Hi there! Today I've tried to fix some animation issues, and used recorder to record them, so I can bypass the offsets problems. But after I fixed everything, I've tried to run the website to check, but ran in those errors. NullReferenceException sends me to some Timeline Window. Any ideea why? In browser I have those errors.
#Timeline Error and timed out waiting for instance
1 messages · Page 1 of 1 (latest)
Hi, can you show the stacktrace of the ArgumentException error? Otherwise we cant say where the error is coming from
And also for the NullReferenceException
This?😕
What about the Nullreference error?
All it was pointing towards was this. But now it's gone, I think was because I had overlapping animation tracks.
Can you try to restart Unity?
and perhaps check that this setting is not set to None (none of these should be "None" actually)
Maybe the Editor Log file contains some more information as well.
This one?
The settings were not set to none
Thanks thats helpful
Can you send your current scene as a bugreport? I'd like to see what the cause for this is
of course! Thank you!
Did you received it?
Yes
wow the recorder produced a terrible animation clip
Oh my god...okay, I should remake it.
It's still a bug in UnityGLTF. We're adding a fix for that
But if you would cleanup the animationtrack the problem would also be gone ^^
Latest version contains a new UnityGLTF dependency that avoids that bug and logs an error when it happens (there's a bigger change needed inside UnityGLTF that causes this from happening but it should at least now export again)