#Fix Bot Economy
283 messages · Page 1 of 1 (latest)
Current Problems:
- Shards price - 2.300 Credits Ea (+130% compared to a year ago): Very high demand, Very limited supply.
- Too many rare shiny pokémon (L/M/UB) are being generated from crates, especially during crate buffs.
- Credits constantly enter the economy, but they rarely leave it. Instead, they just move between players through trades, market, gambling etc.
Negative Impacts:
- The high price of shards makes crate openings less accessible for most players and increases speculation. Also buying crates or items with shards outside of buff events is no longer worthwhile, since shards cost more than double and the rewards are still the same as before.
- The excessive generation of rare shiny pokémon decreases their rarity and market value over time.
- Credits continuously circulating without leaving the economy leads to inflation, further driving up the prices of shards, pokémon and other items.
- Overall, the game economy becomes unstable, making it harder for both new and existing players to progress fairly.
Goals:
- Stabilize the price of shards, making them more accessible and reducing speculation.
- Preserve the rarity and market value of rare shiny pokémon.
- Create a healthier game economy by providing ways for credits to leave circulation and preventing inflation.
Proposals:
- Remove crate buff events or greatly limit them.
- Introduce a shop where players can buy shards with credits (e.g., ~1100 per shard) to stabilize their price.
Expected Results:
- Shard prices are currently controlled by admins/devs due to the extreme inflation in the game, the price will stabilize around a fair value (~1000 credits), making crate openings more accessible. Encourages players to spend their shards confidently without having to wait for buff events.
Once shard prices are stabilized, we can consider making the shop temporary or limited-time, like an event, if needed. - The rarity of rare shiny pokémon (L/M/UB) will be preserved, making them more valuable and desirable over time, while their market value will stabilize, preventing drastic drops caused by excessive generation during buff events.
- Credits inflation will be reduced, helping stabilize the value of shards, pokémon, and other in-game items.
Impact on Donations:
A shard shop stabilizes shard prices and the game economy, allowing players to enjoy the game and contribute to its support.
Prioritizing a stable and fair game economy benefits players and donations in the long run, rather than focusing solely on increasing short-term contributions.
Donations can still be encouraged through exclusive items, skins, or limited-time perks.
Many players will still choose to acquire shards through donations, as not everyone has enough credits to buy them through the shop, and direct purchases remain a convenient option.
We must also add that currently if someone wants to donate to reach 10 million credits they will only have to donate $40 because of the high shards price (2300c), compared to a year ago which was exactly $100 (1000c). This also discourages the purchase of shiny rares through donations due to inflation: $60 for a shiny legendary would be the equivalent of 15m credits.
Please select
or
, if you dont agree, explain the reason and if possible other ways to solve the problem.
-
Impose a limit on how many shards you can buy through the shop each week/month or something.
-
Crate buffs could be limited to events.
My reasons for no but some I do agree with but ultimately I had more no’s than yes’s
- devs and admins don’t really control the prices of shards that’s players doing
- yes I agree with making buff less good, but again it’s always been a pay thing
- economy will always fluctuate not matter what we do
- markets always full of messed up prices nothing new
- shards will always cost same with astral if it’s free with credits that’s also gonna mess with economy
Basically no matter what you do there’s always going to be something happing with economy weather they take things out or replace that etc
But I do like the idea just needs more thought
It is interesting how you think admins control shards prices when I've never bought for 2k and say to everyone I won't buy for more than 1.2k each also.
The players set the 2k each at the start of buffs because of demand and it stuck.
i agree with you
selling shards for credits then it will be same like credits overflow after few months shards will also overflow
Imposing a limit on how many each player can buy in a period will limit that though
and bot dont runs for free it also needs cost
But then people use Alts
So it circles around to the fact no matter what is done people find ways around to gain the most for themselves
alts, + ppl will wait for that
if they are getting for free
they will wait and collect it
lowk it seems interesting but yah it's just annoying that too many ppl sell for high more and more it was 2k two months ago now it's 2.3/2.4k
I try to sell for less but if everyone sells for higher than me it's annoying and i don't always have shards :(
Just if everyone starts to do like me it would be goated 
Maybe just do a strike ...
