#Launch parameters for starting server from Unity (keep ?debugnet and others)
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Hi, currently these values are kept when you refresh the browser but not kept when you open a fresh server. I don't think there's currently a way to specify them from inside Unity.
You can set them from script though, for example like this:
https://github.com/needle-tools/needle-engine-samples/blob/dev/package/Runtime/_Shared/SampleScripts~/EnforceParameters.ts
Launch parameters for starting server from Unity (keep ?debugnet and others)
yes, params for debug if we can setup in unity and when app launches from unity (fresh server) then those are applied directly.
Please check if the script above does the job 🙂