#math-help

1 messages · Page 42 of 1

soft stag
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Is this allowed?

ember kernel
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Yes

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Thanks to the commutative property of multiplication, a•b = b•a can be simplified to ab without ambiguity
Therefore, h•Q•(1/2) can be simplified to hQ/2

soft stag
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Thank you very much! Thats a big help for me

steady tide
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that is a very important fact

soft stag
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Just forgot everything

soft stag
fluid summit
cyan night
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looks like a big ass congruence modulo problem

atomic dagger
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Hi! I don’t understand why we say that the derivative of cos(x) is -sin(x) but here the derivative of cos phi is -(phi)’ * sin(phi)? Why isn’t it just -sin(phi) ?

cinder yacht
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if u want, (x)' = 1

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so actually derivative of cos(x) is - (x) ' * sin(x) = - sin(x)

ember kernel
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Yeah that's chain rule

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Technically speaking, (sin(x))' = cos(x) * x', not just cos(x)

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But since x is mostly used as the variable we differentiate with respect to, it leads to x' = dx/dx = 1, as Coly mentioned

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Here, it's not the case

frank echo
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Borrow $200000 at 3% p.a. Compounding monthly. If your equal monthly repayments are $3000, how long will it take to pay off the loan?

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mind helping me with this?

left knoll
frank echo
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yeh ty

naive cape
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anyone familiar with latex plzz I have to submit it in 3 hours

last echo
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shudnt it be c?

static stream
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it should be c

frank echo
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On a velocity time graph, when is the acceleration of the particle 0

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?

static stream
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when the line is parallel to the x axis

glossy latch
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Even the derivative of cos(x) is -sin(x)dx, but we generally divide dx on both sides to get dy/dx

robust kraken
patent rain
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acceleration always slope of velocity vs time

frank echo
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thank you

vivid hearth
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how to solve this?

frank echo
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could some help rq

fluid summit
quaint imp
fair harbor
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You want the solution or help with understanding?

quaint imp
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solution first

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then understanding

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so if its a solution and i get it, i dont need understanding then

fair harbor
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-4y + 3x = 8 = -4y = -3x + 8 = y = -4/(-3x + 8) = y = 3/4 x - 2

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you basicly isolate the y on the left side

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in this question, m will be 3/4 and b will be -2

quaint imp
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so in the end -4y = -3x + 8 = y = -4(-3x + 8) = y = 3/4 x - 2 will be the answer

fair harbor
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The question asks you to put -4y + 3x = 8 in the order y = mx + b, so the dsolution is y = 3/4 x - 2

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It's the equation of a straight line

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put that in the graphic calculator and you will see a straigh line intersecting the Y axis in the position (0, -2) and with positive growth

quaint imp
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ohhh

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so what what wud i put as the final answer

quaint imp
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the whole thing

fair harbor
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So that the teacher wont know you just copied the ending solution

quaint imp
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but an online calculator says its (-4y+3x)+(-3x)=8+(-3x)

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@fair harbor

fair harbor
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Yeah, that's not wrong, it's what we did, but showing the in between steps

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It's also incomplete and not what you want

quaint imp
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oh ok

fair harbor
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For example, if you have y+x = 5, if you want to "put the x on the other side", in reality you need to do this; y+x -x = 5 -x so that the x's on the left side negate each other

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That's what the calculator you are using is showing

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But usually we omit thoes setps since they are usually so elementary we don't really need to write them everytime

quaint imp
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lol we need to

fair harbor
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Sorry, didn't see you had the middle school role

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So go ahead and write them, the logic is the same

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And you will get the same result

quaint imp
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im in highschool

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forgot to change

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there

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can u write the steps

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@fair harbor

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Im kinda confused

outer pond
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I am stuck on this question
Any help is appreciated 🙃

fair harbor
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-4y + 3x = 8 =
-4y + 3x - 3x = 8 - 3x =
-4y = -3x + 8 =
(-4y)/-4 = -4/(-3x + 8) =
1y = -4/(-3x + 8) =
y = 3/4 x - 2

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@quaint imp

quaint imp
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omg

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thx

fair harbor
quaint imp
outer pond
fair harbor
quaint imp
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so its 3/4x

fair harbor
outer pond
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@fair harborlet me try

quaint imp
fair harbor
quaint imp
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1

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@fair harbor

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its 1 unit

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The formula is y=mx+c

fair harbor
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Line A: y = 4
Line B: x = -3

quaint imp
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how

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what r the steps

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im so confused

fair harbor
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Step 1, count the squares

quaint imp
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ok

fair harbor
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For either line the there is a value that doenst change

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this means that the equation doesnt care about the variable that changes

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For example

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look at Line A

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For anny x, y will always be 4

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So the equation is y = 4

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Same for Line B, but for x this time

quaint imp
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ohhhh

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wait....

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i get it now

fair harbor
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why not? You could write it like this if it helps you understand: y = 0*x + 4

outer pond
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@fair harbor thanks buddy i actually did it

quaint imp
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thanks @fair harbor

red spruce
# quaint imp

( 3,1 ) substitute the value of y in second eq to get x and then get y from value of x

outer pond
# quaint imp

Find the value of x and y by any method of your choice and the value of x and y will be the point where it intersects

red spruce
quaint imp
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hmm

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lemme see

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but how do i devide -1/3 on both sides

red spruce
quaint imp
outer pond
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substitute the value of y in the second equation and solve it

red spruce
quaint imp
red spruce
quaint imp
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oh

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so i can substitute y with any number

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@red spruce

red spruce
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wait

outer pond
quaint imp
red spruce
red spruce
quaint imp
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?

red spruce
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in eq like these u gotta remain in boundary of question js use the value given and solve ez

red spruce
quaint imp
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what is that after the brackets

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y=-1/3x +2
-2n+3y+3=0
-2n+3(-1/3x X 2)...

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@red spruce

red spruce
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bro u confused rn , read som theory pls

red spruce
quaint imp
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oops

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i meant x

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dw

red spruce
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why u even doing that

quaint imp
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Sorry wrong variable

red spruce
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no like why solve it

quaint imp
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anyways whats after that bracket

red spruce
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u js need to put first one in second and solve

red spruce
quaint imp
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bruh i dont get u what do u mean

red spruce
quaint imp
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lol

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this what i have so far

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@red spruce

red spruce
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yes now put x= 3 in eq 1

quaint imp
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ok

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i did

red spruce
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and u get y= 1?

quaint imp
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do i multiply the fraction by 3

red spruce
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yes ofc

quaint imp
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ok i got y=1

red spruce
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this speed is slow man

quaint imp
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so the answer is (3,1)

red spruce
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yes

quaint imp
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Bro i was confused

red spruce
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about what

quaint imp
quaint imp
red spruce
quaint imp
red spruce
frail kindle
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Damn what a bad explanation

red spruce
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?

quaint imp
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*doesnt respond

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@frail kindle

quaint imp
frail kindle
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To solve any problem of point of intersection, u have to clear one of the variables, for example y. Leave y aside example y=x+2, then replace that y in the other equation example 3x+2y=-3 replace 3x+2(x+2)=-3, so you get the value of x. Once you get x you can get y, those two values are your (x,y) intersection point.

quaint imp
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thats better

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if u were here listening to the explanation this whole time y didnt u help

frail kindle
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Hahah, i was studying xd

quaint imp
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bruh

sterile birch
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Would anyone be able to help me out on this?