All players stop buying for 2k, don't buy unless they sell for 1.2k each, soon enough the sellers will have to come down or they sell nothing
dev and admins cant control shards and economy but the reason for this inflation is crate buffs
Was answering what you put
ig shards count can't be increased but something can be done about preserving rarity of shinies ig
we cant force ppl to
sell it for
Ik
1.2K and all
ig we will do this
I don't think it's ever happened in 5 years that the shards went above 1.1/1.2k
I used to sell for 1k but if you sell lower then you get flippers
I'm just saying that if everyone stops buying at 2k + a shard then it will have to come down until people agree to buy and sell for less
buff catching
Flippers are a huge reason inflation happens
This would be a fun event
its not what i meant, i meant price should be imposed temporarily by dev
Holy 67
this will also not happen if a user wants urgent shard ofc he/she will buy it for any price
That's why it's a price strike, it's a game, no one's desperate for anything
we cant do anything about that
exactly, there will be always someone buying shards even if u tell them not to do it
It's just a mindset, if everyone says no I'm not paying more than 1.2k a shard then the sellers have to budge
How would you like us to control that honestly
Otherwise they sell nothing
i didnt mean admins like u or beefy, i meant something controlled by devs
too rare chance this will happen
Ah
if shop price is 1200 nobody will sell over this price, they will sell their shards for 1000/1100
But if they can do that, why would anyone donate
And then if you set a limit on how much you can buy, they will use Alts to get more
i asked some donors about it too
shards will never come in shop
for example cookies said he prefer credits over shards
Because he wants to stay richest in the bot
ppl already get shards from raids, rtd, daily tasks, etc
cuz of lb
its too rare
mostly shards gets sell
also where would they get bal to buy shards in the shop
currently they buy shards through dono, sell them and get credits
There's lots of ways to earn bal
There is something that needs doing I think yeah, but I don't think shards are ever coming to the shop
never seen someone like anomaly or soren making bal in other ways
thats what im saying, donation is easier for them
tbh when comparing real life economy with this .. when farmer cultivate something, he is the originator but he doesn't fix the prices , the things that happen is the demand and wholesaler/retailer decides the prices ..so the economy should decide ..just the thing we can do is restrict the count of rares and shinies and not fix price of shards ourselves in credits imo
That's what I'm saying, the players openly pay 2k + a shard
If they stop the price comes down
I might agree, if the economy wasn't highly influenced by crate buffs
in crate buff also not all gets laggy. mythi, Ub shiny
its too rare still
normal shiny are still gets without any buff
if they open 5 ofc many wont get it
Yeah but the frequency of them means no ones using shards outside of the buffs
Which is why the price holds
ive literally seen blade getting 10+ in 1 minute
ahh still its upto ppl we cant force them to use somewhere else
Ik
and I'm sorry but no one can convince me that it was luck, it was a code side error that was fixed after 1 minute
yeah agree but think 100ppl opening crates but not 100pl gets shiny rares from 100 mostly 2-3 gets rares
we can check how many crates were opened during last buff and how many shiny rares they got
to understand how much the spawn rate is
Then it's a case of imposing a limit on the number of rares possible per 100 crates during a buff or something.
That limits it
i prolly missed some messages above, so what would be the solution for shards?
Like 2 / 100 max possible... Not guaranteed
the problem during buff is only that there are too many shiny rares, just this
Shards prices are controlled by the players, if they're willing to pay more they will continue to sell for more
Start a union with the players 😂
First act is don't buy it they're above 1.5k each
i used to sell for 1k when they were 1.5
but it was useless 😂
there is always someone who can't live without them
People need real life experience 😂
id say removing or limiting buffs would be a great start
coz what they do rn is holding shards for a month and buying crates during buff
this was good too but from what I understand they don't want shards in the shop
Issue with that though is even with limits people make Alts to get more
So it's pointless
Limiting the buffs somewhat would be helpful and perhaps tweaking the output
I don't know if you remember when you added profile characters to make rich people spend their credits, could there be something else to do it?
I think no one bought the character except me and beefy
8 people have it
Yeah
that character was for subscription users only
Or with 3m
mostly
Or some ag
why was it added for everyone?
so they can buy it it they want to as perm
in subscription it if its expire
then the charactre is gone
ic
@dawn ibex is this right tho?
"currently if someone wants to donate to reach 10 million credits they will only have to donate $40 because of the high shards price (2300c), compared to a year ago which was exactly $100 (1000c). This also discourages the purchase of shiny rares through donations due to inflation: $60 for a shiny legendary would be the equivalent of 15m credits"
if we add 30% discount it will be only 28 dollars for 10m credits 😅
its upto them
and about pokemons if they pay real money for pokemon why they will sell it for just cr
for example if they need a shiny necrozma, they will buy $40 dollars of shards, sell them for 10m and find one
instead of paying 60
necrozma is like 6m so if they pay 10 people will surely sell
I know many would hate my honest suggestion but I think its not the price rate of shards thats the problem, raising the rate of shards would actually solve the price of shinies and such.
Instead, make an effort to raise the price of redeems to 40k.
** reduce the spawn rate of shiny legendary, shiny shadow legendary, and rate of high level of legendary monster from deluxe crates. **
Reduce crate buff event but keep that event by 5 month once so that players would still buy shards.
