#New Biomes

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tame dew
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During the game, I often had thoughts about the insufficient variety of biomes in the game, thus narrowing the diversity of gameplay.

A little earlier, I was looking at the upcoming biomes planned for the game, and besides the existing ones at the moment (Mountains, Jungle, Desert, Ocean), there will be another biome, somewhat related to ruined cities. And it seems to me that five biomes will be too few for such game.

Therefore, I think it is necessary to expand this part of the game to make the gameplay much more diverse and introduce more random events in these biomes (like rain clouds in mountains in the current version of the game).

Here are some of my ideas:
1. Temperate Forests.
Analyzing the available biomes at the moment, I noticed that there are no completely safe biomes in the game that have normal temperature, normal humidity, and are completely toxin-free.

Description: a simple wooded area with a lot of wood, occasional quarries, and very rarely mines.

Normal temperature, normal humidity, toxicity level always at zero.

I think it's an excellent biome, for example, to recover after some serious negative events that happened earlier on the way, and take a break from dangers.

2. Taiga.
*Description: *A biome with a moderate climate, abundant wood, occasional quarries and mines.

Appears as a dense forest with high humidity.

Along the way, rain clouds may appear.

Temperature: Cold. Humidity: Normal or Wet. Toxicity: When Onbu is moving - toxicity at zero, when lying - low.

3. Savannah.
Description: also a biome of temperate climate, wood in small quantities, occasionally quarries, very rare mines.

Looks like a plain with rare trees but a lot of grass.

You can introduce a new material related to grass.

Temperature: normal - hot. Humidity: normal - dry. Toxicity: when Onbu is moving - toxicity at zero, when lying - low.

Continuation in the comments...

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4. Tundra
*Description: *A biome with a harsh climate, wood in small quantities, occasionally quarries, and no mines.

Appears as a lightly snow-covered area with sparse trees.

You can introduce a new material: Ice, which can be used in cooking, turned into water, or...

Along the way, you may encounter snow clouds that temporarily increase humidity and lower the temperature to freezing.

Temperature: Cold. Humidity: Dry. Toxicity: Always at zero.

Additionally: Possible options to add effects caused by very low temperatures, such as reducing the efficiency of workers by x%.

(?)5. Crystal Lands
This biome is questionable for me; I'm not sure if such a style suits the game world.

*Description: *A biome with a moderate climate.

Looks like a plain with cracks from which crystals (red-blue-green) protrude + mountains with protruding crystals.

No trees. Quarries occasionally occur. Very rare mines. Maybe add a new place on the map, for example, "Crystal Thickets" or "Crystal Forest."

Concerning events, need to think.

Possibly add a new material: Crystals. For chemistry or somehow improve the manufactured food (like seasoning).

Temperature: cold - normal. Humidity: Normal - wet.

Toxicity: when Onbu is moving - low toxicity, when lying - medium.

6. Canyon
Very interesting biome for me in terms of adding to the game.

*Description: *Biome of temperate climate. Many mines, many quarries, very few trees.

Looks like a typical canyon found in the real world.

Concerning events, also need to think; I had some vague idea about rockslides.

Temperature: normal - hot. Humidity: normal - wet (if considering that there are rivers in this canyon).
Toxicity: when Onbu is moving - low toxicity, when lying - medium.

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7. Volcanic Terrain
Also an interesting biome in terms of adding to the game. In terms of danger, it may even exceed the Jungle.

Description: Severe biome. No trees. Quarries occur in moderate numbers. Mines are very rare (I'm not sure if they are appropriate at all, given the temperature there).
Possibly adding new places, for example... Dead Volcano? This is a volcano that will never erupt again and suitable for collecting resources.

In appearance, it's quite dark, with little sunlight, a lot of dark clouds, and ash floating in the air.

On the way, you can encounter Toxic Gases (don't know how to name them exactly), which volcanoes create in this biome, and scorched earth, like in the desert, which reduces Onbu's health.

(At the moment of describing this, the idea that volcanoes in this biome can create acid rain clouds arose. Interesting idea...)

Toxic gases increase toxicity levels to High - very high. And if we talk about acid rains, they may reduce soil fertility temporarily and/or lead to diseases in inhabitants.

Also possible to add some rare material (not for nothing, this biome is so severe), for example, Basalt, which is used in the construction of certain buildings.

Temperature: hot. Humidity: Dry - scorching.

Toxicity: possibly.. when Onbu is moving - medium toxicity, when lying - medium. Due to all the gases that volcanoes create.

