#Looking for assistance with scaling multi-piece helmets

1 messages · Page 1 of 1 (latest)

misty pasture
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I have a couple of different models from Yosh studios and they all consist of multiple parts. I'm trying to scale them but when I import them into Armorsmith, it's really difficult to get them all in the same orientation and "put together" like the final product will be. I'm looking for tips and tricks on how to scale multi-part helmets. I'm using Shapr3d as my primary modeling tool and would like to avoid blender or fusion360 if possible, as I've put a LOT of time into learning Shapr3d and don't have the time to put into learning another software at the moment

muted marshBOT
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Hey @misty pasture, thank you for contributing to this forum.
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mint relic
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why not put them all in cura (orientation doesnt matter) and scale all by the same percentage

misty pasture
mint relic
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of course

half thicket
rose flicker
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I use meshmixer. It always has oriented the parts correctly and its not hard to understand