Consider adding shiny mons from normal pokemon through raids.
Reduce higher IV rewards from raid more.
That would keep the shard price lower automatically, since deluxe crate are mostly from donators.
Increase chance from gold crates and diamond crates.
(that would gives more votes and activeness for your server)
Able to breed shiny mons by lower chance at 1%.through shards or something
That would encourage player to actually play more and browse more possibilities,
Stay fair even though donators would still donate for deluxe crate and other buffs.
the only thing that worries me is the buff events, we can also reduce the selling price of the shards without having a shard shop, but if in 5 months there is a buff again the price goes up again
That would keep the server active
At the same time shard would be fairly useless for rare shinies and legendaries unless the donator overpay for 5month
yes but let's say that in a month we manage to bring them from 2.3k to 1.5k, and in a month there is a new crate buff, obviously people will bring them back to 2.3k or more
so it was useless
The reason why shards are costly atm are because of the fact that shinies are easier to obtain then donating for 60$.
If u reduce the buff and deluxe crate rate of shinies, shard price wouldn't matter anymore
the main problem are buffs obv
Exactly! Reduce the buff to twice a year. The prices are rampaging because buffs are once a month.
no one buys redeems nowadays because shiny hunting a legendary SUCKS
its waywaywaywaywayway cheaper to straight up buy one
but its still the same problem, they announce a buff and shards price will increase
Exactly. Miss the day redeem were higher. Lets try to increase redeem price to make it useful and find a solution to it
core problem is still the same, too many shiny rares from crate buffs
Which isnt bad if we can balance the rate and keep server active , donator pays for it, and at the same time raiders and f2p players are able to sell them it.
What we need to do is to balance the rate of shinies and rare ivs, battle state mons
Reduce the deluxe crate rate. Reduce the buff events.
Increase gold crate rate and diamond crate rate which isnt related to deluxe crate.
Let f2p, donators and server activity active by voting and actively participate the bot by still giving chance with breeding items and raid items itself.
Yall forgeting this but at same time you shuld consider donator aswell because that keeps the bot stay alive for all f2p player.
ofc without donators bot will be dead and cuz of that we cant add shards in shop
but yeah will try to do something about crates normal and in buff both
I agree with never add shard at shop. Shard isnt the problem as i mentioned.
We just need to allocate the shard advantage somewhere to bot activities.
buffs catching
rewards for catching quest SUCK
yea especially about the crate buff, If they were more limited and nerfed, there would be a way to decrease the price of shards
they should give shards in catching event instead of redeems
Also might be fun and increase low level legendary price if we have recycle system.
Use 100 monster to get new IV and stats monster.
10 shiny for new stats.
100 UB might get better IV, if bad luck its still gonna be random 20% but it will have chance to get - 10 or 90%
This can reduce overflowing market, people reduces dump or release pokemon and actually increase and make use of useless iv monster, more use of redeem too.
reduce the buff events
maybe 1 buff event every 3 months, in this way the price of shards will be under control and then people would be encouraged to buy shards more without having the need to wait for buff events
but also rewards need to be nerfed a bit
too many shiny leggies
I shuld make new suggestions i guess
nah i meant the catching quests, catch x amount of x type
maybe for crates buff reduce the rate of shiny rares and increase ivs for non shinies
the rewards for those SUCK
ah
I agree, tho I should say it is still a bit luck dependent
there’s probably like 10 people who realize how hard it is to actually complete them
js to get 100k
the only bad thing is that common pokes are not in deluxe crates, otherwise could have made the 90 ivs easier to find during buffs
if u do it only for leggies it would drop their rarity
or it could be like this.
Deluxe Buff:
- shiny rares
- chance of finding common 90 ivs
- increased ivs for non shiny leggies/myths/ubs
- 2x Credits
- 2x Shards
- 2x Redeems
Agreed with constant buffs just bring a massive price increase to shards and then people expect the same price to be paid outside of the buffs
might as well add -10s too
they were never added in crates
doesnt mean it cant be a thing
yeah this is the main problem, I'd never buy shards for 2.2k when buff is not active
tbh regarding the credit overflow situation, we can implement some Credit Sink ideas
Reducing the buff frequency will allow shard prices to drops to a steady and fair price
imagine a newbie trying a deluxe crate for the first time, he pays over 50/55k to get a 60 iv phione 😂
makes sense
I think with the buffs
Newer players should have a better chance at the rarer stuff and items then the people who have been around longer
shadow crates are 184k each now, to get a shadow weedle...
So they get a higher drop % chance of the rare shinys or -10/+90ivs
people would js make alts
It’s would be easy to detect the alts
Whats wrong with that?
