Hey,
So this is a problem that's been bugging us for while and which appears to happen at random.
Some materials appear to be missing in production builds or all of the UV coordinates are just offset to a very small space in their UV map which makes the material look as if sampled from the same texel. The faulty UVs is just a theory however but sounds reasonable to me since the materials color looks very uniform (green, brown or whatever).
Our not so great workaround so far have been to just hide the model with the problem from view and use a duplicate of it instead (which looks fine for some reason, same mesh, same material).
Note1: We have to keep the model with the issue in the scene or the problem will just seemingly "transfer" to the second one.
Note2: This only happens in production builds, we are using texture and mesh compression at their default settings.
Note3: A model that have looked fine for several production builds might just get "infected" by this issue at any new production build.
Note4: So far have only been an issue with materials with color maps.
Thoughts?