#if a raid is won, then restore team's health to max

24 messages · Page 1 of 1 (latest)

errant path
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i mean, cmon, pretty self explanatory

autumn mason
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That would then defeat the purpose of adding the revives and potions for purchase.

errant path
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oh ye

faint depot
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That's only in team duels. In raids you are getting money anyway. And if u win, I think they do restore some HP.

barren breach
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Not this but i think team hp refill is better

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E.g.
1 hp costs 2cr

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So if your poke lost 250 hp u can just heal with 500cr

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No need to buy potions

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(Dunno bout revive)

faint depot
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I like nubShadow's idea better

opaque storm
barren breach
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Super potion costs 100c heals 50hp

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Hyper potion costs 400c hewls 200 hp

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Normal potion costs 50c heals 20hp

opaque storm
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Oh

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Ya u got a point

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So in 1500c i can get same healing as 30 super potion

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Hmmm

barren breach
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30×100= 3k

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Bro your math all ok?

opaque storm
faint depot