Ok this is probably a silly question, but is there any way to turn OFF the great hunts campaign? The quarrites are making the game nearly unplayable for my friends and I 🙁 we tried running our first enzyme geyser and within minutes, the entire concrete structure, all the fortifications, and all of US were destroyed and dead from two quarrites in the artic biome. I really appreciate the content, but I don't think we're ready for it. Pretty please any way to turn it off? We have so much invested in this build, if the answer is "just start a new world" that it would probably end it for us.
#Turn off Great Hunts?
10 messages · Page 1 of 1 (latest)
Once you start the campaign the map changes are perm on that specific save
Okay... Thank you 🙁
There's not a solution to get rid of them, but animal tames like wolves or bulls are fantastic for dealing with them so that you don't have to.
I'm pretty sure I've got some spare lvl 25 arctic wolves I could donate to the cause if you'd like them!
Aww thank you, that's so kind of you! I'm about to be out of town for a week and unable to play, and my friends are going to be farming wolves in the meantime to prep for another raid when I return. I've never done the wolve taming before, any advice for success?
This is a setup I stole from someone else in the server that made taming SO much easier. The snare traps go underneath the missing tile in the walkway, making airdropping carcasses ridiculously easy. The walls keep them from seeing one another once tamed and it's very easy to lose their aggro so that the taming continues.
If there's an adult animal with a juvenile in the area, you can kill the adult and get the juvie to follow you inside and kill it when it's beside the snare for an extra meal in times where carryable prey becomes scarcer 😂
Definitely level the wolves up a bit before trying to send them at a quarrite, but they'll make easy work of most everything else.
Oh, sometimes they'll have the hunger icon but ignore the carcass right beside them and be straining and pulling at the end of the tether - In this case, sometimes you can 1) purposefully aggro them and once aggro wears off they'll eat 2) if that fails, punch their nose and then walk away and lose aggro and then they'll eat 3) if both of those fail, sneak in and re-bait the snare. They never say no to the bait.