#Facial Animation problem

1 messages · Page 1 of 1 (latest)

carmine frigate
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Hi, to get round the problem of not being able to have more than one animation track in a timeline our artist is combining all animations for a track into one.

Unfortunately we are having a problem - the eye animation is not playing. Mouth animations play, but not blinks or other facial animations.

Here is a video of the preview in Unity of the blink animation (as it should appear)

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Here is an animation of the build - no blinking, as you see!

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I will upload a minimal scene showcasing the problem.

fringe valley
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By not more animation per timeline you mean not more animation track per timeline affecting one target object, right?

fringe valley
fringe valley
carmine frigate
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Here's what I see in the console:

fringe valley
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Ok thank you, it doesnt contain what i was looking for. I guess the facial animations are done with blendshapes? Do you see any special errors or warnings in Unity when exporting?

carmine frigate
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Yes, we use blendshapes for facial animations. Both for lip shapes and blinks and other expressions.

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No particular errors on export

fringe valley
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Hi just a quick update: a fix is in progress.
It was/is actually a multi-part problem that requires changes in three.js as well as UnityGLTF.
Then the result looks like this in the browser (The suit was just disabled for iteration speed^^)

cedar spade
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If I may ask @carmine frigate , where's the model from? I wanted to put a facial animation demo / sample up for a while but haven't found one that was good enough quality wise

carmine frigate
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Thanks for your attention to this bug! The model is custom made for us using Character Creator 4.

fringe valley
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Hi can you re-try with 3.11.4 @carmine frigate ? Thank you

carmine frigate
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However I do get a lot of errors when exporting:

cedar spade
carmine frigate
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Thanks so much for fixing this so quickly @cedar spade ! gentleblob

cedar spade
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@fringe valley gets the praise! 🙂