#Cold crops

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crisp bolt
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I would love to have something other than beets to plant in colder biomes like the Mountain. We have a lot of heat resistant but no cold ones. I just want more farmong ๐Ÿ˜‚ and maybe like cows or something like that ๐Ÿ˜Š

keen sluice
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๐Ÿฅ” ๐Ÿ‘€? ๐Ÿ˜†

hazy cedar
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You mean foods, right? Else we got Rock Trumpets (to get Rock), Wheat (can be made into food), Healshroom (medicines)... not sure about spores.

eternal haven
crisp bolt
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Yeah I am talking about crops ๐Ÿ˜‹

shadow nebula
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I saw another voting thread for potatoes a while back. Maybe it'd be worth combining the votes, since some varieties of potato can be grown over winter.

crisp bolt
rose prawn
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when i enter a mountain biome and all my farms switch to beets, I can almost hear all the villagers groan

keen sluice
livid cargo
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Iโ€™m doing the ice age challenge right now, I would love potatoes or other cold weather crop. (Okay, I think the all beet soup diet is really funny, but Iโ€™m sure my villagers would appreciate the variety!)

hazy cedar
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Ice Age is meant to limit your options, making it harder to mantain Happiness

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Hmm so adding more cold climate foods... kinda negates Ice Age too

hazy cedar
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Actually... how about upgrading the crops instead? So that they will grow in a wider range of temperatures

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A lot less work involved

narrow kernel
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Mh.
Selective cultivation, sounds interesting.

hazy cedar
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Yeah, maybe let Tomatoes grow, extend the 'yellow' range just a bit. That way with Ice Age on, Tomatoes still won't grow but in non-Ice Age games, Tomatoes grow... very slowly

crisp bolt
hazy cedar
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Yep - that's the point of Ice Age... simplifying your management problems by taking away your options ๐Ÿ™‚

zenith kayak
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I just went hard on berries and beets

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Food diversity? Who needs it

livid cargo
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Now that I finished my ice age run, the limitations on my population wasnโ€™t food diversity (beets, berries, fish, and wheat are all very doable), so much as amount of food and wanting to keep my population small. (It stabilized around ~250 villagers.) Limited food options is fine for me, but re: having more food to grow in cold areas, I think having another cold weather crop would have a lower impact on the game than changing the temperature windows for existing crops, since handling crop switching when switching climates is part of the challenge of the game, ice age or not.

hazy cedar
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Hard 30 runs - you don't have enough space to go with 100% Mansions. You need a few Communes or be limited to < 300 population. So more Doctors, more Herbs and you need to be able to either dodge negative events or be able to survive it i.e. you hit some parasites which causes Onbu to run into a toxic cloud then into the 2nd type of ruins - you lose all your crops/bushes, anyone who lives in a Commune is poisoned - your biggest threat is actually a low Happiness score. If you can't do events/etc to beat it, a large part of your population leaves

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So... how about this. No new crops. But existing crops can be upgraded to tolerate a wider temperature range. BUT anything that's not in the green range, gets their grow rate halved.

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e.g. Corn can be upgraded so it grows in the cold - but grows only half as fast outside the 'green' range

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You can even make the green range narrower.

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Hmmm... do we want to be able to grow the 'old' corn as well as the 'new' corn - or it's an all or nothing deal. Having two 'corns' - that's a new crop lol

livid cargo
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That feels like a bigger change to difficulty level than potatoes

hazy cedar
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Yeah... I think just increasing the temperature range will do

zenith kayak
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It would be funny if researching that temperature range demanded a big stock of the concerned crop

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As if your researchers were doing selective evolution on it to slowly change it