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Really grinding my gears rn

sterile birch
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nvm

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I got it

cyan night
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chain rule + product rule

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maybe u missed chain rule

left knoll
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I was seeing a solution to a Trigonometry problem.
(sinA)^2 + (secA)^2 = (sinA)^2 + (cosA)^2 + 1
Is it actually mathematically correct?

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The question was
Prove that (sinA)^2 + (secA)^2 = 2

glass matrix
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can sum1 explain Bearings to me pls 🙂

subtle sluice
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Hi guys. Is there a Math Lord here i can dm?

cyan night
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not me

sharp ferry
left knoll
sharp ferry
# left knoll Yeah

but if you put A=60° then it becomes (√3/2)^2 +(2)^2 which is clearly not 2

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so this cant be an identity

left knoll
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Yeah, the question is probably wrong.

subtle sluice
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How do you find the quadrant of t?

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Say for example 9pi/4

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If the reference number is pi/4, then...

cyan night
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the unit circle is 2pi radians

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divided into 4 quadrants

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each quadrant is pi/2 radians

subtle sluice
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Yes

cyan night
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uh yes

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so whats your concer

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n

subtle sluice
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How is it QI?

cyan night
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because pi/4 is in between 0 and pi/2

subtle sluice
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Yes but what if it's 31pi/6

cyan night
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you take the reference angle

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keep subtracting 2pi

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until its 0 =< x =< 2pi

subtle sluice
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oh no ㅠㅠ

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Is there a faster way to do that?

cyan night
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hm i dont think so

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but i dont think it would take too long, right?

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31pi/6 - 12pi/6 = 19pi/6 - 12pi/6 = 7pi/6

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which reference's angle is pi/6

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forget that

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just until 7pi/6, and when you are required to find the trig ratios (sin cos tan) then use pi/6

subtle sluice
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Or just use 4pi+(7pi/6)

cyan night
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uh yeah

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31pi/6 = 4pi + (7pi/6)

subtle sluice
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But what if it's negative

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Like -54pi/3

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Scratch that

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-41pi/4

cyan night
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my method is that i do the same thing

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i subtract 2pi until it fits the unit circle

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then when it ends up with a negative angle

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i take 2pi to subtract

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for example

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-pi/6

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is the same as 2pi-pi/6 = 11pi/6

subtle sluice
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Okie okie wait a sec

cyan night
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aight

subtle sluice
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Okay i think i found my problem

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Thanks for the help bro <3

left knoll
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So i just imagine how is it look like if i^i. And the result is at the image, can anyone can explain why i^i = 0,2078...

ember kernel
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I think that'd be better than any textual explanation

lime junco
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Help me please

granite nexus
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Help me

ember kernel
# lime junco Help me please

a)
T0 = 1
T1 = 3 * T0
T2 = 3 * T1 = 3 * (3 * T0) = 3² * T0
T3 = 3 * T2 = 3 * (3 * T1) = 3 * (3 * (3 * T0)) = 3³ * T0

Therefore, without any calculation, you can observe that Tn = T0 * 3^n.
Since T0 = 1, you get your exponential form : Tn = 3^n

b) Oops, I accidentally did it in (a). You just need to plug 1, 2 and 3 in the formula.

c) Now, instead of having T(n+1) = 3 * Tn, we have U(n+1) = 3 * Un - 1 (because we remove one bacteria after it reproduced the day before)

d) Replace U(n+1) by 3 Un - 1 and you get the equation 3 Un - 1 - a = 3 Un - 3a (yeah I also distributed the 3 on the right hand side)
From that equation (simplify the 3 Un on both sides and rearrange the remaining terms), you get 2a = 1, which means a = 1/2

I did it in a rush so don't hesitate to ping if you see something wrong, but anyway the general thinking process is there and that's what matters the most

ember kernel
lime junco
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thank you!! @ember kernel

muted flare
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yo

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does someone think it is possible if someone can simplify this:

fast saffron
# muted flare

Hey, the second term becomes 1 since cosec(x) is just the reciprocal of sin(x). For the first term, since there a cos^2(x) in the denominator, we can write sin^2(x) in the numerator as 1-cos^2(x) (since sin^2(x) + cos^2(x) = 1).

Separate the two terms in the numerator, we'll get sec^2(x) - 1. So, the final answer would be sec^2(x).

raven silo
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very special integral

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arises from the calculation of the energy radiated by a black body

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can anyone solve it ?

tropic bear
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can someone tell me the answer and the reason for it ?

ember kernel
# raven silo

Unsolvable with our basic functions. I typed it in Wolfram Alpha and the result contains complex functions

cyan night
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do you know the formula for the perpendicular line?

chilly moth
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is it the reciprocal of the slope

cyan night
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reciprocal and different sign

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which means when they multiply it is equal to -1

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so the slope of the perpendicular is -3/2

chilly moth
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oh so -3/2= to the slope of 0, -12 and x, 0?

cyan night
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so it has a slope of -3/2

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and it intersects point Q at (0,-12) which has 0 x value right?

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0 x value meaning its the yintercept

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so it has y-intercept of -12 (the same of the original graph), right?

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right jamal

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jamal

chilly moth
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yes

cyan night
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so whats the equation of that line?

chilly moth
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y=-3/2x-12

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but how do i find x

cyan night
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then point (x,0) right

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whats the y value of (x,0)?

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0 right

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plug 0 into that equation

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to find x

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jamal

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plug y = 0 in

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sorry if i was unclear

ember kernel
cyan night
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DIDNT I JUST HELP YOU

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what

chilly moth
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The graph of y=⅔ x - 12 intersects the y-axis at
Q (0, -12) and is perpendicular to a line joining Q to the point P ( x , 0). Find x

ember kernel
cinder yacht
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XDD

ember kernel
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Anyway, here are the big steps :

  • Slope of first line = m'
  • Slope of perpendicular = m = -1/m'
  • The perpendicular line (let's name it f) can be expressed as y=mx+p. You know m and you know that Q belongs to f. Therefore plug in (x,y) = (0,-12) and solve for p
  • Once you've got p, you know the expression of f : y=mx+p
  • You know that P belongs to f, so plug in (x,y) = (x,0) and solve for x
  • Done

If you struggle with my explanation, please ask questions. Don't just copy your question again --'

autumn robin
#

does anyone have any tips for find interquartile range?

spare pendant
#

whats that

tropic bear
cinder ibex
#

So a+ and not a-

cinder ibex
tropic bear
cinder ibex
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If u had f defined [0,b] and considering that a is bigger than 0 and smaller than b then it would make sense to study for a+ and a-

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But if the function isnt defined at the left of a it dsnt make sense to make the limit to the left

