#"Collaborative Sandbox" - VR avatar

1 messages · Page 1 of 1 (latest)

sturdy bramble
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We have been testing the "Collaborative Sandbox" example and when we enter the project through the Meta Quest 2 browser and another user through the desktop browser, the VR avatar does not appear synchronized, it does not render. In the Castle Builder example project, the VR avatars are perfectly synchronized. Is the Castle Builder project available in unity?

strange socket
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Yes, it's available when you have a commercial use license
The avatars should definitely work in the Sandbox as well – if the avatar doesn't show are you sure you're in the same room? Does everything else sync correctly?

sturdy bramble
sturdy bramble
sturdy bramble
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Are you planning to add functionalities such as hand gesture gripping? for us this part is very important.

strange socket
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We'll check out the Avatar visibility issue, thanks for reporting. Glad that you're considering a license! You can get seats directly from https://needle.tools, let me know if there are any questions.

Regarding hand gesture gripping: we have lots of improvements planned for VR and AR scenarios. With gesture gripping, do you mean:

  1. predefined gestures that are used when grabbing specific objects (e.g. holding a cup with the controllers)
    or 2) automatic gesture handling and collision for hand tracking?