In an occasion after loading in after our games froze in co-op, i returned to singleplayer to find that all enemies that spawned, including bosses, would be non-hostile but take damage to the point of death, i could clear rooms with no pushback until i encountered a phase where a second wave NEEDED to spawn and it, well, didn't, so i had to close out and reload
#non-hostile spawns and non-spawning waves
2 messages · Page 1 of 1 (latest)
This issue should be fixed on the last patch
#📣announcements message
Please tell me if the issue is still occurring.