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This is not the case in ur question assuming it is related to what u are studying this might be helpful it says it exists the limit on the above cases and in the below it dsnt exist limit

tropic bear
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ok got that...thank you for anwering my questions...it means a lot :))

cinder ibex
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No problem : )

glacial summit
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Can anyone please help me simplify this equation?
Dunno, why I can’t do it🙁

polar heron
sharp inlet
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hey, could someone please help me simplify this?FeelsBadManW

sharp inlet
#

im not shure, sorry im rly bad at this stuff

sharp ferry
sharp inlet
sharp ferry
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here now u just need to find the

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common part

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in both

plush quest
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hello

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can anyone help me solving this?

sharp inlet
glacial summit
# plush quest

At first use (a+b)^2 formula. Then multiply the equation by 2. Then use 2(cosA)^2 and 4(cosA)^3 formulas

lime junco
ember kernel
glacial dust
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@ember kernel heelp how did that became 18(4t2-1)

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do i have to find gcf then divide them but how am i supposed to get 18

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do i have to multiply 4tcube to 6?

ember kernel
#

Also you forgot to use brackets in the first two lines of your answer

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And (second line) it's u = 4t³ - 3t, not y = ...
Otherwise your expression y = u⁶ (just on the right) makes no sense since you never define u

glacial dust
#

?

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but what about the 3t which is inside the parenthesis as well

ember kernel
#

Give me 2 mi.

glacial dust
ember kernel
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Always remember that log_a (b) is the exponent you need to apply to a to get b

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Since you're looking for the value of an exponent, it is relevant to use logarithms

strong widget
#

8i =(x+2i)(y+2i)+1 ……..help plz

torpid ember
weary arrow
atomic dagger
#

i'm not sure if i can ask physics questions here, but I was wondering if anyone could tell me what differential equations are for ? from my understanding, they are equations which have functions as solutions. And so in one of my lessons, we have the "differential equation of the movement of oscillation" but i don't understand why. I understand how we calculated it, just not what's it used for.

ember kernel
# atomic dagger i'm not sure if i can ask physics questions here, but I was wondering if anyone ...

Differential equations are equations (thanks captain obvious) that :

  • have a function or set of functions as a solution
  • make use of the derivatives/partial derivatives of the solution-function in the expression of the equation

Quick 1D example : y'(x) - 3y(x) = 0 is a differential equation (because of the y'), which has y(x) = exp(3x) as the solution
2D example (more difficult) : (df/dx) + 3 (d²f/dy²) = f(x,y) * exp(2y)

Differential equations often arise in physics stuff (fluid simulations, heat diffusion, wave propagation), and we mostly need to solve them numerically due to their difficulty. However, some equations can be solved via calculus (just like the example I gave you)

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We almost never come up with them or invent them ; most of the time they appear by themselves in physics problems, so we can't do much but try to solve them to get to the results we want

atomic dagger
#

i see, thank you very much !!

ember kernel
#

No problemo :D

#

To find the minimum of a function, you need to :

  • find the values where its gradient is 0
  • at these values, identify whether the function is a max, a min or a saddle point

Here, you need to do the same, but the "function" you want to minimize is a gradient.
Therefore, you'll have to work with the gradient's gradient, which is the second derivative, and see for which values it is = 0

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||(The answer I gave you is only valid for one-variable functions. If you're dealing with multiple-variable functions, you won't use a second derivative but the Hessian Matrix). Ignore this remark if the function you're working with has only one variable||

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No problemo :D

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Function increasing <=> Derivative > 0

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(ax + b/x²)' = (ax)' + (b/x²)' = (ax)' + (b x^(-2))' = a - 2b/x³

a - 2b/x³ > 0 <===> 1 > -2b/(ax³)

#

Now, you want to multiply by x³ to make it appear on the upper side of the fraction.
BUT since you're dealing with two different cases :

  • If x³ > 0 (which means x > 0), nothing special happens
  • If x³ < 0 (which means x < 0), you have to switch the inequality sign from > to <
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Depends

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Yes if x³ < 0

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No if x³ > 0

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You need to treat both cases separately

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Also, it's but my humble interpretation but I think you need to calculate these values in terms of a and b, without subbing any value for them

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Ok

#

4 - 32/x³ > 0 then.
First let's divide by 4 to simplify the numbers
1 - 8/x³ > 0
From that, you get 1 > 8/x³
Now, let's make the x³ appear on the main line (in the upper side of the fraction) by multiplying both sides by x³

CASE 1 : x³ > 0 ===> no sign change

You get x³ > 8, which is true for x > 2

CASE 2 : x³ < 0 ===> sign change
(this is logical : take 3 > 2 as an example. If you multiplied both sides by -1 without changing the side, you'd end up with -3 > -2, which is painfully wrong)

You get x³ < 8, which is always true (since we're in the case x³<0, which means x<0 ===> x<0<8 is always true)
Therefore, the inequality is verified for any value of x < 0

CONCLUSION :
Reunite the results you got in both cases into a single answer :

4x + 16/x³ increases for x such that x<0 or x>2, which you can also write as x ∈ ] -∞ ; 0 [ ∪ ] 2 ; ∞ [

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(The latter way of writing it is a more rigorous notation, but it expresses the same thing as "x<0 or x>2" . If you haven't learnt about it yet, just ignore it)

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And you're done :)

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No problemo :D

cinder yacht
#

like if in real life you say smth like "the more money you have, the faster u'll earn money" that's maybe the equivalent in math of saying << f'(t) = f(t) >>where f(t) is the amount of money u have at the time t
so that's a Differential equation, where it says that the bigger f(t) is (AKA the more money u have), the bigger f'(t) is (AKA the faster money grows)

(and solving that "Differential equation" is figuring out what sort of function f could possibly have those properties. In this case, in math the solution is exponential (multiplied by a constant), irl we would also say "money growth is exponential" lol)

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they translate things that we think about outside of math, like the relationship between a quantity and the speed at which it evolves

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shit like that

left knoll
#

I'm looking at remainder theorem and I'm not sure why the +3 becomes a -3

fast saffron
left knoll
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Ohhh

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That makes sense

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If the 3 was already in that form you don't multiply it by negative X right?

