#Texture Problem in AR Mode
1 messages · Page 1 of 1 (latest)
seems to only be like this on IOS. On an old Samsung S8, the texture is ok, but the speed is terrible. You can't pinch to zoom in AR either.
When I do a development build, the texture is fine again. But the resolution is too low.
Hi, can you send a bug report with that scene?
How many vertices does your model have?
Hi Marcel, Thank you for the USDZ Exporter update. I used that right away. But unfortunately no Object/Ar menu appear under IOS. Everything is fine on Android. (I have revised the 3D model, textures look fine in AR (Android))
What can I do to make the AR/Object dialog appear again on IOS?
🌵 Made with Needle Engine
You need to have filled out the overlay fields in the usdzexporter component in Unity
Can you try without the call to action url?
This scene works on IOS. I'll compare it intensively with my scene.
My scene now also works under IOS. However, the 3D scan of the stone was too difficult and was not displayed. The cube, as a placeholder, is clearly displayed in AR.
But the overlay entries in the USDZ Exporter are not visible in the build.
How many vertices does the stone have?
I'll try to reproduce the call to action issue
Settings in USDZ Exporter are not adopted. But the scene name and the domain are displayed. Then I brought the model into the scene without a texture. Apple cannot display this with the current IOS version.
This error usually means that something went wrong during conversion to USDZ. Can you share the model with us?
Can you try this link to open on iOS? https://curious-angry-saffron.glitch.me/
Try renaming it to e.g. "Test" or "Scan" and it should work
Seems just to break because of the name
I'll add a fix for that.
should also be fixed in 3.2.14
Did you find a solution for the texture?
Thanks, the scene works on IOS
I havent changed anything there tho 🤔
ok, moment
Do you perhaps have the component multiple times in the scene?
no
I can't get around drawing the texture by hand. Baking inZbrush did not work. I am now testing the stone converted to quads. This is a test for a geologist planning a web application.
Optimized model now runs under IOS, export info is not correct for me.
How do you get that box on the right? Is it when you click the share button?
That's right, the share button at the top right
Ah I see
My textures look very dark in AR. Do you have a tip for me? #1100391227985236038 message
🌵 Made with Needle Engine
It looks like the UV's are destroyed in AR mode. It's also extremely dark. On Android, in AR mode, the texture is fine. Unfortunately there is no pinch to zoom here.
It looks like there is no light in the scene
ja
Have you tried putting your directional light in the USDZExport ?
I've also tried to pull the complete scene root into the USDZ exporter. No change here. No light
no
No light here either
I'm sure it's my model.
cc @weary lava
Which iOS version are you on? There has been a lighting change (to the better) in 16.3 or .4 which looks much more reasonable, before that all AR scenes were very dark on QuickLook (bug in Safari / QuickLook)
@leaden vapor would you be able to upload the obj with textures here? I was able to reproduce the issue with the mesh, and it's a Unity importer bug (imported tangents contain NaN values). We can sanitize that and will report to Unity. I'd also like to look at the texture issues you mentioned.
Here are my starting data and texture. Thanks for looking at the issue. Nice that you make it possible for the light in AR to get brighter. I already had my texture set up as a test with more light. My platform is IOS.
Excellent, thank you.
I think I found an issue with compressed texture readback for QuickLook, looking at it right now
@weary lava now it works, thank you! great job!
Excellent! Yes, forgot to tell you that I fixed it 🙂