☝️🤓
ur watching people talking about pokemon economy btw
L ragebait
We are just trying find a way to even out and fix the economy due to the unholy inflation with shards
I'll just delete messages not relevant to this thread so that we don't change the topic
The state the economy is currently is, is massively unfair for newer players
what about introducing a shard storage fee?
for example?
to reduce the massive shard hoarding
need to buff catching
The longer they hold shards the more they get charge for it?
you're just collecting shards over and over again, waiting for the buff so you should pay credits to store those much shards
With a gradual price increase over time?
the p!quests atleast😔🙏
not gradual increase, maybe we can set up some charges at ranges of shards people are storing
some people save a whole year to do a massive crate opening on their bday
exactly so this would reduce that thing a bit at least
I was thinking an increase just so people can’t pile them into someone who has millions and they can pay the same price over and over until a buff happens
I dont think charges shuld happen. Some people actually pays for shard and probably cant sell
ok tell me one thing, how difficult is it for free to play players to earn shards
Jst reduce buff events and rates for deluxe.
yeah i dont think shard storage fee should be a thing
thats some of the current prices, to give an idea
Deluxe Crate - 57500 Credits
Shadow Crate - 184000 Credits
Redeem - 92000 Credits
Shiny Charm - 115000 Credits
Deluxe Raid Card - 460000 Credits
not difficult if u raid
ic
Or, could you implement a shard cap for whenever there isn’t a buff active or upcoming?
Miutato, look at the picture, I agree that buff events should be reduced a lot but there should be a shard storage fee to avoid hoarding of shards because people will just keep waiting for those buff events and keep on gathering shards
I dont think deluxe crate and shadow crate shuld be accessible with credit.
It will reduce the shard price to 100
he meant whats their worth in creds based on shard prices rn
the thing is shards are used for other things too, like shiny charm, incense. plus there is a way to bypass this, trade them to someone and get them back
That’s higher then most common shiny base prices
yeah thats why no one opens anymore unless theres a buff
which happens very often
I think as monkei said, shard cap shuld be the best solution for this
I dont think charging with credits as penalty shuld be part of it, considering inactive players aswell
At the same time players could just abuse buying crates and store them even if penalty involves. We need to think of that aswell
Hence the best solution is just reduce rate of shinies from deluxe crate
Reduce buff events
Increase gold and diamond crate rate
U cnt buy them with shard
rate of shinies without buff is bad no?
Not bad tbh
if u play in a private server and u cant get them from anyone, its pretty hard to get them. only through raid, ranked, crates and adv pass which is not always active.
so one idea could be to increase the shard rewards for free to play players to get them encouraged
i remember opening like 20k shards worth of deluxes and got maybe 1 shiny in 25 crates
through some tasks
Would potentially removing the ability to buy shines via donations be a shout
Some would donate ALOT nomatter what to open deluxe crate.
one thing i noticed is that this bot is almost entirely based on this server, if you play on other servers you earn much less
for many adv tasks u must be on hq
How do we keep the server active if there are no donation
this one has it's own ups and downs but I am seeing more downs
and bot needs costs to run
yeah
Still keep the donations for shards and the roles
But remove the ability to donate for commons and uncommons and maybe change the prices for legs myths and UB
What will people do with custom states of shinies and legendaries shinies?
If there are no one to donate
i think there should be more exclusive stuff for donors
or skins
True
I was just throwing ideas out to see what people thought
People are able to pay 1000$ for weird states shinies and Ariz must only eat potatoes everyday if we take that advantage away
if they can buy an exclusive pokemon they will never sell it for credits so it doesn't affect the economy
Yea I have baby Zac shiny and wouldn’t plan on selling it ever
for example cookies bought the 1/1 mewtwo skin
Maybe they could remove the ability to buy custom pokes and skins like that if it ever gets to the point where people will buy em to just sell
User dependent tbh
So far from what I’m reading
Adding a shard cap seems to be a decent idea to restrict the mass hoarding and overflow of shards
So there’s a shard price per trade?

Yea there were lol
It was super annoying

But on a good side, no one had massive shards unless donators or someone really dedicated
Bad side overflow chats if they allows bot2 command
I think between 25-75 is a good reason depending on trade sizes
buff catching!!
Buff dueling rewards is only good option
removing the minimum 60% iv from the last shadow buff is a good step ahead
i agree with too many buffs happened in short time, doing it twice in a year in SHORT NOTICE (like 1 day... not 1 week) imo is better so people will have shorter time to try to flip (still doesnt resolve hoarders tho since we cant control other ppl belonging)
+1
i checked but there isnt any daily task that gives shards, at this point let's add them 