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You just leave it as is?

fast saffron
left knoll
#

If the question was like this

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Would the answer still be -3/2

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Or 3/2

fast saffron
#

3/2. Since it's 2x-(3)

mystic dune
#

Does anyone know how to calculate the overall rate of increase of a set of numbers over some years?

still briar
#

does anyone know how to do this

solemn vessel
#

well to start

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you can write an inequality for y

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you can use the y values and the given equation for y to find two bounds for an x inequality

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from those two u can get the third

still briar
solemn vessel
#

No, that’s not an inequality

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you should first get familiar with the definition of an inequality before attempting that question

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otherwise you won’t be able to solve it :p

solemn vessel
#

well i told you where to start

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first familiarize yourself with what an inequality is, then do the steps i mentioned

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i could just give you the answer, but then you wouldn’t be learning !

solemn vessel
#

Sure thing, if you want help once you’ve given it a shot, let me know and i’ll answer if i’m awake

merry steppe
rain onyx
left knoll
#

can anyone help me with these

ember kernel
#

You've got roots of types 1/3 (cubic root) and 1/2 (square root)
Common denominator for those fractions: 6

Therefore your answer will be in a 1/6-type root

Now, you just need to find the equivalence between the 1/6-type root and the ones you have. You'll observe that :
7^⅓ = 7^(2/6) = (7²)^⅙ = 49^⅙
5^½ = 5^(3/6) = (5³)^⅙ = 125^⅙

Now, just multiply the two to get (49*125)^⅙

ember kernel
# left knoll

Oh god I've been thinking about this for 10 minutes before realising these are * and not decimal points

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Factor 5^n out of everything (in both parts of the fraction, so they cancel each other out) and you'll be left with something that doesn't depend on n anymore

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I can't believe your teacher really used .'s instead of *'s while writing on a computer. It made it so difficult to understand these were multiplication signs ;-;

left knoll
left knoll
left knoll
#

thanks a lot for helping!!!

thick pine
#

Does anybody know LU decomposition (linear algebra)? https://en.wikipedia.org/wiki/LU_decomposition

In numerical analysis and linear algebra, lower–upper (LU) decomposition or factorization factors a matrix as the product of a lower triangular matrix and an upper triangular matrix. The product sometimes includes a permutation matrix as well. LU decomposition can be viewed as the matrix form of Gaussian elimination. Computers usually solve squa...

woven elbow
#

Hi how would you graph f(x)=x^2(x-6)^3? Like what steps would u take to graph it only knowing the equation.

ember kernel
thick pine
strong widget
woven elbow
thick pine
#

What about the other x^2?

ember kernel
# woven elbow Hi how would you graph f(x)=x^2(x-6)^3? Like what steps would u take to graph it...

Method 1
(Quick but imprecise)

Calculate f(x) for some values near x=0, sketch the points in a cartesian coordinates system and link them with a smooth curve (you know it's smooth and continuous since your function is a polynomial)

Method 2
(Long but precise)

  • Calculate the y-intercept
  • Calculate the roots of your polynomial
  • Calculate for which values f'(x) > 0, = 0 and < 0
  • For values such that f'(x) = 0, check if the points are minima, maxima or saddle points using f''(x)
  • Calculate the turning points where f''(x) = 0
  • Calculate vertical, horizontal asymptots (you won't have any since you've got a polynomial here)

Now, sketch all the special points you've calculated on a cartesian coordinates system. You could also add some additional points in-between for more precision.

Then, following the signs you calculated for f'(x) and the turning points you have sketched, draw your function by linking all the points with an "approriately-sloped" line

#

Method 1 will give you exact values for certain random points. It's almost only valid if you know for sure that the function is continus and does not present special characteristics (asymptots,...)

Method 2 will give you the exact values for the most interesting points (roots, y-intercept, extrema, turning points, asymptots). Furthermore, you'll get the exact form of the function (even if the scale might not be perfectly represented), which can be very useful depending on why you need to draw the function. That's the best option possible for hand-drawn quality graphs

timber cosmos
#

Can anyone give some hint to this problem

ember kernel
#

I highly recommend his playlist

glacial dust
#

quentin any tips for like being comfy to solving problems and building that confidence to solve questions these things are actually the ones stopping me to keep ongoing

ember kernel
thick pine
ember kernel
#

The answer is in the last line

#

But, besides multiplying the 3 terms in the brackets 6 times to themselves, idk what tips you could use to get the result

left knoll
#

Hi guys

#

I need help with a subspaces problem

#

Idk if this is a subspace of R^4

#

It means
Where a>0 and b<0

left knoll
plucky gale
#

is there something wrong in the ques or hv i done something wrong? 😅
I cant figure out the language lol

left knoll
# plucky gale is there something wrong in the ques or hv i done something wrong? 😅 I cant fig...

If the question was asking you which recorded amount of rainfall was the most frequent during the year, your answer would be 18, but in this case the question is asking you what the highest amount recorded in centimeters was for a single day. 38 is the highest recorded amount of max rainfall for the year and the one dot tells us that this number was recorded for only 1 day. That makes 38 the right answer.

#

Hopefully that made sense to you. It made a lot more sense in my head and apologies if i didnt express it well to you😂

heady egret
#

yo, does somebody know how to find the weight in newtons?

ember kernel
quaint imp
left knoll
quaint imp
#

im guessing its 3.63

#

since if u convert 1kg to grams its 1000 then u devide 1000 by 4 its 250 u devide 14.50 by 4 its 3.63

#

@left knoll

left knoll
quaint imp
#

yay

#

thx

quaint imp
left knoll
quaint imp
#

?

#

@left knoll

left knoll
#

I got confused lol I edited

quaint imp
#

lol

#

ok

#

y 584

#

@left knoll

left knoll
#

Formula for perimeter of rect is 2l + 2b

#

L and b is the length and breadth

quaint imp
#

oh

#

wait...

#

breadth?

#

@left knoll

#

@left knoll

#

@ember kernel

#

Quentin it says in ur name u do math help...so i pinged u lol

glacial dust
#

I think its asking for the length/the hypo

chrome dew
left knoll
#

Calculate the area

quaint imp
quaint imp
glacial dust
#

calculate the hypo

#

try it

quaint imp
#

hypo?

chrome dew
# quaint imp

u need to find the area of the triangle nd then convert it into square feet

glacial dust
#

hypotenus

left knoll
quaint imp
#

i did

quaint imp
left knoll
#

Meter to feet

chrome dew
glacial dust
#

how did u get it?

chrome dew
ember kernel
quaint imp
ember kernel
#

Yeah, but I prefer to indicate that here as well. I only answer when I feel like doing so and have spare time. I always feel good getting pinged (because that means I'm doing an at least okay job), but that doesn't increase your chance of getting an answer from me

quaint imp
#

im so sorry @ember kernel I really didnt mean for u to get personal im sorry this is my fault😔 u always do a good job helping ppl out and me and everyone uderstand that u r busy also

fair harbor
quaint imp
#

yep!

fair harbor
#

Well, you just need to calculate the volume of a sphere with radius of 0.4 cm

#

and the Volume of the cilinder with height 1.6cm and radius 0.4 cm

#

and... add them toghether

#

You dont have the formulas?

#

Thats to calculate the volume of the sphere

#

And you can use this for the volume of the cilinder: V = pi * radius^2 * height

quaint imp
#

ohh

#

ok thanks

#

I understand now

fair harbor
#

👍

heady egret
ember kernel
lethal crown
#

can someone give a hint about this problem please.

weary arrow
left knoll
#

Hi

#

Can someone help me?

