are some areas that are black as hell, like elevator's door.
I'm using a material with the next seen in the third image. I thought that the problem might be that it was Autodesk interactive, so I changed to UnityGLF/PBRGraph (fourth image), but the problem persists.
Does anybody have any idea?
Unity version: 2022.3.1f1
Needle version: 3.33.0
*Images in the next message, sorry ๐ *