+material: Сharcoal?
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*There were ideas about two more biomes: Swamp and Ice Plains. But there are doubts about them.

In short..*
**1. Swamp: **temperate climate biome, often encounter trees, no quarries and mines.

Onbu spends more energy passing through it.

Conditions (temperature, humidity, toxicity) similar to those in the Jungle.

Possibly add a new material: Peat. Probably for use as fertilizer, as fuel, for medicine, or...

**(?)2. Ice Plains: **

Very harsh climate. Continuous snow. Rare trees, no quarries and mines.

Temperature: frost. Humidity: Dry. Toxicity: Always at zero.

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Oh, I'm so tired of writing so much...
Anyway, here's my part of the idea, what could be added.
I believe that these biomes would bring a new level of diversity and challenges to the game.
I hope this idea contributes to making the game even betterOnbu_kiss_and_wink .

(And I'm sorry if there are any mistakes in the text.
The characteristics of biomes may be inappropriate as it requires very careful consideration.)
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*Addition: *There was also an idea about a giant cave that Onbu enters. Where there are many mines and quarries, and no trees. Encountered incredibly rarely.
Well, I think you can assess this idea yourself; it's very peculiar, so I didn't write about it above.
+it's challenging to implement.

||And two more off-topic points:
1. Regarding the oceanic biome.
I think it lacks simply empty islands, without poisonous forests, without food for Onbu, without places for Onbu's better sleep.
Completely clean islands.
Such islands are encountered when you first visit the oceanic biome at the very beginning of the game.

2. Regarding the building space on Onbu's back.
I think it would be great to add the option to increase the number of cells for building on Onbu's back (for example, 1.5X or 2X, fixed values). Because in one of my playthroughs, where I survived for over 1000 days, I ran out of space for buildings. And that was on older versions. What if new buildings are added?||

remote hamlet
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I love the idea of new biomes, but I feel like you're probably supposed to post them as separate suggestions in separate posts so that it'll be easier for people to upvote what they like?

tame dew
maiden heart
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They are making a ruins biome. I'm not sure if they will add more after that

soft sparrow
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A few things to point out: 1) In regards to biome harshness and opportunity, I believe the old adage of 'high risk, high reward' fits well here. Further, I would say that low risk should equate to low reward and easy difficulty. 2) A wider range of biomes brings - of course - a larger range of possibilities, for example resources, environment conditions, flora and fauna, possible encounters with valuable people and locations, etc. That also means (and I know the devs are painfully aware of this already) more coding, arrangement of who is what is where, creation of and scaling game effects for difficulty (etc.), generally more work and time to create and attach to the rest of the game, while still maintaining an optimal level of quality (again, I know many people who read this have some level of knowledge in these areas already, this is just inform anyone of ideas they may not already know). 3) I guess that's it, just the potential of new biomes to enrich a city-building game is certainly something to keep in mind.

tame dew
# soft sparrow A few things to point out: 1) In regards to biome harshness and opportunity, I b...
  1. All correct, "High risk - high reward" is a normal practice. I wrote about this, for example, in "Volcanic Terrain". Again, this idea needs further development; I just threw in the initial thoughts.

(However, about the idea when there is a very harsh biome, and without a high reward, one should not forget. This can be considered a challenge, to go through such a biome... but whether it's a good idea, I don't know).

  1. Yes, I understand that it's challenging to implement, but in my opinion, the game will lack with only five biomes. For this style of game, they are not enough.

(For me, for example, the absence of the first biome, completely safe, is a drawback. A break from dangers, and you can calmly focus on building and organizing village. Moderate amounts of wood and quarries, no mines).

Note: I don't expect them to add almost all the biomes from my list; rather, some of these biomes that fit well with this game. It's possible to come up with more biomes, but for now, we need to stop at this number.

chrome elk
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I quite like this idea. My favourites are the savannah and tundra

tame dew
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If the developers decide to add new biomes, then from my list, I choose Savannah, Tundra, and Volcanic Terrain/Temperate Forests(one of these two, whichever developers prefer).
If they decide to add fewer, then I choose the first two.
Although... I probably will give complete freedom of choice, these three biomes are just the most preferable.

There might be mistakes in the biome descriptions when compared to reality. I've rewritten the text many times, so inaccuracies may have occurred. Need to be reviewed. If necessary, I will review it entirely myself.

still sky
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Love the Idea of the Tundra and Vulcano Biome 🙂
In my opinion there can't be enough Bioms to allways keep you up with managing and changing chains (farms, kitchens etc)