#Texture Problem in AR Mode

1 messages · Page 1 of 1 (latest)

leaden vapor
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Does anyone have a solution?

leaden vapor
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seems to only be like this on IOS. On an old Samsung S8, the texture is ok, but the speed is terrible. You can't pinch to zoom in AR either.

When I do a development build, the texture is fine again. But the resolution is too low.

dense spire
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Hi, can you send a bug report with that scene?

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How many vertices does your model have?

leaden vapor
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Hi Marcel, Thank you for the USDZ Exporter update. I used that right away. But unfortunately no Object/Ar menu appear under IOS. Everything is fine on Android. (I have revised the 3D model, textures look fine in AR (Android))
What can I do to make the AR/Object dialog appear again on IOS?

dense spire
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You need to have filled out the overlay fields in the usdzexporter component in Unity

leaden vapor
dense spire
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Can you try without the call to action url?

leaden vapor
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ok

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Nothing has changed. No buttons

leaden vapor
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This scene works on IOS. I'll compare it intensively with my scene.

leaden vapor
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My scene now also works under IOS. However, the 3D scan of the stone was too difficult and was not displayed. The cube, as a placeholder, is clearly displayed in AR.
But the overlay entries in the USDZ Exporter are not visible in the build.

dense spire
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I'll try to reproduce the call to action issue

leaden vapor
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Settings in USDZ Exporter are not adopted. But the scene name and the domain are displayed. Then I brought the model into the scene without a texture. Apple cannot display this with the current IOS version.

dense spire
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This error usually means that something went wrong during conversion to USDZ. Can you share the model with us?

leaden vapor
dense spire
dense spire
# leaden vapor

Try renaming it to e.g. "Test" or "Scan" and it should work

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Seems just to break because of the name

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I'll add a fix for that.

dense spire
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should also be fixed in 3.2.14

dense spire
leaden vapor
dense spire
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I havent changed anything there tho 🤔

leaden vapor
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ok, moment

dense spire
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Do you perhaps have the component multiple times in the scene?

leaden vapor
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no

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I can't get around drawing the texture by hand. Baking inZbrush did not work. I am now testing the stone converted to quads. This is a test for a geologist planning a web application.

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Optimized model now runs under IOS, export info is not correct for me.

dense spire
leaden vapor
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That's right, the share button at the top right

dense spire
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Ah I see

leaden vapor
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My textures look very dark in AR. Do you have a tip for me? #1100391227985236038 message

leaden vapor
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It looks like the UV's are destroyed in AR mode. It's also extremely dark. On Android, in AR mode, the texture is fine. Unfortunately there is no pinch to zoom here.

dense spire
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It looks like there is no light in the scene

leaden vapor
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ja

dense spire
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Have you tried putting your directional light in the USDZExport ?

leaden vapor
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I've also tried to pull the complete scene root into the USDZ exporter. No change here. No light

leaden vapor
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No light here either

leaden vapor
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I'm sure it's my model.

dense spire
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cc @weary lava

weary lava
weary lava
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@leaden vapor would you be able to upload the obj with textures here? I was able to reproduce the issue with the mesh, and it's a Unity importer bug (imported tangents contain NaN values). We can sanitize that and will report to Unity. I'd also like to look at the texture issues you mentioned.

leaden vapor
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Here are my starting data and texture. Thanks for looking at the issue. Nice that you make it possible for the light in AR to get brighter. I already had my texture set up as a test with more light. My platform is IOS.

weary lava
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Excellent, thank you.

weary lava
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I think I found an issue with compressed texture readback for QuickLook, looking at it right now

leaden vapor
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@weary lava now it works, thank you! great job!

weary lava
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Excellent! Yes, forgot to tell you that I fixed it 🙂