#Just one house

1 messages · Page 1 of 1 (latest)

young frigate
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Nowsdays I dont see any reason of we have 3 houses, we already without number so, so its better to them fix that right now than after people come back or start in the game, and decrease the value of get the fort and stronghold, which its better to have a maker to collect them worry to win a fort/stronghold

  1. Make only big house available on open world (could even delete if you guys wanted), small and medium on open world doesnt make sense in the current state of the game.
  2. Make a way to upgrade a small to be medium and after to big on community land, and be only one
  3. Decrease the items on tradepack like it was in the game (1/2)
  4. About rooms we just dont need this more stats right now, let the person use 1–3 in the same house and thats it

This would also make the game less idle game, decrease by 1/2 of xp get from your farm. The people will complain the people already lvl up because that… man after full 75 archtype no one cares about xp, we already have echo bosses and aether rift which give wayy more xp than the land.

tribal granite
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I like the idea of only 1 house, but I would just revamp the house system like:

Only one upgradable house in community and open world

  • Tier 1 ( small house when bought) - 1 room
  • Tier 2 - 2 rooms
  • Tier 3 - 15% plenty harvest
  • Tier 4 - Upgrade to medium house (more plots to plant)
  • Tier 5 - 3 rooms
  • Tier 6 - 30% plenty harvest
  • Tier 7 - Upgrade to large house (more plots to plant)
  • Tier 8 - 4 rooms
  • Tier 9 - 50% plenty harvest

Buuuuuuut with this new system they should review the tradepacks and crafting recipes OR review the amount of material that the land gives to the player depending on the new total plots for each player in this system like you said

#

I just imagine that this is easier to do on community housing, but in open world that could take some time because of the maps adjustments to make if viable and rearrange the houses on the map to all be upgradable

young frigate
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The crafting I dont think its necessary to touch, ( maybe alchemy) because the others already was supposed to those craft use this amount of materials, but about tradepack for sure need to go back to be 1/2 which is right now

young frigate
tribal granite
lime kraken
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I say no. Let's keep all 3 lands/houses. If you want remove all houses from the open world and lets use only the community land.

young frigate
# lime kraken I say **no**. Let's keep all 3 lands/houses. If you want remove all houses from...

First open world houses only make sense on ravenquest, not on ravendawn, we lost a thousand of players because try to forced that, but what I’m saying is keep only big land on open world (its the only one which maybe make sense), and use community land with only one house, 3 houses was a TERRIBLE idea, a house which can upgrade its make way more sense, and everyone will have the big land on community(also make difficult for have multiple makers because need to grind emblems and not only lvl

tender cosmos
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i agree, harvesting all lands now seems so boring, also for those who like to decorate house with trophies, large house is the best for that but theres no point to decorate comunity houses since no one sees it. Only large on open world and upgrade our lands on comunity makes more sense to me.

lime kraken
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I say no to your idea. lets keep it like it is.

white dagger
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Agreed, 3 houses per character's way too much

kindred pasture
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Yeah, I agree, make it 4 houses.

lime kraken
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You can take away the small and medium house. But you can NOT take away the small and medium land.
You can not remove the advantage the old players had with small, medium and large land.
Remove small and medium house and keep only the large house. But keep small, medium and large land.

tribal granite
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@lime kraken I see your point, you want 1 upgradable house but keep the total amount of "plantable" squares that we have today in that 1 house to keep producing in your farm like today and not reduce material production per player

I think the team will have to balance production and tradepack and crafting recipes. Thats all

lime kraken
# tribal granite <@1210196661880750154> I see your point, you want 1 upgradable house but keep th...

Yes, 1 upgradable large house and keep small, medium and large land with the total amount of "plantable" squares.
They could change to 1 upgradable large house & keep the total amount of "plantable" squares we have today from medium, small and large land, but make it only one field. Or in the open world only the large house with large land and in the community land, the small and medium land.

I think the idea was with the 3 houses/lands, to create a goal, to get a bigger house and land, bed & chests, crafting stations.
But they could change it, that you get the goal to create more rooms for the 1 upgradable large house, next step bed and chest, crafting rooms.

I think it is not easy change this. Maybe this idea will never come true. I have for example in my medium house the blacksmith station. In the small house my medium bed. In the medium house the medium chest. In my large house nothing, currently.
How you do implement this to the game, when you change to only one large house?

young frigate
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I dont think its necessary to continue the same size of materials, one player plant too much at once, only plant the size on large would be enough… just need to balance tradepack and alchemy which was change because of everyone has 3 houses

dreamy turret
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They won’t change that because Ravenquest is a thing and new players would have a slightly harder time to catch up in Ravendawn as well.

young frigate
dreamy turret
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Yeah but hou$e $ell$, so...

lime kraken
lime kraken
young frigate
young frigate
# lime kraken The old players made hundred of millions with the same size of materials (small,...

U will do in silver almost same as doing right now, because the materials will increase the price…, if need to make a change which good for the future of the game its right now which we have less than 1k of players, the thing with the game its always increase the inflation of the game because ohh we cant nerf, people already got money from it… I dont know if you realize, everyday which pass less and less people still playing the game, and 3 houses for sure was one terrible mistake, which right now everyone its already 75+, the exp itself isnt much beside the gathering skill, but if those changes need to be done, its on this current state and not when has more people like tou which complain about everything