#Co-op: More Ammo

9 messages · Page 1 of 1 (latest)

potent delta
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It’s supposed to be a fun bullet shooting game. When we have to choose who runs out of ammo or slow the game down by getting aggro and meleeing for 3 minutes, it takes away from what the game could achieve

ocean basalt
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@potent delta Hey, just another player here, if the total ammo from both guns gets below a certain point, enemies automatically drop ammo on death. I nnotice if both weapno are down to about 10% of their max ammo that this is the case, so whenever my ammo starts to get low i just make sure to kill 2-3 enemies with that remaining ammo before picking up any of the ammo drops. This way both me and my friend can get full ammo

calm kelp
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Yes, Ammo drop increase when you're low ammo... but if you still feel you're really bellow... please let us know so we can find a solution

vague crest
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Say i have a scatterer with 60 ammo, if i didnt have any other guns, at around 6 ammo left i’d start getting more ammo

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But if i had another weapon, say a pond eagle, i’d have to deplete BOTH weapons before i’d start getting more ammo

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Maybe make it so if 1 gun is low on ammo the box amount ALSO gets a slight increase?

uncut island
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and not nessisarily the same topic but simmilar, why not have the option to drop a weapon? I hope I'm not the only one that gets to the shop and wants that sweet moon blade, but to be off by a few Doritos ... a single scrapped guns worth perchance?