#

Why x1=-r-2s?

reef veldt
#

does anyone know any free resources online that cover continuity and differentiability from the basics?

left knoll
#

What happened to the 4

#

Why did it disappear

eternal flicker
#

xd

cyan night
faint lance
#

Hello

marble basin
#

Hi

faint lance
#

I need help with maths

#

Help

vestal spoke
faint lance
#

No

#

I have to prove its 1/16

vestal spoke
#

U have to prove the whole thing is 1/16 right??

faint lance
#

Yeah

vestal spoke
#

Wait let me try

cyan night
#

i was about to use double angle but i thought it was dumb

faint lance
#

So what do I do after that

cyan night
#

im thinking with you

quaint imp
plucky gale
cinder yacht
# faint lance So what do I do after that

= 1/4 ( cos 2pi/5 - 0.5) ( cos 4pi/5 - 0.5)
= 1/4 (cos 2pi/5 * cos 4pi/5 - (cos 2pi/5 + cos 4pi/5)/2 + 0.25)
= 1/4 ( [ cos 6pi/5 + cos 2pi/5] / 2 - [cos 2pi/5 + cos 4pi/5] /2) + 1/4 * 0.25
= 1/8 ( cos (2pi - 4pi/5) + cos 2pi/5 - cos 2pi/5 - cos 4pi/5) + 1/16
= 1/8 ( cos(4pi/5) - cos (4pi/5)) + 1/16
= 0 + 1/16
= 1/16

#

I used cos 120= cos 240 = 0.5,
and cos a * cos b = [ cos (b+a) + cos (b-a)] / 2 to go from line 2 to line 3

#

and cos (2pi-c) = cos ( c) to go from line 4 to line 5

ember kernel
hearty tapir
#

I have a function like this: f(x) = f(x+1) + 2.How to find the true relation f between two sets?

cinder yacht
#

do u know if f is continuous?

#

seems to me like f(x) = g(x) - 2x where g is a 1-periodic function

hearty tapir
cinder yacht
#

well , f(x+1) = f(x) - 2
so everytime X goes up by 1, Y goes up by exactly -2 (aka goes down by 2)

#

so u draw something random on the interval [0,1) for example, then u replicate that drawing on [1,2) + translating it downwards by 2

#

etc

#

anyway I saw the answer by imagining a graph

#

u didn't study periodic functions?

#

and what sets do u mean exactly? R->R or N->N?

#

cause would be much easier if it's N->N (if x are integers)

fair harbor
fair harbor
#

x2 and x4 are the variables that we can't determine

#

the group of possible solutions are in function of the missing varialbes, and assuming that x2 = r and x4 = s,

#

you just need to solve the equation system

#

fuck let me do this in paper it's easyer to explain then over text

#

1 sec i'll post the steps

hearty tapir
hearty tapir
cinder yacht
fair harbor
#

@left knoll, this is the solution explained in steps

cinder yacht
#

if it's N=>N then f(n+1) = f(n) - 2, AKA for every integer n f(n+1) - f(n) = -2
that's an arithmetic sequence of common difference -2

fair harbor
#

Sorry for grammar erros in advance, my main lang is not english

cinder yacht
#

so f(n) = f(0) + n * (-2)
so f(n) = f(0) -2n

#

and you can arbitrarily choose any f(0) you want

#

actually this works even if it's N=>R *
but the problem is R=>R

hearty tapir
cinder yacht
#

are literally sequences

#

f(n) = Un basically lol

#

so i assume ur question initially implied R->R ?

cinder yacht
#

and is it said that f is continuous or no?

hearty tapir
hearty tapir
cinder yacht
#

it's weird that you get this exercice.. without knowing what a periodic function. Unless they gave you some information about f other than "f(x) = f(x+1) + 2"?

cinder yacht
cinder yacht
#

and the proof is :
we know that f(x) = f(x+1) + 2
so f(x) + 2x = f(x+1) + 2 + 2x
so f(x) + 2x = f(x+1) + 2(x+1)
so by naming g(x) = f(x)+2x, we have :
g(x) = g(x+1) for every x in R
so g is a periodic function, 1 being a period of g
so in general f(x) = g(x) - 2x where g is... (same as line above)

hearty tapir
cinder yacht
#

lol

#

like I'd expect this problem in

#

university

#

definitely not just after discovering what a function is

hearty tapir
#

I'd better to study periodic functions after making a lot of process in functions (i just started to study functions in real meaning after all..). Maybe i can understand better after studying them.

cinder yacht
#

periodic functions are just functions that repeat themselves regularly, but yes that's for later

hearty tapir
cinder yacht
#

u should ignore this problem for now I guess

cinder yacht
hearty tapir
cinder yacht
#

for me it was easy cause I did exercices like this before, but for high-school me I would've found it hard and it would've taken me a lot of time

hearty tapir
#

Thanks a lot friend 👍

raven cobalt
cinder yacht
#

try to draw (or analyze the monotony of) f(x) = sqrt ( 10x/(x+1) ) for x in [0;10]
deduce from that the different intervals of X:
-where 0<=f(x)<1 : that's where [f(x)] = 0
-where 1<=f(x)<2 : that's where [f(x)] = 1
-where 2<=f(x)<3 : that's where [f(x)] = 2
-where 3<=f(x)<4 : that's where [f(x)] = 3
once you find out all the values of [f(x)] for x in [0;10], you can just compute the integral

raven cobalt
#

PLZZ GIVE COMPLETE ANSWER

ember kernel
opal warren
#

any tips to solve logarithm questions ( linaer and exponential)

slim juniper
#

For 3b, how do you know when to use integral by substitution

hasty owl
#

How do you know if something is a minimum or a maximum point? Eg, the point (3,1) is a minimum, but the point (-4,47) is a maximum. How can you tell?

#

And this is for a parabola and not a cubic, so there's only one answer

slim juniper
#

the bigger number is the max, and smaller number is the min

hasty owl
#

but how could you tell that from looking at say, the point (3,1)?

#

Like, how do you know it's a positive or negative parabola from looking at the point?

#

Or would you look at the original equation?

#

or the x value, or y value?

slim juniper
#

if the original equation is negative, then negative parabola. the point (3,1) tells us that when x is at 3, y is at 1, when we;re trying to find min or max, we're looking at the y-value

#

does that make sense?

hasty owl
#

yes, thank you

lime junco
#

Help me please ;-;

cinder yacht
cinder yacht
#

u can't tell how the parabola is just from one point

#

u need for example to look at the equation : is f(x) = ax^2 + bx + c :

  • the sign of "a" determines whether the parabola has a minimum, or whether it has a maximum
  • x=-b/(2a) is the X where Y is maximal or minimal [that can be proven if u studied derivation]
    -to get the value of that maximal/minimal Y, u compute y = f(-b/(2a)) =...
cinder yacht
left knoll
#

help 🥲

plucky gale
#

hey i was wondering what type of calculator will i need for the SAT exam? like a simple + - x / one will do or do i need anymore functions?
(i dont have any knowledge of calculators since in my country we dont need it for any exam)

slim juniper
patent rain
#

but if u were to get a graphing calculator get the ti nspire

#

its way better than ti 84

plucky gale
atomic dagger
#

hi! I'm trying to find the limit as n-> infinite here. They say the answer is 3/2 but I just don't understand (I thought it was infinite). Could someone help me ?

