#Is there a known issue with object position being incorrect in builds?

1 messages · Page 1 of 1 (latest)

rigid cargo
#

Here is our track position in Unity, but in the browser, there is a noticable gap betwen track segments that is not consistent with in editor

sand ridgeBOT
cunning aurora
#

No, there is not. One potential cause is that mesh compression may modify the mesh bounds, which is more noticeable (as in your case) on parts that are designed to sit flush.