Idk if anyone else has the same concerns that I do with the movement/traversal aspect of the gameplay, but I ran into a problem with the jumping mechanics the last time I played it that I failed to notice the entire time I played.
I've got ~260 hours into the game so far and have a couple prospects active right now and I really feel like the jumping should feel more natural and not like a default base model (without animation) jumping in a single direction. It feels like when I try to jump up on uneven terrain (i.e. rocks and raised terrain), not only is the animation janky and feeling like it's lacking realism but the ability to traverse uneven terrain feels really offset when moving around the world while you're getting stuck on a reasonably small stone mound or larger rock structure that's roughly rising at about a 35 degree angle. Icarus is a fantastic game to play, but I'm stuck with the jumping mechanic being lacking in feeling more realistic than a basic 3D model jumping in open space with an odd sense of Earth-like gravity. Plus, it's rather unsettling to have to find random "flat floors" on rocks (small areas on curved rock textures that don't physically show any flat texture but can be registered as a flat spot to stand on, for those that don't know what I'm referring to) to climb up to something and I REALLY feel like there should either be a climbing mechanic in the gameplay or a tool to help you climb up to higher heights and reach objects to interact with or just to reach a higher destination to help with traversing the world more. Although having the ability to climb with an ice pick (or similar) to reach up high and mine ores sounds wonderful, if I'm being honest 🤣 😇). But with the traversal on rock structures in the worlds, I feel like the terrain models themselves should have smoother hitboxes to traverse on so that you're not hitting them like you just got stuck on a small rock every time you walk/run over it.
Idk if I'm missing something important in the settings or if it's just something that hasn't really been polished yet or what it may be, but I thought I would bring this up since I just thought to mention it here. Hopefully this helps bring the issue to light 