left knoll
#

i m stuck plz help

sharp ferry
# left knoll

this is a very famous question you can find a lot of video solutions on youtube

#

i remember i saw the exact same question once

sharp ferry
ember kernel
#

The two expressions are the same, I just distributed the sqrt(x+1) to get to it

#

If you look closely, the second expression, with x tending to inf, results as "inf - inf", which is an undefined form

#

You can look up on the internet how to solve a inf-inf form, but uf I recall correctly you need to multiply these two terms a-b by their conjugate a+b

left knoll
astral berry
#

Answer is E and idk how

#

For 14

cinder yacht
#

faster if u studied equivalence in sequences

cinder yacht
#

to form a new color, you just need a subset of the set color {red, blue,..} : there are 2^7 of those
except that the 1 empty subset (aka no color) and the 7 subsets containing just one color aren't viable, so u subtract 1 and 7
so that's 2^7-1-7

#

maybe "combination" is better vocabulary than "subset" depending on how this stuff was taught to u

tepid spade
#

Bonjour, je suis un jeune étudiant et je ne comprends pas vraiment les fonctions, (les images des nombres)

random flame
#

Heyo I need help with Q15c, so if anyone wants to help pls ping me, and thanks in advance!!

quaint magnet
# random flame Heyo I need help with Q15c, so if anyone wants to help pls ping me, and thanks i...

you use the combination formula n(c)r = n1/r!(n-r)!

so with the no restrictions there are 10 cd's and the number of selection is 5 so it becomes:

10
C
5

using the formula it will be:
10c5 = 10!/4! (10-4)!

for B however we take the number of jazz cd's (3) and subtract it by the total amount (10) so it becomes (7)

and we do the same

7
C
3

im not really good at explaining nor am i sure about this certain equation but the basic idea is to get the amount of combinations

hope this helps in anyway!

#

the video uses a different equation but both explain the same idea

left knoll
#

Hi guys

#

I need n value

#

Can someone help me?

inland oracle
#

Translation:
b) find the characterization of the subspaces that generate the vectors u1, u2, u3 and u4.

amber bluff
#

(fog)(x)=3x-4

#

g(x)=x-4

#

what is f(x)?

#

can you help me with this question

#

i found an answer but i'm not sure

ember kernel
#

Therefore f(g(x)) = 3g(x) + 8 = 3(x-4)+8 = 3x-12+8 = 3x - 4

vocal juniper
#

What does this exactly mean?

quaint magnet
vocal juniper
#

It's from physics but I thought vector space is a concept in math ..

amber bluff
#

i think so

quaint magnet
vocal juniper
quaint magnet
#

mb wrong example

vocal juniper
#

thanks!

quaint magnet
#

no problem, if im incorrect about anything please do correct me!

cinder yacht
#

you just surely take that one favoritr jazz CD, so u just need to choose the 4 others among the 9 remaining
so that would be (9 choose 4)

cinder yacht
# random flame Heyo I need help with Q15c, so if anyone wants to help pls ping me, and thanks i...

for 15c,
-either u take exactly 4 classical CDS :
then u just need to pick the 5th CD among the 6 other choices
so that's (6 choose 5) = 5
-either u take exactly 3 classical CDS:
in that case u first need to pick which classical CDS you take : (4 choose 3) = 4
then you pick which 2 other CDS you take among the 6 other choices : (6 choose 2)

so the final answer is : 5 + 4 * (6 choose 2)
which is 65

quaint magnet
cinder yacht
#

an example for n = 3 is, let's say, the transformation F(u) = 2u where u is a 3d vector
so F would be the function that "doubles" the size of the vector lol, AKA stretches it

#

but you can imagine allll sorts of functions F

#

to sum up : F is a function from the set R^n to the set R^n
R^n is the set of n-dimensional vectors (so for example, R^3 is the set of 3D vectors, AKA "irl space" kinda i guess lol)

ember kernel
# vocal juniper What does this exactly mean?

@quaint magnet is wrong. This notation just means that we define F to be a function that takes a vector of length n as an input, and returns a vector of length n as the output.

This is pure mathematics btw

vocal juniper
cinder yacht
quaint magnet
ember kernel
cinder yacht
ember kernel
cinder yacht
#

or if V is a velocity vector, and V0 is a constant velocity vector, and n=3,you could have F defined as :
F(V) = V+V0

#

u can view the vector as n different numbers, and vice versa, it depends on how that "F" is used

quaint magnet
cinder yacht
#

what u shared here is too general for me to be able to explain what kind of F

ember kernel
cinder yacht
#

oh

quaint magnet
#

Oh thats p neat

cinder yacht
#

arrays are different from matrices for them?

#

in my mind it's the same thing

ember kernel
#

A matrix would be R with m*n as """exponent"""

quaint magnet
cinder yacht
#

ah they say array for vector?

vocal juniper
ember kernel
#

R^n just describes a space of arrays

cinder yacht
vocal juniper
cinder yacht
#

but divergence is a R^n -> R function if i recall

quaint magnet
vocal juniper
cinder yacht
#

It takes a vector and returns a number no?

ember kernel
cinder yacht
#

div(E) is a number, where E is a vector

#

so it's R^3 -> R

ember kernel
#

Curl is R3 -> R3
Diverg. is R3 -> R
Gradient is R -> R3

vocal juniper
#

oh no, you are right. But for an F: R^n --> R^n

cinder yacht
#

Curl what's that in French?

#

rotationnel

ember kernel
#

Rotationnel

cinder yacht
#

okok

#

and Laplacien R->R

#

i didnt study physics for 1.5 year im starting to forget this stuff

quaint magnet
cinder yacht
#

the screenshots u sent were wrong

ember kernel
cinder yacht
#

that was just one example of an F

#

(the F that doesn't change anything to the vector, AKA the identity function)

cinder yacht
#

scalar Laplacien and vector one

#

im glad I don't study that anymore

ember kernel
quaint magnet
#

Oh ok

#

Glad to learn something new

#

And thank you all!

ember kernel
#

Just think of it as any function you've ever dealt with before, except it doesn't use x as the input, but (x,y,z, ...)

vocal juniper
ember kernel
#

The R^n on the left is indeed the domain :)

#

And the one on the right is the codomain

cinder yacht
ember kernel
#

But the original pitcure you sent didn't specify any expression for F, so you just need to treat as any arbitrary function that could exist and deal with arrays coming from the vector space R^n

cinder yacht
#

range is Im(f) I guess

cinder yacht
ember kernel
cinder yacht
#

i mean physics isn't very mathematically precise ukno

ember kernel
#

That's how I meant to explain it at least

cinder yacht
#

nvm im just a bit confused abt the English terms cuz i studied it in French

maiden sigil
#

im confused on this topic on geometry

ember kernel
#

Slope = (difference in y)/(difference in x)

#

Example : the slope of the line that goes through P = (-4,17) and Q = (1, -3) is :
(Py - Qy)/(Px - Qx) = (17 - (-3)) / (-4 - 1) = 20 / (-5) = -4

#

Two lines are parallel if they have the same slope

opal pivot
#

when we are to find the standard deviation of a number set, but aren't told whether it is for the population or sample, do we always assume they ask for population standard deviation unless told otherwise?

