#Hidden gameObject

1 messages ยท Page 1 of 1 (latest)

snow needle
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Hey ๐Ÿ‘‹

What specifically is not visible? All of it? The object and the UI?

If you place a cube, is that exported correctly?

silver mica
snow needle
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i still don't follow, could you screenshot the browser? Is the cube visible?

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could you screenshot your camera settings?

silver mica
snow needle
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Do you have any errors in the console? Both in the unity console and in the browser console? (screenshots if something questionable)

silver mica
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one second

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browser

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webgltextures

snow needle
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Could you screenshot the ExportInfo component?

silver mica
snow needle
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yes ๐Ÿ‘

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I mean this component

silver mica
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what is npm def object ?

snow needle
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That is an npm module containing logic, it is great way how to structure and reuse code.

You don't need to do that tho ๐Ÿ‘

silver mica
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and what do I need to do?

snow needle
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Can you try to disable the gameobject called canvas? It might be rendering on top hiding your content

silver mica
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turned off.
Yes, it is displayed, but for some reason the UI Canvas overlaps it

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where could be the error?

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@snow needle

snow needle
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Locate your canvas

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Add the extra Data

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And make sure that RenderOnTop is disabled

silver mica
snow needle
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hm :/ it is suppose to work tho.
(Canvas that is clipped into an opaque object

snow needle
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yes, by that i mean an object with a opaque material.

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Is the 3D model you have infront of the canvas?

silver mica
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plz, I ca

snow needle
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I mean position of the 3D model, if it is infront.

snow needle
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Screen space will always overlay the camera feed

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So i would suggest that you would split the UI into two parts.

  1. UI - the button should be there, so it can overlay the content and always be visible
  2. Background - the image, but it can't be in a screen space canvas
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You can make another canvas changing it to world space and use that.

I would suggest making a unlit material and adding it to a plane

It won't auto fit the screen from now on, so now you have an issue where where the background could potentially clip if the screen is 3:1 or 1:3 ration.

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So the best solution but which needs a bit of work is to make a skybox that works as your background. You could repeat your image 4 times and it would work ok.

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Also i see that you have missing characters, that's because the font is rendered to a texture and only the basic characters are there to minimaze the size of it.

If you need more, you can specify them via this component:

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Let me know if you would get stuck with anything ๐Ÿ‘Œ ๐ŸŒต

silver mica
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still not showing up

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can you show how you did it ?

snow needle
silver mica
snow needle
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How does you scene look like? What solution did you choose?