#Timeline Error and timed out waiting for instance

1 messages · Page 1 of 1 (latest)

dreamy garden
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Hi there! Today I've tried to fix some animation issues, and used recorder to record them, so I can bypass the offsets problems. But after I fixed everything, I've tried to run the website to check, but ran in those errors. NullReferenceException sends me to some Timeline Window. Any ideea why? In browser I have those errors.

merry remnant
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Hi, can you show the stacktrace of the ArgumentException error? Otherwise we cant say where the error is coming from

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And also for the NullReferenceException

dreamy garden
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This?😕

merry remnant
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What about the Nullreference error?

dreamy garden
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All it was pointing towards was this. But now it's gone, I think was because I had overlapping animation tracks.

merry remnant
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Can you try to restart Unity?

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and perhaps check that this setting is not set to None (none of these should be "None" actually)

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Maybe the Editor Log file contains some more information as well.

dreamy garden
merry remnant
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Thanks thats helpful

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Can you send your current scene as a bugreport? I'd like to see what the cause for this is

dreamy garden
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of course! Thank you!

dreamy garden
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Did you received it?

merry remnant
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Yes

merry remnant
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wow the recorder produced a terrible animation clip

dreamy garden
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Oh my god...okay, I should remake it.

merry remnant
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It's still a bug in UnityGLTF. We're adding a fix for that

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But if you would cleanup the animationtrack the problem would also be gone ^^

merry remnant
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Latest version contains a new UnityGLTF dependency that avoids that bug and logs an error when it happens (there's a bigger change needed inside UnityGLTF that causes this from happening but it should at least now export again)