left knoll
#

idk how to go about this problem like how do i test for addition or multiplication

cinder yacht
#

and orthogonal vector spaces

#

cause if u did u can prove it in 1 line

#

if not u need to:
-mention its a subset of R4
-show that [0 0 0 0] is in that set

  • set lambda in R, [a b c d] in that set and [a' b' c' d'] in that set. Prove that the vector (lambda * [à b c d] + [a' b' c' d']) is also in the set (AKA that its coordinates verify the set's equation)
#

or actually u can just say that it's the Null space of the linear map f : [a b c d] ->a+b-c-d = D * [a b c d] where D is the 4x4 diagonal matrix whose 4 diagonal coefficients are 1, 1, -1 and - 1

#

that makes it a vector space

naive lagoon
small canyon
#

is f-1(x) continuous on r?

cinder yacht
#

if f(x) is continuous yes

small canyon
#

this is all the information that's given (Q18)

#

will it be e^x?

ember kernel
#

e^x is continuous on R

#

Since you don't know what f(x) is, you can't be 100% sur that f-1(x) is continuous tho

#

Since mathematicians always take into account the "worst case scenario", that means we treat f-1(x) as "not continuous on R" as long as we don't prove the opposite (which we can't since f(x) could be any possible function that exists)

#

@small canyon

ember kernel
#

np man !

left knoll
cinder yacht
cyan night
#

why do they use vectors to represent points on the argand plane but not the cartesian plane

#

why are there vectors even

cinder yacht
#

like if u want to translate a point A on the argand plane by a translation vector u = 2+3i

#

you can deduce a point B from that translation (so that the vector AB = u)

#

would it make sense for you to use a point to represent 2+3i?

#

vectors can represent all points (cause every vector OM represents the point M, where O is the origin of the coordinate system) and more (things like the translation vector u that I talked about)
while points can't represent all vectors that well (it wouldn't make that much sense to represent the previous 2+3i with a point in the plane)

#

so interpreting complex numbers as vectors does have a point

#

(and even beyond that, linear algebra is all about vector spaces... You will see that for example, a function continuous on [0;1] is a vector. A polynomial is a vector. A sequence is a vector. The notion of vectors is very general)

#

while we rarely talk about points in linear algebra

cyan night
#

its just the distance from that point to the origin why do they use vectors

cinder yacht
#

otherwise 3+i would be the same as -3-i

#

that's not at all 2 things we wanna mix up

#

and we don't actually represent its modulus as a vector

#

we represent its modulus as the norm (length) of the vector, but we also represent the direction and orientation of the vector

wooden elbow
#

:o

cyan night
#

i meant the sqrt (a^2+b^2)

#

this is what im asking

#

why does it have direction

#

(represented by the arrow tip?)

ember kernel
#

Historicallly, complex numbers come from the R2 plane, to which has been added a specific, commutative R2->R2 multiplication (R2 has no "general" multiplication operation, and dot product is not considered multiplication since it's R2->R).
The specific multiplication operation is :
(a,b) * (cd) = (ac - bd, ad + bc)

Then shorter notation conventions were applied :
(1,0) would be denoted as 1
(0,1) would be denoted as i

That leads to eg. (2,5) = 2 (1,0) + 5 (0,1) being denoted as 2 + 5i

You can also check that i² = i * i = -1 and that a * b = (a,0) * (b,0) = (ab, 0) = ab

#

Since the complex plane comes from the R2 plane (with a multiplication operation and notation conventions as their only difference), it could make some sense to use vectors to represent them. However, complex numbers represent ... well ... numbers, and I therefore advise you represent them as points

#

But that doesn't matter that much. In linear algebra, physics, etc., we also represent points in R^n with vectors anyway, and don't make a whole deal about it

ember kernel
# cyan night for example you plot a point 3+i on the complex plane, and you represent its mod...

A complex' modulus, however, cannot be represented by a vector, as it is a real number (it belongs to R)
But if you want to represent it graphically anyway, the only conventional ways to do so I can think about are :

  • Write it at the middle of a segment that links the origin (0) to the desired complex number (z), with an arrow tip on both tips of the segment
  • Or just the same as before but without the arrow tips ; either because you're lazy or because you need to represent several modulus in your sketch, which would be overloaded if you drew all the arrow tips as well
cyan night
#

i think it was a misuse of words by me, the "complex' modulus" was what i referred to the graphical representation

#

but why are there arrow tips anyway?

ember kernel
#

Because that's how we represent distance

cyan night
#

why is it not like that on the cartesian plane

ember kernel
#

Well we also represent distance this way in R2

#

Never with a vector

#

Always with a segment with optional arrow tips on both sides

#

If you draw a square, how would you represent its side length ?

#

You'll most likely just write c next to one of the sides, or draw a double-arrow parallel to the side and then mark a c next to it

#

But I'm almost sure you've never ever seen a one-tip arrow represent it (besides in lower grades, where maths is not rigorous)

#

@cyan night

cyan night
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because i learnt in khan academy sal keeps saying its a vector

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like this one

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so whats it called if not a vector?

ember kernel
cyan night
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the graphical representation

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the arrow itself

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not any number specifically

ember kernel
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Yeah the arrow is a vector

cyan night
#

yeah thats what i was wondering about, why is it a vector

ember kernel
#

But what really matters is what it represents

cyan night
#

its length is the modulus of the number

ember kernel
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Then it's wrong

cyan night
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🤔

ember kernel
#

You can't represent a modulus (in C) or a distance (in Rn) by a vector

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I think you misunderstood

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The vector actually represents the complex number

cyan night
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oh

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but the vector indicates continuity right..??

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is it like a ray

ember kernel
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Continuity... of what ?

cyan night
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i thought the arrow tip of the vector indicates that the vector keeps going

ember kernel
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No

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The arrow tips is meant to say two things :

  • "Here, it's the head (end) of the vector, not its tail"
  • "The vector stops exactly at the tip of the arrow tip"
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We usually make use of dashed points to represent that something keeps going

cyan night
#

ohh okk thank you

cinder yacht
# cyan night why does it have direction

why wouldn't it? why reduce the rich information of a complex number a+ib (the information a and the information b) to the poor information of its modulus (only 1 information remains : sqrt(a^2+b^2))?

#

then I'd ask you why not represent every complex number with just its Real axis and ignoring the imaginary axis?

