Notice however how he said "without even touching voxels nor placing deployables/constructs." This is the more interesting part to me imo. Anyone that has 500+ hours on this game and has played open world like the rest of us knows the aches and pains of performance on them. HOWEVER, it seems allot of us have been mislead to believe it is due to how the game processes harvested voxles/buildables/mounts placed in the world. YET he still is having these issues on a FRESH open world. THAT is a very very big flaw if you ask me, I think open worlds specifically need to be analyzed better and optimized more.
I know the Icarus team does everything they can, but it might be time for a big overhaul update besides these smaller ones we usually get. I think if they didnt give us our weekly updates for 2-3 months in trade for a much better optimized game engine, they wouldnt make anyone upset/lose their community. I think it would bring the game back big time, especially if they decide to go the console/steam deck route. If you do a quick google search and just type "icarus performance" you will find LOADS of pages filled with that being their top complaints, even on the steam forums.
Icarus is a fantastic game, but its performance plagues will be the bane of its life because it scares so many new players & their friends off. You can find posts such as "I wont touch that game, same crashing in the game/performance issues for years" Those kinds of comments really do harm to the game & its community. I love Icarus and think its literally the No mans sky of survival games in terms of Developer love/community passion for the game & the amount of content poured into it. But it feels like we are beating around the bush to try to make Icarus even better with all these small updates, without addressing the only real primary issue with the game.