#How to configure character controller to custom model as I'm unable to run animations on my model?

1 messages · Page 1 of 1 (latest)

slow halo
#

As I used the character controller sample try to replace the model with some other model but animations not work on it just can move it even checked the components are assigned correctly is there any specific procedure to integrate it?

boreal tide
#

Do your animations play correctly in Unity in the Animation window on that character?

#

If not: make sure that's the case first, we can't magically fix what's already not working

#

Often the problem is a mismatch between humanoid and generic animations. We support exporting both. You may have to change the AnimatorController on the sample to fit your character.

slow halo
#

Firsly I have the idea of generic and humonoid its not the case and to play it safe I just trying to replace the character model with in the Character Controller scene and I export the character from blender as gbl which shares the same structure as the model which is pre integrated and working perfect but when I replace it with min and assing the corresponding filed and scripts its just moving no animations working at all.

#

Also I'm actually trying to make a full metaverse experience using it like trying is it worth using but there are some stuff which is not documented properly regarding how to customize samples and all maybe it out there but I could't help my self to find it.

#

This is the information of my character

#

That's the character which is already in place in Character Controller Sample which works fine

boreal tide
#
  1. To repeat my question:
    When you open the Animation window in Unity and play the clips, does the character move?
#
  1. If you have questions regarding customizing samples or things you feel are missing from the documentation then please open new threads for that, we're happy to improve these things if needed.
slow halo
slow halo
boreal tide
#

What differences in workflow do you see? As said we can't magically fix if your file already doesn't work in Unity 😅

slow halo
#

Not really I got you the thing is like making integration of a custom character like which file format works and all as Fbx humanoid stuff is fine as far Unity but when it comes to Needle Engine as far I get it encourage to go with gltf glb formats which have different configurations.

#

Anyway I will see how to fix it Thanks for the assistance or just pointing out how to test it.

boreal tide
#

Oh, you can absolutely bring files into Unity in any format Unity supports - we generally use glTF more but it's not a requirement at all, and there's still some edge cases (for example, humanoids with specific bone setups) that don't work well with glTF import.

So recommend you check for import errors in the console when you right-click > reimport your character - and if there are any please try FBX format instead!