#Scene Setup errors with complex custom scripts (RealSense SDK)
1 messages · Page 1 of 1 (latest)
Toktx is not being installed from Unity's Assetstore - you just need to click the button to download the installer and run that. Toktx is only necessary to make production builds for distribution.
What problem do you have?
I can not help you if you dont show the error or send more details.
Did you set the Lightmap Encoding to Normal Quality?
Are you currently using the webgl build platform?
Yes
Can you check the Lightmap Encoding setting for Standalone?
Can you try switching to the standalone platform and test if that works?
EXRLoader error
Can you open the browser console (F12) and screenshot/copy the whole error with stacktrace?
Yes
This is
My scene is very heavy and I believe that is no converting to glb format
I need to fix Toktx problem
I dont know if I am diong well things
Could you go to
- File > New Scene > Choose the Sandbox (Needle) template
- Press Play
just to check if it's an issue with your setup or your particular scene?
Thanks
Ok, I go to try
Problem is of my scene
I go to take this like a reference
I go to study documentation
Cool, at least this works, so your setup is fine.
Would you mind sending the scene that does not work via
Needle Engine > Bug Report > Zip Scene?
It will give you a zip file, please send me that if you can 🙂 thanks!
It should open your Explorer with a .zip file. Please send me that zip file 🙂 it's not automatically sent.
I go to see where is located heh
Console should log the path, e.g.
Created report file at C:\Users\herbst\AppData\Local\Temp\221117-083941\SomeSceneFile.zip, please send to the Needle team for debugging purposes
Can I send to you a Wetransfer link?
Sure
Ok, it is uploading right now
Thank you!
This is https://we.tl/t-07c6KEoXze
This project has compile errors. The Realsense SDK has missing dependencies it seems. After removing the Realsense SDK folder, the scene exports fine and doesn't display any errors in the browser.
I added an OrbitControls component to the camera and moved the camera somewhere where I can see the scene.
(1) You'll probably want to bake lighting, the scene currently uses 47 point lights with realtime shadow maps, which is pretty slow even on desktop machines, yet alone mobile.
(2) The scene has ~7500 Draw Calls (individual things being rendered), uses > 3 GB of GPU memory and is generally way beyond any performance recommendations even for desktop apps.
(3) Seems you turned "Smart Export" on for your MyScene gltfObject, would recommend turning that off for now since it's experimental.
Thanks for your awesome feedback
Realsense is for volumetric videos projection but new we don't need it because we go to use other technical
I removed Realsense but error is still
Now is running, this is a great step
Thanks!!
New I want a first person player with gravity, excuse me, your support is very nice
Thanks!! I go to investigate
Our samples repo contains a third person character controller sample that I recommend you check out