I'm working on this custom Batman design that has a plated armor look (a la daredevil, captain america, black panther). I've been trying to keep quads consistently sized and maintain edge flow, but it's been getting a lot tricker when I start putting details in, some details taper in (like at the nose) and some of the mesh plates are starting to get larger (like at the sides) so it's going to be a lot harder when it comes to bridging those edges.
At this point, I think I need to re-topologize the model, especially since a lot of the plates have pinching at the corners (you can really see it in the front view). But I don't know if it would be better to start with the sharp edges of the plates (I used mark seams to highlight them) or try to add them in later after I've got the base of the helmet modeled. I'd appreciate any advice on making edges for plated armors.