#New hookmask spot feedback.

12 messages · Page 1 of 1 (latest)

oblique briar
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Hiho, amazing map design BUT.
Second and third floor are disgusting, almost impossible to pull 8monsters, meanwhile first floor is outstanding when it comes to pulls.
Nonetheless, monsters there are too unbalanced when it comes to fighting them, one of these monstrous hookmasks just casually stunlocks us for 4s (bloodlust mechanic but slower), there are multiple of them on pulls and I myself got into something like 6 or 7 seconds long stun which resulted in death, 680spelldef 670 wep def doesnt give me anything against them, If I had to compare it to skorns or winterborns, this spot is atleast twice as hard but worse in terms of rewards, winterborns are easy to pull easy to kill duo 2 dps, skorns same thing except for 30 minutes long voyage, this spot is overloaded with slows, def shreds, antiheals (35%), stuns with 6sqm push or just stuns.

(third floor on screen, useless af, second same, first floor top)
also it was tested in teamhunt of 4 and then 3

I agree it has to be this way so it forces teams to play with healer, but damage wise it's already giving us signs to have healer, but why tf this spot has that many stuns.

tidal sorrel
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Aside from that there is no reason to party hunt since everything is split and cut drastically low. Less ornates, less experience. They need to fix the DR system for CC they have in the game.

last wadi
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this hunt is by far the worst hunt in the game
infinite stuns/cancel, you watch your char die

oblique briar
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would be apreciated if devs answered atleast one thread, cause It's my fucking third about monster spawns, sry for swearing trujcahihi

hihi, u just spammed 20 fears/interrupts/stuns on frostrisens on titan's claw,
did same thing here

somehow you managed to add winterborns/skorns that are actually possible to hunt despite some stuns but nothing outrageous despite they don't have anything valuable in drop (winterborns aside from mapper that cooked, are useless when it comes to grind for anything, shitty trophy, one enervating core per hour and t4 bow mats)
skorns atleast have trophy but 30 minutes long voyage

and you repeated same mistake from frostrisens

why would I even move from trunks

foggy haven
split garden
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I dont think need to make the monster weaker, this is the best example to create a party hunt, just need to increase alot in the items(infusion, craft items, maybe a fragment ring), to make worth it to people to hunt togheter

oblique briar
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I died as a cleric there with hardcap sdef and almost hardcap phys def, total hardcaps with provoke, smithing smash isnt solution to that, u still have possibility to be onetapped

meanwhile I can just brute force every other spot as a solo or duo dps, I love these hookmasks but this spot ain't even good, If I want to get rich - yetis/blizz beasts(without trophy and both without ring) or frostrisens (huge profit + ring part), winterborns nothing (shitty trophy, craft mats such as cores are very rare and strings are shit), skorns only good trophy, nothing more except for 15k rare mats for blacksmith (and 30minutes long voyage to spawn????)

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I dont want this spot to be another solo hunt, either we get cc diminishing returns or nerf for this hookmask sigma sigma or whatever this second one was named

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I dont even care about poorly managed loot splitting by system in party at this point pepeshrug

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solo hunting is still the way to go, shrooms and trunks to the sun like rq PepegaCredit