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we want our representation of the complex number to tell us as much as possible about the complex number

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a vector does it greatly, just by looki g at the vector u can tell what complex number it represents

cinder yacht
wooden elbow
cinder yacht
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im not on point in terms of the English translation of what I learnt

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also he was saying distance so I was saying that too, that's a fine way to view magnitude

wooden elbow
#

Distance is always in positive I guess

cinder yacht
#

magnitude is always positive

wooden elbow
#

Oh yea

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But we can add direction

cinder yacht
#

to?

cyan night
cinder yacht
cyan night
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but why are there no vectors in the cartesian plane?

cinder yacht
#

so the angle of a horizontal arrow pointing right is 0° (compared to the x axis)
while the angle of a horizontal arrow pointing left is 180°

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if we didn't see where the arrow was pointing we can't tell what's the argument

wooden elbow
cinder yacht
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idk what u mean

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maybe u didn't study it yet but there are

cyan night
#

oh hm

cinder yacht
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for example if u draw 2 random points À and B, the vector AB is drawn by drawing the segment AB and adding an arrow head on the B side

wooden elbow
#

Always there are in Cartesian plane

cyan night
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i mean what will change when its a segment instead

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of a vector

cinder yacht
#

represent the complex number (as a vector)

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+1

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and represent -1

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then remove the arrow heads

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can u tell them apart? +1 and -1?

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don't they look exactly the same if u take away the arrow heads?

wooden elbow
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@cyan night

cyan night
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okk ill watch it after school

wooden elbow
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It explains all the questions you are asking

cyan night
wooden elbow
cinder yacht
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for example 3i can represent any vector (arrow) going up +3 towards the y axis

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u can draw the arrow anywhere and it'll still represent 3i, itll still be the same vector

cyan night
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wdym by "draw the arrow anywhere"?

cinder yacht
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ofc if u wanna represent 3i with a point A, then u can just put your A at coordinates (0,3), u don't NECESSARILY need an arrow for that it's fine

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u don't even need to draw a segment if ur goal is to represent a complex number with a POINT

cinder yacht
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it's like if I have 1$ in my pocket, or if u have 1$ in ur pocket, we're still gonna call it a 1$ coin regardless of where it is

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same with vectors, we can represent the arrow "3i" wherever u put it in the plane

cyan night
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but 3 is normally interpreted as the modulus (the distance from 0,0) so shouldnt it be from the origin

cinder yacht
#

however we often prefer to start the arrow from the origin so that the arrow representation of the complex number and the point representation of the same complex number sort-of agree

ember kernel
cinder yacht
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modulus of a vector that starts at (0,0) sure that's the distance from (0,0), but in general modulus is just the ""size"" of the arrow

cyan night
#

oh

cinder yacht
#

modulus of a complex number z
= the distance of a POINT REPRESENTATION of z, from (0,0)
= the magnitude (size) of a VECTOR REPRESENTATION OF Z, wherever u draw ur arrow

cyan night
#

it can be interpreted as both??

cinder yacht
#

yeah

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u can interpret a complex number as a point in the plane, or as a vector in the plane

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for example in some problems u'll see them saying stuff like : "let A(1+2i) and B(3+4i) be 2 points in the complex plane, and let u(-1-i) be a vector in the plane"

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or shit like that

cyan night
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u(-1-i) be a vector on the plane means it has modulus 1?

cinder yacht
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I think u'll understand more with exercises

cinder yacht
cyan night
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wait thats the point

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me brain just broke

cinder yacht
#

it's weird to study vectors representing complex numbers when u didn't know about vectors in the usual Cartesian plane

cyan night
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how do you draw u on the complex plane

cinder yacht
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what u can do for u (-1-i) is :
-u choose any random starting point of ur arrow
-by moving 1 to the left (cause the x coordinate of u is -1) and 1 to the bottom (cause the y coordinate of u is also -1), you deduce the ending point of ur arrow
-so now that u know where the starting and ending point, u just draw the arrow

often u'll see ppl choosing the starting point of the vector u to be O, the origin of the plane, but that's not necessary

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I think maybe try to understand whzt vectors are in the normal cartesian plane first

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before studying them in complex numbers

cyan night
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if the starting point is O then doesnt that mean the u is the number -1-i itself

cinder yacht
cyan night
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ah ok ty

hazy blaze
#

Hey does anyone know how they got to r 15/7 and s 10/7? I just don't get it

cinder yacht
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and you use for example line III to deduce what s is (now that you know what r is)

hazy blaze
#

Tyvm

minor valve
#

does anyone have a google classroom for math or anything

fossil token
#

Minimize 𝑧 = 12𝑥 + 18𝑦, subject to 4𝑥 + 𝑦 ≥ 4, 𝑥 + 3𝑦 ≥ 6, 𝑥 + 𝑦 ≥ 3, 𝑥 ≥ 0, 𝑦 ≥ 0.

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Can someone help please?

small canyon
#

plot the graph for this and find the feasible region with the constraints given, y>3 wil be parallel to x axis at y 3. then find the corner points of the region and put it in the objective z. @fossil token

atomic dagger
#

does anyone know how the first epxression gives, after integration, the second expression?

cinder yacht
#

integral of w'(t)dt from 0 to t
is w(t) - w(0)

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and integral of alpha*dt from 0 to t
is alpha * t

thick pine
#

Can somebody help me with this question?

glacial dust
#

find the x when the area is 400

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how can i do that can someone help 😦

turbid swallow
glacial dust
#

nvm i got it thank for trying to help

sharp night
#

If i am trying to find the local extrema of a funcion using the 2nd and 3rd derivative test, if the stationary point is odd when I add it to the 3rd derivative, then the function does not have a local extrema in that point

#

Right?

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I hope my sentence makes sense

#

Trying to find the extrema of: f(x)=x^(4)-6x^(2)+8x-3

potent pond
#

hi

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should I send you my solution private ?

small canyon
#

is tan-1x domain (-infinity, infinity) or [-in,in.]

left knoll
#

Sorry

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i cant delete

#

Why

thick pine
#

Successful attack though lol

limpid juniper
#

can anyone please help me with this? ive tried to set up a factored form equation for it but i sense im not getting the degree of the function or the orders for the zeros right.

mild nebula
#

Hello can someone help me with my homework in math or teach me through call would gladly appreciate it

#

it's about performance task sequences

thick pine
thick pine
# mild nebula

For a), create a table:

iteration # | 1 | 2 | 3 | ... | n
------------+---+---+---+-----+----
# add. dots | 1 | 3 | 5 | ... | ?
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For b), create a formula for all needed dots (you can use the same table as in a) to get there)

mild nebula
#

I honestly still don't get it but thanks for the reply-

thick pine
mild nebula
#

Yeah..

thick pine
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Do you have an idea how to put that in a formula?

mild nebula
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I don't.

thick pine
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ok 1 sec

thick pine
#

Sorry for my bad handwriting I hope you can read it

mild nebula
#

I can read it but-

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3+3+1 = 2 . 3 +4

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What's that? -

thick pine
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A multiplication sign lol

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3+3+1 = 2*3+1

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Do you understand? 😁

mild nebula
#

You're going to struggle- I still don't get it..

thick pine
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Haha okay so you have 3 for the right side, 3 for above and 1 extra for the corner.

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So that's 2x3 dots for the two sides plus the additional one in the corner. In math language 2x3+1 dots. right?

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What part do you not understand?

mild nebula
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This is embarassing everything-

thick pine
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Do you understand the question?

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Or, if you don't understand the question, do you understand the situation presented here?

mild nebula
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I don't.

next valley
#

Can someone please help with this

hazy halo
#

@small canyon open braces

left knoll