#Hidden gameObject
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object. Yes. The camera itself sees the object
i still don't follow, could you screenshot the browser? Is the cube visible?
could you screenshot your camera settings?
Do you have any errors in the console? Both in the unity console and in the browser console? (screenshots if something questionable)
Could you screenshot the ExportInfo component?
Unity Inspector ?
That is an npm module containing logic, it is great way how to structure and reuse code.
You don't need to do that tho ๐
and what do I need to do?
Can you try to disable the gameobject called canvas? It might be rendering on top hiding your content
turned off.
Yes, it is displayed, but for some reason the UI Canvas overlaps it
where could be the error?
@snow needle
Locate your canvas
Add the extra Data
And make sure that RenderOnTop is disabled
hm :/ it is suppose to work tho.
(Canvas that is clipped into an opaque object
3d object?
yes, by that i mean an object with a opaque material.
Is the 3D model you have infront of the canvas?
plz, I ca
I mean position of the 3D model, if it is infront.
sorry, I just noticed that you use the screen space canvas, i thought that you were using the word space.
Screen space will always overlay the camera feed
So i would suggest that you would split the UI into two parts.
- UI - the button should be there, so it can overlay the content and always be visible
- Background - the image, but it can't be in a screen space canvas
You can make another canvas changing it to world space and use that.
I would suggest making a unlit material and adding it to a plane
It won't auto fit the screen from now on, so now you have an issue where where the background could potentially clip if the screen is 3:1 or 1:3 ration.
So the best solution but which needs a bit of work is to make a skybox that works as your background. You could repeat your image 4 times and it would work ok.
Also i see that you have missing characters, that's because the font is rendered to a texture and only the basic characters are there to minimaze the size of it.
If you need more, you can specify them via this component:
Let me know if you would get stuck with anything ๐ ๐ต
You mean the characters? Or the object?
object
How does you scene look like? What solution did you choose?